Arcane Journey

Chapter 115 Shadow Magic Web

Chapter 115 Shadow Magic Web

It was just dawn.

Brian stayed up almost all night for two consecutive days. He carefully put away the spell scrolls piled up in front of him, and closed a book full of dense symbols.

This is a book that records knowledge about shadow spells and the Shadow Demon Web.

It was given to him by the spider wizard when he left the city of Orens.

The Shadow Demon Net was created by the goddess Shar during the eternal war between the night goddess Shar and the moon goddess Sulun, to fight the goddess Mystra, the goddess of magic, who was an ally of the goddess Sulun.

If the magic net is a large net composed of network cable channels scattered in the real world to transmit spellcasting energy, then the shadow magic net is the mesh of this net.

These two magic nets provide two completely different ways of casting spells.

Shar, the goddess of the night, firmly controls the power and secrets of the Shadow Demon Net. Only a few people know about the existence of the Shadow Demon Net. Among them are some of her believers who are allowed to contact the Shadow Demon Net, and a small number of them are conducting There was an error in the magic research, and I accidentally touched it.

All the spellcasters from the City of Shadows are mainly based on the Shadow Demon Web.

Shadowmoon users have several distinct advantages.

First of all, they ignored the blocking of the magic net. The secret energy core of the city of ghosts was connected to the shadow magic net to gain the ability to ascend into the air and travel between planes.

Secondly, a magic effect of Shadow Fiend's Weave works normally in a dead magic area or a frenzied magic area.

Finally, the difficulty for a normal magic caster to identify, counter or dispel the magic of the shadow magic is much higher than that of similar magic from the magic net.

To put it simply, it is difficult for ordinary magic net spellcasters to get in touch with shadow magic net spell casters, so they don't understand the knowledge about shadow magic net.

In this way, when confronting the caster of the Shadow Demon Net, he will be completely passive.

Brian realized that his next opponents would be a group of Shadow Demon Web spellcasters, so he had given him the book that recorded the knowledge of Shadow Magic and Shadow Magic Web that the Spider Wizard had given him in advance, and used the knowledge of the Forsaken Master all the reading skills of the book.

What he didn't expect was that when he mastered all this knowledge, he automatically obtained a specialty.

[Shadow Demon Net Magic (Special Specialty): You have discovered the dark and dangerous secrets in Shadow Demon Net. From now on, the spells you cast can use Shadow Demon Net instead of Magic Net. When the power of the Weave activates the magic item, it also does not take any damage.You gain 20% increased damage and effects on enchantment, illusion, necromancy, and spells with the dark trait description, and gain 20% reduction in spell damage and effects against spells from these schools. 】

Special: There is a price to pay for knowing the Shadow Weave. When you gain this feat, your Wisdom score is immediately reduced by 2 points. Restoration spells (including restoration and true restoration) do not restore this lost Wisdom.

However, you can arrange a deal with Shar, the Goddess of the Night, who holds and rules the Shadow Weave and can restore your lost senses.

You must get an Atonement spell from the Priest of Shar, who will ask you to complete a dangerous task before casting the Atonement spell.

And then you have to change your faith to Shar, if you change your faith again after recovering your attributes, you will immediately lose the recovered perception attributes.

…………

When he saw this specialty, Brian was really taken aback.

Although Shadowmoon has many advantages, it also has many disadvantages.

First of all, since the Night Goddess Shar completely controls the Shadow Weave, she can prohibit any creature from using the Shadow Weave's power, and any spell effects originating from the Shadow Weave cannot affect Shar herself.

Secondly, the negative energy of the Shadow Demon Net is harmful to the mind of any living body. Without the assistance of Goddess Shar's divine power, every time the Shadow Demon Net's power is used, a small part of the mind may be lost.

Finally, for the users of the magic net.

All spells have the same effect, and the Shadow Weave works very well when used to erode life or confuse the mind or the senses, but poorly when used to manipulate energy or matter.

Under any circumstances, the users of the Shadow Demon Web cannot create light, not even a zero-ring magic light spell can be released.

As a spellcaster who is proficient in evocation and conjuration, connecting to the Shadow Demon Web is an act of death.

Leaving aside the lost 2 points of perception, even the power of his two schools of evocation and conjuration will be weakened a lot.

Under normal circumstances, Brian would never dare to use the power of Shadow Demon's Web lightly.

This is equivalent to paying 2 points of perception attribute for him to gain 20% resistance to Shadow Demon Net spells.

Although it was a bit uneconomical, when he realized that his next opponents were all casters mainly based on Shadow Demon Net, the cost-effectiveness of the 20% resistance was immediately reflected.

Looking at this specialty, some plans faintly rose in Brian's heart.

Since he was able to make Ao Huo copy the ability of the magic net, why couldn't he find a way to copy the ability of the shadow magic net.

On the basis of owning the Austrian Fire, it is much easier to master the ability of Shadow Demon Net than when he made the Austrian Fire.

After all, the Shadow Demon Net was also derived from the Magic Net.

If the Goddess of Magic's magic net blows up, the shadow magic net will also end with it.

If not, Shar, the Goddess of the Night, would not try every means to completely replace the magic net with Shadow Demon Net.

Thinking of this, he vaguely figured out the general idea of ​​how to copy Shadow Demon Net.

But the premise of all this is that he must master as much knowledge about shadow magic as possible.

Only when he has a sufficient understanding of the Shadow Domain can he proceed to copy the ability of the Shadow Demon Net.

Then he didn't struggle anymore, but started his daily training as usual.

About half an hour or so, when Brian released the last ring spell "Kruger Flame Arrow", he finally saw the long-awaited system improvement:
"power enhanced!"

"After a long period of practice, you have mastered the personal specialty "Proficient Spellcasting"! "

"After a long period of practice, you have mastered the metamagic specialty "Instant Spell"! "

…………

Seeing that he had obtained two specialties at once, Brian was taken aback for a moment, and then immediately figured out the reason.

He didn't practice "Proficient Spellcasting" deliberately, but chose to directly practice the metamagic specialty "Instant Spell Casting".

In the game world, "Proficient Spellcasting" is the pre-feature of the metamagic specialty "Quick Spell".

That is to say, it is impossible for him to select the metamagic specialty "Instant Spell Casting" through specialization points without mastering "Proficient Spellcasting".

But he has all the knowledge about these two specialties in his mind.

It was his leapfrogging behavior that allowed him to master the latter while automatically mastering the former.

[Proficient spellcasting (personal specialty): As you cast spells again and again, your ability to control spells gradually improves, which allows you to significantly strengthen the control and cohesion of any spell when you release magic.Effect: Spell casting speed +30%. 】

[Instant spell casting (metamagic feat): This supermagic feat allows you to instantly release the spells you have mastered. The instant spells must occupy spell slots higher than the original four levels, and the instant spells cannot be interrupted by any conventional means . 】

…………

Spellcaster specialties are much more difficult to master than other specialties, and many basic specialties of the melee department can be mastered in a year or so.

For the caster, even the simplest feat requires a lot of time and effort.

But Brian is different. For him, these expertise can be said to be very familiar, and all the details are deeply imprinted in his mind.

Although he can't learn all the spellcasting expertise and metamagic expertise he has mastered in the game world at an extremely fast speed, but for these spellcasting expertise, he has an advantage similar to muscle memory, which allows him to learn again. Get twice the result with half the effort.

Therefore, the speed at which he learned spellcasting specialties was even faster than the basic specialties of the melee department.

After possessing "Proficient Spellcasting", he can completely lift his hand lightly, as if there is no spell, and throw out a ring of spells in an instant like clouds and flowing water.

And the effect of "Instant Spell Casting" was even more significant for him who possessed the Arcane Fire.

Although instant spells must occupy spell slots higher than the original four levels, for example, if you want to cast a first-level spell instantly, you must use a fifth-level spell slot to release it. If you want a fifth-level spell, you need a nine-level spell slot.

It seems to be very restrictive, even a bit tasteless for low-level spellcasters.

But Brian can completely use arcane energy to replace the limitations of metamagic feats.

Based on his current ability, Arcane Fire has 101 points of arcane energy, and can release up to five ring spells. Each fifth ring spell needs to consume 9 points of arcane energy, and each nine ring spell needs to consume 17 points.

If he wanted to cast five-ring spells instantly, he would need to consume the arcane energy of nine-ring spells.

This also means that with his current strength, he can instantly cast 5 five-ring spells.

This is the real difference and advantage between the blue bar mage and the spell mage.

After getting rid of the limitation of spell slots, their spell release methods have become very flexible, especially when they have mastered a large number of metamagic feats.

However, this does not mean that he can throw out all five fifth-ring spells in one go.

Since he can only release five-ring spells at most, with his state of mental power, each time he releases a spell, he mobilizes 17 points of arcane energy. For him, it is the safest way to cast spells.

If the arcane energy exceeds 17 points, it will produce a fatigue state similar to mental tremors.

This state will prevent him from overloading arcane energy in a short period of time.

Forcible action will damage the mental strength of the light ones, and even reduce one's own intelligence attributes in the severe ones.

Moreover, the more arcane energy mobilized at one time, the longer the mental tremor will last, which is similar to the need to switch to CD after casting magic.

After checking his stats and status, Brian felt that he had gained 2 points of perception for the magic resistance of the Shadow Demon Net, as well as the two specialties he had just mastered, and then relied on his unexpected psionic attack methods.

It directly improved his overall strength a lot, and he has a little more confidence in tomorrow's battle.

He didn't waste any more time, and began to concentrate on copying the scrolls to prepare for tomorrow's battle.

(End of this chapter)

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