Grand Arcanist of Azeroth
Chapter 129 Dun Morogh's Crisis Resolved
Chapter 129 Dun Morogh's Crisis Resolved
On the top of Ironforge, Herald looked down at the one-sided battle situation below.
When he saw this kind of scene, he was even less interested in getting off in person.
Alleria is very interested in hunting orcs.
In her eyes, green-skinned orcs are not much different from green-skinned trolls.
She was inspired to hunt these green-skinned monsters instinctively.
In the condescending situation, the sharp arrow with the power of the wind element flew out for more than 2000 meters, accurately shooting the target she was staring at.
Windrunner's arrows are so against the sky!
This kind of ultra-long-distance sniper killing is also difficult to achieve with a large-caliber sniper rifle.
Alleria was so keen on shooting orcs that Herald was embarrassed to watch from the sidelines.
He teleports the small arcane golem and the arcane scavenger with the silver hand.
These two arcane puppets are quite special, they both rely on powerful artifacts to provide energy, and they belong to the type of useless.
In particular, small arcane puppets are small in size and consume less energy during operation.
It would be a pity if it was left unused!
The two were magical creations made of high-end metal. They didn't care about wrestling when they went down the mountain, and ran down the mountain quickly.
However, the Arcane Scavenger has a chubby body and holds a huge Silver Hand hammer.
On its way, it almost rolled down the stairs.
The Thorium armor plate is very hard, and it doesn't care about being beaten at all.
After rolling down the mountain, it got up nimbly and strode towards the battlefield.
Looking at the arcane scavenger who arrived at the battlefield first, Herald was speechless about this way of rushing.
The speed of this tumbling down the mountain is really fast.
But when it comes out like this, it's really embarrassing!
Herald decided to ask Prophet Velen to borrow their crystal technology materials.
Try to figure out the most useful anti-gravity means first.
Even if it can only fly at a low speed like the dead light floating cannon, it is still a very good way of flying.
No matter how fast it flies, the arcane puppet that can fly is definitely domineering in its appearance!
And this means that the arcane golem can get closer to the enemy faster.
The combat effectiveness of arcane puppets is indeed very strong.
But the speed of movement is not very fast.
When it rushes towards the enemy, if the enemy's character is too timid, it may run away directly.
Facing those fleeing enemies, the arcane puppets might be able to catch up to a few.
More can only watch them escape.
If you have the ability to fly, it will be very convenient when fighting against the enemy.
Of course, this requires the consent of Prophet Velen and his people.
After all, although the crystal technology was given by Naaru for free, the Draenei also invested a lot of energy in improving and expanding it.
Most draenei would not be willing to give it to others for free.
It is impossible for Herald to rely on favors to take other people's things.
He decided to give the Draenei a safe living land.
The planet Draenor should not be as miserable as Outland in the game.
But it has been targeted by the Burning Legion, and its future development is definitely not optimistic!
Except for the Draenei, Draenor actually has no real powerful forces.
Orcs supported by the Burning Legion can run rampant in Draenor.
As more Burning Legion demons enter Draenor, the danger of this planet can only be imagined!
Being able to relocate to Azeroth and own legal land is very attractive to the Draenei.
The strength of Azeroth is definitely in the upstream stage in the universe.
Being able to resist the invasion of the Burning Legion is enough to prove the strength of Azeroth.
The guardian power left by the titans, although only the guardian dragon faction is still functioning normally, is still a powerful force that cannot be underestimated.
And those wilderness demigods are also very powerful forces.
Known as the true god of the universe, Elune, the moon god, especially favors the night elves.
If the Burning Legion really pushes the night elves to a dead end, Tyrande Whisperwind, the most beloved priest of the moon god Elune, is likely to incarnate as the extremely powerful Moon Night God of War and tear apart all the leaders of the Burning Legion.
Moon Night God of War can tear the ancient god with his hands, and compete with the warden, the leader of the shadow world, and his strength is at least at the level of a titan.
It is very likely that the powerful fallen titan Sargeras is not the opponent of Moon Night God of War.
After all, the Titans are just gods, and the moon god Elune is a true god.
With the powerful divine power bestowed by the true god, how powerful would Moon Night God of War be?
Anyway, Herald couldn't figure it out.
Azeroth, who was covered by the true god, asked Draenei if he was moved!
As for the generosity of others, as long as you don't tell the truth, who will know?
But the top priority is to get rid of Dun Morogh's orc army first.
You can kill them all or drive them out.
End the chaos here as soon as possible, so that the dwarves and gnomes can live normally.
Just when Herald thought so, the orc warlord Kilrogg helped him a lot.
After Kilrogg sacrificed one eye, he has the ability of prophecy similar to that of a prophet.
The Dun Morogh it saw through the vision has no place for orcs.
The orcs either died or fled.
In short no orc can live in Dun Morogh.
that's the truth.
Neither dwarves nor high elves left orcs captive.
Although some people wanted to take orc captives to train them as professional soldiers out of King Terenas' instructions, they were suppressed by the pressure from all sides.
Orcs must die!This is political correctness!
Facing the phantom of fate that didn't match his fate, Kilrogg led the team away without hesitation.
And it is also ready to run back to Draenor's hometown in one breath.
Anyway, die on Draenor.
Because this is its fate.
Looking at Kilrogg who led the team to run away, Herald quickly guessed why.
Another idiot who was fooled by the prophecy!
Does running back to Draenor make sense?
Isn't it good to die vigorously in Azeroth?
Even if the orcs escaped back to Draenor, they would still die.
After all, they drank the devil's blood, and it was very difficult for them to get rid of the influence of evil energy.
Killing these lunatics polluted by evil energy is the most appropriate way to deal with them.
However, the coalition forces chased and killed the orc deserters for dozens of kilometers, and they finally ran away.
These orc deserters are all members of the Blood Hollow clan.
They are good at fighting guerrillas in the jungle and have a strong ability to escape.
Dun Moluo, a vast white snowfield, is frighteningly forested, making it impossible to pursue.
Fortunately, these guys just ran away and had no other thoughts.
If they are determined to fight guerrilla warfare in Dun Morogh, the dwarves and gnomes will cry!
Jungle warfare experts fight in this kind of snowy forest, and it is difficult to deal with them by any means.
Even if you learn how the American army invaded Vietnam on earth.
Spraying highly toxic defoliants ravages forests.
This despicable method is not easy to use.
In a forest covered with snow all year round, it is meaningless to sprinkle defoliants on it!
So looking at the fleeing orcs of the Blood Cave Clan, Herald thought it was good.
Wait until there is an open place, and then clean them up severely.
The upper echelon of the coalition forces did not know the Blood Cave clan as well as Herald.
They really wanted to kill the fleeing orcs.
It's just that in the face of these guys who are good at hiding, the pursuit of the coalition forces is closer to driving them away.
Although the coalition forces have made useless efforts, the crisis in Dun Morogh has been resolved.
The orc army that blocked the main city of the dwarves also escaped into the forest and ran overnight.
All the chiefs have withdrawn, why are you still dying here?
The gnome capital is a real dungeon.
They were terribly blocked by the orc army on the ground the whole time.
The orc army only needs to block the entrances and exits on the ground, and the gnomes are completely confused.
Whether it's a steam tank, an airplane, or a battle robot, they can only suffocate in the ground and eat ashes.
If the dwarf's war machine forcibly charged the entrance and exit of the dungeon.
As long as the war machines come out, the orc infantry will blow them up!
It is not uncommon for violent orc infantry to blow up steam tanks.
Without a certain scale, thermal weapons cannot exert their real power.
A wrong step is a wrong step.
Previously, the high-level dwarves did not adopt Herald's suggestion and built a large number of mountain fortresses in the mountains.
This situation is just their own death!
But the dwarf was just aggrieved by being blocked.
In terms of their overall strength, they have not been hit hard.
With the orc threat in Dun Morogh lifted, the gnomes will soon be able to rest easy.
(End of this chapter)
On the top of Ironforge, Herald looked down at the one-sided battle situation below.
When he saw this kind of scene, he was even less interested in getting off in person.
Alleria is very interested in hunting orcs.
In her eyes, green-skinned orcs are not much different from green-skinned trolls.
She was inspired to hunt these green-skinned monsters instinctively.
In the condescending situation, the sharp arrow with the power of the wind element flew out for more than 2000 meters, accurately shooting the target she was staring at.
Windrunner's arrows are so against the sky!
This kind of ultra-long-distance sniper killing is also difficult to achieve with a large-caliber sniper rifle.
Alleria was so keen on shooting orcs that Herald was embarrassed to watch from the sidelines.
He teleports the small arcane golem and the arcane scavenger with the silver hand.
These two arcane puppets are quite special, they both rely on powerful artifacts to provide energy, and they belong to the type of useless.
In particular, small arcane puppets are small in size and consume less energy during operation.
It would be a pity if it was left unused!
The two were magical creations made of high-end metal. They didn't care about wrestling when they went down the mountain, and ran down the mountain quickly.
However, the Arcane Scavenger has a chubby body and holds a huge Silver Hand hammer.
On its way, it almost rolled down the stairs.
The Thorium armor plate is very hard, and it doesn't care about being beaten at all.
After rolling down the mountain, it got up nimbly and strode towards the battlefield.
Looking at the arcane scavenger who arrived at the battlefield first, Herald was speechless about this way of rushing.
The speed of this tumbling down the mountain is really fast.
But when it comes out like this, it's really embarrassing!
Herald decided to ask Prophet Velen to borrow their crystal technology materials.
Try to figure out the most useful anti-gravity means first.
Even if it can only fly at a low speed like the dead light floating cannon, it is still a very good way of flying.
No matter how fast it flies, the arcane puppet that can fly is definitely domineering in its appearance!
And this means that the arcane golem can get closer to the enemy faster.
The combat effectiveness of arcane puppets is indeed very strong.
But the speed of movement is not very fast.
When it rushes towards the enemy, if the enemy's character is too timid, it may run away directly.
Facing those fleeing enemies, the arcane puppets might be able to catch up to a few.
More can only watch them escape.
If you have the ability to fly, it will be very convenient when fighting against the enemy.
Of course, this requires the consent of Prophet Velen and his people.
After all, although the crystal technology was given by Naaru for free, the Draenei also invested a lot of energy in improving and expanding it.
Most draenei would not be willing to give it to others for free.
It is impossible for Herald to rely on favors to take other people's things.
He decided to give the Draenei a safe living land.
The planet Draenor should not be as miserable as Outland in the game.
But it has been targeted by the Burning Legion, and its future development is definitely not optimistic!
Except for the Draenei, Draenor actually has no real powerful forces.
Orcs supported by the Burning Legion can run rampant in Draenor.
As more Burning Legion demons enter Draenor, the danger of this planet can only be imagined!
Being able to relocate to Azeroth and own legal land is very attractive to the Draenei.
The strength of Azeroth is definitely in the upstream stage in the universe.
Being able to resist the invasion of the Burning Legion is enough to prove the strength of Azeroth.
The guardian power left by the titans, although only the guardian dragon faction is still functioning normally, is still a powerful force that cannot be underestimated.
And those wilderness demigods are also very powerful forces.
Known as the true god of the universe, Elune, the moon god, especially favors the night elves.
If the Burning Legion really pushes the night elves to a dead end, Tyrande Whisperwind, the most beloved priest of the moon god Elune, is likely to incarnate as the extremely powerful Moon Night God of War and tear apart all the leaders of the Burning Legion.
Moon Night God of War can tear the ancient god with his hands, and compete with the warden, the leader of the shadow world, and his strength is at least at the level of a titan.
It is very likely that the powerful fallen titan Sargeras is not the opponent of Moon Night God of War.
After all, the Titans are just gods, and the moon god Elune is a true god.
With the powerful divine power bestowed by the true god, how powerful would Moon Night God of War be?
Anyway, Herald couldn't figure it out.
Azeroth, who was covered by the true god, asked Draenei if he was moved!
As for the generosity of others, as long as you don't tell the truth, who will know?
But the top priority is to get rid of Dun Morogh's orc army first.
You can kill them all or drive them out.
End the chaos here as soon as possible, so that the dwarves and gnomes can live normally.
Just when Herald thought so, the orc warlord Kilrogg helped him a lot.
After Kilrogg sacrificed one eye, he has the ability of prophecy similar to that of a prophet.
The Dun Morogh it saw through the vision has no place for orcs.
The orcs either died or fled.
In short no orc can live in Dun Morogh.
that's the truth.
Neither dwarves nor high elves left orcs captive.
Although some people wanted to take orc captives to train them as professional soldiers out of King Terenas' instructions, they were suppressed by the pressure from all sides.
Orcs must die!This is political correctness!
Facing the phantom of fate that didn't match his fate, Kilrogg led the team away without hesitation.
And it is also ready to run back to Draenor's hometown in one breath.
Anyway, die on Draenor.
Because this is its fate.
Looking at Kilrogg who led the team to run away, Herald quickly guessed why.
Another idiot who was fooled by the prophecy!
Does running back to Draenor make sense?
Isn't it good to die vigorously in Azeroth?
Even if the orcs escaped back to Draenor, they would still die.
After all, they drank the devil's blood, and it was very difficult for them to get rid of the influence of evil energy.
Killing these lunatics polluted by evil energy is the most appropriate way to deal with them.
However, the coalition forces chased and killed the orc deserters for dozens of kilometers, and they finally ran away.
These orc deserters are all members of the Blood Hollow clan.
They are good at fighting guerrillas in the jungle and have a strong ability to escape.
Dun Moluo, a vast white snowfield, is frighteningly forested, making it impossible to pursue.
Fortunately, these guys just ran away and had no other thoughts.
If they are determined to fight guerrilla warfare in Dun Morogh, the dwarves and gnomes will cry!
Jungle warfare experts fight in this kind of snowy forest, and it is difficult to deal with them by any means.
Even if you learn how the American army invaded Vietnam on earth.
Spraying highly toxic defoliants ravages forests.
This despicable method is not easy to use.
In a forest covered with snow all year round, it is meaningless to sprinkle defoliants on it!
So looking at the fleeing orcs of the Blood Cave Clan, Herald thought it was good.
Wait until there is an open place, and then clean them up severely.
The upper echelon of the coalition forces did not know the Blood Cave clan as well as Herald.
They really wanted to kill the fleeing orcs.
It's just that in the face of these guys who are good at hiding, the pursuit of the coalition forces is closer to driving them away.
Although the coalition forces have made useless efforts, the crisis in Dun Morogh has been resolved.
The orc army that blocked the main city of the dwarves also escaped into the forest and ran overnight.
All the chiefs have withdrawn, why are you still dying here?
The gnome capital is a real dungeon.
They were terribly blocked by the orc army on the ground the whole time.
The orc army only needs to block the entrances and exits on the ground, and the gnomes are completely confused.
Whether it's a steam tank, an airplane, or a battle robot, they can only suffocate in the ground and eat ashes.
If the dwarf's war machine forcibly charged the entrance and exit of the dungeon.
As long as the war machines come out, the orc infantry will blow them up!
It is not uncommon for violent orc infantry to blow up steam tanks.
Without a certain scale, thermal weapons cannot exert their real power.
A wrong step is a wrong step.
Previously, the high-level dwarves did not adopt Herald's suggestion and built a large number of mountain fortresses in the mountains.
This situation is just their own death!
But the dwarf was just aggrieved by being blocked.
In terms of their overall strength, they have not been hit hard.
With the orc threat in Dun Morogh lifted, the gnomes will soon be able to rest easy.
(End of this chapter)
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