LOL: Unlock the Destiny template at the beginning
Chapter 198 The Butterfly Effect!Winning and losing are often within a few millimeters
Chapter 198 The Butterfly Effect!Winning and losing are often within a few millimeters
After the lineups of both sides were confirmed, the two sides entered the Summoner's Canyon.
At the same time when the heroes of both sides went online, the colonel's winning rate over time chart popped up at the bottom of the screen. From the chart, it can be seen that the colonel believes that BLG's lineup has a certain leading edge in the early and mid-term, and as the game With the extension of time, the winning rate of V5 will achieve overtaking and continue to rise.
Therefore, the two commentators on the stage also made a brief analysis of the winning rate forecast given by the colonel.
"Actually, I think the Colonel's prediction is quite pertinent. Although BLG has a late-stage AD big core like Jinx, in the V5 lineup, Clockwork and Senna are heroes who become stronger as they go to the later stage. Whether it is Gnar's single belt or the dribbling charge of the horse and the clockwork, these are the points that BLG needs to pay attention to in the post-processing." Teacher Miller expounded his point of view slowly: "Of course, the lineups of both sides are very challenging. The pulling ability in team battles and the clockwork ult can certainly have a decisive effect, but if Renata can use a good ult, or the fox can give the key charm, it will also be decisive in team battles Impact."
From Miller's point of view, it is not difficult to see that if both sides fail to establish a large enough advantage in the early stage of this game, then both sides will fall into a relatively anxious situation in the mid-term. The ability to pull and find opportunities.
Based on the past records of the two players this season, the team battle performance of the two teams is undoubtedly the top level of the league, so once the suspense of the game is dragged to the middle and late stages, both sides will undoubtedly present a very exciting game for the audience. High-quality games.
After the start of the game, the players on both sides chose the opening position strategy of a long snake. The advantage of this kind of formation is that it can respond to the enemy's first-level group invasion in the first time, so as to avoid causing damage. unnecessary loss.
The one-word long snake position is a typical defensive position, so that neither side obviously has any plans to make a first-level invasion.
After Karsa's men rushed to the river, they didn't see King Ning's position for the first time, so he decisively chose to leave an ornamental eye in the grass of the river, and then pressed the return button.
When it comes to this wave of Karsa operations, we have to mention a small detail about accessories.
No matter which accessory the player chooses at the beginning of the game, the built-in CD of the accessory is calculated independently, and the CD of the opening scan is 90 seconds, which is exactly the same as the time when the wild monsters are refreshed.
Under normal circumstances, the accessories that junglers choose to carry are usually scanned. That is to say, if the jungler makes good use of the cooling mechanism of the accessories, he can use an accessory eye for nothing at the beginning of the game.
Usually the junglers in the game will make use of this mechanism. When going out, they first choose to bring a surveillance totem, and then use the accessory eye before 50 seconds, and then choose to return to the city to switch to scanning.
There are two common usages of this accessory eye, one is inserted in the river to capture the movement of the opponent's mid laner and jungler, and the other is inserted in the grass near the top lane to help the top laner establish a Vision advantage.
This Karsa chose to insert the accessory eye in the river grass in the upper half of the area, but what he didn't expect was that this kind of early strategy, which is quite common in the game, would be calculated by someone with ulterior motives.
Just as Karsa chose to go back to the city, he saw King Ning's Olaf holding an ax and appearing in the river's field of vision. At this moment, King Ning's head was shrouded in a red halo from the oracle lens.
It turned out that King Ning didn't choose to go out with accessories, but directly chose to bring a scan.
And as Karsa's ornamental eyes inserted in the grass in the river appeared under the lens of the oracle, the other two also showed their faces near the grass in the river.
The three of BLG's upper, middle and wilderness divided up this jewelry eye under the watchful eyes of V5.
Seeing this, Mr. Miller couldn't help but wondered: "Is there such a skill in BLG? Isn't this too calculating?"
As we all know, heroes who participate in warding can share the experience and economy gained from warding. These seemingly insignificant benefits play a decisive role in the early stage of the game.
Especially for the two single lines of Shangzhong.
Because the more high-end the game is, the more critical the "grab second" is in the laning phase, and usually after eating the first wave of six minions, the hero's experience bar will be at a level that is not yet full. Critical state.
Generally speaking, whoever gets the first minion in the second wave of soldiers in the laning line can successfully grab the second level. If you can make good use of the opportunity to grab the second wave, you may use the level difference to play a laning advantage. , thus successfully occupying the initiative in the line.
Of course, in fact, the experience provided by the seventh soldier is completely overflowing. On the basis of gaining the experience of the six soldiers, even if you only get a little bit of experience through other means, you can directly upgrade to the second level.
For example, get kills or assists in the first-level regiment, or share the experience points provided by platooning at the first level.
Someone once did an experiment, even if four people share the experience of a trinket ward at the same time, the solo lane can be directly promoted to the second level after eating the first wave of minions.
Of course, even professional players may not be able to grasp the details so accurately. It happens from time to time in the professional arena that they call a single laner to come over to gain experience after scanning their eyes at the first level, but calling two people at the same time to share experience, It's really like letting the commentator stab his ass with a knife-opened his eyes.
In fact, if it is a game of average intensity, BLG really won't calculate it to such an extent, but in this kind of game where both sides are already at the top level, even a slight advantage may break the gap between the two sides. The balance of strength allows one's own side to gain the lead in the situation.
This is obviously not a game without force. After all, the game is not a game for one person. Everyone is fighting as a team, not competing for the title of SOLOKing.
The trio of BLG Ue Nakano shared the experience of losing the trinket eye, which happened under the noses of everyone in V5, so even though Rookie is usually used to suppressing online from the first level, he has to choose to play steadily at this moment.
Since Rookie knows that he does not have an advantage in the second game and chooses to seek stability, Fang Jie will naturally make use of this point.
Fang Jie decisively chose to press forward when the red side's first wave of soldiers in the back row was left with blood, which also forced Rookie to retreat in the direction of his own defense tower, and Fang Jie continued to move forward While oppressing Rookie's position, he also used basic attacks to take away the remaining blood soldiers in the opponent's back row and successfully rose to the second level.
At the moment of upgrading, Fang Jie resolutely chose to upgrade the W skill, used the acceleration effect of the W skill to catch up with Rookie, and successfully used the three-stage fox fire to perform the electric shock.
During this process, Fang Jie didn't even catch up with the damage from the previous basic attack, and at the same time, he didn't use the Q skill. Instead, he decisively chose to pull back after using the W skill to perform electrocution.
After Fang Jie turned his head, Rookie threw out a Q skill decisively, but was easily dodged by Fang Jie, who had the movement speed bonus provided by the W skill.
After this wave of grabbing second, Fang Jie forcibly stepped forward to suppress, and Fang Jie knocked out more than 100 points of Rookie's HP without losing any state.
The reason why Fang Jie didn't choose to use the Q skill to exchange blood volume with Puping was quite careful.
Facing a mid laner with extreme laning ability like Rookie, he must be more in place than ever in terms of details.
The reason why Rookie's Clockwork and Syndra have unparalleled suppression during the laning phase is that the blessing of dual SSR traits is only one of them. The other key reason is the skill mechanism of these two heroes.
There is a commonality in the skill mechanism of Clockwork and Syndra, that is, multiple small skills of both can be cast while moving.
This mechanism may not provide much benefit to ordinary players, but top professional players can take advantage of it, so as to easily suppress blood volume during the laning phase.
The advantage of casting spells while moving is that you can use your position to avoid the enemy's skills during the casting process, but the enemy hero will appear a certain amount of stiffness in the process of releasing the skills, so that your skills can hit accurately.
Although the principle of this kind of thing is simple, if you want to make good use of this mechanism in actual combat, you still need extremely superb positioning skills and the ability to grasp the timing.
And Rookie is able to do these two points. In fact, when he uses other heroes, he can often catch the opponent's cannons and even minions' stiff movements to consume them without damage. Syndra and Clockwork A hero is what makes him do better in his field of expertise.
Fang Jie knows very well that Rookie is very good at making use of the details of these blood changes. If he uses Q skills and basic attacks to fight against Rookie during the pursuit, he will definitely get a Q skill and a punch from Rookie in return. Carries Aery's basic attack damage.
Since my W skill has already triggered the damage of electrocution, in the further exchange of blood volume, even if both of them get their respective skills, I will be the one who suffers, not to mention that Rookie is very likely to use the position to avoid his Q. The skill [Deceitful Orb], and if Rookie releases Q during the backswing of his skill, this Q skill is almost a must.
In this way, he may even barely be able to draw with the opponent when he grabs the second level.
If it were another player, Fang Jie might not have these concerns, but the ID Rookie deserves enough respect from Fang Jie.
After Fang Jiela came back, Rookie also got the experience of the seventh soldier and successfully promoted to the second level, and the two sides returned to the same starting line.
The only difference is that because of the blood consumed by this wave, Rookie was forced to knock off the biscuits on his body to improve his state.
Regardless of the fact that the two players in the middle lane were quite restrained in this wave of blood exchange in the second game, but when returning to normal laning, the two will still interact frequently while the other side is stuck in the gap.
The reason why Rookie couldn't fight back when Fang Jie grabbed the second was because he knew that the opponent really couldn't fight when he grabbed the second, but when the competition conditions were relatively fair, even facing the current most promising new generation The strongest mid laner, he still maintains full aggressiveness in laning.
When the strength of the two players is indistinguishable, this kind of aggressive blood volume exchange will only consume each other's status equally, thus giving both sides a chance to gank in the jungle.
One side is blessed with a very high Nakano affinity and is gradually becoming perfect [Fu Erchen], while the other side is an SSR-level characteristic [Spiritual Hunter] that can provide a perfect early rhythm. Driven by Ge, Ning Wang and Karsa chose to go to the middle lane for Gank as soon as the river crab was wiped out.
The junglers on both sides chose the blue-opened wilderness route, so when King Ning emerged from the river below the middle road, Karsa also leaned out from the grass above the river.
Since the blood volume of the mid laners on both sides is not healthy, King Ning and Karsa did not choose to give up even if the opponent's jungler was on the field. Karsa started sprinting to push Fang Jie back directly, but Fang Jie decisively pressed W first. The skill pulled sideways and backwards, and then threw a charm at the centaur rushing towards him.
Karsa's mind is still relatively delicate, he did not rush straight towards the fox recklessly, but avoided this crucial charm with a flexible movement.
However, Fang Jie didn't expect his E skill to charm people and horses, but wanted to use this skill to buy enough time to adjust his position.
It is precisely because of this moment of buffering that the centaur's E skill can only try to kick the fox back at an oblique angle.
However, the moment he raised his foot, Fang Jie resolutely dodged to open the distance, making his foot miss the air.
And King Ning also forced out the flash of the clockwork, and turned around and rushed towards the troops.
Olaf is obviously better than Centaur in the early stage of duel ability, but Centaur used the canyon scuttle crab to continue the layers of his Q skill before Gank, and the stack has not been broken at the moment, and he is forcing out After the fox flashed, he decisively chose to fight and pull towards the bottom of his own tower, so Rookie's clockwork was able to turn back to help him make up for the output immediately, while Fang Jie's damage was half a beat behind.
Even so, Olaf is a strong man after all. Although the blood volume of the junglers on both sides dropped to the limit value almost at the same time during the pursuit, in the end, both men and horses fell to the ground first, and Olaf was subsequently taken by the clockwork.
At this time, Rookie only had less than [-] HP left, and his mana had been emptied. Although Fang Jie's condition was not much better than him, he still had an advantage overall.
Although Fang Jie was also almost empty mana, at least he still had enough blood to support this wave of pursuit to the end.
Seeing that Fang Jie was relentlessly chasing him up, Rookie directly chose to retreat down the tower.
Although Rookie is in a state of empty blood and mana, his current blood volume should still be enough to resist the fox's three general attacks, and at this time the distance between the two sides is at the limit of the fox's general attack distance.
On the surface, it seems that Fang Jie can catch up to A to him, but due to the certain period of stiffness in the basic attack, it is impossible for Fang Jie to catch up to A to himself three times in a row in enough time.
Therefore, Rookie judged based on years of experience in the field that he would probably not die in this wave. The two sides were nothing more than playing a wave of junglers for one.
However, when Fang Jie caught up and gave him two consecutive A's, and made a third general attack, Rookie finally showed a flustered expression in an instant.
The moment he fell to the ground, he realized that the opponent's rune points were the same as his own, and ordered biscuit distribution and time distortion tonic in the secondary department.
And it was precisely because there was the last biscuit left on Fang Jie's body, and with the help of the acceleration effect provided by the time-distortion tonic brought about by knocking down this biscuit, Fang Jie managed to catch up with himself and finally completed this wave of blows. kill.
On the other hand, he and his opponent almost never made any mistakes in the laning end. The only difference was that the opponent used the experience of warding to successfully grab the second level, thus hitting his own blood volume by more than 100 points.
It was the 100-plus points of HP gap that caused him to take an extra bottle of blood potion when laning.
And the butterfly effect triggered by this turned out to be the key to his death in this wave.
When masters fight with each other, the outcome is often within a hair's breadth.
(End of this chapter)
After the lineups of both sides were confirmed, the two sides entered the Summoner's Canyon.
At the same time when the heroes of both sides went online, the colonel's winning rate over time chart popped up at the bottom of the screen. From the chart, it can be seen that the colonel believes that BLG's lineup has a certain leading edge in the early and mid-term, and as the game With the extension of time, the winning rate of V5 will achieve overtaking and continue to rise.
Therefore, the two commentators on the stage also made a brief analysis of the winning rate forecast given by the colonel.
"Actually, I think the Colonel's prediction is quite pertinent. Although BLG has a late-stage AD big core like Jinx, in the V5 lineup, Clockwork and Senna are heroes who become stronger as they go to the later stage. Whether it is Gnar's single belt or the dribbling charge of the horse and the clockwork, these are the points that BLG needs to pay attention to in the post-processing." Teacher Miller expounded his point of view slowly: "Of course, the lineups of both sides are very challenging. The pulling ability in team battles and the clockwork ult can certainly have a decisive effect, but if Renata can use a good ult, or the fox can give the key charm, it will also be decisive in team battles Impact."
From Miller's point of view, it is not difficult to see that if both sides fail to establish a large enough advantage in the early stage of this game, then both sides will fall into a relatively anxious situation in the mid-term. The ability to pull and find opportunities.
Based on the past records of the two players this season, the team battle performance of the two teams is undoubtedly the top level of the league, so once the suspense of the game is dragged to the middle and late stages, both sides will undoubtedly present a very exciting game for the audience. High-quality games.
After the start of the game, the players on both sides chose the opening position strategy of a long snake. The advantage of this kind of formation is that it can respond to the enemy's first-level group invasion in the first time, so as to avoid causing damage. unnecessary loss.
The one-word long snake position is a typical defensive position, so that neither side obviously has any plans to make a first-level invasion.
After Karsa's men rushed to the river, they didn't see King Ning's position for the first time, so he decisively chose to leave an ornamental eye in the grass of the river, and then pressed the return button.
When it comes to this wave of Karsa operations, we have to mention a small detail about accessories.
No matter which accessory the player chooses at the beginning of the game, the built-in CD of the accessory is calculated independently, and the CD of the opening scan is 90 seconds, which is exactly the same as the time when the wild monsters are refreshed.
Under normal circumstances, the accessories that junglers choose to carry are usually scanned. That is to say, if the jungler makes good use of the cooling mechanism of the accessories, he can use an accessory eye for nothing at the beginning of the game.
Usually the junglers in the game will make use of this mechanism. When going out, they first choose to bring a surveillance totem, and then use the accessory eye before 50 seconds, and then choose to return to the city to switch to scanning.
There are two common usages of this accessory eye, one is inserted in the river to capture the movement of the opponent's mid laner and jungler, and the other is inserted in the grass near the top lane to help the top laner establish a Vision advantage.
This Karsa chose to insert the accessory eye in the river grass in the upper half of the area, but what he didn't expect was that this kind of early strategy, which is quite common in the game, would be calculated by someone with ulterior motives.
Just as Karsa chose to go back to the city, he saw King Ning's Olaf holding an ax and appearing in the river's field of vision. At this moment, King Ning's head was shrouded in a red halo from the oracle lens.
It turned out that King Ning didn't choose to go out with accessories, but directly chose to bring a scan.
And as Karsa's ornamental eyes inserted in the grass in the river appeared under the lens of the oracle, the other two also showed their faces near the grass in the river.
The three of BLG's upper, middle and wilderness divided up this jewelry eye under the watchful eyes of V5.
Seeing this, Mr. Miller couldn't help but wondered: "Is there such a skill in BLG? Isn't this too calculating?"
As we all know, heroes who participate in warding can share the experience and economy gained from warding. These seemingly insignificant benefits play a decisive role in the early stage of the game.
Especially for the two single lines of Shangzhong.
Because the more high-end the game is, the more critical the "grab second" is in the laning phase, and usually after eating the first wave of six minions, the hero's experience bar will be at a level that is not yet full. Critical state.
Generally speaking, whoever gets the first minion in the second wave of soldiers in the laning line can successfully grab the second level. If you can make good use of the opportunity to grab the second wave, you may use the level difference to play a laning advantage. , thus successfully occupying the initiative in the line.
Of course, in fact, the experience provided by the seventh soldier is completely overflowing. On the basis of gaining the experience of the six soldiers, even if you only get a little bit of experience through other means, you can directly upgrade to the second level.
For example, get kills or assists in the first-level regiment, or share the experience points provided by platooning at the first level.
Someone once did an experiment, even if four people share the experience of a trinket ward at the same time, the solo lane can be directly promoted to the second level after eating the first wave of minions.
Of course, even professional players may not be able to grasp the details so accurately. It happens from time to time in the professional arena that they call a single laner to come over to gain experience after scanning their eyes at the first level, but calling two people at the same time to share experience, It's really like letting the commentator stab his ass with a knife-opened his eyes.
In fact, if it is a game of average intensity, BLG really won't calculate it to such an extent, but in this kind of game where both sides are already at the top level, even a slight advantage may break the gap between the two sides. The balance of strength allows one's own side to gain the lead in the situation.
This is obviously not a game without force. After all, the game is not a game for one person. Everyone is fighting as a team, not competing for the title of SOLOKing.
The trio of BLG Ue Nakano shared the experience of losing the trinket eye, which happened under the noses of everyone in V5, so even though Rookie is usually used to suppressing online from the first level, he has to choose to play steadily at this moment.
Since Rookie knows that he does not have an advantage in the second game and chooses to seek stability, Fang Jie will naturally make use of this point.
Fang Jie decisively chose to press forward when the red side's first wave of soldiers in the back row was left with blood, which also forced Rookie to retreat in the direction of his own defense tower, and Fang Jie continued to move forward While oppressing Rookie's position, he also used basic attacks to take away the remaining blood soldiers in the opponent's back row and successfully rose to the second level.
At the moment of upgrading, Fang Jie resolutely chose to upgrade the W skill, used the acceleration effect of the W skill to catch up with Rookie, and successfully used the three-stage fox fire to perform the electric shock.
During this process, Fang Jie didn't even catch up with the damage from the previous basic attack, and at the same time, he didn't use the Q skill. Instead, he decisively chose to pull back after using the W skill to perform electrocution.
After Fang Jie turned his head, Rookie threw out a Q skill decisively, but was easily dodged by Fang Jie, who had the movement speed bonus provided by the W skill.
After this wave of grabbing second, Fang Jie forcibly stepped forward to suppress, and Fang Jie knocked out more than 100 points of Rookie's HP without losing any state.
The reason why Fang Jie didn't choose to use the Q skill to exchange blood volume with Puping was quite careful.
Facing a mid laner with extreme laning ability like Rookie, he must be more in place than ever in terms of details.
The reason why Rookie's Clockwork and Syndra have unparalleled suppression during the laning phase is that the blessing of dual SSR traits is only one of them. The other key reason is the skill mechanism of these two heroes.
There is a commonality in the skill mechanism of Clockwork and Syndra, that is, multiple small skills of both can be cast while moving.
This mechanism may not provide much benefit to ordinary players, but top professional players can take advantage of it, so as to easily suppress blood volume during the laning phase.
The advantage of casting spells while moving is that you can use your position to avoid the enemy's skills during the casting process, but the enemy hero will appear a certain amount of stiffness in the process of releasing the skills, so that your skills can hit accurately.
Although the principle of this kind of thing is simple, if you want to make good use of this mechanism in actual combat, you still need extremely superb positioning skills and the ability to grasp the timing.
And Rookie is able to do these two points. In fact, when he uses other heroes, he can often catch the opponent's cannons and even minions' stiff movements to consume them without damage. Syndra and Clockwork A hero is what makes him do better in his field of expertise.
Fang Jie knows very well that Rookie is very good at making use of the details of these blood changes. If he uses Q skills and basic attacks to fight against Rookie during the pursuit, he will definitely get a Q skill and a punch from Rookie in return. Carries Aery's basic attack damage.
Since my W skill has already triggered the damage of electrocution, in the further exchange of blood volume, even if both of them get their respective skills, I will be the one who suffers, not to mention that Rookie is very likely to use the position to avoid his Q. The skill [Deceitful Orb], and if Rookie releases Q during the backswing of his skill, this Q skill is almost a must.
In this way, he may even barely be able to draw with the opponent when he grabs the second level.
If it were another player, Fang Jie might not have these concerns, but the ID Rookie deserves enough respect from Fang Jie.
After Fang Jiela came back, Rookie also got the experience of the seventh soldier and successfully promoted to the second level, and the two sides returned to the same starting line.
The only difference is that because of the blood consumed by this wave, Rookie was forced to knock off the biscuits on his body to improve his state.
Regardless of the fact that the two players in the middle lane were quite restrained in this wave of blood exchange in the second game, but when returning to normal laning, the two will still interact frequently while the other side is stuck in the gap.
The reason why Rookie couldn't fight back when Fang Jie grabbed the second was because he knew that the opponent really couldn't fight when he grabbed the second, but when the competition conditions were relatively fair, even facing the current most promising new generation The strongest mid laner, he still maintains full aggressiveness in laning.
When the strength of the two players is indistinguishable, this kind of aggressive blood volume exchange will only consume each other's status equally, thus giving both sides a chance to gank in the jungle.
One side is blessed with a very high Nakano affinity and is gradually becoming perfect [Fu Erchen], while the other side is an SSR-level characteristic [Spiritual Hunter] that can provide a perfect early rhythm. Driven by Ge, Ning Wang and Karsa chose to go to the middle lane for Gank as soon as the river crab was wiped out.
The junglers on both sides chose the blue-opened wilderness route, so when King Ning emerged from the river below the middle road, Karsa also leaned out from the grass above the river.
Since the blood volume of the mid laners on both sides is not healthy, King Ning and Karsa did not choose to give up even if the opponent's jungler was on the field. Karsa started sprinting to push Fang Jie back directly, but Fang Jie decisively pressed W first. The skill pulled sideways and backwards, and then threw a charm at the centaur rushing towards him.
Karsa's mind is still relatively delicate, he did not rush straight towards the fox recklessly, but avoided this crucial charm with a flexible movement.
However, Fang Jie didn't expect his E skill to charm people and horses, but wanted to use this skill to buy enough time to adjust his position.
It is precisely because of this moment of buffering that the centaur's E skill can only try to kick the fox back at an oblique angle.
However, the moment he raised his foot, Fang Jie resolutely dodged to open the distance, making his foot miss the air.
And King Ning also forced out the flash of the clockwork, and turned around and rushed towards the troops.
Olaf is obviously better than Centaur in the early stage of duel ability, but Centaur used the canyon scuttle crab to continue the layers of his Q skill before Gank, and the stack has not been broken at the moment, and he is forcing out After the fox flashed, he decisively chose to fight and pull towards the bottom of his own tower, so Rookie's clockwork was able to turn back to help him make up for the output immediately, while Fang Jie's damage was half a beat behind.
Even so, Olaf is a strong man after all. Although the blood volume of the junglers on both sides dropped to the limit value almost at the same time during the pursuit, in the end, both men and horses fell to the ground first, and Olaf was subsequently taken by the clockwork.
At this time, Rookie only had less than [-] HP left, and his mana had been emptied. Although Fang Jie's condition was not much better than him, he still had an advantage overall.
Although Fang Jie was also almost empty mana, at least he still had enough blood to support this wave of pursuit to the end.
Seeing that Fang Jie was relentlessly chasing him up, Rookie directly chose to retreat down the tower.
Although Rookie is in a state of empty blood and mana, his current blood volume should still be enough to resist the fox's three general attacks, and at this time the distance between the two sides is at the limit of the fox's general attack distance.
On the surface, it seems that Fang Jie can catch up to A to him, but due to the certain period of stiffness in the basic attack, it is impossible for Fang Jie to catch up to A to himself three times in a row in enough time.
Therefore, Rookie judged based on years of experience in the field that he would probably not die in this wave. The two sides were nothing more than playing a wave of junglers for one.
However, when Fang Jie caught up and gave him two consecutive A's, and made a third general attack, Rookie finally showed a flustered expression in an instant.
The moment he fell to the ground, he realized that the opponent's rune points were the same as his own, and ordered biscuit distribution and time distortion tonic in the secondary department.
And it was precisely because there was the last biscuit left on Fang Jie's body, and with the help of the acceleration effect provided by the time-distortion tonic brought about by knocking down this biscuit, Fang Jie managed to catch up with himself and finally completed this wave of blows. kill.
On the other hand, he and his opponent almost never made any mistakes in the laning end. The only difference was that the opponent used the experience of warding to successfully grab the second level, thus hitting his own blood volume by more than 100 points.
It was the 100-plus points of HP gap that caused him to take an extra bottle of blood potion when laning.
And the butterfly effect triggered by this turned out to be the key to his death in this wave.
When masters fight with each other, the outcome is often within a hair's breadth.
(End of this chapter)
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