Grand Arcanist of Azeroth
Chapter 265 The Killing Weapon Against Beholders
Chapter 265 The Killing Weapon Against Beholders
The island arsenal off the coast of Yangfan Port has undergone several large-scale expansions, and now it has an astonishing scale.
But this scale can also be compared with the natives of Azeroth.
If it were placed on the earth, it would be considered a large industrial park at best.
But the wizarding world is magical!
It cannot be evaluated by simple scale.
There are not many gnome and goblin engineers in the armory.
But they can fiddle with quite high-end robots through pure manual methods.
Except for the large metal parts, all parts including chips, they can all be rubbed by hand.
Every dwarf or goblin engineer can make a few robots out to be helpers in a relatively short period of time.
As long as the resources are provided, they can build a complete industrial system.
Of course, that wasn't enough for gnomes and goblins to rule the world with engineering.
What really allowed these two technological races to gain a firm foothold in Azeroth was actually the fact that the races were rich in spellcasters.
In fact, even those engineers are spellcasters themselves.
Otherwise, how could it be possible to manufacture chips, which require ultra-high precision, by hand rubbing?
For things like engineers rubbing chips with magical powers.
When Herald first started, he felt very speechless.
But whether gnomes or goblins, their population numbers are very poor.
But a seemingly small chip requires a huge industrial system to support it!
If we really come up with a formal chip industry chain, it will not be enough to gather the labor force of the entire race!
So they have been in an informal mode of rubbing chips by hand.
This informal model is still continuing even in the island arsenal backed by powerful magical energy.
Building a formal chip industry chain requires too much manpower and material resources!
It is impossible to quickly complete the industrialization of chips.
However, as the number of talents absorbed increases, the chip industrialization speed of the island arsenal is accelerating.
Although the situation that engineers hold chips still exists, a lot of work can be done by equipment.
At present, qualified basic materials can be produced with equipment, which is convenient for engineers to hold chips.
In the chip design bureau of the island arsenal, several dwarf and goblin engineers gathered together to discuss the missile design principles provided by Herald.
The previous individual bazooka design made them shine.
But that design isn't very special.
It is still an improvement on the technical level of existing rockets.
Missiles, rockets that can automatically track targets, are not simply improved.
This is definitely a sublimation of quality!
Rockets can only be used to hit stationary targets, or slow-moving targets.
In the face of fast-moving targets, rockets need to pinch their advance accurately.
If the target moves snakeskin, whether it can hit the target smoothly depends on whether the prediction is accurate or not.
Only a master can play rockets smoothly.
The missile only needs to be roughly launched towards the target area.
During its flight to the target, it will adjust the tail angle according to the movement of the target, and finally hit the target accurately.
Those rockets that can only hit fixed targets are instantly disgusted by dwarf and goblin engineers!
They quickly put all their energy into the research topic of missiles.
In fact, knowing the relevant principles of missiles, the research is not difficult.
After all, they are professionals who can hand rub robots.
Compared with missiles and robots, the principles of the two are actually very close.
In fact, the missile is a greatly simplified robot.
Since it is a one-time consumable, it does not require as much computing power as a robot.
It only needs to adjust the flight angle according to the detected information to ensure that its head can hit the target and detonate the loaded explosives.
Since the missiles are used to deal with the demons of the Burning Legion.
Tracing methods like heat tracing don't work that well.
Herald's tracking method is a very simple and crude TV guidance mode.
This only needs to input the picture of the target into the database, so that the missile has a clear reference.
The missile finds a target that matches the content of the picture, and then hits it head-on.
The anti-tank missile's empowerment attack on the tank is achieved through this simple and crude method.
Take a picture of a tank's turret cover and enter it into a database of anti-tank missiles.
Then the anti-tank missile stared at the tank's turret cover and exploded.
No matter how thick the turret cover is, how thick can it be?
The same can be done when using it against demons.
Take the full picture of the demon, and then make the head the priority target.
The user observes the demon's trail and fires individual missiles at a distance of several kilometers.
Then you can watch the individual missiles headshot the demon.
However, the cost of individual soldier missiles will be much more expensive than rockets.
It is a bit wasteful to use it to fight ordinary demons.
If you can't fight ordinary demons, individual missiles really can't kill you.
In fact, even large intercontinental missiles may not be able to kill them.
After all, for those powerful demons, receiving heavy aerial bombs with their faces is the basic operation.
If you want to blow them up with missiles, it would be more appropriate to install nuclear warheads.
The main targets of Herald's individual missile development are those beholders suspended in the sky.
If the Draenei want to do things in Argus, they first need to have strong strength.
But while possessing great strength, it is also necessary to destroy those beholders who provide information.
Otherwise, as soon as things are about to start here, the encirclement and suppression army will kill them in minutes.
It is really difficult to shoot down a beholder suspended at an altitude of thousands of meters by magic means!
The range of the caster's regular spell attacks is not very far.
Their mental power can lock the target, and the spells they cast can hit the target.
The extension distance of mental power is usually only two to 300 meters.
This distance can be gradually increased as the mental strength becomes stronger.
But the speed of improvement is very slow.
The range of most spellcasters' spells is only a few hundred meters.
There are very few spells with a range of 1000 meters.
This poor range is not as far as a large-caliber rifle.
Only with the assistance of some magic props, or powerful secret techniques, can ultra-long-range magic attacks be performed.
But a spellcaster with this ability cannot go to Argus to take risks.
If he was spotted by the beholder when he was doing something, and then notified the boss of the legion to kill him, wouldn't he die a miserable death?
Even if he killed the beholder before being killed by the boss of the legion, it would still be a loss-making business.
The most suitable candidate to go to Argus to hunt the beholders is the Broken, who is always invisible no matter whether he eats, drinks or sleeps.
But they are all types of thieves.
Even if there is a breaker with both magic and martial arts, the spellcasting business is not very good.
For example, Akama who is a part-time shaman.
Even if Draenor's elemental blockade is unlocked, it is estimated that he will still slash the enemy with two scythes.
These guys are suitable for using individual air defense missiles that are fired and ignored.
As for whether the individual anti-aircraft missiles can kill the beholder, Herald is not worried at all.
Almost all of the beholder's abilities lie in their large eyes, which are tens of inches long.
The surface of those guys' bodies is relatively tough hard skin.
It is estimated that large-caliber bullets can shoot through them.
And Herald is going to put some special things in the warhead.
Killing the beholder is absolutely no problem!
(End of this chapter)
The island arsenal off the coast of Yangfan Port has undergone several large-scale expansions, and now it has an astonishing scale.
But this scale can also be compared with the natives of Azeroth.
If it were placed on the earth, it would be considered a large industrial park at best.
But the wizarding world is magical!
It cannot be evaluated by simple scale.
There are not many gnome and goblin engineers in the armory.
But they can fiddle with quite high-end robots through pure manual methods.
Except for the large metal parts, all parts including chips, they can all be rubbed by hand.
Every dwarf or goblin engineer can make a few robots out to be helpers in a relatively short period of time.
As long as the resources are provided, they can build a complete industrial system.
Of course, that wasn't enough for gnomes and goblins to rule the world with engineering.
What really allowed these two technological races to gain a firm foothold in Azeroth was actually the fact that the races were rich in spellcasters.
In fact, even those engineers are spellcasters themselves.
Otherwise, how could it be possible to manufacture chips, which require ultra-high precision, by hand rubbing?
For things like engineers rubbing chips with magical powers.
When Herald first started, he felt very speechless.
But whether gnomes or goblins, their population numbers are very poor.
But a seemingly small chip requires a huge industrial system to support it!
If we really come up with a formal chip industry chain, it will not be enough to gather the labor force of the entire race!
So they have been in an informal mode of rubbing chips by hand.
This informal model is still continuing even in the island arsenal backed by powerful magical energy.
Building a formal chip industry chain requires too much manpower and material resources!
It is impossible to quickly complete the industrialization of chips.
However, as the number of talents absorbed increases, the chip industrialization speed of the island arsenal is accelerating.
Although the situation that engineers hold chips still exists, a lot of work can be done by equipment.
At present, qualified basic materials can be produced with equipment, which is convenient for engineers to hold chips.
In the chip design bureau of the island arsenal, several dwarf and goblin engineers gathered together to discuss the missile design principles provided by Herald.
The previous individual bazooka design made them shine.
But that design isn't very special.
It is still an improvement on the technical level of existing rockets.
Missiles, rockets that can automatically track targets, are not simply improved.
This is definitely a sublimation of quality!
Rockets can only be used to hit stationary targets, or slow-moving targets.
In the face of fast-moving targets, rockets need to pinch their advance accurately.
If the target moves snakeskin, whether it can hit the target smoothly depends on whether the prediction is accurate or not.
Only a master can play rockets smoothly.
The missile only needs to be roughly launched towards the target area.
During its flight to the target, it will adjust the tail angle according to the movement of the target, and finally hit the target accurately.
Those rockets that can only hit fixed targets are instantly disgusted by dwarf and goblin engineers!
They quickly put all their energy into the research topic of missiles.
In fact, knowing the relevant principles of missiles, the research is not difficult.
After all, they are professionals who can hand rub robots.
Compared with missiles and robots, the principles of the two are actually very close.
In fact, the missile is a greatly simplified robot.
Since it is a one-time consumable, it does not require as much computing power as a robot.
It only needs to adjust the flight angle according to the detected information to ensure that its head can hit the target and detonate the loaded explosives.
Since the missiles are used to deal with the demons of the Burning Legion.
Tracing methods like heat tracing don't work that well.
Herald's tracking method is a very simple and crude TV guidance mode.
This only needs to input the picture of the target into the database, so that the missile has a clear reference.
The missile finds a target that matches the content of the picture, and then hits it head-on.
The anti-tank missile's empowerment attack on the tank is achieved through this simple and crude method.
Take a picture of a tank's turret cover and enter it into a database of anti-tank missiles.
Then the anti-tank missile stared at the tank's turret cover and exploded.
No matter how thick the turret cover is, how thick can it be?
The same can be done when using it against demons.
Take the full picture of the demon, and then make the head the priority target.
The user observes the demon's trail and fires individual missiles at a distance of several kilometers.
Then you can watch the individual missiles headshot the demon.
However, the cost of individual soldier missiles will be much more expensive than rockets.
It is a bit wasteful to use it to fight ordinary demons.
If you can't fight ordinary demons, individual missiles really can't kill you.
In fact, even large intercontinental missiles may not be able to kill them.
After all, for those powerful demons, receiving heavy aerial bombs with their faces is the basic operation.
If you want to blow them up with missiles, it would be more appropriate to install nuclear warheads.
The main targets of Herald's individual missile development are those beholders suspended in the sky.
If the Draenei want to do things in Argus, they first need to have strong strength.
But while possessing great strength, it is also necessary to destroy those beholders who provide information.
Otherwise, as soon as things are about to start here, the encirclement and suppression army will kill them in minutes.
It is really difficult to shoot down a beholder suspended at an altitude of thousands of meters by magic means!
The range of the caster's regular spell attacks is not very far.
Their mental power can lock the target, and the spells they cast can hit the target.
The extension distance of mental power is usually only two to 300 meters.
This distance can be gradually increased as the mental strength becomes stronger.
But the speed of improvement is very slow.
The range of most spellcasters' spells is only a few hundred meters.
There are very few spells with a range of 1000 meters.
This poor range is not as far as a large-caliber rifle.
Only with the assistance of some magic props, or powerful secret techniques, can ultra-long-range magic attacks be performed.
But a spellcaster with this ability cannot go to Argus to take risks.
If he was spotted by the beholder when he was doing something, and then notified the boss of the legion to kill him, wouldn't he die a miserable death?
Even if he killed the beholder before being killed by the boss of the legion, it would still be a loss-making business.
The most suitable candidate to go to Argus to hunt the beholders is the Broken, who is always invisible no matter whether he eats, drinks or sleeps.
But they are all types of thieves.
Even if there is a breaker with both magic and martial arts, the spellcasting business is not very good.
For example, Akama who is a part-time shaman.
Even if Draenor's elemental blockade is unlocked, it is estimated that he will still slash the enemy with two scythes.
These guys are suitable for using individual air defense missiles that are fired and ignored.
As for whether the individual anti-aircraft missiles can kill the beholder, Herald is not worried at all.
Almost all of the beholder's abilities lie in their large eyes, which are tens of inches long.
The surface of those guys' bodies is relatively tough hard skin.
It is estimated that large-caliber bullets can shoot through them.
And Herald is going to put some special things in the warhead.
Killing the beholder is absolutely no problem!
(End of this chapter)
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