CSGO E-sports Manager

Chapter 482 Homework Destroyer

Chapter 482 Homework Destroyer

"...Although the Internet cafe team's style of play is simple, it's really not like what the netizens said. It's just the ultimate dry play. Although it seems that the details are not in place, they have done a good job in terms of discipline and synchronization. Well, their two-game winning streak in the challenger group this time is not a pure upset, but the best manifestation of their strength... If we play against them tomorrow, it will be really difficult..."

Meng De's voice sounded in the hotel room. After watching the game video of IMO and BIKG, he came up with this answer.

Although BIKG's strength is not top-notch, it has been hovering at the first-line level.

IMO was not well-known before this Major. It is surprising that they directly defeated BIKG. If you really believe in the discussions on the Internet and believe that they are just a team that won by pulling, then Team A will definitely fall in tomorrow's game. Big somersault.

Although this team is not well-known, its tactics and marksmanship are not bad.

The state of their team has been very good recently, and at first glance, there are not too many shortcomings.

However, after listening to Meng De's words, he pondered for a while, then shook his head after a while, and turned back the screen on the projection: "It's not that there is no chance..."

"It seems that gla1ve's ability to read the game is still very strong."

Meng De just wanted to guide them to analyze the game slowly, and now the goal has been achieved.

At this moment in the game screen, IMO as a bandit.

After controlling the map for the first time, they did not specifically collect follow-up information, and directly selected an area for a wave of explosive bombs.

In this wave of explosive bombs, because the process was delayed by the props returned by BIKG, it was difficult to keep up with the follow-up shots, and their entire offensive rhythm was completely out of touch.

The two people in the previous point failed to exchange advantages. They set up guns on the spot for a long time, and finally ran out of time, so they carried out a wave of speed-up.

However, BIKG has taken precautions against this style of play and was not caught by IMO.

"...so we only need to use props to disrupt their rhythm when they explode their bombs, IMO the offensive will be messed up by itself, that is to say, we must reserve some props in the game tomorrow to deal with their attack When launching an attack." gla1ve talked eloquently about the scene in front of him.

In fact, there is nothing wrong with what he said. Although this Internet cafe team has excellent marksmanship, their re-organization ability is very weak.

gla1ve turned to look at Meng De, expecting to be affirmed by Meng De, but Meng De just shook his head and sighed.

"You still think too one-sidedly. You only saw a few rounds that BIKG defended, but what was the reason for those rounds that BIKG lost? We can't just look at their partial problems. If we really only look at the partial, then one round Most of us can plan for a certain player to play well, but is that really the case?"

Analyzing the opponent's shortcomings is indeed not what gla1ve is good at. Learning from BIKG's successful rounds is what he is good at.

But let him look at the overall situation to judge some deep-seated reasons, and he is a little powerless.

Seeing that gla1ve couldn't think clearly, Meng De dragged the progress bar to a round where BIKG failed.

"In the previous few rounds, they stood at the back for the first time to defend, saving a lot of props, but IMO's offensive came too fast." Meng De added, "Although the props were reserved, they There wasn’t even time to throw props, instead there were a few rounds because I was caught trying to throw props.”

Several people looked down the screen and found that it was indeed the case.

"However, it's not that the game of reserving props is useless." Mengde sat on the sofa and said lightly, "BIKG can score points in this way, it must be useful, but they don't have some details. Do it."

"Details?" Lao Wang became a qualified supporter beside him.

"Yeah." Mengde paused behind him, and then pointed at the two CTs in area B with a laser on the screen, "Look at them, don't they have too many precautions every time they come, even if they know that the follow-up may be difficult?" It’s also very scary to deal with the attack.”

"Indeed, IMO's flashes wiped out both of them several times, and they took down Area B unscathed in a few rounds." Brother Electronic added on the side.

"That's the problem." Meng De said calmly, "IMO this team is an Internet cafe team, but they are very smart. They know that it is impossible to beat these Major-level teams tactically, so they put all All the effort is put on the marksmanship."

"The difference in energy distribution makes this team's marksmanship the hardest among the teams in the challenger group this time. In the frontal marksmanship duel, their ability to seize opportunities can be counted on the fingers, and even the winning rate of the marksmanship is ridiculously high."

"And BIKG's biggest mistake was that they got a little flustered when they were beaten. They didn't respond calmly in the B area, and many times they rushed to defend."

"So when we face them tomorrow, the defensive side can adopt a one-person scouting and one-person back flashing style of play, which is the conservative default. This will ensure that there is at least one person on the defensive end, and he can have enough fighting ability Yes, and against this team, everyone must be calm."

CSGO is a game with a lot of positive and negative feedback. If you are not calm enough, it will be full of flaws.

The opposing team's marksmanship is very tough. Once they are killed many times in a row, if they cannot maintain a calm mind, then both their aiming and basic operations will be greatly affected.

"But you don't have to worry too much. After all, it's a BO3 match. We have more experience. Tomorrow's match will be a steady performance..."

……

"Welcome to the third day of the Copenhagen Major qualifiers. The next teams that will be on stage are VC.A from the Asian division and IMO from the European division."

The voice of taro ball in the live broadcast room maintained a very good rhythm, focusing the audience's attention on their analysis of the game.

"We are quite familiar with VC.A, and it is currently ranked among the top teams in the world. This time, the strength of the challenger group is among the best."

Among his rational voices, Coke's voice is more passionate, and the overall tone is also fluctuating, always changing with the situation.

"However, although their opponents today are not well-known, their strength is very strong. In the previous two days of the game, two strong teams, GOD and BIKG, were crushed one after another. Because of the speech of the breakthrough player 800K in yesterday's game, now they are even more powerful. are called job busters."

Coke's words made many viewers in the live broadcast empathize.

[Isn't it, I feel like my homework is about to be sent]

[Yesterday I was so dumbfounded, this BIKG is really disappointing, today BIKG is playing with GOD, I will send one directly for my homework]

[Who would have thought that the dark horse of this Major is so exaggerated]

【If Team A can withstand it today, then my homework will not be a big problem】

[Battle of homework protection, Team A, come on! ! 】

[3-0 straight out of the qualifying round, team A holds back, go ahead! ! 】

Yesterday's IMO upset put many players' Major betting in jeopardy. Now they desperately hope that there will be a strong team that can directly qualify, and VC.A has become their sustenance.

Under the expectation of the audience, the BP part of the game officially started.

Through finger-guessing, IMO has the priority to choose sides in this game.

IMO came up and chose to directly carry away the Death Building, which they are not good at.

VC didn't specifically target it either, and chose to send away its own weakness, the lost city of the desert.

When they came to IMO and began to choose pictures, they directly won the hot sand city, which is Sand II, without too much thought.

There are not many changes in this map as a whole, and marksmanship accounts for more. IMO, the hard gun team, can give full play to their strengths on this map, and can use their strengths to avoid weaknesses.

On the side of VC.A, it has also been considered a long time ago, and directly took down its own Qiangtu Purgatory Town.

The first round of picture selection by both parties was over, and then they each carried away the amusement park and the train.

In the last picture three, there is a picture of nuclear crisis.

On the map of Nuclear Crisis, IMO actually don't want to play against Team A, because on this map, there are too many tactical factors.

IMO I can't get any confidence in my heart.

But this is also a helpless move of the weak team. Other maps are also difficult to play. The performance of team A in the amusement park yesterday was so horrible that it was not human.

So after thinking about it, they still chose Figure [-] to fight the nuclear crisis, with a little luck in their hearts.

The commander of IMO looked at the expressions of the players and said loudly: "What are you worried about? As long as we blow them up in the first two maps, it will be fine."

Now, that seems like the only answer to their victory.

Otherwise, after actually entering Figure [-], they must be beaten violently, and there may be no room for retaliation.

Amid the discussions and cheers in the live broadcast room, the first match of BO3 officially started.

Because of the in-depth analysis of the IMO team yesterday, VC.A did not take it lightly in terms of attitude.

But even so, as the defensive side at the beginning, they were still troubled by the marksmanship of these guys.

Can you imagine the pain of being instantly killed when you meet?

As long as the reaction is a little slower, there is not even a chance to replenish the gun.

In the early stage of controlling the map, the exchange of numbers has never been able to gain an advantage, which made gla1ve frantically adjust the team within the team. He was forced to scatter his energy in the middle of the defense and go back and forth to the A zone for supplementary defense.

gla1ve's supplementary defense has indeed relieved the huge pressure faced by Area A.

This also gave some opportunities to the bandits in the middle of the IMO and the B area. After controlling the map, they seized this rare information gap and attacked the B area several times.

The good news is that in the middle of the first half, gla1ve successfully passed the back-and-forth transfer of personnel, allowing IMO a wave of offense to hit the 3B heavy defense area, and they also scored a valuable point.

In the next few rounds, VC.A's touch gradually recovered and began to score frequently.

During a wave of IMO's big A push, kennyS even played a terrifying operation of shooting and killing people. The big sniper was like a god of war, and he killed all the enemies of big A by himself.

However, in the follow-up IMO, JJZ, who was relying on the order in the B area, took the initiative to conduct an uninformed dry touch in the B area, caught Xiaoju who was still grabbing the props, and forcibly broke through the B area, and cooperated with the bandits in the middle. Pressure, a wave of hasty mid-lane clip B went on like this.

VC.A failed to return to defense and could only save the gun.

In the last few rounds of the first half, VC.A's defense was repeatedly found opportunities. Finally, at the end of the first half, the score was fixed at 4:11.
As the defensive side fell behind by 7 points, this made their second half very difficult to play.

During the short intermission, Mengde, gla1ve and others kept discussing the tactics of the second half, trying to help them relieve some pressure.

IMO, on a map like Sand II that relies on marksmanship, the combat power shown is a bit beyond imagination.

In the second half of the pistol round, the opening default was mainly around the middle lane. gla1ve caught a rare opportunity on the Xbox box and nodded continuously to kill the CT in the sand.

It was obvious that the single B's CT could not withstand the encirclement of their army. With the double advantages of numbers and gun positions, the pistol round was won without any suspense.

The victory in the pistol round in the second half rekindled their hope of victory.

But the good times didn't last long. In the second round, they won a front top in the B zone from IMO.

This time, the front top IMO got two long guns at the cost of 3 for 2.

After receiving the information, the trio in area A chose to quickly take down the A site, and IMO also took advantage of the situation to save their guns.

It seems that VC.A won this round without any risk, but the problem is that they dropped two long guns, which was a huge blow to the economy.

VC.A in the long gun round pieced together all the guns and bullets, but the AK dropped in the second round finally became a foreshadowing.

When the two sides were engaged in a big fight, Brother Electronics was instantly killed by the opponent with a single shot from behind the smoke, and the control of A big was also lost.

gla1ve took Broky and turned around to take control of Little A, and stabilized his position without rushing.

Then at the second time, he made a bomb at A Xiaoping, pretending to push from A Xiaoping, but the actual idea was to clamp B in the middle.

They caught the CT who wanted to transfer, killed it, and the opportunity seemed to be back!

But the problem is, just when they were ready to start, the bullets from the COSCO oil barrel left gla1ve and kennyS behind.

800K's timing was so good that they couldn't even fight back.

Two people were lost in the middle. Although Xiaoju and Broky still entered the B area with the thunder bag, they still failed to win the endgame of 2v4.

After scoring this point, IMO stabilized their position and continued to expand their advantage.

In the 25th round, VC.A started to speed up the B area. IMO did a good job of defending against Rush. The two sides immediately started a wave of chaos on the B channel. After the first round of firefights, VC.A relied on 3 for 2 The price was to take control of Area B.The thunder bag was put down, and the electronic brother was the first to kill the two in the endgame, and knocked out gla1ve from the CT after the B pass. The electronic brother finally won this round by delaying time.

In this round, in the big fight of A, VC.A only managed to exchange one for three, and Xiaoju tried to try and was defeated. kennyS faced the siege and defeated two people, but never found a chance again.

VC.A's offense became more and more powerless, and the point gap widened a little bit.

Finally at the first match point, VC.A finally gained an advantage in the competition for University A.

It's just that in the follow-up A-slope advance, a powerful two-person rebellion brought the advantage back to IMO's hands again.

kennyS and Xiaoju faced this 2v4 endgame, but they still failed in the end.

The game in Figure 7 ended, and the score was fixed at 16:[-].
On the hot sand city, VC.A was severely beaten by pure marksmanship.

(End of this chapter)

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