Chapter 5 Understanding the Game
At night, Yu Xiaoxiao and her two children were lying on the hay without any intention of falling asleep.

The roof was patched, but there was no quilt and nothing, just a layer of hay on the bed. Yu Xiaoxiao had never lived in such a house, so she really couldn't sleep.

Hearing the slight snoring of the two babies next to her ears, Yu Xiaoxiao felt even more desperate, and couldn't sleep at all. She didn't have time during the day, so she just used it to explore her golden fingers at night.

During the day, I was only focused on looking for food in the warehouse, and didn't look carefully.

I opened the game with my mind, and it was still the previous interface. After saving and returning to the home page, I found that the game was very different from the one I played before.

For example, the previous homepage:
start a new game
【Normal Mode】

【Challenge Mode】

Continue the game
【Archive 1】

【Archive 2】

【Archive 3】

【Archive 4】

Current homepage:
start a new game
【Lifestyle】

(Hint: items can be taken out)
【Survival Mode】

(Hint: daily challenge can get technology points)
Continue the game
【Archive 1】

(Hint: life mode save bit 1)
【Archive 2】

(Hint: life mode save bit 2)
【Archive 3】

(Hint: survival mode archive bit 1)
【Archive 4】

(Hint: survival mode archive bit 2)
my details
【Personal attributes】

Strength: 6
Agility: 8
Constitution: 5
Spirit: 10
Status: The physical condition is not good, it is recommended to improve the physical fitness.

(Reminder: 1. The average four-dimensional attribute of the ancients is 15, and the upper limit of the four-dimensional attribute of an adult strong man is 20.

2.力量、敏捷低于5会导致体质下降;体质低于5会导致身体出现疾病,不能维持健康;精神低于5会导致迷糊甚至昏迷;建议四维高于5,维持正常。)
【assets】

Technology point: 100
Silver money: 0 gold 0 silver 5 copper

(Hint: In ancient times, gold, silver, and copper coins were the main currencies)
Assets: 1 dilapidated thatched cottage

After Yu Xiaoxiao looked through it carefully, she became more confident in the future.

Not to mention anything else, just in terms of personal attributes, the status column can be used as a doctor.

Through the reminder, at least he can know where the upper limit of the force value in this world is, although his own is indeed a bit low.

Assets doesn't mean that I only have five copper coins left, my God? !
Just don't know what technology can do?

Life is not easy~
After sighing, Yu Xiaoxiao looked for the save file just now, and it was indeed in save file 1.

After reading the archive, Yu Xiaoxiao intends to take a closer look, never thinking that the place in front of her will be changed, it is no longer a dark night, bright and bright from nowhere.

Looking around, isn't this his layout in the game? For a moment, Yu Xiaoxiao had a guess in his mind.

The transparent interface pops up in due course, and the top shows:

【Season: Summer】

【sunny】

【Temperature: 31.9℃】

【Time: 15:59】

【Noise value: 0/2400】

(Hint: Decrease 5 points of noise per minute

Noise value green: The green area is a relatively safe noise value

Noise value yellow: the yellow area has a chance to attract monsters
Noise value red: the red area is very dangerous)
[HP: 100/100]

(Hint: The player's life value represents the player's current living state; if the life value is 0, the player dies.)
【Physical Strength: 59/100】

(Reminder: If the player's physical strength is too low, it will cause fatigue; if the state exists for too long, it will lead to a decline in health.)
【Satiety Value: 58/100】

(Reminder: If the player's satiety value is too low, it will cause a state of hunger; if the state exists for too long, it will lead to a decrease in health.)
【Moisture value: 71/100】

(Reminder: The player's water value, if the water value is too low, it will cause dehydration; if the state exists for too long, it will lead to a decrease in health.)
[Health value: 100/100]

(Hint: The health value of the player, if the health value is too low, it will cause a sick state; if the state exists for a long time, the health value will drop.)
[Mood value: 99/100]

(Hint: The player's emotional value, if the emotional value is too low, it will cause a sad state; if the state exists for a long time, the health value will drop.)
(End of this chapter)

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