Grand Arcanist of Azeroth
Chapter 187 Opening an Arsenal in the Shadow Realm
Chapter 187 Opening an Arsenal in the Shadow Realm
There are so many ghouls on Ashfields that the Arcane Scavengers are rarely left alone.
Shoot a ghoul and a second one will pop up soon.
They are inexhaustible in number and seem to never be exhausted.
In fact, these guys are indeed endless!
A steady stream of Venthyr outcasts emerged.
Ghouls originated from the Venthyr refugees, and their numbers naturally continued.
The nature of Revendreth is equivalent to a place where prisoners serve their sentences.
Countless prisoners are sent to reform through labor every day.
But unlike the material world, prisoners can choose to be a member of this place as long as they have redeemed all their sins.
They would be molded into Venthyrs, from prisoners to jailers, to torment other prisoners.
Does a prisoner who redeems his sins necessarily get better?
It must be impossible!
Prisoners in any world are the same.
Unless the prisoner was a good guy and just committed a crime by mistake.
Good people have learned a miserable lesson, and naturally they will not commit crimes easily in the future.
A prisoner who commits a crime on his own initiative is still a bad person after he has redeemed his sins.
They always stretch out their evil black hands, and then they are caught by the pigtails.
These second-time criminals, Venthyr executives will not give them a chance.
They are exiled to the Ashes, or sent to the Tower of the Fallen to be burned.
These exiled Venthyr refugees will gradually become crazy due to lack of anima.
Similar to the onset of magic addiction of high elves and night children.
But the lack of heart energy is fatal, and absolutely cannot be overcome by a strong will!
From the moment they are exiled, becoming a ghoul is their inevitable end.
This has led to the infestation of ghouls on the Ash Wilderness.
Arcane Scavenger is wasting energy with every attack when dealing with these annoying guys.
Although it is possible to extract anima from them as a subsidy.
But it is because of the lack of mental energy that they become what they are now.
Again the amount of anima squeezed out of them is low.
To drive away those nasty ghouls, Herald had the Arcane Scavenger hang large shards of the naaru on his body.
The reckless ghoul bumped into it head-on, and was creaked by the holy light, and fled away crawling and crawling.
Seeing this scene, the stone-born demons cast contemptuous glances at the metal puppet.
The behavior of hanging naaru fragments on your body is really embarrassing!
The Stoneborn is a war machine created by the Stoneforge during the Naaru invasion.
They will not be restrained by the Holy Light and can deal with naaru.
In order to resist the naaru, they paid too many sacrifices!
Seeing the fragments of the enemy's corpse, the Stoneborn Demon would certainly not have any good feelings.
Arcane Scavenger doesn't care about that.
Since naaru shards are so useful, of course we should make the best use of them.
The arcane scavenger with a golden body can already ignore the harassment of ghouls in all directions.
As long as they dare to stretch out their claws, their claws will be scorched by the holy light.
As more and more shards of the naaru are collected, the Arcane Scavenger has become a moving Bastion of Light.
Wherever it went, the ghouls retreated, and the Venthyr outcasts fled.
However, with too many things hanging on the body, it is inevitable that it will be inconvenient to move.
So when the collection was almost done, Herald asked him to find a house to settle down and try to piece together a complete naaru.
An arcane scavenger with decent intellect, she spread hundreds of naaru shards on the ground, sorting and piecing them together.
However, the final result is that these naaru fragments come from 27 naaru.
At that time, too many naaru were broken, and the probability of being able to spell a complete naaru was very low.
Although he failed to piece together a naaru, Herald was not discouraged.
Without the support of a huge base of naaru fragments, this kind of patchwork is just luck.
He asked Arcane Scavenger to build a cart first, and then went to capture some slaves pulling the cart, and continued to collect more naaru shards.
The arcane scavenger, who has mastered many crafts, scoured the Ash Wilderness for the materials he needed, and prepared to make a flatbed cart.
It's not that difficult to build a flatbed from scratch.
It began by logging in the fringes of the Ash Wilds.
A few strokes of the bladed shovel cut down the selected trees.
After preparing the required wood, it looks for the most common copper glycoside in the ruins.
Copper glucoside has a low melting point and is easy to process, so it is the most suitable metal material.
And by the way, it found the collapsed blacksmith shop and cleared out the available forging facilities.
Get the fire by drilling wood, and then burn the fire to smelt copper glycosides.
After a set of smooth and smooth operations, the blacksmith shop opened with a "jingling".
The tools needed to create the woodwork, and the necessary metal parts on the flatbed.
Process wood to join carriages, and assemble wheels with metal parts and wood.
The shaft and bearings are relatively rough, but they can indeed rotate normally.
Soon a simple and strong flatbed car was manufactured by it.
The stone-born demons who saw the whole process couldn't believe that the metal puppets had such skills.
The work that requires the joint efforts of several craftsmen can be done by one!
"It's amazing! It's so simple to build a car!"
"I seem to have learned."
"No, you just learned it with your eyes!"
"The blacksmiths and carpenters of our legion are scumbags!"
The stone-born demons were discussing, and suddenly a clever stone-born demon thought of the key point.
"I figured it out! We can talk about cooperation!"
Hearing the clever ghost's excited yelling, the other stone-born demons looked at each other in blank dismay, and then they all reacted suddenly.
"That's right, we can work with this guy!"
"Catch up quickly, it's about to set off again!"
"Our weapons and equipment depend on it!"
The arcane scavenger, who was looking for the ghoul, was taken aback when he saw the Stoneborn chasing up, and then raised his shovel to stand ready.
But these guys are here to talk about cooperation.
They shouted out their cooperation conditions from a long distance away.
They provide the raw materials for arcane scavengers to help process weapons and equipment.
The processing fee is paid with naaru fragments.
The cooperation plan of Stoneborn Demons is almost a net profit.
They patrol the Ash Wilds every day.
It doesn't take much effort to see the naaru fragments flying down and dig them away.
This way you can get weapons and equipment, is there anything better than this?
Herald is also very satisfied with this cooperation plan.
Flying in the sky is definitely more efficient than running on the ground.
And it is very useful to make friends with these local snakes.
Don't look at the stone-born demons being stupid, but they are a big force in Revendreth.
The Stone Forge behind the Stoneborn strictly abides by neutrality, which is an ideal target that Herald can contact.
The Stone Forge in the game was a Moon Night God of War during his lifetime.
If this is the case in reality, then the conversation will be very easy.
Herald has divine power bestowed by the moon god Elune.
This works better than any guarantee or reason.
The stone-born demons who reached a cooperation plan called their friends to start their big action.
Some stoneborn brought ore from the Legion warehouse.
Other stoneborn go about collecting shards of the naaru.
Arcane scavengers turn abandoned smithies into naaru shard recycle bins without leaving home.
The simple work of smelting ore and pouring blanks was also taken over by a few stone-born demons.
It only needs to concentrate on forging weapons and equipment.
Herald suddenly realized that he seemed to have opened the arsenal to the Shadow Realm.
(End of this chapter)
There are so many ghouls on Ashfields that the Arcane Scavengers are rarely left alone.
Shoot a ghoul and a second one will pop up soon.
They are inexhaustible in number and seem to never be exhausted.
In fact, these guys are indeed endless!
A steady stream of Venthyr outcasts emerged.
Ghouls originated from the Venthyr refugees, and their numbers naturally continued.
The nature of Revendreth is equivalent to a place where prisoners serve their sentences.
Countless prisoners are sent to reform through labor every day.
But unlike the material world, prisoners can choose to be a member of this place as long as they have redeemed all their sins.
They would be molded into Venthyrs, from prisoners to jailers, to torment other prisoners.
Does a prisoner who redeems his sins necessarily get better?
It must be impossible!
Prisoners in any world are the same.
Unless the prisoner was a good guy and just committed a crime by mistake.
Good people have learned a miserable lesson, and naturally they will not commit crimes easily in the future.
A prisoner who commits a crime on his own initiative is still a bad person after he has redeemed his sins.
They always stretch out their evil black hands, and then they are caught by the pigtails.
These second-time criminals, Venthyr executives will not give them a chance.
They are exiled to the Ashes, or sent to the Tower of the Fallen to be burned.
These exiled Venthyr refugees will gradually become crazy due to lack of anima.
Similar to the onset of magic addiction of high elves and night children.
But the lack of heart energy is fatal, and absolutely cannot be overcome by a strong will!
From the moment they are exiled, becoming a ghoul is their inevitable end.
This has led to the infestation of ghouls on the Ash Wilderness.
Arcane Scavenger is wasting energy with every attack when dealing with these annoying guys.
Although it is possible to extract anima from them as a subsidy.
But it is because of the lack of mental energy that they become what they are now.
Again the amount of anima squeezed out of them is low.
To drive away those nasty ghouls, Herald had the Arcane Scavenger hang large shards of the naaru on his body.
The reckless ghoul bumped into it head-on, and was creaked by the holy light, and fled away crawling and crawling.
Seeing this scene, the stone-born demons cast contemptuous glances at the metal puppet.
The behavior of hanging naaru fragments on your body is really embarrassing!
The Stoneborn is a war machine created by the Stoneforge during the Naaru invasion.
They will not be restrained by the Holy Light and can deal with naaru.
In order to resist the naaru, they paid too many sacrifices!
Seeing the fragments of the enemy's corpse, the Stoneborn Demon would certainly not have any good feelings.
Arcane Scavenger doesn't care about that.
Since naaru shards are so useful, of course we should make the best use of them.
The arcane scavenger with a golden body can already ignore the harassment of ghouls in all directions.
As long as they dare to stretch out their claws, their claws will be scorched by the holy light.
As more and more shards of the naaru are collected, the Arcane Scavenger has become a moving Bastion of Light.
Wherever it went, the ghouls retreated, and the Venthyr outcasts fled.
However, with too many things hanging on the body, it is inevitable that it will be inconvenient to move.
So when the collection was almost done, Herald asked him to find a house to settle down and try to piece together a complete naaru.
An arcane scavenger with decent intellect, she spread hundreds of naaru shards on the ground, sorting and piecing them together.
However, the final result is that these naaru fragments come from 27 naaru.
At that time, too many naaru were broken, and the probability of being able to spell a complete naaru was very low.
Although he failed to piece together a naaru, Herald was not discouraged.
Without the support of a huge base of naaru fragments, this kind of patchwork is just luck.
He asked Arcane Scavenger to build a cart first, and then went to capture some slaves pulling the cart, and continued to collect more naaru shards.
The arcane scavenger, who has mastered many crafts, scoured the Ash Wilderness for the materials he needed, and prepared to make a flatbed cart.
It's not that difficult to build a flatbed from scratch.
It began by logging in the fringes of the Ash Wilds.
A few strokes of the bladed shovel cut down the selected trees.
After preparing the required wood, it looks for the most common copper glycoside in the ruins.
Copper glucoside has a low melting point and is easy to process, so it is the most suitable metal material.
And by the way, it found the collapsed blacksmith shop and cleared out the available forging facilities.
Get the fire by drilling wood, and then burn the fire to smelt copper glycosides.
After a set of smooth and smooth operations, the blacksmith shop opened with a "jingling".
The tools needed to create the woodwork, and the necessary metal parts on the flatbed.
Process wood to join carriages, and assemble wheels with metal parts and wood.
The shaft and bearings are relatively rough, but they can indeed rotate normally.
Soon a simple and strong flatbed car was manufactured by it.
The stone-born demons who saw the whole process couldn't believe that the metal puppets had such skills.
The work that requires the joint efforts of several craftsmen can be done by one!
"It's amazing! It's so simple to build a car!"
"I seem to have learned."
"No, you just learned it with your eyes!"
"The blacksmiths and carpenters of our legion are scumbags!"
The stone-born demons were discussing, and suddenly a clever stone-born demon thought of the key point.
"I figured it out! We can talk about cooperation!"
Hearing the clever ghost's excited yelling, the other stone-born demons looked at each other in blank dismay, and then they all reacted suddenly.
"That's right, we can work with this guy!"
"Catch up quickly, it's about to set off again!"
"Our weapons and equipment depend on it!"
The arcane scavenger, who was looking for the ghoul, was taken aback when he saw the Stoneborn chasing up, and then raised his shovel to stand ready.
But these guys are here to talk about cooperation.
They shouted out their cooperation conditions from a long distance away.
They provide the raw materials for arcane scavengers to help process weapons and equipment.
The processing fee is paid with naaru fragments.
The cooperation plan of Stoneborn Demons is almost a net profit.
They patrol the Ash Wilds every day.
It doesn't take much effort to see the naaru fragments flying down and dig them away.
This way you can get weapons and equipment, is there anything better than this?
Herald is also very satisfied with this cooperation plan.
Flying in the sky is definitely more efficient than running on the ground.
And it is very useful to make friends with these local snakes.
Don't look at the stone-born demons being stupid, but they are a big force in Revendreth.
The Stone Forge behind the Stoneborn strictly abides by neutrality, which is an ideal target that Herald can contact.
The Stone Forge in the game was a Moon Night God of War during his lifetime.
If this is the case in reality, then the conversation will be very easy.
Herald has divine power bestowed by the moon god Elune.
This works better than any guarantee or reason.
The stone-born demons who reached a cooperation plan called their friends to start their big action.
Some stoneborn brought ore from the Legion warehouse.
Other stoneborn go about collecting shards of the naaru.
Arcane scavengers turn abandoned smithies into naaru shard recycle bins without leaving home.
The simple work of smelting ore and pouring blanks was also taken over by a few stone-born demons.
It only needs to concentrate on forging weapons and equipment.
Herald suddenly realized that he seemed to have opened the arsenal to the Shadow Realm.
(End of this chapter)
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