what the hell
Chapter 707 Shall we break another record?
Chapter 707 Shall we break another record?
10 month 13 day.
Group B has a day off.
The EDG players got up at noon, washed and ate, and had a BO7 match with RNG, who started the game at [-]:[-] pm.
Compared with the intercontinental stage, RNG's state has declined at this time.
Lost to KT without any resistance yesterday.
Although the LPL No. [-] seed lost to the LCK No. [-] seed, it is not a big deal to the outside world, even in the eyes of LPL commentators and audiences.
But in terms of facts, there is no obvious gap between the previous RNG and IG, and the strength is actually between them. If Letme can regain the state of "all beings are equal", RNG may even have a certain upper hand.
Play against KT.
RNG loses, no problem.
But it shouldn't be so ugly to lose.
It is clear.
The weakening of Kai'Sa has a very big impact on RNG.
After Kai'Sa's passive damage decreased by 5% and the winning rate dropped wildly, RNG with UZI as the core has not yet found a suitable system for them to play.
These seven training games.
RNG tried Xia, Kai'Sa, Xiaopao, Lucian, and Sivir all once, and anyone could tell that they were stuck.
"Our Lord Ashe, if Ashe is gone, use the Sivir Karma twin mother combination."
"If you haven't, go to Xia or Xiaopao."
Abramovich made arrangements during the replay: "Ka'Sa's current winning percentage is relatively empty-the little damage against a weak team has little effect, and the low point against a strong team is easy to cause accidents."
"I counted Kai'Sa's recent matches. As long as it's a balance of power, it's often not enough to beat someone to death."
5% magic damage of missing health, not too much.
Calculate the resistance reduction, but also a big discount.
It doesn't look like much.
This is why Kai'Sa's Ban/Pick rate has remained high from the play-in round to now.
however.
After observation.
Abu found that Kai'Sa's cut of 5% was just at the critical point.
It's like sandwiching two slices of bread and sausage of the same size into a hot dog, 5.00% more will have an unbearable overflow.
5.00% less... Naturally, it is beyond reach.
The actual combat experience is very different.
For EDG, excluding Kai'Sa, the bottom lane is most suitable to use Ashe who can open the vision.
The second is the combination of two mothers who firmly hold the line power.
Xia and Xiaopao are for mid-to-late team battles—these two ADs have a relatively comfortable output environment. If the environment is good, the damage will naturally be high.
"no problem!"
Ah Shui nodded in agreement.
It is different from RNG who must find a perfect AD to let UZI complete the "three-step" rhythm and play explosive Carry performance.
As long as EDG's bottom lane is evenly matched and the team play a normal role, the task will be completed in full.
Anti-tower is something other than demand.
"Ka'Sa is not completely unavailable."
Xing Dao had an idea: "We don't choose Kai'Sa now, other teams will learn from it. We choose one in the group stage, and it is easy to pick up a bargain in the knockout stage."
"Besides, it's hard for Kai'Sa to play in the front row, but it's still playable with the rushing system."
EDG, as the strongest team in this year's competition, has reached the only score, so it must be the focus of other contestants' research.
The tactical system and heroes used are likely to be borrowed.
therefore.
Xing Dao felt that he couldn't show special understanding in the group stage, and it would be better to follow the mainstream for the time being.
"Yes, it makes sense!"
"I see it that way, too."
"Cheat them first, and then dig out the real thing when it comes to the critical situation."
The factory manager, Xiye, and Meiko all supported.
"Well... indeed." Abu thought about it carefully, and agreed: "Then it depends on the lineup to choose Kai'Sa appropriately, and attack them a few times. Nightmare can be turned off in the wild area, and a Nightmare+Ka'Sa+Galio will be played. If the system works well, we can continue to choose it later.”
In the first half of the group stage, Nightmare had a winning rate of more than 70%, and the strength was guaranteed enough.
It also happens to be in the factory manager's hero pool.
Discussed these.
Enter daily Rank training.
With the factory manager and Xing Dao as examples, other people in EDG naturally do not have the capital to expand. Even if they have excellent grades, they must do basic exercises honestly, and dare not play open world games such as Tiandao.
When we first arrived in South Korea, Riot Games gave professional players a super number with hidden points from the beginning of the drill.
Played for so long.
There is a natural division of ranks among the players.
The strongest group reached eight or nine hundred points for kings, the weaker ones hovered around five or six hundred points, and the shameful ones still stayed at super masters... that's the rightful rank for those who can cook.
There are games in groups A, C, and D today.
As a result, the Hanbok is much empty.
EDG players have to line up for two or three 10-minute teams every time, and most of them encounter passers-by who don't talk about martial arts so much. The quality of the game is really not high.
It's not that the passerby king is not strong.
In fact, the passerby kings in the king tier are all temporary choices, and it is very common to beat professional players with unique heroes.
but.
Passerby King's style of play is very different from that of professional players, and he will not take every Rank seriously.
It happens from time to time that there is a slight headwind and it will be broken.
After all, if the Rank win rate exceeds 50.00%, you can score higher points. If you have the strength, you don’t need to care about winning or losing for a while.
For professional players, it is very uncomfortable to encounter this kind of situation.
and so.
At six o'clock in the evening, the EDG players simply took a break.
Turn on the live channel to watch the match between IG and the second seed 100T in North America.
IG scored a 2-0 record in Group D and is in an absolute leading position. The paper data can be said to be thriving.
but.
The 100T team includes Ssumday (Sunday), one of the top four top laners in the original LCK, and the world's number one ninja who will always be remembered by LOL players... Yue Lun.
Makes this game interesting.
IG started with The shy. After some Ban/Picking, they chose the lineup of top laner Shane, jungler Qing Gangying, mid laner Lissandra, and bottom laner Kai'Sa+Thresh.
100T is the top single girl, jungler Xin Zhao, mid laner Ryze, and bottom laner Verus Bron.
Start.
The two sides engaged in a 3v3 team battle around the river crab in the upper half.
100T relied on the hero advantage to kill King Ning and The shy in a row, got first and second blood, achieved 700 (kills) + 350 (assists), and led the field resources and pawn line. Pulled to fourteen hundred.
Seeing this, the North American commentator immediately became excited.
I thought that 100T should play a counterattack on the following grams like C9.
Confidently uttered the declaration that 'this game is half over'.
Facts have proved that this sentence is not wrong.
It's just that IG ended half of 100T!
——IG, who was two heads behind, had his blood activated, gave up the normal confrontation, and turned on the reckless mode.
King Ning didn't even deal with the wild monsters, so he took the risk of crashing to the bottom to start catching, and relied on Baolan's perfect first move to kill Verus on the opposite side.
And when Xin Zhao came to support, he retreated from the side battle, and after the skill CD was over, he killed another Braum!
At 9 minutes and 36 seconds, IG gathered four people to invade the 100T wild area and killed Yue Lun's Ryze and jungler Xin Zhao.
At 11 minutes and 58 seconds, King Ning came to gank for the second time, sent Verus and Bron back to the spring again, and demolished the first blood tower.
Since then, IG has started its absolute crushing of 100T.
At 15 minutes and 56 seconds, IG took the Canyon Pioneer to demolish the 100T middle barracks.
At 19 minutes and 41 seconds, IG rushed to the 100T high ground to fight without even waiting for Baron Nash, and exchanged King Ning's life for the 100T group destruction.
Get the third victory in the group stage at 20 minutes and 20 seconds!
"MD, the record was broken by them."
Listening to the commentator's cheers, Jiejie was a little upset: "Let's speed up the pace tomorrow and break the record for finishing the game again."
There is more tonight, it is expected to be around 1 o'clock
(End of this chapter)
10 month 13 day.
Group B has a day off.
The EDG players got up at noon, washed and ate, and had a BO7 match with RNG, who started the game at [-]:[-] pm.
Compared with the intercontinental stage, RNG's state has declined at this time.
Lost to KT without any resistance yesterday.
Although the LPL No. [-] seed lost to the LCK No. [-] seed, it is not a big deal to the outside world, even in the eyes of LPL commentators and audiences.
But in terms of facts, there is no obvious gap between the previous RNG and IG, and the strength is actually between them. If Letme can regain the state of "all beings are equal", RNG may even have a certain upper hand.
Play against KT.
RNG loses, no problem.
But it shouldn't be so ugly to lose.
It is clear.
The weakening of Kai'Sa has a very big impact on RNG.
After Kai'Sa's passive damage decreased by 5% and the winning rate dropped wildly, RNG with UZI as the core has not yet found a suitable system for them to play.
These seven training games.
RNG tried Xia, Kai'Sa, Xiaopao, Lucian, and Sivir all once, and anyone could tell that they were stuck.
"Our Lord Ashe, if Ashe is gone, use the Sivir Karma twin mother combination."
"If you haven't, go to Xia or Xiaopao."
Abramovich made arrangements during the replay: "Ka'Sa's current winning percentage is relatively empty-the little damage against a weak team has little effect, and the low point against a strong team is easy to cause accidents."
"I counted Kai'Sa's recent matches. As long as it's a balance of power, it's often not enough to beat someone to death."
5% magic damage of missing health, not too much.
Calculate the resistance reduction, but also a big discount.
It doesn't look like much.
This is why Kai'Sa's Ban/Pick rate has remained high from the play-in round to now.
however.
After observation.
Abu found that Kai'Sa's cut of 5% was just at the critical point.
It's like sandwiching two slices of bread and sausage of the same size into a hot dog, 5.00% more will have an unbearable overflow.
5.00% less... Naturally, it is beyond reach.
The actual combat experience is very different.
For EDG, excluding Kai'Sa, the bottom lane is most suitable to use Ashe who can open the vision.
The second is the combination of two mothers who firmly hold the line power.
Xia and Xiaopao are for mid-to-late team battles—these two ADs have a relatively comfortable output environment. If the environment is good, the damage will naturally be high.
"no problem!"
Ah Shui nodded in agreement.
It is different from RNG who must find a perfect AD to let UZI complete the "three-step" rhythm and play explosive Carry performance.
As long as EDG's bottom lane is evenly matched and the team play a normal role, the task will be completed in full.
Anti-tower is something other than demand.
"Ka'Sa is not completely unavailable."
Xing Dao had an idea: "We don't choose Kai'Sa now, other teams will learn from it. We choose one in the group stage, and it is easy to pick up a bargain in the knockout stage."
"Besides, it's hard for Kai'Sa to play in the front row, but it's still playable with the rushing system."
EDG, as the strongest team in this year's competition, has reached the only score, so it must be the focus of other contestants' research.
The tactical system and heroes used are likely to be borrowed.
therefore.
Xing Dao felt that he couldn't show special understanding in the group stage, and it would be better to follow the mainstream for the time being.
"Yes, it makes sense!"
"I see it that way, too."
"Cheat them first, and then dig out the real thing when it comes to the critical situation."
The factory manager, Xiye, and Meiko all supported.
"Well... indeed." Abu thought about it carefully, and agreed: "Then it depends on the lineup to choose Kai'Sa appropriately, and attack them a few times. Nightmare can be turned off in the wild area, and a Nightmare+Ka'Sa+Galio will be played. If the system works well, we can continue to choose it later.”
In the first half of the group stage, Nightmare had a winning rate of more than 70%, and the strength was guaranteed enough.
It also happens to be in the factory manager's hero pool.
Discussed these.
Enter daily Rank training.
With the factory manager and Xing Dao as examples, other people in EDG naturally do not have the capital to expand. Even if they have excellent grades, they must do basic exercises honestly, and dare not play open world games such as Tiandao.
When we first arrived in South Korea, Riot Games gave professional players a super number with hidden points from the beginning of the drill.
Played for so long.
There is a natural division of ranks among the players.
The strongest group reached eight or nine hundred points for kings, the weaker ones hovered around five or six hundred points, and the shameful ones still stayed at super masters... that's the rightful rank for those who can cook.
There are games in groups A, C, and D today.
As a result, the Hanbok is much empty.
EDG players have to line up for two or three 10-minute teams every time, and most of them encounter passers-by who don't talk about martial arts so much. The quality of the game is really not high.
It's not that the passerby king is not strong.
In fact, the passerby kings in the king tier are all temporary choices, and it is very common to beat professional players with unique heroes.
but.
Passerby King's style of play is very different from that of professional players, and he will not take every Rank seriously.
It happens from time to time that there is a slight headwind and it will be broken.
After all, if the Rank win rate exceeds 50.00%, you can score higher points. If you have the strength, you don’t need to care about winning or losing for a while.
For professional players, it is very uncomfortable to encounter this kind of situation.
and so.
At six o'clock in the evening, the EDG players simply took a break.
Turn on the live channel to watch the match between IG and the second seed 100T in North America.
IG scored a 2-0 record in Group D and is in an absolute leading position. The paper data can be said to be thriving.
but.
The 100T team includes Ssumday (Sunday), one of the top four top laners in the original LCK, and the world's number one ninja who will always be remembered by LOL players... Yue Lun.
Makes this game interesting.
IG started with The shy. After some Ban/Picking, they chose the lineup of top laner Shane, jungler Qing Gangying, mid laner Lissandra, and bottom laner Kai'Sa+Thresh.
100T is the top single girl, jungler Xin Zhao, mid laner Ryze, and bottom laner Verus Bron.
Start.
The two sides engaged in a 3v3 team battle around the river crab in the upper half.
100T relied on the hero advantage to kill King Ning and The shy in a row, got first and second blood, achieved 700 (kills) + 350 (assists), and led the field resources and pawn line. Pulled to fourteen hundred.
Seeing this, the North American commentator immediately became excited.
I thought that 100T should play a counterattack on the following grams like C9.
Confidently uttered the declaration that 'this game is half over'.
Facts have proved that this sentence is not wrong.
It's just that IG ended half of 100T!
——IG, who was two heads behind, had his blood activated, gave up the normal confrontation, and turned on the reckless mode.
King Ning didn't even deal with the wild monsters, so he took the risk of crashing to the bottom to start catching, and relied on Baolan's perfect first move to kill Verus on the opposite side.
And when Xin Zhao came to support, he retreated from the side battle, and after the skill CD was over, he killed another Braum!
At 9 minutes and 36 seconds, IG gathered four people to invade the 100T wild area and killed Yue Lun's Ryze and jungler Xin Zhao.
At 11 minutes and 58 seconds, King Ning came to gank for the second time, sent Verus and Bron back to the spring again, and demolished the first blood tower.
Since then, IG has started its absolute crushing of 100T.
At 15 minutes and 56 seconds, IG took the Canyon Pioneer to demolish the 100T middle barracks.
At 19 minutes and 41 seconds, IG rushed to the 100T high ground to fight without even waiting for Baron Nash, and exchanged King Ning's life for the 100T group destruction.
Get the third victory in the group stage at 20 minutes and 20 seconds!
"MD, the record was broken by them."
Listening to the commentator's cheers, Jiejie was a little upset: "Let's speed up the pace tomorrow and break the record for finishing the game again."
There is more tonight, it is expected to be around 1 o'clock
(End of this chapter)
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