Siheyuan starts from the stationmaster

Chapter 248 Developing a New Game

Chapter 248 Developing a New Game

Bai Zirui picked up the arcade order statistics form that Xue Wenbo put on his desk and looked at it. The sales of the Great Wall Cube arcade game produced by Dingtian Technology Co. Xiangjiang's market is limited after all.

Bai Zirui estimates that selling [-] arcade machines a month is already the limit. In comparison, the market in Bay Bay and Southeast Asia is much larger, but Bai Zirui has no intention of developing his own company himself. Agency rights to local arcade assembly factories.

These places are no better than Europe, America and Japan, and there is no perfect intellectual property protection system.If you go through formal agency channels, tariffs plus the profits of distributors at all levels, the price of an arcade machine sold to game hall owners will be at least 8000 Hong Kong dollars.

The per capita income levels in these areas are simply not comparable to developed countries such as Europe and the United States. The per capita income of Wanwan is better, but such a high price is still too high for arcade hall owners.

In this way, a huge room for operation is left for those copycat factories. They don't need to develop new games themselves, they only need to crack out the hot-selling games of other companies, just like what Bai Zirui gave to Heji Company under the name of Heshengtang Do the same.

Although the quality of the game consoles made is not as good as the original arcade machines, the price is cheaper.Bai Zirui will not leave such an opportunity for others to take advantage of. He made full preparations when he asked Liu Weitao to develop the Great Wall cube game arcade machine.

In the process of developing the Great Wall cube game arcade machine, special attention was paid to the anti-cracking of game data. For this reason, a control chip with a suicide program was specially added to the circuit board design, which greatly increased the difficulty for pirates to crack the game.

But as the saying goes, the Tao is one foot tall and the devil is one foot high, Bai Zirui never imagined that he could prevent other people from pirating Dingtian Technology's games with this method.What he did was only slightly raised the threshold for pirates to crack the technology, and the real technical masters are still capable of solving these problems.

Therefore, the key to eradicating piracy is to make pirates unprofitable. Bai Zirui and Li Xuan’s shipping price to agents is 8000 yuan per arcade, and strive to control the price of game consoles to arcade halls at 10000-12000 Hong Kong dollars.

In this way, if the inferior game consoles of other counterfeit arcade machine manufacturers want to compete with the genuine arcade machines of Dingtian Technology Company, the price must be lower.In this way, the profit margins of these cottage workshops can be effectively squeezed.

This is the best way Bai Zirui can think of to develop the current immature market.Because this is not only a problem faced by Dingtian Technology Company, but also major game companies such as Sega, Taidong, and Atari are all facing the same problem.

This problem, even after 30 years, is still a long-standing and difficult problem for many large companies in European and American countries.Such as Microsoft in the Chinese market.

Although it can force computer manufacturers to pre-install windows to prevent pirated software in the field of complete machines.But in the assembly machine market, it can only let it go, and can only urge the government to strengthen copyright protection every year.

These are the future development plans of Dingtian Technology Company. Bai Zirui will arrange for Liu Weitao to develop new games to solve the company's production capacity problem.For Bai Zirui, the development of new games is not a problem at all, he has all kinds of classic arcade games in his mind.

Bai Zirui sat on the boss's chair and pondered for a while, then began to write down the plan for the new game - "Tank War" on paper. "Tank Battle" is one of Bai Zirui's favorite small games in his previous life, and it is also one of the classic shooting games in the early days.

The reason why Bai Zirui chose this game instead of "Super Mario Bros.", which is more familiar to everyone across time, is mainly due to the difficulty of game development.

Mario Bros. is a horizontal axis game, and the screen will keep moving and changing. In contrast, "Tank War" is a plane shooting game. Each level is a static map, and the game screen is much simpler to make.

As the second game developed by the newly established Dingtian Technology Company, Bai Zirui naturally had to choose the one that was easier to obtain. After all, Liu Weitao, his R&D team, is not very familiar with the development of arcade games, and needs to be explored step by step. familiar.

Bai Zirui wrote the game planning plot and design of "Tank Battle", and asked people to print out a few copies, and called Liu Weitao and others for a meeting.First, send the printed game plan and design of "Tank Battle" to Liu Weitao and others, and wait for them to read it.

Bai Zirui said solemnly: "Everyone has already read the information at hand! This is the second game that our Dingtian Technology Company will develop called "Tank Battle".

As the name suggests, this is a shooting game, but it is different from the shooting game style of Space Invaders. What we want to develop is a multi-directional plane shooting game, and our game settings are more complicated and more interesting!

The basic ideas and framework of the game and other relevant information have been clearly written in the information.This is an enemy-versus-themed game where the player, as the commander of the only remaining elite unit of the tank army, fights to defend the base from being destroyed. You can fight alone or cooperate with two people!

The first feature of this game is the map, which consists of 13*13 maps with 35 levels. There will be various terrains on the map, including brick wall, sea water, forest, steel plate, floor and snow.

Each terrain has its own characteristics, and the ingenious combination of them constitutes a level. Different maps can also allow players to make different strategic choices, and treasures with multiple functions can be obtained in the game.

The second feature of "Tank War" is the enemy, which includes four types: armored vehicles, light tanks, anti-tank guns, and heavy tanks.Their defense value and shell attack value vary, so that different difficulty ladders can be combined.In addition, we can also add shells to offset each other, friendly fire and other settings to increase the playability of the game!
The third feature of Tank Wars is the props, which is the biggest highlight of our game. The props of the game include armor-piercing bullets, shotgun bullets, repair bullets, camouflage, tactical destruction, thunder assault and repair.

Armor-piercing projectiles: can destroy gray iron bricks, and double the damage when hitting enemy tanks (two grids of durability);
Shotgun: Fires three shells at a time, but the range of the shells is slightly reduced;

Repair bullets: shoot three shells at a time, increase the durability of our tanks when hitting our side, and reduce the durability of enemy tanks when hitting an enemy;

Camouflage: Make the tank with this item within the enemy's field of vision, and the visibility effect is greatly weakened (the tail smoke is still visible in the high-end configuration);

Tactical Destruction: Make the protective bricks of the bases of both the enemy and the enemy disappear;

Thunder Assault: Advance quickly for a certain distance (you can pass through walls and water), and fire 360-degree shotguns after reaching the target point;
Fix: Tank durability can be restored.Each prop has its own characteristics, these settings can undoubtedly arouse the interest of players and increase the playability of this game! "

(End of this chapter)

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