Game of Thrones: Royal Game

Chapter 2 Character Creation

Chapter 2 Character Creation
"The auxiliary system has been activated successfully. Welcome to Ice and Fire: Escape Game. Hello, Mr. Xia Ze. Your AI assistant Annie is here to serve you."

"Uh, hello."

"First, we will create game characters. You have a total of three hours at this stage. Please don't worry, study slowly."

"Three hours?" Xia Ze felt that this time arrangement naturally brought a serious atmosphere. After all, this time is too long for the creation of a game character, and it is too much preparation time for a life-threatening person. short.

Annie didn't answer this question, Xia Ze could only look solemnly at the text that popped up on the screen.

[What is your bloodline? 】

[Andals: Strength +1, unlock the profession 'Herpened Knight'

First Men: Strength +1
Rhoynar: Dexterity +1
Ironborn: Strength +2, unlock the class 'Wandering Pirate', gain the trait 'Navigation Adaptation'

Braavosians: +2 Dexterity, +1 Trade Skills, unlocks the class 'Wandering Assassin'

Remains of the Valyrian Free Cities: +1 trade skill
Dothraki: Dexterity +2, Riding skill +1
Yidi people: mental power +3
Iban: Strength +3
Remarks: 1. Players can choose a main bloodline and a secondary bloodline. The character image is mainly expressed by the former, while the latter only has bonuses
2. Bloodlines will affect players in all aspects of the game.

3. Players will get the language and oral skills corresponding to the living area of ​​the main lineage]

"Uh..." Looking at this page, Xia Ze fell into deep thought.

"Reminder, all choices can be changed before the final confirmation of character creation," Annie reminded in a timely voice, "so you can make a choice after viewing all the options."

Xia Ze nodded and clicked on the next page.

【Who is your father? 】

[A returning veteran:

A farmer:
One.


【Who is your mother? 】

【You were born in? (Place/Time)]

[What did you do in your childhood? 】

【What did you do when you were a teenager? 】

[Later you became one? 】

【Finally you came? 】

After roughly checking the options for each question, Xia Ze began to try to lock some options in order to find the optimal combination.

Soon, he discovered a rule, that is, when he locked on a certain question, some of the options for other questions would be automatically reduced.

For example, when he chooses Ironborn as the race, the farmers in the latter occupations will disappear, after all, we do not soil (force is better than hard work, Greyjoy family language, literally translated as we do not farm).

When he chooses to be a craftsman in his final occupation, then he must choose a craftsman's apprentice in his childhood experience and youth experience.

This is a very common setting, the purpose is to make the player's character background logically consistent.

It took him nearly an hour to read less than a third of the options, because the options provided by the system are too rich.

For example, the identity of the parents, it can be said that apart from nobles, all the identities that can appear in the real world are included in the options, even eunuchs and silent nuns are not spared.

Therefore, Xia Ze had to change his strategy and chose to lock from the back to the front, and first check the current occupations that have the greatest impact on the three major factors of 'layout, funds and equipment'.

Soon, Xia Ze found out five professions that he thought were the most competitive—hedge knight, wandering mercenary, distressed pirate, brotherhood hunter, and traveling merchant.

Among them, hedge knights and traveling merchants have the greatest advantages.

Although the layout of the mercenary knight is slightly inferior to the other three combat classes (Xia Ze doesn’t know why he set it this way, probably for strength balance?), but he has a tame horse and a complete set of armor (including a nosepiece, throat guard, an old chain mail, a pair of mail gloves and a pair of greaves).

Compared with the small differences on the layout, Xia Ze believes that a set of armor will bring more advantages to players in the early stage.

After all, the reason why "the greatest swordsman in the world" (in Erya language) Syrio Forel was killed by Marin Tran, who was "any male whore can hit three", was because the horse Lin has a set of 'damn armor' (hound language).

The Traveling Merchant is strong because he starts with as much as 4 gold dragons, and the Traveling Merchant starts with [-] servants (almost no combat power), [-] old pack horses, [-] carts and [-] mules.

This is undoubtedly the best starting choice for the behind-the-scenes stream. If it weren't for the traveling merchant's average attribute being no more than 5, Xia Ze might have chosen it right away.

These two occupations are considered T0.

Then there are the wandering mercenaries. Their equipment is a little crude, only short swords and leather armor, but the layout data ranks first, and their combat effectiveness is very impressive.

Pirates in Distress have an initial capital of 10 gold dragons with a good layout, which is considered a relatively comprehensive job. The only disadvantage is that the Ironborn is limited. Considering the reputation of the Ironborn in the entire world of ice and fire, If players want to choose this, they must put Ironborn on the second bloodline, otherwise they will be street rats wherever they go.

Compared with the others, Brotherhood Hunter is not too prominent, but as the only long-range profession that can be chosen, it can always attract some loyal archers, and backstabbing is more in line with the player's style.

These three occupations are considered T1.

T2 includes but is not limited to ascetic priests, wandering red monks, wandering assassins, Lorne River pirates, etc., which do not have any advantages, but are still passable.

As for the last things, such as landless peasants, pickpockets, escaped slaves, beggars in flea nests or ducks in bankrupt inns, Xia Ze suspected that the plan was to humiliate the IQ of the players.

This is going to die in another world!Who with cerebral palsy would choose to hide at this time?
After completing the analysis of occupations, Xia Ze began to try to lock from the back to the front, and after a while, he tried out some very good combinations.

For example, choose the blood of the Andals and the Dothraki. His father is a mercenary, and his mother is a maid in a knight's manor. He served as a training partner for his master in childhood, and was sent to the castle as a servant for a knight when he was a teenager. , and finally go out and become a hedge knight.

From the very beginning, he is an immediate player with good equipment and attributes, and his combat effectiveness is not bad.

Another example is to choose the blood of iron people and Iban people. His father is a pirate, and his mother is a salt concubine snatched from the Iban people. He helped on the ship when he was a child, followed the pirates to sea when he was a teenager, and became an official pirate when he became an adult. This is the route where a ship hits a rock and goes ashore.

The start is a berserker whose power directly exceeds 30.

But Xia Ze has a doubt about this, that is, isn’t there reproductive isolation between the Iban and other races?How was this thing born?

After comprehensive consideration, Xia Ze finally decided to take into account the early and late stages. After choosing the Andals needed to unlock the 'Hedge Knight', he chose the ancestors as his second bloodline.

Because there is a column of remarks in the bloodline selection, claiming that 'bloodlines will affect players in all aspects of the game', Xia Ze guessed that the qualifications for learning magic should be one of them.

According to Xia Ze's experience in game planning for so many years, in a game designed in a world with magic as the background, it is a matter of time for players to learn magic.

So what kind of magic is there in the world of ice and fire?

The most famous is undoubtedly the resurrection of R'hllor, the Lord of Light, but this kind of BUG-level magic is unlikely to allow players to hold it by themselves (let players try to recruit Thoros of Myr and Melisandre's more likely), then the remaining magic of the Lord of Light is relatively useless, either it takes a long time to read and is useless, or the cost is unacceptable.

Apart from the magic of the Lord of Light, the most famous one is obviously the Green Magic of the Ancestors, not to mention the BUG-level ability of the 'Three-Eyed Raven' that can see through the past and the future, the 'Shape Changing' (that is, consciousness Possession of animals) and precognitive dreams are both very useful little spells.

The abilities of combat, reconnaissance, and danger prediction are all fully activated, and the side effects are far less than other magic.

The point is that the magic of the Lord of Light may not be restricted by blood, but green magic has a high probability of needing the blood of the ancestors.

As for the ability of 'riding a dragon' that players love the most, it needs the blood of the pure Valyrian Dragon King, even with a little mixed blood, but the people of the 'Free Trade Cities' call themselves 'Varerian Remnants' to some extent. Put gold on your own face.Therefore, Xia Ze did not take the 'remains of the Free City of Valyria' into consideration.

In the end, Xia Ze chose the ancestors as his second blood, in order to avoid future situations where he is not qualified to learn green magic.

(End of this chapter)

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