Arcane Journey
Chapter 112 Shadow City
Chapter 112 Shadow City
Hearing these people mention the City of Shadows again, Brian had to face it squarely.
The continent of Faerun, the beginning of the Year of Wild Magic.
A mysterious floating city, surrounded by black walls and many towering spiers, showed its shape above the ferocious forest.
Soon after, it came to the southern part of the Ennook Desert, docked near the Scimitar Peak Mountain Range, and immediately set about creating the Shadow Empire.
The emergence of the City of Shade coincides with the flooding season of the Sands of Thirst.
The inhabitants of this new city are descendants of the archarcanists who fled to the Plane of Shadow on the eve of the destruction of the Netheril Empire.
The city escaped destruction only thanks to the great magic that moved it and its inhabitants into the Shadow Plane, which made it safe.
A flying city has miraculously escaped catastrophe unscathed, albeit by sheer chance.
The root cause of this is mainly due to the fact that the noble ruler of the city is a powerful arcanist, and it happens that during this time he is constantly experimenting with moving between the physical world and the shadow plane.
In the end, his research achieved a breakthrough.
Not only can he control his floating city to go back and forth between the two planes at will, but he can also make other people and objects go back and forth with him.
In the weeks leading up to the cataclysm, the Arcanist, now Lord of the Shadows, was contemplating the possibility of moving the entire city to the Plane of Shadows, and just days before Karthus cast his spell, the Lord of Shadows suddenly ordered Let your own floating city begin this experiment.
So the night before the catastrophe, the entire city and all its residents were transported to the shadow plane. After arriving, the Lord of the Ghost City was very happy with his previous correct prediction. The city and all its residents did not suffer any bad effects during the journey. Effect.
However, he soon discovered to his dismay that, for reasons he could not yet comprehend, he could no longer move the city back into the physical world.
It took him several weeks to unlock the secret.
When the city returned to Netheril, the residents were shocked by everything in front of them. Their empire was destroyed in just a few days.
Over the next few days, the city traveled among the ruins of Netheril, desperately searching for survivors, but to no avail.
The Netherese could only assume that the horrors before them were the work of the hateful phaerim, hungry for vengeance.
But the city lord of Shadow City understands that only his own flying city can't compete with Felin Mokui.
Moreover, he believes that the Netherilians living in the city of ghosts are probably the last survivors of this race.
In the end, he decided that he could not risk losing his city and subjects, and vowed to return to the material world one day and rebuild the ruined empire.
The castellan of Shade City once again teleported the city to the Shadow Plane.
There, after experiencing unforeseen circumstances, for unknown reasons, the City of Shadows stayed in the Shadow Plane for much longer than originally expected.
Of course there is another way of saying it.
That is, on the eve of the destruction of the arcane empire Netheril, the priests of Shar, the goddess of the night, successfully cast a prophecy spell, and their dark god gave them information, allowing them to understand the truth of the destruction of Netheril.
Or, at least, the truth Shar wanted them to know.
Brian quite agrees with this statement.
Otherwise, it is impossible for the descendants of the Arcane Empire living in the City of Shadows to defect to Shar, the goddess of the night, or even transform into ghost creatures.
With the destruction of the Arcane Empire, these refugees continued their societies and civilizations on the Shadow Plane for centuries, using shadow materials freely to perform arcane arts and experiment.
The wizards and warlocks who already had quite powerful abilities began to become more and more powerful after mastering the dark matter of the new environment under the guidance of Priest Shar, the goddess of the night.
These fighting legions of spellcasters clad in black armor patrol the streets of the city and the new surrounding areas.
A leading body of shadowy archarcanists with shadow powers rules the city.
They are like those Arcanist castellans of Netheril who ruled their own floating cities in ancient times.
When they came to the main material world, they immediately declared that all of this huge desert was their territory.
At first, most of the forces didn't take it seriously, thinking that this group of people was arrogant, and even looked at the Enook Desert with mocking eyes.
But when the caravans of the Sanlinta Society began to disappear in the southern part of this wasteland, someone finally realized that the claims of the ghosts were not child's play.
Moreover, it also caused great panic among a large number of scholars and wise men. Rumors about these mysterious strangers appeared in almost every city on the mainland.
Who are these enigmatic people?
They are simply a page of history torn from the world's almost forgotten past.
Their ancestors and flying cities, their homeland, the Empire of Netheril, also perished in a catastrophe sparked by an experiment to save themselves from their greatest enemy.
The magic knowledge possessed by the most advanced arcane nation has disappeared from Toril since the day of destruction until today.
Eyes turned to Ennook and the looming city in the sky, hoping to catch the slightest hint of its intentions.
In the early days of the City of Shadows, no action was taken against the Bedai barbarians, the nomadic peoples who lived in this desert.
Because they consider this nation to be insignificant at all.
But with the passage of time, their attitude towards the peoples and civilizations outside Ennook gradually changed from indifference to curiosity, from contempt to aggression.
With the continuous gaining advantages in the confrontation with various forces, the City of Shadows has shown itself to be one of the most powerful and concentrated arcane forces in the world of Toril.
They do have this capital.
According to the information that Bryan is familiar with, the lord of the City of Shadows, the 'Supreme King' Telamant Tanshul, is a Netherian who has lived for thousands of years and is a contemporary of Karthus.
His challenge level is level 35. In addition to having to improve his arcanist profession due to the change of the rules of the magic net, he also has the shadow tutor profession based on the shadow magic net, which is exclusive to the goddess of the night Shar.
In addition, the strength of the twelve ghost princes and adjutants under the Supreme King have all reached the legendary realm.
Among them, there are about 25 middle-level legendary spellcasters who have reached level 5 or above.
You must know that in the entire Kingdom of Cormyr, only the Supreme Mage Sandra Hast of Suzar City and their king, as well as the Grand Duchess Myrcella of Araby City, are the strongest in the Legendary Domain.
Fortunately, the City of Shadows also has a tradition of introversion. The mortal enemy of the followers of Shar, the goddess of the night, the chosen ones of the goddess of magic, and the Harpist scouts who like to maintain world peace the most not only interfere with their plans from time to time, but also regard the city of Shadows as an evil that needs to be eradicated. The forces even took advantage of the empty defense of the Floating Void City to sneak into the interior, almost detonating their secret energy core.
It was this incident that led to the strategic policy of the city of ghosts, from fighting to operation.
Otherwise, just relying on the fourteen legendary powerhouses in the City of Shadows would be enough to push Cormier flat.
When Brian learned that the people from Shadow City were going to hold a wedding in Mokou Town, he immediately realized that they had already set their sights on this place.
Because once Mokou Town, the bridgehead leading to the Kingdom of Cormyr, is consolidated, then the next goal of Ghost City is to invade the rich mainland.
Although the City of Shadows has been governing the desert, even at the expense of melting the highest glaciers in the north, the effect is not as fast as expected.
In order to expand their power, while governing the desert, they set their targets on the land around the Ennook Desert, such as Cormyr, Sambia, Valley and Comanthor.
It may be because of their pride engraved in their bones, or it may be due to introversion. When the city of ghosts invaded, the twelve shadow princes not only did not work together, but had a clear division of labor. Each chose his own goal and did not interfere with each other. Plotting plots and tricks to seize.
This gave many weak forces and kingdoms a chance to breathe.
After the forces of Shadow City intervened in Mokou Town, they were not in a hurry to launch an attack. Instead, they joined forces with the Dragon Worship Cult who was researching Dragon Mad Mysuo to provide them with knowledge and speed up the research progress of Mysuo.
With the initial success of Dragon Madness, the Kingdom of Cormyr is also ushering in the year of Dragon Dance.
This disaster can be said to have hurt the foundation of the Kingdom of Cormyr.
The Supreme Mage and the King were killed and the other seriously injured in the battle against the two ancient dragons.
After the king's death, his brother, Prince Serrant, formed another mercenary army to launch attacks on many places in the territory, which directly led to the complete split of the kingdom.
In the end, the crumbling split kingdom ushered in catastrophic destruction amidst the raging waves of demons and the invasion of the ghosts.
Thinking back on the history of the future, Brian naturally decided to use his foresight ability to kill it in the cradle.
After all, his goal is the Enook Desert, and Mokou Town is his best development territory.
This is undoubtedly a serious conflict with the Shadow City forces that have occupied the Ennook Desert for many years.
Under such circumstances, he was burdened with the task of saving the small world. Not only could he not grow up in a deep mountain forest, but he also had to quickly take down Mokou Town under the eyes of the Shadow City forces, and then completely consolidate it. , and then based on this, continue to grow your own power, and finally have the ability to challenge the City of Shadows.
This is also the fundamental reason why he has to cooperate with the Kingdom of Cormyr.
Without the support from the kingdom, with his current strength, he wouldn't even be able to handle a fourth-level shadow instructor in the City of Shadows.
What's more, those shadow guard assassins who specialize in assassination skills after taking office as sword mages.
As for how to quickly take down Mokou Town before the forces of Shadow City reacted, after Brian learned of Shadow City's intentions, he already had a preliminary plan in mind.
After all, his only advantage now is to hide in the dark. Most of the forces in Mokou Town don't know his true intentions and thoughts, let alone his origin, and whether he will bring any threat.
He had to take advantage of this and catch them off guard.
When they reacted, the entire Mokou Town had changed hands and was completely occupied by him.
As long as he finds a way to stabilize the town and build the wizard tower, he won't worry about counterattacks and revenge from the city of ghosts.
Although it may seem difficult to occupy and hold the town, it is not completely impossible.
(End of this chapter)
Hearing these people mention the City of Shadows again, Brian had to face it squarely.
The continent of Faerun, the beginning of the Year of Wild Magic.
A mysterious floating city, surrounded by black walls and many towering spiers, showed its shape above the ferocious forest.
Soon after, it came to the southern part of the Ennook Desert, docked near the Scimitar Peak Mountain Range, and immediately set about creating the Shadow Empire.
The emergence of the City of Shade coincides with the flooding season of the Sands of Thirst.
The inhabitants of this new city are descendants of the archarcanists who fled to the Plane of Shadow on the eve of the destruction of the Netheril Empire.
The city escaped destruction only thanks to the great magic that moved it and its inhabitants into the Shadow Plane, which made it safe.
A flying city has miraculously escaped catastrophe unscathed, albeit by sheer chance.
The root cause of this is mainly due to the fact that the noble ruler of the city is a powerful arcanist, and it happens that during this time he is constantly experimenting with moving between the physical world and the shadow plane.
In the end, his research achieved a breakthrough.
Not only can he control his floating city to go back and forth between the two planes at will, but he can also make other people and objects go back and forth with him.
In the weeks leading up to the cataclysm, the Arcanist, now Lord of the Shadows, was contemplating the possibility of moving the entire city to the Plane of Shadows, and just days before Karthus cast his spell, the Lord of Shadows suddenly ordered Let your own floating city begin this experiment.
So the night before the catastrophe, the entire city and all its residents were transported to the shadow plane. After arriving, the Lord of the Ghost City was very happy with his previous correct prediction. The city and all its residents did not suffer any bad effects during the journey. Effect.
However, he soon discovered to his dismay that, for reasons he could not yet comprehend, he could no longer move the city back into the physical world.
It took him several weeks to unlock the secret.
When the city returned to Netheril, the residents were shocked by everything in front of them. Their empire was destroyed in just a few days.
Over the next few days, the city traveled among the ruins of Netheril, desperately searching for survivors, but to no avail.
The Netherese could only assume that the horrors before them were the work of the hateful phaerim, hungry for vengeance.
But the city lord of Shadow City understands that only his own flying city can't compete with Felin Mokui.
Moreover, he believes that the Netherilians living in the city of ghosts are probably the last survivors of this race.
In the end, he decided that he could not risk losing his city and subjects, and vowed to return to the material world one day and rebuild the ruined empire.
The castellan of Shade City once again teleported the city to the Shadow Plane.
There, after experiencing unforeseen circumstances, for unknown reasons, the City of Shadows stayed in the Shadow Plane for much longer than originally expected.
Of course there is another way of saying it.
That is, on the eve of the destruction of the arcane empire Netheril, the priests of Shar, the goddess of the night, successfully cast a prophecy spell, and their dark god gave them information, allowing them to understand the truth of the destruction of Netheril.
Or, at least, the truth Shar wanted them to know.
Brian quite agrees with this statement.
Otherwise, it is impossible for the descendants of the Arcane Empire living in the City of Shadows to defect to Shar, the goddess of the night, or even transform into ghost creatures.
With the destruction of the Arcane Empire, these refugees continued their societies and civilizations on the Shadow Plane for centuries, using shadow materials freely to perform arcane arts and experiment.
The wizards and warlocks who already had quite powerful abilities began to become more and more powerful after mastering the dark matter of the new environment under the guidance of Priest Shar, the goddess of the night.
These fighting legions of spellcasters clad in black armor patrol the streets of the city and the new surrounding areas.
A leading body of shadowy archarcanists with shadow powers rules the city.
They are like those Arcanist castellans of Netheril who ruled their own floating cities in ancient times.
When they came to the main material world, they immediately declared that all of this huge desert was their territory.
At first, most of the forces didn't take it seriously, thinking that this group of people was arrogant, and even looked at the Enook Desert with mocking eyes.
But when the caravans of the Sanlinta Society began to disappear in the southern part of this wasteland, someone finally realized that the claims of the ghosts were not child's play.
Moreover, it also caused great panic among a large number of scholars and wise men. Rumors about these mysterious strangers appeared in almost every city on the mainland.
Who are these enigmatic people?
They are simply a page of history torn from the world's almost forgotten past.
Their ancestors and flying cities, their homeland, the Empire of Netheril, also perished in a catastrophe sparked by an experiment to save themselves from their greatest enemy.
The magic knowledge possessed by the most advanced arcane nation has disappeared from Toril since the day of destruction until today.
Eyes turned to Ennook and the looming city in the sky, hoping to catch the slightest hint of its intentions.
In the early days of the City of Shadows, no action was taken against the Bedai barbarians, the nomadic peoples who lived in this desert.
Because they consider this nation to be insignificant at all.
But with the passage of time, their attitude towards the peoples and civilizations outside Ennook gradually changed from indifference to curiosity, from contempt to aggression.
With the continuous gaining advantages in the confrontation with various forces, the City of Shadows has shown itself to be one of the most powerful and concentrated arcane forces in the world of Toril.
They do have this capital.
According to the information that Bryan is familiar with, the lord of the City of Shadows, the 'Supreme King' Telamant Tanshul, is a Netherian who has lived for thousands of years and is a contemporary of Karthus.
His challenge level is level 35. In addition to having to improve his arcanist profession due to the change of the rules of the magic net, he also has the shadow tutor profession based on the shadow magic net, which is exclusive to the goddess of the night Shar.
In addition, the strength of the twelve ghost princes and adjutants under the Supreme King have all reached the legendary realm.
Among them, there are about 25 middle-level legendary spellcasters who have reached level 5 or above.
You must know that in the entire Kingdom of Cormyr, only the Supreme Mage Sandra Hast of Suzar City and their king, as well as the Grand Duchess Myrcella of Araby City, are the strongest in the Legendary Domain.
Fortunately, the City of Shadows also has a tradition of introversion. The mortal enemy of the followers of Shar, the goddess of the night, the chosen ones of the goddess of magic, and the Harpist scouts who like to maintain world peace the most not only interfere with their plans from time to time, but also regard the city of Shadows as an evil that needs to be eradicated. The forces even took advantage of the empty defense of the Floating Void City to sneak into the interior, almost detonating their secret energy core.
It was this incident that led to the strategic policy of the city of ghosts, from fighting to operation.
Otherwise, just relying on the fourteen legendary powerhouses in the City of Shadows would be enough to push Cormier flat.
When Brian learned that the people from Shadow City were going to hold a wedding in Mokou Town, he immediately realized that they had already set their sights on this place.
Because once Mokou Town, the bridgehead leading to the Kingdom of Cormyr, is consolidated, then the next goal of Ghost City is to invade the rich mainland.
Although the City of Shadows has been governing the desert, even at the expense of melting the highest glaciers in the north, the effect is not as fast as expected.
In order to expand their power, while governing the desert, they set their targets on the land around the Ennook Desert, such as Cormyr, Sambia, Valley and Comanthor.
It may be because of their pride engraved in their bones, or it may be due to introversion. When the city of ghosts invaded, the twelve shadow princes not only did not work together, but had a clear division of labor. Each chose his own goal and did not interfere with each other. Plotting plots and tricks to seize.
This gave many weak forces and kingdoms a chance to breathe.
After the forces of Shadow City intervened in Mokou Town, they were not in a hurry to launch an attack. Instead, they joined forces with the Dragon Worship Cult who was researching Dragon Mad Mysuo to provide them with knowledge and speed up the research progress of Mysuo.
With the initial success of Dragon Madness, the Kingdom of Cormyr is also ushering in the year of Dragon Dance.
This disaster can be said to have hurt the foundation of the Kingdom of Cormyr.
The Supreme Mage and the King were killed and the other seriously injured in the battle against the two ancient dragons.
After the king's death, his brother, Prince Serrant, formed another mercenary army to launch attacks on many places in the territory, which directly led to the complete split of the kingdom.
In the end, the crumbling split kingdom ushered in catastrophic destruction amidst the raging waves of demons and the invasion of the ghosts.
Thinking back on the history of the future, Brian naturally decided to use his foresight ability to kill it in the cradle.
After all, his goal is the Enook Desert, and Mokou Town is his best development territory.
This is undoubtedly a serious conflict with the Shadow City forces that have occupied the Ennook Desert for many years.
Under such circumstances, he was burdened with the task of saving the small world. Not only could he not grow up in a deep mountain forest, but he also had to quickly take down Mokou Town under the eyes of the Shadow City forces, and then completely consolidate it. , and then based on this, continue to grow your own power, and finally have the ability to challenge the City of Shadows.
This is also the fundamental reason why he has to cooperate with the Kingdom of Cormyr.
Without the support from the kingdom, with his current strength, he wouldn't even be able to handle a fourth-level shadow instructor in the City of Shadows.
What's more, those shadow guard assassins who specialize in assassination skills after taking office as sword mages.
As for how to quickly take down Mokou Town before the forces of Shadow City reacted, after Brian learned of Shadow City's intentions, he already had a preliminary plan in mind.
After all, his only advantage now is to hide in the dark. Most of the forces in Mokou Town don't know his true intentions and thoughts, let alone his origin, and whether he will bring any threat.
He had to take advantage of this and catch them off guard.
When they reacted, the entire Mokou Town had changed hands and was completely occupied by him.
As long as he finds a way to stabilize the town and build the wizard tower, he won't worry about counterattacks and revenge from the city of ghosts.
Although it may seem difficult to occupy and hold the town, it is not completely impossible.
(End of this chapter)
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