Siheyuan starts from the stationmaster

Chapter 236 Arcade Development

Chapter 236 Arcade Development
Xiangjiang is so big, but there are no less than dozens of prefixes, and it has almost exhausted all the oil and water that can be fished.If you want to grab other people's territory, they will fight you desperately.However, game halls are a new money-making industry. If Heshengtang can control the market first, the strength of the association will not only grow, but also the gray business of the association can be gradually washed away.

After the three of Bai Zirui walked out of the karaoke hall and met Pan Haizhou who was waiting outside, he asked Xia Jianyong to take out 20000 yuan from the box and handed it to George. He smiled and said, "George, this is the reward for your help this time!"

George took it with a smile on his face, and said cheerfully, "Bai, you are as generous as ever!"

Bai Zirui smiled and said, "Of course! I'm not a miser, Grandet, and I'll never be mean to my friends!"

Bai Zirui was just bullying that George didn't understand Chinese very well, limited to a few words, otherwise, if George knew that Du Yunpo gave him 100 million yuan, he would definitely not be satisfied with the three melons and two dates that Bai Zirui gave him.

Bai Zirui doesn't give George too much every time he needs help, since Sun Wenhao met George by chance and told Bai Zirui about his character.He told Sun Wenhao not to be stingy if George asked him to borrow or ask for money.

Money must be given, but the amount given should not be too much, around 3 to 5000 yuan each time.George is a gambler, lascivious, and greedy for drinking, which is a good shield for them and needs to be kept in a steady stream.

To keep him attached to their patronage, the man cannot give him too much at once, for his desires are never satisfied.

If you give too much at once, his appetite will only get bigger and bigger.To make him feel that without them, he can't get money from other places smoothly.

George has already been caught by Bai Zirui and Sun Wenhao. He is basically there whenever he is called for help. He will honestly take money to do things. Otherwise, the machinery and equipment shipped by the trading company to the mainland will not be so smooth. .

Holding the banknote, George kissed a few times, and said with a smile: "Bai, if you still need help, call me anytime, I am very happy to help you!"

Bai Zirui smiled and said, "George, I will definitely come to you if I need help. If you are short of money, call me anytime! If you don't have a lot of money, 5000 yuan can still help friends."

George said with emotion: "Bai, you are really my best friend."

After getting the money, George and Bai Zirui happily went to live his unrestrained life, while Bai Zirui and the three returned to the factory.

I believe that many people born in the 80s and 90s have played arcade games, and arcade games have basically become a common memory of a generation. Bai Zirui is no exception. He also learned about the development of arcade video games in later generations.

Strictly speaking, the first arcade machine was born in 1971, the first commercial arcade machine ComputerSpace sold to the public.It was designed by the famous Nolan Bushnell, and it has many innovations in technology, but it has some puzzling aspects of game operation, so it is not commercially successful.

Even so, Nolan Bushnell still accumulated a lot of experience through this game, so he left Nutting Associates and established Atari, the later overlord of the game industry.The first arcade machine also has some basic features of the current arcade machine: coin slot, console and game board.Subsequently, the pinball table and pinball machine series games became popular.

In 1972, the first successful arcade game, Pong, was designed by Nolan Bushnell and Alan Alcorn.Nolan kept the console at a local gas station, and by the time the console had done its job and stopped working, Nolan had made a fortune.Pong went on to succeed at breakneck speed, and it can be said that it created the arcade game industry responsibly!

1976: Breakout was jointly designed by Atari's No.40 employee Steve Jobs and his friend Steve Wozniak.And it was these two designers who established the famous Apple Computer (Apple Computer Corporation) a year later.

Some electronic companies in Japan also developed electronic game machines for people to entertain in entertainment places in the early 70s. They seem to gradually replace pinball machines, pinball machines, and game machines made using mechanical principles.

At that time, video game consoles were not popularized. Not to mention many factors, just look at the game itself: the picture quality is poor, the color is single, and the entertainment is even lower than indescribable.This period is the embryonic stage of arcade development, and its entertainment effect is far inferior to our game consoles today. From a certain point of view, these games are not really arcade games.

The most glorious time for arcade games was the period from 80s to 90s. Early arcade games mainly included simple games such as "Pac-Man", "Penguin Moves Bricks", "Little Bee", and "Karate". The version of is not very mature, and the number of game halls is very small, so it has not attracted attention.

In 1978, TAITO launched the impressive shooting masterpiece "SPACE INVADERS (Cosmic Invaders)" produced by Tomohiro Nishikabe, which was the first blockbuster in the game industry.

It brought the place of video games from the streets and bars to the corner of restaurants and shops, and thus triggered a game frenzy.Later, the game was ported to the home machine Atari2600, and it was also a major commercial success.

Arcade games have since entered a new stage, and arcade games in the true sense have been released one after another.These classic classic games are also the games that arcade fans miss the most.

During this period, exciting works came out almost every year: 1979: NAMCO launched the more popular classic shooting masterpiece "Galaxian (Little Bee)". )” has a qualitative leap.

1980: ATARI launched MissileCommand (missile commander). Pac-Man (Pac-Man) was released by the Japanese manufacturer Namco, and the producer was Toru Iwatani (Iwatani Toru).

It is said that this game is adapted from a folktale in ancient Japan.The game shocked the entire gaming world, it was even featured on the covers of some famous magazines, and it gave birth to cartoons and songs about it.

1981: Nintendo's housekeeping work "Donkey Kong (Great King Kong)" debuted. The producer of Donkey Kong (Great King Kong) was Shigeru Miyamoto (Miyamoto Shigeru), who later became famous throughout the industry.

The purpose of the game is to control a jumping little person to avoid the wooden barrel thrown by Donkey Kong, and then reach the top to rescue the beauty.Then we learned that this little man is called Mario (Mario).

Mario met the world for the first time, who would have thought that this ordinary plumber would become the chief image representative of Nintendo later. ――The most famous and successful game character in game history!
Nintendo (Nintendo) has gradually become the juggernaut of arcade games, and it has captured the hearts of many gamers around the world with a version of Mario.

After "Galaxian (little bee)", NAMCO launched "Galaga (big bee)", which is more playable. There are still many excellent works in 81, such as: "Amidar (drawing lines)", "Crush Roller (paint brush)", "Frog (frog crossing the river)", "Tubro (racing car)", "Spider (beating spiders) "They spring up like mushrooms to be the first to meet the world.

 Thank you very much: the familiar little bookworm and 20200404104058653, two great book friends, for their valuable monthly support.

  Thank you very much: Xiao Er came to drink wine, Shelley lived a wonderful life, the boss of the Zhan family, An Duo, Yun Yue and other book friends voted for support and encouragement.

  
 
(End of this chapter)

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