what the hell
Chapter 114 Faker is down, Faker is down!
Chapter 114 Faker is down, Faker is down!
"Can you still play like this?"
"Look stupid!"
"It's far from TM!"
"It's okay to block the door directly."
"Wow, I can't stand it, how can I do this in front of my face..."
No matter which competition area the audience is seeing this scene for the first time.
They all exclaimed.
"EDG this... this..."
Zeyuan was at a loss for words for a while: "As long as SKT has a little poke ability, it can rely on the recovery effect of the spring water to bring the EDG state back to low consumption, or open a big wave."
"Unfortunately, no!" the baby clicked twice.
The clockwork Q skill distance is 825, plus the W skill 125 radius, it can reach the target within 950 yards.
quite long.
Most heroes have no way to counter it.
but.
Long doesn't mean easy to use.
——This thing has to wait for the ball-shaped puppet to fly a little bit, it is too slow!
During the team battle, Clockwork must either find a hero to take the ball, or find a terrain to hide the ball.
If you use skills normally, the opponent can dodge [-]% to [-]% of the time, not to mention that they can dodge them nine times out of ten.
For POKE, even a fool would not eat it.
The rest of the heroes.
Karma is a support.
At the time point when the four major pieces are common, the enhanced soul flames played by RQ are not painful or itchy.
Jhin's W is hard to hit.
Big move...
This thing takes a minute and a half.
What can I do if I get a few shots?
More importantly, the SKT team never dreamed of such a scene, let alone imagined it before.
Even Faker, the experienced big devil, was a little confused for a while.
Consumption does not win.
can not open.
Can't beat it.
What else can be done?
The upper route was blocked by EDG.
Ten seconds later, a large wave of blue soldiers pushed over unimpeded.
Another high ground.
And, it's not over.
Since the method is easy to use, since SKT can't crack it.
So……
keep doing it!
A seemingly insignificant water dragon, at this time, played a very good role.
Because the premise that the water dragon recovers 0.5% of the lost life/mana per second is that it has not been attacked by enemy heroes and defense towers for 5 seconds.
Hitting doesn't affect it.
This allows EZ to enjoy the blue recovery effect equivalent to half of the small Holy Grail while constantly Poke, and the combat power has not weakened too much.
Go down.
Put your defenses in place.
EZ put a reverse big move.
Qing soldiers!
"Oh--"
Miller drew a long and meaningful sound, which caused a burst of laughter.
Also playing the Korean team.
Also in the highlands.
Also put a reverse skill.
The effect is quite different.
When EZ is fighting a team head-on, it is impossible to waste time to expand. The big move is either to stack the attack speed before the start of the team battle, or it is used to collect residual blood at the end.
Sweeping at the line of soldiers has no effect on the situation.
The 'Maginot Line' was still impenetrable.
"Three roads, all three roads have been dismantled!"
The baby is full of energy: "Jin is not capable of clearing the line, and the clockwork has to wait for the skills slowly. It is not so easy for SKT to deal with super soldiers. It is already difficult to get off the high ground!"
not only that.
It seems that the EDG team, which has achieved its goal and actively retreated, has not completely retreated.
Instead, an ambush was made!
"There is a bucket hidden in the corner of the General card."
"See if there is any explanation."
Miller looked at the screen expectantly: "Faker came over, the distance is almost the same, Nami directly zoomed in... There is a chance!"
Meiko manipulates Nami and casts 【Warning Wave】.
A turbulent wave surged forward.
At the same time, the cannon curtain descended from the sky, with the center point of the 'Daughter of Death' real damage effect, covering the Clockwork Demon!
In Xing Dao's talent, click the 'Insight' category that reduces the summoner's skill CD by 15%.
At this time, the flash was still ten seconds away.
There is absolutely no good in flashing the clockwork of wearing a method of wearing shoes.
Must kill!
The super-large shells fell from the sky, hit the clockwork monster, and the waves flew away.
Xing Dao placed a gunpowder barrel forward.
Move two steps.
Reflexive Q.
The lead shot is fired, and another bucket is placed.
Three consecutive bombs!
Before that, the EZ secret shooting and the shock wave of Rek'Sai's underground form also hit successively.
A combo, send Faker back to the fountain!
"Faker is down, Faker is down!"
Ze Yuan's voice seemed to have some inexplicable meaning.
"Without Faker, the rest of SKT can't clear the line!"
Miller caught the key point: "The resurrection time is more than 60 seconds, another wave of super soldiers pushes up, Jhin only has four bullets, there is no way to stop it!"
EDG took three super soldiers.
Still five against four.
Even if the economy leads by [-], there is no chance for the SKT team to comeback.
Destroy the hub defense towers in front of the base one by one.
Then dismantle the giant crystal.
At 41 and a half minutes, the picture freezes!
EDG hit the ground running and won the first game!
"Congratulations EDG!"
The commentary spoke in unison.
"This match was really exciting. First, it was a first-level team battle. General got the Yaoguang and went out. He went on the road and crushed, and used extreme operations to kill Bengi who supported him in the past."
"Next, relying on Faker, the SKT team showed solid defense."
"Dragon Pit team battle, Faker re-engraved and ascended, and was almost able to block EDG in the fight, but General lost Bang in an instant and brought the situation back."
"at last……"
Come here with the replay.
Miller said with admiration: "EDG ran into the high ground of SKT and set up a formation to defend SKT. The idea is really...too imaginative!"
"Another new tactical system." Doll is very meaningful.
True.
Compared with systems such as four-one split push, reverse EU (lane change), four guarantees and one system, which are easy to implement.
EDG's highland blocking style requires a very obvious advantage and can only be used in a specific lineup.
If the AD heroes of the two sides are exchanged, there is no way to establish it.
However, even if the conditions are harsh and it is difficult to replicate, the meaning of existence cannot be ignored.
During the Ban/Pick process, SKT must consider it.
and……
In the early history of the League of Legends, almost all the teams that developed a new system won the championship of the current competition!
This alone can put a lot of pressure on SKT.
"Let's look at the post-match stats."
Zeyuan explained according to the information on the screen: "In the 40-minute match, the captain and EZ both dealt 3.6 damage, which is nearly double that of the third."
"The economic curve is that EDG is leading all the way, and SKT has caught up a little in the middle of the game, but it is still behind."
"MVP ownership... There should be no suspense."
Screen switching.
The MVP hero in this game is obviously the top laner captain who has full damage and played a ceiling-level role in several key team battles.
This is another problem for SKT.
To know.
In the second game, it was SKT's turn to choose sides.
Choosing the red side has disadvantages in terms of Ban/Pick and terrain, and the winning rate of the current version of the red side is obviously low.
If you choose the blue side, you will lose the last counter right.
Give Duke a tank hero first, and if you don't ban the captain, you will definitely encounter it.
Offensive champions for Duke first...
Can you beat it?
(End of this chapter)
"Can you still play like this?"
"Look stupid!"
"It's far from TM!"
"It's okay to block the door directly."
"Wow, I can't stand it, how can I do this in front of my face..."
No matter which competition area the audience is seeing this scene for the first time.
They all exclaimed.
"EDG this... this..."
Zeyuan was at a loss for words for a while: "As long as SKT has a little poke ability, it can rely on the recovery effect of the spring water to bring the EDG state back to low consumption, or open a big wave."
"Unfortunately, no!" the baby clicked twice.
The clockwork Q skill distance is 825, plus the W skill 125 radius, it can reach the target within 950 yards.
quite long.
Most heroes have no way to counter it.
but.
Long doesn't mean easy to use.
——This thing has to wait for the ball-shaped puppet to fly a little bit, it is too slow!
During the team battle, Clockwork must either find a hero to take the ball, or find a terrain to hide the ball.
If you use skills normally, the opponent can dodge [-]% to [-]% of the time, not to mention that they can dodge them nine times out of ten.
For POKE, even a fool would not eat it.
The rest of the heroes.
Karma is a support.
At the time point when the four major pieces are common, the enhanced soul flames played by RQ are not painful or itchy.
Jhin's W is hard to hit.
Big move...
This thing takes a minute and a half.
What can I do if I get a few shots?
More importantly, the SKT team never dreamed of such a scene, let alone imagined it before.
Even Faker, the experienced big devil, was a little confused for a while.
Consumption does not win.
can not open.
Can't beat it.
What else can be done?
The upper route was blocked by EDG.
Ten seconds later, a large wave of blue soldiers pushed over unimpeded.
Another high ground.
And, it's not over.
Since the method is easy to use, since SKT can't crack it.
So……
keep doing it!
A seemingly insignificant water dragon, at this time, played a very good role.
Because the premise that the water dragon recovers 0.5% of the lost life/mana per second is that it has not been attacked by enemy heroes and defense towers for 5 seconds.
Hitting doesn't affect it.
This allows EZ to enjoy the blue recovery effect equivalent to half of the small Holy Grail while constantly Poke, and the combat power has not weakened too much.
Go down.
Put your defenses in place.
EZ put a reverse big move.
Qing soldiers!
"Oh--"
Miller drew a long and meaningful sound, which caused a burst of laughter.
Also playing the Korean team.
Also in the highlands.
Also put a reverse skill.
The effect is quite different.
When EZ is fighting a team head-on, it is impossible to waste time to expand. The big move is either to stack the attack speed before the start of the team battle, or it is used to collect residual blood at the end.
Sweeping at the line of soldiers has no effect on the situation.
The 'Maginot Line' was still impenetrable.
"Three roads, all three roads have been dismantled!"
The baby is full of energy: "Jin is not capable of clearing the line, and the clockwork has to wait for the skills slowly. It is not so easy for SKT to deal with super soldiers. It is already difficult to get off the high ground!"
not only that.
It seems that the EDG team, which has achieved its goal and actively retreated, has not completely retreated.
Instead, an ambush was made!
"There is a bucket hidden in the corner of the General card."
"See if there is any explanation."
Miller looked at the screen expectantly: "Faker came over, the distance is almost the same, Nami directly zoomed in... There is a chance!"
Meiko manipulates Nami and casts 【Warning Wave】.
A turbulent wave surged forward.
At the same time, the cannon curtain descended from the sky, with the center point of the 'Daughter of Death' real damage effect, covering the Clockwork Demon!
In Xing Dao's talent, click the 'Insight' category that reduces the summoner's skill CD by 15%.
At this time, the flash was still ten seconds away.
There is absolutely no good in flashing the clockwork of wearing a method of wearing shoes.
Must kill!
The super-large shells fell from the sky, hit the clockwork monster, and the waves flew away.
Xing Dao placed a gunpowder barrel forward.
Move two steps.
Reflexive Q.
The lead shot is fired, and another bucket is placed.
Three consecutive bombs!
Before that, the EZ secret shooting and the shock wave of Rek'Sai's underground form also hit successively.
A combo, send Faker back to the fountain!
"Faker is down, Faker is down!"
Ze Yuan's voice seemed to have some inexplicable meaning.
"Without Faker, the rest of SKT can't clear the line!"
Miller caught the key point: "The resurrection time is more than 60 seconds, another wave of super soldiers pushes up, Jhin only has four bullets, there is no way to stop it!"
EDG took three super soldiers.
Still five against four.
Even if the economy leads by [-], there is no chance for the SKT team to comeback.
Destroy the hub defense towers in front of the base one by one.
Then dismantle the giant crystal.
At 41 and a half minutes, the picture freezes!
EDG hit the ground running and won the first game!
"Congratulations EDG!"
The commentary spoke in unison.
"This match was really exciting. First, it was a first-level team battle. General got the Yaoguang and went out. He went on the road and crushed, and used extreme operations to kill Bengi who supported him in the past."
"Next, relying on Faker, the SKT team showed solid defense."
"Dragon Pit team battle, Faker re-engraved and ascended, and was almost able to block EDG in the fight, but General lost Bang in an instant and brought the situation back."
"at last……"
Come here with the replay.
Miller said with admiration: "EDG ran into the high ground of SKT and set up a formation to defend SKT. The idea is really...too imaginative!"
"Another new tactical system." Doll is very meaningful.
True.
Compared with systems such as four-one split push, reverse EU (lane change), four guarantees and one system, which are easy to implement.
EDG's highland blocking style requires a very obvious advantage and can only be used in a specific lineup.
If the AD heroes of the two sides are exchanged, there is no way to establish it.
However, even if the conditions are harsh and it is difficult to replicate, the meaning of existence cannot be ignored.
During the Ban/Pick process, SKT must consider it.
and……
In the early history of the League of Legends, almost all the teams that developed a new system won the championship of the current competition!
This alone can put a lot of pressure on SKT.
"Let's look at the post-match stats."
Zeyuan explained according to the information on the screen: "In the 40-minute match, the captain and EZ both dealt 3.6 damage, which is nearly double that of the third."
"The economic curve is that EDG is leading all the way, and SKT has caught up a little in the middle of the game, but it is still behind."
"MVP ownership... There should be no suspense."
Screen switching.
The MVP hero in this game is obviously the top laner captain who has full damage and played a ceiling-level role in several key team battles.
This is another problem for SKT.
To know.
In the second game, it was SKT's turn to choose sides.
Choosing the red side has disadvantages in terms of Ban/Pick and terrain, and the winning rate of the current version of the red side is obviously low.
If you choose the blue side, you will lose the last counter right.
Give Duke a tank hero first, and if you don't ban the captain, you will definitely encounter it.
Offensive champions for Duke first...
Can you beat it?
(End of this chapter)
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