Warhammer Seal

Chapter 513 Defend the Obelisk!

Chapter 513 Defend the Obelisk!
There are no civilians left in this war.

This is their land.

For the entire Cadian planet, there is no civilian. Everyone born on the fortress planet first learns to shoot after birth, and then learns to walk.

The wounded civilians were pulled up to the tank for treatment, while the others stood on both sides of the tank as human reactive armor.

The infantry-tank coordination tactic, this tactic is very important.

The empire also has "infantry-tank coordination", but basically, it is just infantry fighting with tanks. Gathering a large group of infantry next to a tank and then attacking the enemy is a backward and primitive tactic.

Infantry fighting with tanks is only a type of infantry-tank coordination. Sometimes tanks fight tanks, and infantry fight infantry, which is also considered infantry-tank coordination.

The so-called infantry-tank coordination is actually the coordinated operation of infantry and tanks.

The troops are dispersed to ensure that they will not be taken away by the opponent's large-scale artillery attack.

The concentration of firepower ensures that the military forces of the opponent can be concentrated to complete the maximum strike.

Only when you understand the above two points can you master the basic army tactics.

Tractors, well, the Leman Rustank is indeed one of the most powerful land assault forces, equivalent to cavalry in the Middle Ages.

So this thing is not easy to use in pure positional warfare and defensive warfare. It should be used in a concentrated manner like commanding cavalry, focusing on assaults and charging from behind.

Whether it is a Leman Ruth tank, a space fighter, or the primarch himself, if he stands still and uses his face to eat the opponent's artillery with a caliber of more than 200 mm, he will go directly to see the emperor.

This is not the Middle Ages. Using tanks to fight positional warfare is the most stupid land tactic, second only to the infantry group charge that appears in movies and TV dramas.

Wende even mastered a special tactic that existed in the ancient earth period, the three-three system.

That's right, the deployment and combat power configuration of the entire North River Federation is almost exactly the same as that of the PLA.

Three people form a combat team, three combat teams plus a squad leader form a squad, three squads form a platoon, and a company is three platoons.

Each combat team has its own strengths.

The scout team has returned. According to the Astral Army, they have already reached the capital area. They also brought back good news. The obelisk is still there, but it was destroyed. According to the information provided by the space necromancer technology, capable of repair.

The scouts are expected to take four days to complete the repair, so Wende must make sure that the position he built can last for more than a week.

The capital area has now been blown into a piece of wasteland, with bricks and rubble everywhere, without the slightest breath of life.

According to the instructions on the battlefield map, there are three areas where enemies will come. Once the obelisk starts to be repaired, the psychic signals it emits will attract all kinds of enemies.

"Two bunkers are photographed at each intersection, act quickly!"

Of course, there are engineers in the accompanying army, and engineers are the most important arms on the battlefield.

Squads of engineers went into action immediately, constructing bunkers using steel and concrete recovered from the ruins of the city.

Each bunker can hold six soldiers for a total of two squads.

Trenches are only dug by the empire, and Wende will not use such things.

There is only one advantage of trenches, and that is that they can counter infantry charges.

Adding sandbags, concrete permanent structures, emplacements, machine gun placements, water barriers, spurs, barbed wire, trenches for underground weapons stores, command posts, canteens and underground sanitary stations, and latrines can easily hold back enemy infantry hundreds of times the size of defenders.

Well, trenches are no match for mortars and armored units, and can be easily breached by enemy armor.

Every trench position of the Astral Army has been broken through by the armored forces of other races. As a result, the empire is still digging trenches. This is in the 40k period, and the tactics of the 2k period are still used.

On the contrary, the bunker constructed by Wende can block the attack of mortar and air enemies because of its roof.

After entering the bunker, all infantry can ensure that they are absolutely safe. At the same time, the bunker has a built-in magnetic accelerator, which ensures that all weapons have a stronger penetrating ability.

After locking the bunker door, it can also ensure that no other things can easily penetrate.

This is much better than a trench. If a hostile target jumps into the trench, the trench will basically be unable to output firepower in a short period of time.

"No, sir, how can you..."

Under the horrified eyes of Cadian Astra Militarum soldiers, Wind was dismantling most of the Leman Russ tanks.

Tanks are very passive and stupid things in position defense warfare. The only thing that can play a role is the tank gun.

So it's better to remove the tank gun as a fixed defense turret, which is much stronger than the tank itself.

Set up tank guns next to the bunker, pile up a lot of reinforced concrete, and sandbags to absorb impact.

As for the tank chassis, it can be used as a transport vehicle to collect enough usable materials from building ruins, or to transport ammunition resources between the front line and the rear.

The most feared thing in bunkers and forts is enemy artillery. However, in this era when everyone lacks fire control equipment, it takes a lot of artillery to destroy a bunker.

Even if he was lucky enough to blow up a bunker, Wende would lose at most six soldiers.

The biggest advantage of the three-three system is to reduce casualties as much as possible when the enemy uses artillery to attack.

The forts and bunkers have all been erected.

Snipers and special combatants, including the local Star Militia, entered the ruins of the building to prepare.

"Very well, engineers, start to repair the obelisk."

After hearing the order, all engineers began to use the tools provided by the necromancer to repair the obelisk.

Since this thing is also constructed from black stones, it will inevitably cause ripples in the subspace when it is operated.

The psychic signal has already been sent out, and it will inevitably attract enemies from the entire surrounding area to this place.

All the soldiers in the ruins, in the bunker, and behind the fort held their breaths, nervously waiting for the coming storm.

"Sir, I noticed a psychic signal shielding the subspace coming towards this place, it's the swarm!"

The Eldar navigator standing in the center of the position can perceive all the nearby biological signals. After all, they only want living people, except for those who cannot be touched, they all have spiritual signals.

"Soldiers, get your anti-infantry weapons ready, our first enemy is the swarm!"

 Tactics can be difficult to understand, for example.

  Mid laner (artillery) first hand stun + start a team

  Auxiliary (sapper) plus status + protection for other units

  Meat (Bunker) absorbs damage

  Assassin (tank) cuts the back row

  adc (aircraft) remote output
  Theoretically speaking, tanks are actually assassins and cannot be used for defensive battles.

  
 
(End of this chapter)

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