I make games to scare players from crying

Chapter 98 The original plot of the game and the direction of changes

Chapter 98 The original plot of the game and the direction of changes
The game "Control Failure" is based on a grand worldview.

So after applying the world setting of "Control", there is no need to go to redundant innovation.

Therefore, its game plot can follow the original, and it is also very simple.

After combining the settings of "Control", it is roughly:
The federal secessionists, a new organization that had defected from the Federal Bureau of Control, infiltrated an agent and a doctor in the newly established panopticon-19 site of the Bureau of Control, making them undercover.

And their task is to weaken the security protection of the site, create chaos, cause commotion and destruction.

Due to the direct targeting of the Federation Separatists, many sites of its Control Bureau were attacked, and control failures occurred.

Therefore, Site 19 in the game is built on top of a snow mountain, and receives supernatural anomalies from other sites for control.

The Nine-Tailed Fox Squad was also established at this time to deal with possible attacks on Site 19.

And the splitters working undercover at the site naturally knew the strength of the Nine-Tailed Fox Team.

Therefore, one of the doctors, taking advantage of his position and using the excuse that the rest of the sites were attacked due to security issues, submitted a construction plan for 'modularization of the site area'.

This plan was approved by the engineering department, using memes to turn Site 19 into a 'maze'.

This behavior caused dissatisfaction among many personnel, but the engineering department and the security department did not pay attention to the emotions of the researchers for the sake of site safety.

And the reason why the doctor did this was only to use the 'maze' method to hold back the Nine-Tailed Fox Squad after creating a commotion.

When everything was ready, the two undercover agents started the plan.

When the undercover agent was monitoring the scary old man A-FBC-0106, he released this extremely dangerous anomaly while his colleagues were getting coffee, and promptly notified the undercover doctor to report the situation.

And because the Aleph (dangerous) level anomaly breached the control, therefore, under the facility agreement, the security of the site in this area began to act.

But because the site has been transformed into a maze-like huge and indistinguishable, people in other areas don't know about the anomalous breach of control for the time being.

The undercover doctor, taking this opportunity, came to the control room of the old AI of W-FBC-0079.

By upgrading the system, W-FBC-0079 was connected to the site network, controlled the power system, and caused a major blackout in the entire facility!

At this time, D-9341, the protagonist of the game, is doing tests in the control room of W-FBC-0173 with two other D-class personnel.

At the moment of the power outage, the largest-scale control failure occurred in the entire site!
A large number of conscious, sentient, and mobile anomalies roam the site wantonly, hunting down and killing all humans in sight.

This is where the game begins.

For this plot, Meng Shu did not intend to modify it.

But in order to connect with the fourth ending of "Mountain in the Sky", he planned to let the protagonist D-0079 of "Mountain in the Sky" be shot to death before the old AI of W-FBC-5671 caused a blackout, and then caused W-FBC- 0173 Attention of three D-class personnel in control room.

As a result, he was distracted and suffered a broken neck.

The subsequent power outage really gave the protagonist a chance to escape from the W-FBC-0173 control room.

The identity and abilities of the protagonist of the game remain unchanged.

His name is Walker, and he was originally a level 4 researcher of the organization, that is, a level B personnel set by Meng Shu.

He was punished by downgrading because he researched prohibited items without permission.

Became a deplorable D-Class, designated D-9341.

Due to the previous research experiment, due to some mistakes, it has achieved great success!

He gained the ability to save and read files!

But this ability is known to no one except him.

At the same time, because of his prohibited research, the organization did not execute him, but observed him.

Then through various experiments, he was surprised to find that he seemed to have an incredible sixth sense!

In many WAW (difficult) experiments that D-9341 had never been exposed to before, he seemed to know the danger in advance and avoided it skillfully.

Its luck is as good as Z-FBC-0181'Lucky'!

Therefore, in order to be able to confirm that D-9341 became a supernatural anomaly.

He was included with two other D-class personnel during a W-FBC-0173 experiment.

then
Gunshots rang out.
Although the game has a large and easy to get lost map, in fact, it is a linear game.

It is also equivalent to Hakoniwa game.

The player's task is very simple, just one purpose, to escape from the ring prison-19 site facility.

The secondary purpose is to explore the site and find out the real cause of the control failure.

But this process is also very difficult because of the large map.

Coupled with the W-FBC-0173 statue and A-FBC-0106 scary old man wandering around, players are basically in danger all the time.

In order to better give the statue a chance to kill the player, the game also sets up a blink system.

Once the progress bar reaches the end, the protagonist of the game will automatically blink.

If there is W-FBC-0173 in front of the player at this time, and they do not avoid it in time.

The end is to read the file and start over.

Meng Shu likes this gameplay very much. In order to increase the fun, he decided to add a gun system to it.

He wanted players to feel the mentality of holding a weapon but still desperate.

There are 4 endings in the original game.

Players escape from Gate A. If they control the A-FBC-0106 scary old man, they will be taken away by the Nine-Tailed Fox Team.

If the terrifying old man is not controlled, it will appear at the exit, attracting the Nine-Tailed Fox Team, and then the protagonist will be taken away by the Federation Splitters while taking advantage of the chaos.

The player escapes from door B. If the nuclear bomb is turned off, the A-FBC-0682 undead monitor lizard will break through the control, and the protagonist will be killed by the nine-tailed fox.

If the nuclear bomb is not turned off, the lizard will also break through the control, and then be killed by the nuclear bomb used by the organization to deal with the undead monitor lizard.

The plot of the game is perfect, and because it is "Control Failure", there is no need to bury easter eggs to connect to the next game.

Because of the next game, he has not yet decided to set the timeline after "Control Failure".

For this game, all he has to do is to add side plots and character action performances.

He wants to enrich the whole game and stage a truly grotesque crisis.

At the same time, it is also necessary to set up multiple NPCs in the game, so that the player will not be alone in the huge site.

The problem now is that the game doesn't tell too much about the background setting in content.

Because most players who play this game have their own knowledge supplements.

However, players in the parallel world do not have this condition.

They have only just come into contact with the concept of abnormalities, so if they move the game as it is, it will only backfire and make them play in a daze.

Maybe after entering the game, they will have a feeling, who am I?Where am I?Questions about what to do next.

Therefore, the background and cause and effect of the game need to be briefly explained at the beginning of the game.

It is best to arrange for an NPC to fill this role.

This can both tell the game setting and inform players of the dangers of supernatural anomalies.It can also allow players to have a companion and get into the game faster.

After Meng Shu made a preliminary plan, he looked at the game again.

Due to the same name.

Under "Control Failure", there is also a game "Control Failure: Remastered Edition".

Both games play the same way.

The main difference lies in the picture and content.

For the former, the image quality is rough and the operation is slightly awkward.But the win is that the content is sufficient, the gameplay is extremely high, it is not easy to get bored, and there are multiple endings.

The latter, although the picture quality and light and shadow are more eerie.But the content is relatively barren, there are not many abnormalities, the playability is average, and there is no ending, so the level cannot be cleared.

The prices of these two games in the system mall are also quite different.

"Control Failure" requires 170000 fright points.

However, "Control Failure: Remastered Edition" only needs 80000 points, which is a total of 9 W points missing.

Therefore, Meng Shu looked at the two games and thought for a while, and finally chose .
I have to be all!

Accompanied by the crashing sound of gold coins.

The system sounded a familiar mechanical sound.

[You have obtained the hand-in-hand development tutorial of the horror game "Control Failure"]

[You have obtained the concept design of the horror game "Control Failure"]

[You have obtained the VR version production method of the horror game "Control Failure"]

[You have obtained the hand-in-hand development tutorial of the horror game "Control Failure: Remake"]

[You got the concept design of the horror game "Control Failure: Remake"]

[You have obtained the VR version production method of the horror game "Control Failure: Remastered Edition"]

Two seconds later, a sudden burst of knowledge popped up in his brain.

Meng Shu, on the other hand, was already used to this wonderful feeling of 'remembering'.

He 'remembered' it for a while, and then he grasped it thoroughly.

Then he opened his eyes and looked at the computer in front of him.

On the desktop, a folder with garbled characters appeared impressively.

Not surprisingly, there are related information about the conceptual design of the two games.

Buying two games at once gave Meng Shu the mentality of an upstart.

Although the combined scare value of these two games is not more than half of that of "Face", it still can't stop him from feeling this way.

Now, there are 17690000 scare points left in the system.

It can only be said that it is still worth tens of millions!

Move the mouse to open the folder on the desktop.

Inside, there are two more get new folders with the game name.

Looking at these two games, Meng Shu smiled lightly.

The reason for buying two models in a row is not because of a lot of money, nor is it because of willfulness.

Rather, there is a huge difference between the two games on the game map.

Although "Control Failure" is fun, the map is extremely simple.

Although it is the positioning of the base site, it does not have any sense of technology and science fiction.

It doesn't even feel like an industrial building.

Obviously it is a game with such a grand and weird world view.

But because of the relationship between technology and the engine, the picture quality displayed made Meng Shu think of the era when 3D games were just starting.

Whether it's the walls, the ground, or the steps, or even the elevators and character models, they are all filled with a 'clean and simple' texture.

And a lot of reuse!
The root cause of players getting lost in it is that the map is copied and pasted repeatedly.

For a time it was hard to tell which was which.

The whole is the kind of flat graphics game in the 90s.

And in the early version, the game is still very bright, there is no sense of horror at all.

But in the latest high-definition version, the official has darkened the overall style of the game and added the effect of fog of war.

Just like the League of Legends, set the player as the light source, and center on yourself to illuminate the surrounding area.

And outside this range, there is the fog of war, and players cannot see other people.

Only with the movement, let the environment enter its own lighting range, can you see things that you couldn't see before.

Failure to Control takes this approach.

The player is a moving light source that can only see the surrounding environment.

Beyond the line of sight, it was pitch black.

In this way, the player will have a sense of fear every step of the way.

Because you have no idea what is hidden in the darkness ahead.

It can also be regarded as an ingenious design among small production games.

But Control Failure: Remastered doesn't have that.

Thanks to the effects of light and shadow, the game no longer needs to rely on the fog of war to create a sense of horror.

The 3D graphics itself, processing industrial sci-fi, realizes the 'base sci-fi' feeling that was not in the original game.

The more detailed modeling also makes the dangerous anomalies scary in appearance.

Therefore, the reason why Meng Shu bought both games is obvious.

Like "Mountain of the Sky", except for retaining the original gameplay of the game, the rest will be pushed to remake!

Make a "Control Failure" that is comparable to reality!
 Many words in this chapter have been revised, the core remains the same, but the vocabulary has been changed, sorry

  
 
(End of this chapter)

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