Build a gaming empire from scratch
Chapter 734 Full firepower!
Chapter 734 Full firepower!
Each of these 25 groups has a separate assignment.
The work related to [Battle] was split and subdivided into three parts: [Martial Arts], [Props] and [Value].
[Wushu] The work of the group also covers weapon combat.
But after all, it is a game, and it is impossible to refine it according to different types of boxing and masters like the [Martial Arts Championship] in reality.
It's not that Yunmeng can't do it, but for players, the difficulty of understanding and the cost of getting started are too high.
After balancing, Lin You simplified [Martial Arts] at the system level, dividing it into two strengthening systems of [Body] and [Skill].
The former strengthens the player's physical fitness, and the latter improves the player's combat skills.
In this way, players can clearly understand in which direction their shortcomings lie, and can strengthen them in a targeted manner.
Of course, people are different after all, the same level of physical fitness and combat skills, there will still be a big difference in actual combat.
This is also unavoidable.
Fortunately, the existence of [Battle Items] allows players to ignore this problem as much as possible.
[Battle props], mainly covering armor, weapons, hidden weapons, and gains.
With these as a cover, if the player loses the game, he can use reasons such as "weapon counteracts each other" and "his weapon/armor is better" to comfort himself.
This is not to deceive oneself and others, magical weapons, rare props, and buff props can indeed enhance combat effectiveness.
The existence of these things will also become a major motivation for players to play.
[Numerical team] Needless to say, no matter how free the combat system is, it cannot be separated from the underlying numerical design.
It's just that the numerical design of virtual reality games has an additional "intuitive" limitation-the numerical design must conform to the player's daily intuition as much as possible.
A slash in the neck must do much more damage than a slash in the arm.
A stab in the heart, even if it doesn't mean death, must be more serious than a stab in the stomach.
It's all pretty self-explanatory.
However, with the experience accumulated before, this step will not be difficult for them.
It’s just that there are too many types of weapons in “Chang’an”, how to set the damage value of different weapons, how to strengthen the damage of different levels of weapons, how to reduce the damage of different levels of armor... etc. There are too many things to calculate, so Heavy workload.
This group is immersed in work every day, and has no intention of going to the rest area to pet dogs and cats.
*
Different from the rigor and boringness of the [Battle] group, the work of some groups is much more relaxed and joyful.
For example, the [gambling workshop] group, [horse racing] group, [temple fair] group, [literary society] group, [ghost market] group, [painted boat] group, [brothel] group, [fishing] group...
These are the places for players to play.
They don't have to worry about anything, they are responsible for making these activities lively, so there is no psychological burden, and the production process is very happy.
Slightly more stressed than them are the groups responsible for [stall setting], [brewing], [forging], and [tower climbing].
[Stall Group] As the name suggests, it is a supplement to the direct transactions of players.
With this system, players can pay some money in the East Market and West Market, and rent a stall to set up a stall, and this function supports [offline sales].
Even if the person is offline, the booth can be traded by no one.
Of course, players can also occupy a place to set up a stall without using this system.
But not to mention that there is no offline function, and your products are not protected by the system, and there is a risk of being robbed.
In addition, if you leave the east market and the west market and set up a stall in an inappropriate place, it may also attract "urban management"—that is, the expulsion of bad people.
[Brewing] and [Forging] are strictly speaking part of the "sub-profession".
However, these two involve battles, [wine] can provide blood recovery and combat buffs, and [forging] can process armor and weapons, so they are paid more attention to, and an independent team has been set up.
[Tower Climbing] is a fixed gameplay, and the location is at the Zen Ding Temple Tower.
After the player opens it, they will enter a mirror copy. From the first floor to the seventh floor, each floor has a battle challenge. If you win, you can continue to go up. If you lose, you will be kicked out directly.
The higher the floor that can be climbed, the richer the reward, which is a fixed source of experience and money.
……
The work of these groups all involves gameplay, but the difficulty is not very high.
Belongs to a stressful, but not so big group.
Further down, there are the really difficult parts, [competition], [dart betting] and [reward].
All three are PVP games.
Needless to say, the martial arts tournament was planned long ago.
[Dart betting] is a daily game, earning money by escorting things, but you will face the risk of being robbed by darts.
Once robbed, nothing can be returned.
The bounty is a system aimed at players with serious intentions to kill.
Whether it is killing players or innocent NPCs, it will accumulate crime points. The current tentative rule is: if the value exceeds 5, it will be on the [reward list].
Other players can accept the reward task, chase and kill this high crime value player, and get high rewards.
It's just that the [Reward Team] has encountered a small problem: how to prevent players from using this system to collect rewards?
According to their understanding of players, if the restrictions are not done well, this will definitely happen:
"Let's work together. I'll hack you to death five times, and then you'll receive a reward for hacking me. The reward will be five to five points."
That would be a mess.
But how to limit it?
Add crime points to the same target to get CD, so that killing the same person can't accumulate crime points?
What if someone is squatted in the corpse in the future?
Or the same person cannot be on the [Reward List] consecutively?
Wouldn't he be even more unscrupulous after he died once?
They put forward one idea after another, and overturned one after another, and fell into a brief deadlock.
……
In addition, there are two important groups: [Homeland] group and [Organ City] group.
[Home] The system is similar to the real estate in the public metropolis, but it is not so free in customization, and can only use the ancient style decoration of Daxia.
Although it is not so strict that it must be the furniture style before the Tang Dynasty, it is at most relaxed to the middle of the Ming Dynasty.
The previously designed furniture of this type was far from enough, and a large amount of new furniture had to be filled.
By the way, Lin You also plans to allow players to invite virtual characters such as NPC friends, housekeepers, and maids to stay in after players own their own houses.
Of course, players may be more inclined to let catgirls and oirans live in - if they can do it.
This is not only because the cat girl and oiran are difficult to invite, but also because it is not easy to buy a house for yourself in Chang'an.
Not only do you need a lot of money, but you also need a high enough reputation.
Even Lin You doubted that when the second chapter of "Chang'an" was released, no one could buy a house.
……
As for [Trick City], after Lin You put forward the idea of Miss Trick Art, the content was developed by the staff——
In the underground of Chang'an, build a miniature organ city that is so difficult that it will explode, as a large-scale copy for players to challenge themselves.
Coincidentally, this idea coincides with Lin You's plan for the fourth chapter of "Chang'an".
So Lin You asked them to further enrich this large dungeon, push the mechanism technique to an outrageous level that is almost fantasy, and design an exclusive task line to guide players to explore this mechanism city.
In order to ensure that the players will not give up and complete this quest line despite being abused, Lin You unconscionably prepared to set Miss Mechanism as the final reward.
He couldn't believe how many people could resist!
……
……
After the division of responsibilities was clarified, the firepower of each group was fully fired. With a high degree of concentration, the efficiency has improved by leaps and bounds.
This will visibly have two consequences:
First: The already radical development plan of "Chang'an" is very likely to be brought forward again!
Second: The development speed of this hurricane has already somewhat exceeded the control ability of Qin Songyun and Fan Rui.
Therefore, Lin You, as the key person in the center for coordinating, reviewing, and arranging, probably won't be able to fish again in the next month.
(End of this chapter)
Each of these 25 groups has a separate assignment.
The work related to [Battle] was split and subdivided into three parts: [Martial Arts], [Props] and [Value].
[Wushu] The work of the group also covers weapon combat.
But after all, it is a game, and it is impossible to refine it according to different types of boxing and masters like the [Martial Arts Championship] in reality.
It's not that Yunmeng can't do it, but for players, the difficulty of understanding and the cost of getting started are too high.
After balancing, Lin You simplified [Martial Arts] at the system level, dividing it into two strengthening systems of [Body] and [Skill].
The former strengthens the player's physical fitness, and the latter improves the player's combat skills.
In this way, players can clearly understand in which direction their shortcomings lie, and can strengthen them in a targeted manner.
Of course, people are different after all, the same level of physical fitness and combat skills, there will still be a big difference in actual combat.
This is also unavoidable.
Fortunately, the existence of [Battle Items] allows players to ignore this problem as much as possible.
[Battle props], mainly covering armor, weapons, hidden weapons, and gains.
With these as a cover, if the player loses the game, he can use reasons such as "weapon counteracts each other" and "his weapon/armor is better" to comfort himself.
This is not to deceive oneself and others, magical weapons, rare props, and buff props can indeed enhance combat effectiveness.
The existence of these things will also become a major motivation for players to play.
[Numerical team] Needless to say, no matter how free the combat system is, it cannot be separated from the underlying numerical design.
It's just that the numerical design of virtual reality games has an additional "intuitive" limitation-the numerical design must conform to the player's daily intuition as much as possible.
A slash in the neck must do much more damage than a slash in the arm.
A stab in the heart, even if it doesn't mean death, must be more serious than a stab in the stomach.
It's all pretty self-explanatory.
However, with the experience accumulated before, this step will not be difficult for them.
It’s just that there are too many types of weapons in “Chang’an”, how to set the damage value of different weapons, how to strengthen the damage of different levels of weapons, how to reduce the damage of different levels of armor... etc. There are too many things to calculate, so Heavy workload.
This group is immersed in work every day, and has no intention of going to the rest area to pet dogs and cats.
*
Different from the rigor and boringness of the [Battle] group, the work of some groups is much more relaxed and joyful.
For example, the [gambling workshop] group, [horse racing] group, [temple fair] group, [literary society] group, [ghost market] group, [painted boat] group, [brothel] group, [fishing] group...
These are the places for players to play.
They don't have to worry about anything, they are responsible for making these activities lively, so there is no psychological burden, and the production process is very happy.
Slightly more stressed than them are the groups responsible for [stall setting], [brewing], [forging], and [tower climbing].
[Stall Group] As the name suggests, it is a supplement to the direct transactions of players.
With this system, players can pay some money in the East Market and West Market, and rent a stall to set up a stall, and this function supports [offline sales].
Even if the person is offline, the booth can be traded by no one.
Of course, players can also occupy a place to set up a stall without using this system.
But not to mention that there is no offline function, and your products are not protected by the system, and there is a risk of being robbed.
In addition, if you leave the east market and the west market and set up a stall in an inappropriate place, it may also attract "urban management"—that is, the expulsion of bad people.
[Brewing] and [Forging] are strictly speaking part of the "sub-profession".
However, these two involve battles, [wine] can provide blood recovery and combat buffs, and [forging] can process armor and weapons, so they are paid more attention to, and an independent team has been set up.
[Tower Climbing] is a fixed gameplay, and the location is at the Zen Ding Temple Tower.
After the player opens it, they will enter a mirror copy. From the first floor to the seventh floor, each floor has a battle challenge. If you win, you can continue to go up. If you lose, you will be kicked out directly.
The higher the floor that can be climbed, the richer the reward, which is a fixed source of experience and money.
……
The work of these groups all involves gameplay, but the difficulty is not very high.
Belongs to a stressful, but not so big group.
Further down, there are the really difficult parts, [competition], [dart betting] and [reward].
All three are PVP games.
Needless to say, the martial arts tournament was planned long ago.
[Dart betting] is a daily game, earning money by escorting things, but you will face the risk of being robbed by darts.
Once robbed, nothing can be returned.
The bounty is a system aimed at players with serious intentions to kill.
Whether it is killing players or innocent NPCs, it will accumulate crime points. The current tentative rule is: if the value exceeds 5, it will be on the [reward list].
Other players can accept the reward task, chase and kill this high crime value player, and get high rewards.
It's just that the [Reward Team] has encountered a small problem: how to prevent players from using this system to collect rewards?
According to their understanding of players, if the restrictions are not done well, this will definitely happen:
"Let's work together. I'll hack you to death five times, and then you'll receive a reward for hacking me. The reward will be five to five points."
That would be a mess.
But how to limit it?
Add crime points to the same target to get CD, so that killing the same person can't accumulate crime points?
What if someone is squatted in the corpse in the future?
Or the same person cannot be on the [Reward List] consecutively?
Wouldn't he be even more unscrupulous after he died once?
They put forward one idea after another, and overturned one after another, and fell into a brief deadlock.
……
In addition, there are two important groups: [Homeland] group and [Organ City] group.
[Home] The system is similar to the real estate in the public metropolis, but it is not so free in customization, and can only use the ancient style decoration of Daxia.
Although it is not so strict that it must be the furniture style before the Tang Dynasty, it is at most relaxed to the middle of the Ming Dynasty.
The previously designed furniture of this type was far from enough, and a large amount of new furniture had to be filled.
By the way, Lin You also plans to allow players to invite virtual characters such as NPC friends, housekeepers, and maids to stay in after players own their own houses.
Of course, players may be more inclined to let catgirls and oirans live in - if they can do it.
This is not only because the cat girl and oiran are difficult to invite, but also because it is not easy to buy a house for yourself in Chang'an.
Not only do you need a lot of money, but you also need a high enough reputation.
Even Lin You doubted that when the second chapter of "Chang'an" was released, no one could buy a house.
……
As for [Trick City], after Lin You put forward the idea of Miss Trick Art, the content was developed by the staff——
In the underground of Chang'an, build a miniature organ city that is so difficult that it will explode, as a large-scale copy for players to challenge themselves.
Coincidentally, this idea coincides with Lin You's plan for the fourth chapter of "Chang'an".
So Lin You asked them to further enrich this large dungeon, push the mechanism technique to an outrageous level that is almost fantasy, and design an exclusive task line to guide players to explore this mechanism city.
In order to ensure that the players will not give up and complete this quest line despite being abused, Lin You unconscionably prepared to set Miss Mechanism as the final reward.
He couldn't believe how many people could resist!
……
……
After the division of responsibilities was clarified, the firepower of each group was fully fired. With a high degree of concentration, the efficiency has improved by leaps and bounds.
This will visibly have two consequences:
First: The already radical development plan of "Chang'an" is very likely to be brought forward again!
Second: The development speed of this hurricane has already somewhat exceeded the control ability of Qin Songyun and Fan Rui.
Therefore, Lin You, as the key person in the center for coordinating, reviewing, and arranging, probably won't be able to fish again in the next month.
(End of this chapter)
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