I make games to scare players from crying
Chapter 50 Worldview Remake
Chapter 50 Worldview Remake
In view of the small size of "Sky Mountain", the price of this game in the system mall is not expensive.
Only 40000 fright points are needed.
So after making up his mind, Meng Shu bought it immediately.
Immediately, with the sound of crashing gold coins, his scare value changed to 5158000 points.
Then came the mechanical beep of the system.
[You have obtained the hand-in-hand development tutorial of the survival adventure game "Mountain of the Sky"]
[You have obtained the concept design of the survival adventure game "Sky Mountain"]
[You have obtained the VR version production method of the survival adventure game "Sky Mountain"]
Meng Shu closed his eyes for a while, and after 2 seconds, he integrated the development tutorials that the system poured into him.
A PPT also appeared on the desktop of the computer, which is the conceptual design of "Sky Mountain".
Since you want to choose to remake the game, the development tutorial is not very useful.
The document in front of you is the main thing.
Meng Shu moved the mouse, double-clicked to open the document, and browsed carefully.
Then I discovered that many things in it were not installed in the game.
For example, the types of monsters, in addition to the existing ones in the game, there are additional scissor-type monsters, wall-climbing monsters, slime-type monsters, and so on.
But none of these are made into the game, so it is likely to be a funding problem.
Just like "Alice's Madness Returns", many creative monsters have been deleted and replaced with common small white-headed black mud.
However, as a small-scale 2D game, "Sky Mountain" already has seven or eight kinds of monsters, which is enough.Because it is a survival game itself, the production team is weak in combat and monsters, and it is understandable.
In addition, in the PPT, there are also design concept drawings of the building.
Corridors, aisles, stairwells, guest rooms, all angles, and partial close-ups.
Judging from the original design draft, each floor has 4 aisles and 20 rooms.
There are all kinds of materials to be searched in each room, instead of the current situation, there are only two rooms on each floor, and the materials are pitifully scarce.
It can be seen that the game developer may be planning to make a 3D game, but it is estimated that due to various reasons, the current 2D game has been made.
Although the cost is saved, many designs are also discarded, which is a pity.
After hastily browsing the PPT, Meng Shu began to make follow-up plans.
He created a new page at the back of the PPT, and then typed in the ideas he had already had in his mind.
Since it is necessary to remake 2D into 3D and make it into VR, a big change is inevitable.
The first is the scene design of the building.
Conceptual design drafts are always conceptual design drafts and are not for reference.
This question is best taken from reality.
So, after thinking about it, he decided to go out and stay in some of the most famous hotel buildings in Shencheng, and take pictures of the structure and decoration inside for Xia Nianzhen's reference.
Well, Xia Nianzhen will have to explain this to the meeting, and then take her to the hotel to check in.
After all, she is the scene designer, and it is best for her to draw materials on the spot.
The other is the world view and background story.
There were four endings in the original Sky Mountain game, and each one was a surprise.
In the first ending, the protagonist worked hard all the way to the first floor. When he opened the door, he found that the top floor was outside.When he learned that he had spent a lot of time doing useless work, he had a nervous breakdown and committed suicide by jumping off the building.
In the second ending, the protagonist goes all the way to the first floor and opens the door, only to find that everything is normal outside and surrounded by groups of policemen.The monster hacked behind him turned into the front desk of the building at some point.In addition, all the monsters he hacked to death became human corpses.In this state of mental confusion, the protagonist becomes a murderer and dies under the gun of the police.
The third ending is to pass decryption and find yourself lying on a hospital bed with two researchers in front of you.After they saw that they had woken up, they said that the data collection was completed, and the experimental subject could be executed.
So in the game, only the fourth ending is the perfect ending.
Specifically, the protagonist successfully came to the underground garage, killed the giant monster entrenched here, and came to another building.
Here, as a conscious body, he discovered that he was actually an experimental subject lying on the bed for human research?
So in disbelief, he touched his real body, and finally he woke up, returned to reality, and after many crises, he escaped from the sky and ran towards the sunset.
These four endings gave Meng Shu a lot of room for modification.
In order to facilitate the integration of the elements of the Control Bureau, he designed a brand new world view while retaining the background story of "Mountain in the Sky".
First of all, the protagonist is a D-class personnel living in the FBC base.
As a humanoid consumable, he was used as an experiment by the doctor of FBC one day.
Its purpose is to test the properties of the Z-FBC-0825 anomalous 'Phantom Helmet'.
Therefore, the protagonist was given sleeping pills secretly, and was tied up on the operating table in an unconscious state.
Then it was put on the Z-FBC-0825 anomaly, and the experiment began.
After that, it's the backstory of the game itself.
Under the abnormal hallucinogenic influence of Z-FBC-0825, the unconscious protagonist came to the sky mountain building in the conscious world and lived in the 100th floor.
From here, he witnessed the attack of biological weapons and the mutation of the building's tenants.
Then there is the game process. The player controls the protagonist to walk in the building step by step and arrive at the first floor.
But here, Meng Shu made another modification.
As long as the protagonist goes out from the first floor, the first two endings will be triggered, that is, the ending of jumping from the top floor and the ending of being shot by the police.
This means that the main character eventually loses to the Z-FBC-0825 anomaly, dies in the conscious world, and then brain-dead in the real world.
But when the player deciphers the documents collected from various parts of the building, they can reach a third ending and return to reality.
At this time, the player can see an animation.
It is about the protagonist breaking free from the abnormal control of Z-FBC-0825 by his own willpower and regaining consciousness. When he was about to flee, he was executed on the spot by the security personnel.
These three endings all lead to the unknown death of the protagonist.
Therefore, the fourth ending is to let the player and the protagonist discover the truth together.
Players need to kill the monsters in the underground garage, and then come to reality in a state of consciousness, and find that everything is just an experiment, and their difficult survival is just an illusion, which is the data collection of these white-robed researchers.
Therefore, the player needs to manipulate the protagonist to touch the protagonist's real body, and break free from Z-FBC-0825 to wake up abnormally.
Then, Meng Shu will arrange an animation here.
The protagonist kept his composure, pretended to remain in a coma, and then took the opportunity to escape from the laboratory.
When passing through the W-FBC-0173 control room, he was discovered by the security of the control bureau and shot on the spot.
Then, the movement caused by the gunshots attracted the attention of D-class personnel in the W-FBC-0173 control room, thus.
In short, Meng Shu's original intention was not to touch the background story of the game itself, but to add a layer of world view to the original foundation.
It has to be said that the ending of the game itself largely gave him the opportunity to add new settings.
Otherwise, there is no need to rack your brains to unify the worldview like the first three games.
Now that the world view and background settings of "Sky Mountain" are roughly completed, it's time to polish the content of the game.
After all, no matter how well the background story of the game is told, it is just a story.
The real big content lies in the experience of the game.
Leaving aside the linear process, if "Mountain of the Sky" is made into a large map for free exploration, then the main line and the branch line are indispensable.
The main line remains the same, just apply the original game directly, it is as simple as going downstairs and escaping.
There are many tricks for branch lines.
In a 100-story building, each floor has at least 10 rooms. After the game is turned into 3D, there must be a lot of unmutated survivors, so side missions are much easier to do.
For this reason, Meng Shu decided to recruit another task designer to complete the development.
Finally, there is the design of the monster.
The original game's monster design remains unchanged.
Based on this, add some new monsters.
And Meng Shu already had an idea.
He promises that in this game, players will feel more frightening stimulation than Face.
This chapter has been written a long time ago, but I am not sure if readers will like adding an additional world view to the original game, so I have been modifying, repairing, and rationalizing it, which resulted in it not being released before 12 o'clock.In short, first write to see the wind review.
PS: Due to some reasons, this chapter and 2022.8.7 will change the number to X-FBC-0XXX.If you see that the number is not in this format in the subsequent chapters, it means that it is missing, and I hope you can leave a message to remind.In addition, this is the third time that the numbering of this book has been revised, and I don't know if there will be a fourth or fifth time. In short, it depends on the situation.
(End of this chapter)
In view of the small size of "Sky Mountain", the price of this game in the system mall is not expensive.
Only 40000 fright points are needed.
So after making up his mind, Meng Shu bought it immediately.
Immediately, with the sound of crashing gold coins, his scare value changed to 5158000 points.
Then came the mechanical beep of the system.
[You have obtained the hand-in-hand development tutorial of the survival adventure game "Mountain of the Sky"]
[You have obtained the concept design of the survival adventure game "Sky Mountain"]
[You have obtained the VR version production method of the survival adventure game "Sky Mountain"]
Meng Shu closed his eyes for a while, and after 2 seconds, he integrated the development tutorials that the system poured into him.
A PPT also appeared on the desktop of the computer, which is the conceptual design of "Sky Mountain".
Since you want to choose to remake the game, the development tutorial is not very useful.
The document in front of you is the main thing.
Meng Shu moved the mouse, double-clicked to open the document, and browsed carefully.
Then I discovered that many things in it were not installed in the game.
For example, the types of monsters, in addition to the existing ones in the game, there are additional scissor-type monsters, wall-climbing monsters, slime-type monsters, and so on.
But none of these are made into the game, so it is likely to be a funding problem.
Just like "Alice's Madness Returns", many creative monsters have been deleted and replaced with common small white-headed black mud.
However, as a small-scale 2D game, "Sky Mountain" already has seven or eight kinds of monsters, which is enough.Because it is a survival game itself, the production team is weak in combat and monsters, and it is understandable.
In addition, in the PPT, there are also design concept drawings of the building.
Corridors, aisles, stairwells, guest rooms, all angles, and partial close-ups.
Judging from the original design draft, each floor has 4 aisles and 20 rooms.
There are all kinds of materials to be searched in each room, instead of the current situation, there are only two rooms on each floor, and the materials are pitifully scarce.
It can be seen that the game developer may be planning to make a 3D game, but it is estimated that due to various reasons, the current 2D game has been made.
Although the cost is saved, many designs are also discarded, which is a pity.
After hastily browsing the PPT, Meng Shu began to make follow-up plans.
He created a new page at the back of the PPT, and then typed in the ideas he had already had in his mind.
Since it is necessary to remake 2D into 3D and make it into VR, a big change is inevitable.
The first is the scene design of the building.
Conceptual design drafts are always conceptual design drafts and are not for reference.
This question is best taken from reality.
So, after thinking about it, he decided to go out and stay in some of the most famous hotel buildings in Shencheng, and take pictures of the structure and decoration inside for Xia Nianzhen's reference.
Well, Xia Nianzhen will have to explain this to the meeting, and then take her to the hotel to check in.
After all, she is the scene designer, and it is best for her to draw materials on the spot.
The other is the world view and background story.
There were four endings in the original Sky Mountain game, and each one was a surprise.
In the first ending, the protagonist worked hard all the way to the first floor. When he opened the door, he found that the top floor was outside.When he learned that he had spent a lot of time doing useless work, he had a nervous breakdown and committed suicide by jumping off the building.
In the second ending, the protagonist goes all the way to the first floor and opens the door, only to find that everything is normal outside and surrounded by groups of policemen.The monster hacked behind him turned into the front desk of the building at some point.In addition, all the monsters he hacked to death became human corpses.In this state of mental confusion, the protagonist becomes a murderer and dies under the gun of the police.
The third ending is to pass decryption and find yourself lying on a hospital bed with two researchers in front of you.After they saw that they had woken up, they said that the data collection was completed, and the experimental subject could be executed.
So in the game, only the fourth ending is the perfect ending.
Specifically, the protagonist successfully came to the underground garage, killed the giant monster entrenched here, and came to another building.
Here, as a conscious body, he discovered that he was actually an experimental subject lying on the bed for human research?
So in disbelief, he touched his real body, and finally he woke up, returned to reality, and after many crises, he escaped from the sky and ran towards the sunset.
These four endings gave Meng Shu a lot of room for modification.
In order to facilitate the integration of the elements of the Control Bureau, he designed a brand new world view while retaining the background story of "Mountain in the Sky".
First of all, the protagonist is a D-class personnel living in the FBC base.
As a humanoid consumable, he was used as an experiment by the doctor of FBC one day.
Its purpose is to test the properties of the Z-FBC-0825 anomalous 'Phantom Helmet'.
Therefore, the protagonist was given sleeping pills secretly, and was tied up on the operating table in an unconscious state.
Then it was put on the Z-FBC-0825 anomaly, and the experiment began.
After that, it's the backstory of the game itself.
Under the abnormal hallucinogenic influence of Z-FBC-0825, the unconscious protagonist came to the sky mountain building in the conscious world and lived in the 100th floor.
From here, he witnessed the attack of biological weapons and the mutation of the building's tenants.
Then there is the game process. The player controls the protagonist to walk in the building step by step and arrive at the first floor.
But here, Meng Shu made another modification.
As long as the protagonist goes out from the first floor, the first two endings will be triggered, that is, the ending of jumping from the top floor and the ending of being shot by the police.
This means that the main character eventually loses to the Z-FBC-0825 anomaly, dies in the conscious world, and then brain-dead in the real world.
But when the player deciphers the documents collected from various parts of the building, they can reach a third ending and return to reality.
At this time, the player can see an animation.
It is about the protagonist breaking free from the abnormal control of Z-FBC-0825 by his own willpower and regaining consciousness. When he was about to flee, he was executed on the spot by the security personnel.
These three endings all lead to the unknown death of the protagonist.
Therefore, the fourth ending is to let the player and the protagonist discover the truth together.
Players need to kill the monsters in the underground garage, and then come to reality in a state of consciousness, and find that everything is just an experiment, and their difficult survival is just an illusion, which is the data collection of these white-robed researchers.
Therefore, the player needs to manipulate the protagonist to touch the protagonist's real body, and break free from Z-FBC-0825 to wake up abnormally.
Then, Meng Shu will arrange an animation here.
The protagonist kept his composure, pretended to remain in a coma, and then took the opportunity to escape from the laboratory.
When passing through the W-FBC-0173 control room, he was discovered by the security of the control bureau and shot on the spot.
Then, the movement caused by the gunshots attracted the attention of D-class personnel in the W-FBC-0173 control room, thus.
In short, Meng Shu's original intention was not to touch the background story of the game itself, but to add a layer of world view to the original foundation.
It has to be said that the ending of the game itself largely gave him the opportunity to add new settings.
Otherwise, there is no need to rack your brains to unify the worldview like the first three games.
Now that the world view and background settings of "Sky Mountain" are roughly completed, it's time to polish the content of the game.
After all, no matter how well the background story of the game is told, it is just a story.
The real big content lies in the experience of the game.
Leaving aside the linear process, if "Mountain of the Sky" is made into a large map for free exploration, then the main line and the branch line are indispensable.
The main line remains the same, just apply the original game directly, it is as simple as going downstairs and escaping.
There are many tricks for branch lines.
In a 100-story building, each floor has at least 10 rooms. After the game is turned into 3D, there must be a lot of unmutated survivors, so side missions are much easier to do.
For this reason, Meng Shu decided to recruit another task designer to complete the development.
Finally, there is the design of the monster.
The original game's monster design remains unchanged.
Based on this, add some new monsters.
And Meng Shu already had an idea.
He promises that in this game, players will feel more frightening stimulation than Face.
This chapter has been written a long time ago, but I am not sure if readers will like adding an additional world view to the original game, so I have been modifying, repairing, and rationalizing it, which resulted in it not being released before 12 o'clock.In short, first write to see the wind review.
PS: Due to some reasons, this chapter and 2022.8.7 will change the number to X-FBC-0XXX.If you see that the number is not in this format in the subsequent chapters, it means that it is missing, and I hope you can leave a message to remind.In addition, this is the third time that the numbering of this book has been revised, and I don't know if there will be a fourth or fifth time. In short, it depends on the situation.
(End of this chapter)
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