what the hell

Chapter 363 Level 4 and Level 5

Chapter 363 The Fourth and Fifth Floors

There are almost no problems in making positive predictions on the units on EDG.

however……

Miller was quickly slapped in the face.

Head An failed in the first wave of GANK. Instead of killing Xing Dao, he killed CuVee instead.

It hurts.

The second wave and the third wave came by force.

Finally caught Xing Dao to death once.

"Catch like that?"

"An Bixin is shameless, isn't he?"

"I'm sick of seeing it."

"The factory manager, come and squat down, why did you run to the lower middle again?"

"Three times in 6 minutes, is it disgusting?"

"Two-person line on the road?"

"..."

The bullet screens were brushed up one after another.

Xing Dao gained a big enough advantage by relying on a wave of pre-judgment of An's head.

It is impossible to try to roll Gnar's snowball without taking advantage of the two aspects of level and equipment.

There are only two ways to prevent GANK.

The first is field of view.

The second method is to calculate the location of Anzhangmen based on the refreshment of resources in the wild area.

but.

As an old fritter similar to the factory manager, Anzhangmen has a very strange process of clearing the wild. He even gave up the magic marsh frog to Chidi, who was in the bottom lane, and devoted most of his energy to the upper half.

"There's really nothing General can do if you catch him like this."

Baby shook her head: "Although General is stronger in combat, it is impossible to defeat the two heroes Gnar and Prince."

"The factory manager guessed the wrong position in these two rounds of anti-squatting."

"That's right." Miller helped explain: "EDG has three lines to press the line, and the factory manager can only squat on one of the lines. It is completely understandable to guess right once and guess wrong twice."

For the first time, the head of An caught it, and the factory manager arrived immediately.

The second and third misjudgments.

is a normal probability.

After all, there are three lines of troops.

The probability of anti-squatting is one-third.

"I feel like that's one of the downsides of getting Shiloh."

Wawa speculates: "SSG released Xialuo, EDG must ensure Xialuo's laning advantage, and in the early stage, Xialuo and Zac will not easily surpass the small cannon and gem towers."

"SSG was designed in the early stage!"

"That's really the truth..." Miller thought deeply.

Before the sixth grade.

Luo only has one W [Grand Debut] knock-up.

Moreover, [Grand Debut] rushes to the target point, and it takes a while to trigger the lifting action, and the delay is very obvious.

If you are willing to use displacement, you must be able to avoid it.

SSG is in the bottom lane, and the small cannon is very flexible.

Gem doesn't look that tough, but it is actually a hard supporter with strong control ability.

The ability to fight back is definitely not weak.

and so.

Even if head an catches Xing Dao crazily.

Chidi and CoreJJ in the bottom lane of SSG can also hold their ground.

Only three catches behind.

Backstage lounge.

SSG coach Edgar watched the battle on the screen and let out a long sigh of relief.

Playing against EDG, releasing Xialuo, and taking the small cannon gem combination is a Ban/Pick strategy that was planned early.

Xialuo's strength lies in that Luo can share the effect of Xialuo's W skill [Lethal Feathercloth], gaining attack speed, additional damage, and movement speed bonus after hitting the target.

At the first level, Xialuo learns W, and when carried to a human, she can basically hit a blood.

When the level is raised, it still has a super deterrent effect.

But...

It's not that it can't be solved.

Small Cannon Gem is stunned at the beginning, and then, it is not easy to be killed by force, but also has the ability to clear troops quickly enough to avoid being demolished by a blood tower.

Not to mention when accumulating a large wave of soldiers to push back.

Xialuo is not strong enough to fight casually with five or six long-range and a cannon cart.

It turns out.

SSG's tactics were very successful.

He didn't pay too much for releasing Xia Luo.

"Has this guy eaten the weight? He is determined to catch it." The factory manager's face turned slightly red.

"You don't utter dirty words when swearing, you really have it, brother Changzi." Xing Dao teased.

"Go, go!" The factory manager said angrily, "Do you want me to overtake him?"

"It's not so good, the prince is on the road." Xing Dao shook his head: "It's nothing, I'll play with him slowly."

The most effective way to play Qinggang Shadow is the difference in the CD of the card E skill.

Because Qinggangying can master E.

For each skill level, the CD will be reduced by 1.5 seconds.

Gnar obviously needs the main Q.

The further you drag back, the more unequal the cooling time of the displacement skills will be.

It will be very uncomfortable to be oppressed by Qinggang Ying.

Xing Dao used this style of play from the beginning.

Got fucked once.

Change to a relatively safe alignment method.

Q minions first.

Press W again.

Use W [Tactical Sweep] to hide the first Q animation.

The outer ring rubs against Gnar, and the gear is slowed down.

Move closer and play a second-stage AQ.

Keep the blood volume at more than two-thirds throughout the whole process. As long as you pass this line, you would rather lose a little pawn and go back to the city to fill up the state.

Anyway, Qinggangying can use the E skill twice to hurry.

Losses are negligible.

Get up to level six.

Xing Dao made a big move [Hex Ultimatum].

A murderous intent brewed in his heart.

Use the QWAQ combo, first do a consumption, and press the blood volume of the small form Gnar to 740 points.

Go back and wait for the CD.

17 seconds later.

[Tactical Sweep] Cooldown complete.

Trick the boomerang first.

Hard to slow down, let Gnar hit a third ring.

Xing Dao made a fake move of retreating first, and immediately turned his head, W [Tactical Sweep] swept across Gnar's neck!

Hang slow down!
chase!

As the top laner of the first echelon, CuVee sensed the danger immediately and moved back without hesitation.

However, they still did not gain distance before the deceleration disappeared.

Xing Dao directly used Q [Precise Etiquette] in the first section to deal damage with dual blessings of brilliance and immortality.

Press the R key again!
[Hex Ultimatum] Jump up!

A hexagonal energy field emerged, imprisoning Gnar within the range!

The moment of landing.

Xing Dao immediately moved sideways.

Dodge the boomerang, and hit Gnar with a high-damage combo of basic attack + second stage [Precise Etiquette]!
Before the 2.5 seconds of confinement disappeared, Xing Dao kicked again to keep him alive.

Immediately use E [hook lock/wall return].

The steel cable at Qing Gangying's waist shot into... the bushes!
"broken!"

CuVee's heart shuddered.

At this time, CuVee was still tens of seconds away from the CD.

There is only E [light jump] in the hand for a certain displacement.

And Gnar E [light jump] does not transfer directly from the starting point to the end point, it has a very obvious trajectory, and it will be knocked down by various controls when it starts.

If you can see the Qinggang shadow and know where to hit it, you can successfully dodge it.

Now, Qinggang Ying entered the grass.

completely invisible.

CuVee has no eyes.

If you wait for Qinggang Ying to rush out of the grass, there is almost no time to react with the little distance left.

Even if he reacts, it is unlikely to jump out of the judgment range of [hook lock/wall return].

Lighthouse.

CuVee's brain is running fast.

I feel that with Xing Dao's style, he will definitely predict ahead.

then.

Drag the mouse pointer to the blue square half as fast as you can.

Press the E key.

Gnar, who had accumulated more than 60 points of anger, bent his legs and jumped in the opposite direction... When he landed, a metal knee joint that was getting closer and closer appeared in front of him!

(End of this chapter)

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