The glory and rewards of the first floor of the dungeon inspire all players to move forward bravely and frantically pursue the goal of clearing higher floors.

The major guilds have started a new round of offensive.

However, the lessons learned from the fight between the snipe and the clam at the first level did not restrain the players, on the contrary, the struggle became more intense.

It's just that some guilds quickly reached some cooperation and initially established some consensus.

You can fight and fight, but if you encounter people who fish in troubled waters again, you should get rid of those who plan to eat melons and pick up leaks first, and save the ones that will be taken advantage of!
And those many guilds with relatively small forces are not stupid, and directly formed an alliance with vertical and horizontal alliances!

If you encounter this kind of large-scale boss battle again, find a way to eliminate those big guilds first.

After all, watching other guilds eat meat and drink soup and make a lot of money is more uncomfortable than their own losses and money as pants!

As for whether they can be united, only God knows.

Believing in the credit of players is tantamount to believing in the promises of politicians!

The dungeon exploration on the second floor is obviously much more difficult than the first floor.

The night on the second floor is obviously longer than that of the first floor, and the dark water content in the air is also higher.

As for the terrain, it is much more difficult and cramped, and the monsters have obviously improved a bit.

However, it is still within the tolerance of the players!

After entering the second floor, players quickly unlocked various maps, and quickly built camps and fortifications on the basis of the first floor.

The second level of customs clearance is also relatively easy!
The only thing that makes players feel a little bit challenging is the defensive boss on the second floor.

However, the one who attacked the boss this time was a player from the Great God's Guild, and they cooperated with each other more tacitly, and it was still a one-time clearance.

time flies.

The entire "Dawn" is in this kind of big rhythm of attacking the dungeon. Most of the players in the whole server enter the game the first time they enter the dungeon to spawn monsters and upgrade.

The whole world seems to be empty!

However, the world economy has become more and more prosperous.

Compared with before, after the recapture of the real world, new players hardly have a stable source of wild farming.

Every time a wild boss appeared, it was as strange as encountering a rare beast.

And now "Breaking Dawn" finally has a stable monster spawning point, and it is more and more like the game in everyone's memory!
And a stable map for spawning monsters also means a very stable source of income.

If you have money, you will naturally spend money!
These are all related to the economic prosperity of Dawn Capital and New Dawn City!
In particular, various industries related to equipment have ushered in the spring of their respective industries.

And the various ores brought back from the dungeon by the players, and even the materials dropped by various monsters, have further added fuelwood to the fire.

That's right!

With the in-depth exploration of the dungeon, the various resources obtained by the players are also multiplied.

And this was of course Rhodes' intention!

The collision of the divine powers of the two true gods, the intersection of laws and laws, will naturally bring countless miracles!

Players can occasionally find some dark iron god gold, and with the horns dropped by monsters, they can even create very high-quality enchanted weapons.

of course.

This probability is very low, encountering it is like winning the lottery, whoever becomes the lucky one will immediately become the focus of attention.

And these further stimulate the enthusiasm of players to explore and develop dungeons!
Players have also found some minerals such as flint, which are not rare, but consume a lot of energy.

Perhaps because of the very unique birth environment, the energy grade is obviously several orders of magnitude higher than that of the flint mines in the real world.

Now it has been replaced by a new energy source of the sun lamp by many players who have tasted the sweetness.

And these have promoted the catering industry, especially the "drink consumption" to a higher level!

Perhaps it was the launch of the dungeon version that made the world adventure and individual heroism of "Breaking Dawn" more prosperous, and even the wine industry ushered in a big boom.

After the players are tired of exploring, they like to gather together to drink and have fun!

However, since the Dungeon Raiders level was raised to level 5, the difficulty suddenly increased.

Not to mention the defensive bosses, even some ordinary monsters are quite powerful.

For some newcomers, it can be said to be extremely unfriendly!
When the strategy situation reached here, it suddenly split.

Like the new players in the public beta, because they didn't have enough level practice, they were directly brushed down by nine out of ten.

As for the remaining one-tenth, although you can continue to move forward, it is basically scraping the whole process, which is quite uncomfortable.

but.

With such a large level span, once the players defeat the monsters, the rewards they will drop will increase significantly.

But this is quite popular, and even derived a special way to challenge the scraping brush rewards for leapfrogging!
Similar to the "Little Cold Fish" that can improve the immunity to dark water, the "talent spar" that can learn the shield of dark water, and some skill books, weapons, and armors, all of them are always touching the hearts of all players.

And this also makes those players who can enter higher floors to spawn monsters stand out and become "rookies".

Know the shame and then be brave. Some players who cannot enter higher floors due to insufficient level training are even more frantic to spawn monsters and level up.

Levels, technology, awareness, etc. are all advancing by leaps and bounds!
The entire dungeon is like a huge training ground.

How many catties the players have, will be weighed in great detail here.

And after reaching the 10th floor, not to mention the newcomers who have entered the pit of the public beta server, even the players who have been in the first test and the second test basically start to encounter bottlenecks, and it is difficult to continue to move forward.

And the terrain and monsters in these floors began to undergo earth-shaking changes.

It was also from this floor that the game "Breaking Dawn" appeared for the first time as a real "information dealer".

This is a very old profession, and it often appeared in various early online game pioneers.

Later, with the development of Internet technology, this profession became less and less popular!
As for "Breaking Dawn", all previous information was basically public.

As for various tactics and techniques, the master players are eager to learn new ones, which will bring them more traffic and attention.

And now, the intelligence dealer appeared!
A lot of information is no longer made public, and even some great gods' guilds have begun to consciously explore the gameplay of ancient games.

They pay more and more attention to the collection of intelligence, and sometimes they even go to major taverns to find special information dealers to buy information!

The reason for such development is mainly due to the unusually unique environment of the dungeon.

The higher the level of the floor, the longer the night, and the richer the dark water content in the air.

As for the terrain, it is becoming more and more complex, with trails, underground caves, ruins, swamps, snow-capped mountains, and various climates and features are becoming more and more diverse.

And these enhancements to monsters are really not one or two points!
Often when exploring, a small monster suddenly appears and may send the players away directly.

And in the unfamiliar situation of life and place, sometimes there is no place to escape, and I can only watch myself fall into the encirclement of monsters!

If it's just these things, it's fine, but with the deepening of the exploration floor, the dungeon has more and more restrictions on the players.

The tenth floor is a hurdle!
After entering the tenth floor, players can no longer be resurrected infinitely, and the number of resurrected lives is also limited to three lives due to the accumulation of murderous aura and dark water.

And this directly killed the players!

In the past, when there was no limit to the number of deaths, they could play however they wanted, and there was even a "sacrifice flow" gameplay centered on "burial of demons and forbidden spells".

But now, the tactics with this gameplay as the core have completely become a version of the abandoned child!
And these have led to a sharp increase in the value of "intelligence"!

Maps, monster types, skills, alternation of day and night, climate... all become tradable "valuable" commodities!
These have provided fertile soil for "information dealers", which further intensified the springing up of various pubs like mushrooms after rain.

After reaching the 15th floor, the dungeon entered a new stage again.

Starting from this level, it is almost impossible for a large number of players to swarm on a map like the first level, and it seems that the crowds are overwhelming.

Those who can defeat this floor are basically the Great God's Guild, and they are the few real elites in the Great God's Guild!

This is real genius territory!
For example, on the 16th floor, there may be two or three guild elites gathering, but after the 16th floor, there may be only one guild on the entire map, or a few very powerful lone rangers are exploring.

After officially reaching this floor, the progress of the players' strategy completely slowed down.

of course.

The performance of the Great God's Guild still left countless newcomers speechless.

Among them, the most eye-catching ones are "Club", "Dance of Thunder", "Oath of Sword and Blood" and "Great Tang Dynasty".

It can be seen that these four major guilds basically took over the boss clearance rewards!

They even seem to be angry, you have the advantage to conquer a floor, and I immediately conquer the next floor to make up for it.

However, after reaching the 19th floor, even the four great god guilds were directly blocked!

As for the boss room on the 19th floor leading to the 20th floor, the "Sword and Blood Oath" was the first to be discovered.

It's a pity that their guild failed to clear the level three times in a row, so they had to reluctantly give up the strategy position!

then.

Even "Dance of Thunder" and "Prosperous Tang Dynasty", they also tried their best, but unfortunately they still hit their heads full.

As for the "club", the second strategy almost succeeded, but it was a pity that it fell short in the end.

It took a pitfall to gain wisdom, especially after obtaining enough information. In the third raid, the "club" was finally successfully opened.

for a while.

A sensation in the whole server!

The scrolling battle report, the customs clearance video with tens of millions of views in a short period of time on the official website, the legendary equipment that dropped directly, and even the group photo just standing at the entrance of the transmission channel, all made players repeat it over and over again. Hurray for it.

The four strongest guilds all lost in front of the defending boss one after another, but the success of the "club" is a legend!
They deserve to enjoy the worship of the whole server and even the whole network!

It's just that everyone didn't expect that the 20th floor, which was difficult to pass, was not a barren land.

On the contrary, it is also unusually plump!
The climate is pleasant, the weather is fine, the air is fresh, and the flowers are in abundance.

Only then did everyone realize that the 20th floor might not be a rest and transfer floor? !

If you want to continue to fight down, it will be even more difficult.

The guesses of the players were quickly verified.

Starting from the 21st floor, or affected by the law, all players basically only have one perfect resurrection left!

If they fail in this floor strategy, the players may be downgraded, and what's more, they may lose their equipment.

This made the players call shit!
What ancient setting is this? !

Players who are used to immortality, infinite resurrection, and almost no loss, just groaned and mourned!

You can guess it by voting with your feet. From this floor, if players want to continue to attack, the difficulty will really increase exponentially.

What makes them even more uncomfortable is that from the 21st floor, the monsters really have camps and formations!
This also means that if you want to clear the floor, you must pull out the camps and nails of the monsters one by one.

Some guilds attacked tentatively, and found that these monsters guarding the camp could even provide very effective support.

This directly killed the players!

What's more difficult is that the players found that on this floor, it is almost eternal night, and the day is really too short, not even an hour.

As for the light sources in the dark night, they are basically ores scattered all over the place.

If you don’t dig these precious ores, players will have an obsessive-compulsive disorder, and once the brightness of mining drops, the difficulty of the game will increase
These make the players very uncomfortable and uncomfortable!
The progress of the strategy slowed down for a while, almost stuck on the 20th floor.

In order to facilitate better strategies, players from major guilds have chosen to build new camps on the 20th floor!
In just a short period of time, camps belonging to the major guilds sprung up one after another like mushrooms after rain.

of course.

These difficulties do not really scare off the players, the short stop is for better progress!
On the 20th floor of the dungeon, which is like a watershed floor, every player who aspires to hit the 100th floor and then snatch the fishpond from Pluto's house felt the pressure in a real sense.

You must know that this is only the 20th floor. It is really hard to imagine the subsequent 80th floor. What kind of enemies and challenges are waiting for them.

Every time I think of this, many players can't help but feel a little suffocated, and even inevitably have the thought of going ahead when the gas at home is not turned off!
There is no doubt that this is an unprecedented challenge!
Some people like to run away from challenges, while some people get more courageous when they encounter challenges. Instead, they are able to swim against the current and break their own records time and time again.

And it's like a screening!
It was from this day that some players chose a more casual way of playing, and chose to go to a lower level floor to level up crazily.

However, some players choose to forge ahead, explore a little bit, analyze information a little bit, and try again and again!
For this reason, the major guilds that were originally extremely competitive also began to cooperate more closely, and the major guilds that were originally strictly guarding against each other's robbing the boss began to exchange information and trust each other.

For the first time, they are wary of each other, dig holes for each other, and enter the level of close cooperation!
Dungeon Raider has officially entered a new chapter.

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