Game of Thrones: Royal Game

Chapter 5 The Escape Game

Chapter 5 The Escape Game
"Is the reward for killing?" Ian nodded, "It will indeed increase the player's interest in killing other players, but... it won't increase much. It only costs 4 points for killing a player, even if they kill all of them. 400 points, there is still a huge gap from the 10000 points needed for victory.

Moreover, the income from non-personal kills is halved, which will also reduce the attractiveness of the kill mechanism to players. After all, except for the early stage, the possibility of a player killing another player with his own hands is extremely slim, unless he is confident enough to ask his subordinates to catch them alive .

"Go on, AI." Ian waved his hand, and his intuition told him that the planned big move was still to come.

"The second is the alliance mechanism. After entering the game, players can form an alliance face-to-face through the alliance function of the auxiliary system. Each alliance can accommodate up to 4 people.

Players who kill allies in the alliance state will not be able to get kill rewards, nor can they be used to complete tasks”

"Let's talk about this later, I don't have any allies." Ian laughed and shook his head helplessly.

"The third is the points rule." Annie jumped directly to the third item when she heard the words, "Points are the most important strategic resource in this game. There are four ways to complete system tasks, kill other players, achieve achievements, and complete highlight operations. To obtain, each player has 1 initial point.

There are three functions of points, which are to purchase items in the points mall, as the basis for ranking the points list, and to declare the final victory. "

"Scoreboard? What is it used for?"

"This game has designed a set of reward and punishment mechanisms based on player points ranking.

Counting from the first day of the game, the standings will be settled every month thereafter.

The top three players with the highest points on each settlement day will receive rich rewards corresponding to their rankings.If there is a tie among the top three, all the corresponding rewards will be shared equally by the tied players. For example, if there are two tied No.

And starting from the second settlement day, the last three players in the points ranking will face the attacks of the Braavos Faceless, the Regret of Qarth and the local ordinary assassins respectively.

If there is a tie among the last three, the assassination target will be drawn first from the last tie. If the last tie is less than three, the remaining places will be drawn from the bottom No.2 tie.

When the number of surviving players is less than 20, the assassination mechanism is cancelled. "

"Damn it!" After hearing Anne finish the third mechanism, Ian immediately swears.

Originally, Ian was still wondering why such an obvious lord competition should be called a [Rogue Escape Game], but now he understands a little bit.

Isn't this a different kind of drug abuse circle?

Strictly speaking, this is much scarier than drug hunting, because no matter how many players score, there will always be the last three.

In this way, if players want to escape the pursuit of the mechanism, they can only involuntarily involve.

This is simply a disaster.

"continue."

"Other than that, there are no mechanical things. Now you can close your eyes and enter the auxiliary system in your consciousness to view and familiarize yourself with the functions inside."

Upon hearing this, Ian closed his eyes and entered the system.

The whole system interface is very simple, only 8 toolbars are arranged at the bottom of the task, alliance, information, achievement, mailbox, backpack, point mall, and scoreboard.

He first clicked on the taskbar, there was a small question mark on the taskbar, and after clicking on it was a note.

[Task function: In view of the ordinary starting conditions of the player, the system will provide tasks to help the player develop

Note: There is no penalty for mission failure]

There are three sub-toolbars under the task toolbar, which are main task, bounty task/common task and optional task/trigger task.

Since the game has not officially started, the task bar at this moment is completely blank. Ian just glanced at it and exited, and then clicked on the next function.

In the alliance function, only one button of [Face-to-face alliance] is bright, the others are gray and cannot be clicked, and [Face-to-face alliance] is blank after clicking.

There is a small question next to the button. After clicking on it, there is a note: two players need to click on this function at the same time within a distance of one meter to get each other's information.

After skipping the unattractive [Information], [Achievement] and [Mailbox], Ian entered the backpack.

[Backpack: A storage space that can be accessed at any time.

The initial space of the backpack is 1 cubic decimeter, and it can be expanded to four times for every 10 points spent, and can be purchased up to 4 times]

Obviously, the backpack provided by the auxiliary system is simply weak compared to the normal game backpack. That pitiful 1 cubic decimeter can't even hold a big cup of milk tea.

But considering that this is a real world, this almost 'space magic' function does have some practical significance, such as - money.

Players are likely to run business all over the world, and they don’t have a fixed industry. It is definitely not appropriate to carry a few kilograms of gold with them at any time. Moreover, the system needs a way to distribute rewards to players or the mall to distribute goods to players.

Such a small backpack just meets such a function.

Returning from the backpack, Ian clicked back to open the mall.

[Level [-] Mall:
Big money bag (contains 300 silver stags): 1 point
Medium money bag (contains 20 golden dragons): 5 points
Current points: 1]

300 silver deer, no matter it is of no obvious help for running a business or buying equipment, but if you just buy food, you can probably eat it for a long time. It is very suitable for those players who have a lot of attributes in their background choices and do not have a penny at the beginning.

20 golden dragons is a lot of money for the early stage, but the price of 5 points seems a bit expensive.

Ian thought and turned to the next page.

But what appeared in his field of vision was not the next-level mall, but a prompt box.

[Second-level mall: open the preview after having 10 points]

It should be something more expensive, Ian made a dispensable judgment.

"Ding!" Two crisp metal knocking sounds exploded in Ian's mind one after another, scaring him into a jolt.

"What the hell?"

"That was the sound of the task announcement. The three-hour preparation time has passed, and the competition has officially begun."

"Is the task coming?" Ian nodded, and quickly opened the task bar.

[Main Mission [-]: Road to Honor

Mission description: As a hedge knight, you have been away from honor for too long. Money has lost your eyes and made you forget the original oath. Now go and get your honor back.

Mission objective: Win an official jousting contest held in five major cities

Task reward: 5 points, 3 attribute points, 3 skill points]

【Accept】【Replace】

"A jousting contest in the five major cities?" Ian twitched his lips. Such a task is simply hell-level difficulty.

(End of this chapter)

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