what the hell

Chapter 91 ROX's ultimate move!

Chapter 91 ROX's Ultimate Move! (Keep reading! There are at least 2 chapters left today)
Gnar first.

Representatives are very confident.

Not only is he not afraid of being countered by a single line, but he is also not afraid of the opponent's defense in the lineup.

Therefore, the hallucinogen felt that Gnar should perform very well in this hand.

of course.

The ROX team is definitely not an idle generation.

As the No. [-] seed of the LCK with a brilliant historical record, no one dares to underestimate him even if he loses a game first.

They were crushed in the first game, and they had almost no ability to fight back. The main reason was that EDG, who opened up the hole card, performed too well.

It's not that ROX is not strong enough.

"Let's see what ROX will take in the first two picks."

Miller turned his gaze to the right side of the screen: "Ashe, Karma, do you want to go directly to the bottom lane combination?"

"It seems to be good."

"Compared to the female policewoman, Ashe's consumption ability during the laning period is not much weaker, and there is also a big move to start a group, which is more functional."

Karma was chosen.

EDG can only take Zyra naturally.

This is also the classic confrontation in the current version, there is no problem.

The position of ADC, I originally wanted Jhin.

But considering the acceleration of Karma's group shield, and Ashe's deceleration big move to keep people together, after some mixed English and sign language exchanges, Deft got a little yellow haired Ezreal.

On the third and fourth floors, ROX showed the combination of Rambo and Rexai.

It can be regarded as a hero who replaces Ban with robbery and limits the first-hand factory manager.

However, the reason why the factory manager didn't take it first was because he didn't want to use Rek'Sai, but took out the jungler blind monk.

Primary school brother Scout continues the snake girl.

to here.

Neither side actually took advantage of anything.

however.

The fifth floor of ROX, which is the last choice in the game, has already locked in AD Ashe... a bounty hunter!
Miss luck!
"what?"

The baby's voice became surprised: "I chose Ashe, and another female gun came? How do we divide the way?"

"I don't understand, I really don't understand." Xiaosan kept saying.

"It's really hard to judge." Miller couldn't figure it out: "In the last game, EDG's rock sparrow and snake girl played together, and used the rock sparrow to play in the jungle. This time, the ROX Ashe female gun..."

Speaking of it.

See the section on swapping heroes.

It was only then that Miller came to his senses: "I'm afraid there is something to be said for the mid laner Karma, the AD Ashe, and the support female gun!"

"The female gun is facing Zyra..." Xiaosan thought of a part: "Runs faster, generally does not take control, and it hurts more when you touch someone."

"For the advantage of the laning phase, are you so insane?" Wa Wa teased.

"In this version, line optimization is indeed very important. If you can't gain an advantage during the laning period, the jungler is basically useless." Miller recalled: "It was like that in the first game. ROX couldn't attack any way, and the Spider Queen directly became Decoration."

"That's true." The baby nodded.

The countdown ends and the final adjustment phase is complete.

Ten heroes enter Summoner's Rift.

Blue square: EDG
Red party: ROX
Top order: Gnar vs Rambo
Jungle: Lee Sin vs Excavator

Mid laner: Snake vs Karma

AD: EZ vs Ashe
Support: Zyra vs Female Gun (Bounty)
Just after the start, the director showed the cornerstone talents of all heroes at the bottom of the screen.

Instead of the most common Grip of the Undying, Gnar chose War Passion. As a half-long-handed hero, the player tends to split-push and pull. Such a choice is also understandable.

All other positions are normal.

Rambo is hellfire.

The blind monk and the excavator faced each other with the power of time to refresh the upper limit of their health.

Snake Girl Hades Fire, Karma Thunder.

EZ war zeal, Ashe war lord's bloodthirsty.

Zyra and Female Gun are also Thunderbolts.

nothing special.

What is more noticeable is that the female gun goes out to equip. Instead of choosing a small attack power item, she bought the 'Blade of Spellstealing', an auxiliary equipment that increases spell power by 8 points.

As can be seen from the hero attributes at the bottom left, runes carry magic penetration and power.

"AP female gun?"

Wa Wa watched the two sides make tests in the river, and was taken aback: "The damage is so high!"

meet.

Deft first greeted with the Q skill.

Next, try to go up to A.

Unexpectedly, GorillA manipulated the female gun and lost the E skill [Hail of Bullets] backhand.

A round of gunpowder bombs that fell from the sky triggered the Thunder Lord's decree, consuming almost one-fifth of the Deft who wandered back and forth twice!

Close to a fifth! !
"Fuck!"

"What hurt?"

"Is this an assistant?"

"It's gone in a few strokes, and it's still a hair."

"..."

The audience complained one after another.

The female gun has an E. In terms of visual effects, it is not as powerful as the sword girl in the previous round to directly "melt" the heroes in the back row.

But don't forget, this is just the beginning of the war.

What GorillA uses is just a support.

So many skills in one.

If you lose five or six skills during the laning period, won't Deft be beaten home?

"No wonder you want to rob Karma, it turns out that you are hiding this hand."

Only then did Miller know what ROX was thinking: "The female gun actually doesn't have such a good effect against Karma. The damage of the E skill is basically the same as that of Karma's shield, that is, it can rub against the thunder."

"Facing Zyra... the power consumption is full."

Not only that.

Ashe's bloodthirsty with Warlord is also to improve battery life and suppress EDG bottom lane combinations at the blood exchange level.

Simple and straightforward.

But it works.

The minions made contact, and Deft and Meiko were barely able to fight back.

It's not that you can't hit a few times.

But EZ, which is passionate about war, can't consume 100% bloodthirsty Ashe, so how can you change the damage and lose.

You can only steal it with the Q skill [Secret Shooting] with a long distance.

Don't dare to answer A at all.

The pawn line was directly pushed back.

Ashe was promoted to level 2, and also learned the E skill [Eagle Strikes the Sky], releasing an ice blue Falcon Spirit to detect the wild area of ​​EDG.

I just discovered the factory manager who was playing red BUFF.

"There is such a trick, EDG is hard to beat!"

The baby was nervous: "Aixi will have an E for a while, and an E for a while. The new version of the E skill is still full-map. Even if you can't find the factory manager, you can still see the spawning of wild monsters, so you can judge the location."

Wild area resource points have a special setting.

That is, the vision of that area must be obtained in order to update it on the mini-map according to the actual situation.

In a normal game, no matter how good your consciousness is, you can only make vague judgments, and it is impossible to accurately calculate the opponent's actions.

This field is different.

As long as Ashe finds a good angle, the E skill passes through the Raptor and Shadow Wolf camps, and blows up to the edge of the Demon Swamp Frog camp, and can clearly detect the survival of the three wild monsters in one go.

The director's blind monk has nowhere to hide.

GANK?

Looking for rhythm?
Nothing at all!

not only that.

EDG was pinned down in the bottom lane and couldn't move.

The top laner Gnar faced Rambo, and he was also at a disadvantage in the early stage. He could only steal a few points, and he definitely could not grasp the line power.

If you want to attack, you can only rely on the snake girl.

Then.

The problem is coming.

Since only the snake girl can attack, does the ROX team know, and will they be prepared to wait for the rabbit?

(End of this chapter)

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