I do daily quests in wizard world
Chapter 41 Spells
Chapter 41 Spells ([-])
Lynn was mentally prepared for what Angelet said, but it was just killing people.
There was no ripple in his dark pupils.
"Is this the price I need to pay, teacher." Lin En paused, and finally called out the teacher.
"Yes, it is my gift to you to let you embark on the path of a wizard, as well as this knowledge and magic." Angelet said.
Lynn said: "In the trial, it is normal to kill other contestants?"
Lynn needs to ask some questions ahead of time.
This will make it easier for him to plan when the time comes.
"Of course." Angelet said. "but--"
Lynn knew that what Angelet said later was the most important.
"However, the noble wizards who boarded the ship from the Erdolu Kingdom will definitely regard you as an enemy," Angelet said.
Lynn was not surprised. When Angelet said the price just now, he had already thought of this possibility.
Judging from the information from Dybala, the nobles of the Eldoru Kingdom should have some means to screen offspring with wizard talent.
Where there are people, there are factions. These descendants with wizard talents have boarded the ship generation after generation, and they must have formed their own factions in the wizard academy.
Then my teacher, which faction do you belong to?
Or, this is just your own personal enmity.
"Too many deaths have been caused. You should only be able to enter the Black Wizard Academy. Unless you have a relationship with the White Wizard Academy, there is a high probability that the White Wizard Academy has nothing to do with you." Angelet continued.
Lynn stood there and listened silently.
"Teacher, is there anything else I need to ask?"
"If you have anything you don't understand, you can come and ask me," Angelet said.
Lynn nodded. What the teacher said meant that he didn't have to live here.
Thinking that he might only have the last five months to spend with his family, Lin En was inexplicably depressed and empty.
It was already afternoon when he got home.
Hamilton and the others hadn't returned yet, and Lynn rubbed the ring on his left index finger.
After entering the alchemy laboratory, Lynn picked up a book, which disappeared in the palm of his hand the next moment. At the same time, Lynn felt that there was an extra book in the space ring.
After a series of experiments, Lynn roughly figured out the purpose and limitations of this space ring.
First of all, it cannot put living things, which is different from the alchemy laboratory.
Secondly, every time the space ring is activated, whether it is withdrawn or deposited, it will consume a small amount of mental power.
It's similar to opening the alchemy laboratory, because opening the alchemy laboratory also consumes a small amount of mental power, but Lynn doesn't need to use the alchemy laboratory frequently on weekdays, so he doesn't care.
In addition, the space in the space ring has no gravity, and all the objects inside are essentially floating and stationary.
But Lynn can adjust the position of the items in the space ring arbitrarily through mental power, and the consumption is very low.
The items put into the space ring will be automatically stored in the free space, and will not be in direct contact with other items.
After figuring out the rules for using the ring, Lynn stored all the books on the shelves in the alchemy laboratory into the space ring.
After all, compared to a metal Rubik's Cube, a ring that is worn close to the body is more private.
After entering the alchemy laboratory, Lin En took out the four magic books that recorded spells in the ring.
"Secondary Fireball", "Mage's Hand", "Whip of Thorns", "Secondary Illusion".
After simply flipping through it, Lynn had a general understanding of the effects of these four spells.
These four are zero-ring spells.
First of all, the most lethal is the secondary fireball.
As the most classic magic among countless works - fireball.
Even if the word "secondary" is added in front of it, it cannot conceal its charm.
On the first page of the secondary fireball technique, the first-level spell fireball is mentioned. The article does not mention the specific power of fireball, but only mentions the most basic application skills of the fire element. Fireball is one of the first-level spells. One of the easiest spells to learn, and as a simplified version of the fireball spell, its learning difficulty is also one of the easiest lethal spells in the zero-ring spells, with only 27 nodes in total.
Lynn almost cried when he saw this. He thought of the 47 nodes of the Sleeping Curse, and then looked at the 27 nodes that were nearly half missing.
Do you know how I lived the days when I was building skill nodes!
With just your 27 nodes, I will definitely learn the super fireball technique this time!
Judging from the scale of the acid missiles that come with the staff, Lin En is quite optimistic about the power of the secondary fireball.
Moreover, it would be embarrassing for a wizard to always only throw "saliva".
How can a real wizard not know a few cool elemental spells?
The second spell, Mage Hand, is an amazing spell.
It is a continuous skill, the effect is to create a non-attribute ghost hand composed of energy, which can remotely manipulate objects and interact with them.
It is mentioned in the book that this is a zero-ring spell that many wizards will learn, because the mage's hand has many uses and is very convenient.
However, maintaining the existence of the magic hand requires a steady stream of magic power consumption.
The third spell, Whip of Thorns, requires a casting medium.
It can be any plant seed, and the power of this spell has something to do with the seed.
After casting the spell, the seeds can be activated to generate a thorny vine, which the wizard can manipulate to perform certain activities.
Can be used to flog, bind, and bind.
Lynn looked at it and felt that this spell seemed a little unscrupulous.
And he doesn't have plant seeds, but the magic book mentions how to cultivate and select seeds.
It's amazing to say that the method of cultivating seeds belongs to the knowledge of variation, and Lynn has no obstacles at all when reading it.
The last spell is Lesser Mirage.
This spell is to create an illusion mirror that can control movement. The illusion mirror can be any unit, it can be yourself, other people, or even an item.
However, it is mentioned in the magic book that this spell requires extremely high proficiency.
Otherwise, the illusion created will only be full of loopholes.
And there is another disadvantage of the secondary phantom technique, that is, its essence is just an illusion simulated by magic power.
So don't expect it to hold up to damage, even this phantom can't even hold a sheet of paper.
All attacks and physical contact pass through the phantom.
And for wizards with strong mental power, the mirror image produced by the secondary illusion technique is very clumsy.
Except for the secondary Fireball Art which only has 27 nodes, the Mage Hand has forty nodes, the Whip of Thorns has 36 nodes, and the secondary Illusion Art has the most nodes, with a total of fifty nodes.
The number of nodes of the Sleeping Curse is actually quite high among the zero-ring spells I have come into contact with.
(End of this chapter)
Lynn was mentally prepared for what Angelet said, but it was just killing people.
There was no ripple in his dark pupils.
"Is this the price I need to pay, teacher." Lin En paused, and finally called out the teacher.
"Yes, it is my gift to you to let you embark on the path of a wizard, as well as this knowledge and magic." Angelet said.
Lynn said: "In the trial, it is normal to kill other contestants?"
Lynn needs to ask some questions ahead of time.
This will make it easier for him to plan when the time comes.
"Of course." Angelet said. "but--"
Lynn knew that what Angelet said later was the most important.
"However, the noble wizards who boarded the ship from the Erdolu Kingdom will definitely regard you as an enemy," Angelet said.
Lynn was not surprised. When Angelet said the price just now, he had already thought of this possibility.
Judging from the information from Dybala, the nobles of the Eldoru Kingdom should have some means to screen offspring with wizard talent.
Where there are people, there are factions. These descendants with wizard talents have boarded the ship generation after generation, and they must have formed their own factions in the wizard academy.
Then my teacher, which faction do you belong to?
Or, this is just your own personal enmity.
"Too many deaths have been caused. You should only be able to enter the Black Wizard Academy. Unless you have a relationship with the White Wizard Academy, there is a high probability that the White Wizard Academy has nothing to do with you." Angelet continued.
Lynn stood there and listened silently.
"Teacher, is there anything else I need to ask?"
"If you have anything you don't understand, you can come and ask me," Angelet said.
Lynn nodded. What the teacher said meant that he didn't have to live here.
Thinking that he might only have the last five months to spend with his family, Lin En was inexplicably depressed and empty.
It was already afternoon when he got home.
Hamilton and the others hadn't returned yet, and Lynn rubbed the ring on his left index finger.
After entering the alchemy laboratory, Lynn picked up a book, which disappeared in the palm of his hand the next moment. At the same time, Lynn felt that there was an extra book in the space ring.
After a series of experiments, Lynn roughly figured out the purpose and limitations of this space ring.
First of all, it cannot put living things, which is different from the alchemy laboratory.
Secondly, every time the space ring is activated, whether it is withdrawn or deposited, it will consume a small amount of mental power.
It's similar to opening the alchemy laboratory, because opening the alchemy laboratory also consumes a small amount of mental power, but Lynn doesn't need to use the alchemy laboratory frequently on weekdays, so he doesn't care.
In addition, the space in the space ring has no gravity, and all the objects inside are essentially floating and stationary.
But Lynn can adjust the position of the items in the space ring arbitrarily through mental power, and the consumption is very low.
The items put into the space ring will be automatically stored in the free space, and will not be in direct contact with other items.
After figuring out the rules for using the ring, Lynn stored all the books on the shelves in the alchemy laboratory into the space ring.
After all, compared to a metal Rubik's Cube, a ring that is worn close to the body is more private.
After entering the alchemy laboratory, Lin En took out the four magic books that recorded spells in the ring.
"Secondary Fireball", "Mage's Hand", "Whip of Thorns", "Secondary Illusion".
After simply flipping through it, Lynn had a general understanding of the effects of these four spells.
These four are zero-ring spells.
First of all, the most lethal is the secondary fireball.
As the most classic magic among countless works - fireball.
Even if the word "secondary" is added in front of it, it cannot conceal its charm.
On the first page of the secondary fireball technique, the first-level spell fireball is mentioned. The article does not mention the specific power of fireball, but only mentions the most basic application skills of the fire element. Fireball is one of the first-level spells. One of the easiest spells to learn, and as a simplified version of the fireball spell, its learning difficulty is also one of the easiest lethal spells in the zero-ring spells, with only 27 nodes in total.
Lynn almost cried when he saw this. He thought of the 47 nodes of the Sleeping Curse, and then looked at the 27 nodes that were nearly half missing.
Do you know how I lived the days when I was building skill nodes!
With just your 27 nodes, I will definitely learn the super fireball technique this time!
Judging from the scale of the acid missiles that come with the staff, Lin En is quite optimistic about the power of the secondary fireball.
Moreover, it would be embarrassing for a wizard to always only throw "saliva".
How can a real wizard not know a few cool elemental spells?
The second spell, Mage Hand, is an amazing spell.
It is a continuous skill, the effect is to create a non-attribute ghost hand composed of energy, which can remotely manipulate objects and interact with them.
It is mentioned in the book that this is a zero-ring spell that many wizards will learn, because the mage's hand has many uses and is very convenient.
However, maintaining the existence of the magic hand requires a steady stream of magic power consumption.
The third spell, Whip of Thorns, requires a casting medium.
It can be any plant seed, and the power of this spell has something to do with the seed.
After casting the spell, the seeds can be activated to generate a thorny vine, which the wizard can manipulate to perform certain activities.
Can be used to flog, bind, and bind.
Lynn looked at it and felt that this spell seemed a little unscrupulous.
And he doesn't have plant seeds, but the magic book mentions how to cultivate and select seeds.
It's amazing to say that the method of cultivating seeds belongs to the knowledge of variation, and Lynn has no obstacles at all when reading it.
The last spell is Lesser Mirage.
This spell is to create an illusion mirror that can control movement. The illusion mirror can be any unit, it can be yourself, other people, or even an item.
However, it is mentioned in the magic book that this spell requires extremely high proficiency.
Otherwise, the illusion created will only be full of loopholes.
And there is another disadvantage of the secondary phantom technique, that is, its essence is just an illusion simulated by magic power.
So don't expect it to hold up to damage, even this phantom can't even hold a sheet of paper.
All attacks and physical contact pass through the phantom.
And for wizards with strong mental power, the mirror image produced by the secondary illusion technique is very clumsy.
Except for the secondary Fireball Art which only has 27 nodes, the Mage Hand has forty nodes, the Whip of Thorns has 36 nodes, and the secondary Illusion Art has the most nodes, with a total of fifty nodes.
The number of nodes of the Sleeping Curse is actually quite high among the zero-ring spells I have come into contact with.
(End of this chapter)
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