what the hell

Chapter 322 Don't Challenge My Job With Your Hobbies

Chapter 322 Don't Challenge My Job With Your Hobbies
Many players are not clear about the transition of the three stages of rise, peak, and decline.

it's actually really easy.

At the beginning of the rising period, you don't understand anything, and practice from scratch.

Because consciousness, experience, and game understanding all take time to accumulate, the first thing to practice is usually the operation.

Some cutting-edge diamonds who are good at manipulation have even beaten the strongest king.

but.

There is an upper limit to the operation.

What should I do if I want to improve after reaching the upper limit?

Very simple.

listed above.

- Awareness, experience, game understanding.

But these items are not perfectly compatible with the operation.

There is even a degree of conflict.

Because when you use other abilities to win the game, you naturally have to give up hard operations. Compared with the main operation to seek victory, this ability will inevitably be reduced.

Assume each attribute has a numeric value.

As long as the total value is increasing, the player is in the growth stage.

Reaching the highest point is the pinnacle.

As for the slide...

There are two situations.

One is the "self-defeating martial arts" type of decline in which some attributes do not grow as fast as other attributes. This is often seen in players who are extremely good at manipulation and relatively average in other aspects of talent.

The other is the factory director now.

As you grow older, your operational ability, understanding of the version, and even your contingency thinking in the game will gradually deteriorate.

There is no way to reverse it.

Dare to fight and fight is not the so-called enlightenment.

It was a change he was forced to make because he didn't have the confidence to win the game with the previous Clearlove Run tactics.

A veteran suddenly plays very well with a very different style, which is basically a case of 'returning to the light'.

That said, it might be a bit complicated.

Let's use an easy-to-understand example.

It's like a man who only researches technology, controls physical strength, and uses various props when he is unable to do what he wants in a certain aspect.

But no matter how superb the other aspects are, in the end, no way is no way.

Fortunately.

The LCK is under more pressure.

After all, the first round of the group stage is over, and the three teams in the same group as the LCK, EDG, RNG, and IG, have all won.

Even hit crushing data.

By analogy, WE, which is one level higher than IG, must not be an ordinary person.

There are No. [-], No. [-], and No. [-] seeds to help attract firepower. At least EDG is not the rafter that came out alone, and the research intensity is much smaller.

Take the time to make adjustments.

After playing five training games with RNG, Abramovich received invitations from two more teams.

One is the European rabbit MSF, and the other is the Vietnamese big brother GAM.

MSF and GAM want to increase the intensity and experience the oppression of top teams.

Abramovich's reason for fighting is simple.

More than half of the system that EDG has practiced for the longest time has been overthrown. It is very necessary to learn from other teams and study new styles of play.

As for the issue of unequal strength and low benefits from sparring...

It's better than passerby Rank, isn't it!
Not to mention the enemy.

If WE and IG lose to these two teams, blame it on EDG, and Abramovich dares to point his nose and curse at others.

"Mid laner Karma, bot lane enthusiastic Japanese girl..."

"This can be practiced."

Abu saw a trick from the rabbit team MSF.

EDG has similar heroes.

It is to choose hard support, talent with stoneborn contract, as long as the movement damage effect is played, it can provide incense burner bonus for the teammates attacking the target.

but.

I was thinking of Bron.

After seeing Japanese women, I found that my thinking can be expanded.

Ah Shui and iBoy, as the AD players in the LPL division, are placed in this World Finals, and they are relatively strong in laning.

If you let the functional hero appear in the middle.

Push the line down the road and jump over the tower.

It is easy to catch the opponent by surprise.

When the economic advantage is large enough, the meaty jungler and hard support are enough to take on the responsibilities of the front row, and there is no need to worry about the lack of frankness.

The GAM team played a very trendy thing.

——Change lanes at the beginning, four guarantees and one nightmare.

It not only makes up for the problem of insufficient confrontation ability, but also makes it easier for the jungler to drive the rhythm, and it also allows online heroes to give Nightmare a certain amount of experience.

Just after 5 minutes, a sixth-level nightmare came out.

EDG certainly cannot adopt the same style of play.

However, in the case that there is already a reserve of Nightmare's tactical system, it is worth studying to speed up Nightmare's first big move.

10 month 8 day.

The last day of the first round of the group stage is over.

EDG, IG, and RNG lead Groups A, B, and C respectively.

SKT, LZ, and SSG followed closely behind.

Group D is a mess.

Except for WE who is far ahead, the other three teams have the same score. Who can qualify depends on the second round of the game.

Next.

All have three days off.

Some of the teams who have no hope of achievement and just come to join in the fun can take this opportunity to go to the street to taste food, browse the scenic spots, and observe Jiang Daqiao, who is also a senior official of many provinces and cities.

EDG naturally didn't have that thought.

Has been training intensively.

But when playing against RNG, UZI had a bad stomach and needed to solve his physical problems.

Others had to hang in the room and wait.

"Let's play Solo."

Xing Dao suggested: "Idle is idle, let's play first."

"Okay!" Letme immediately agreed.

When it first debuted, Letme was also an operation monster.

and.

Solo is pure laning.

There is no need to consider support from other locations, let alone risks, and subsequent impacts.

It's completely different from the fight in the game.

If you can't beat the normal game, there are many cases where Solo can win.

Individual players can even win across a large rank.

Therefore, when Xing Dao asked for Solo, Letme was not afraid at all, but was eager to try.

Several other positions have also been played.

Xiaohu and Scout each choose a hero they are good at, Meiko and Ming each have an AD entertainment, and the factory manager and Mala Xiangguo use the blind monk to walk.

The rule is one blood, one tower, one hundred knives.

Xing Dao and Letme were still testing each other, and found that the picture in front of Scout had turned into black and white...

"What did you do, Ruican, it's gone?" the factory manager was curious.

"MD, W went over to top the tower." Scout learned to pronounce the national curse well.

There was another one.

Scout has learned his lesson and no longer uses the enchantress who is easy to resist the tower.

Replaced by Syndra, the Dark Lord.

result.

Xiaohu came here this time to kick Sean with one hand, the corrupt potion went out, the main E added points, kicked Scout dizzy...

Although he never died, he was forced to return to the city one after another.

The make-up was more than 20 behind.

"Sion is pretty fierce, let me try!"

In this process, Xing Dao has already won Letme three times by a big advantage.

Both parties felt that it was meaningless.

Seeing that Thain's move in the middle lane is quite innovative, he simply discussed playing with Xiaohu.

"Fight me?"

Xiaohu scratched his head and typed on the keyboard: "Let me tell you, don't use your hobbies to challenge my job... This will ruin my job, you know!"

(End of this chapter)

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