Game of Thrones: Royal Game

Chapter 72 Bounty Mission 2

Chapter 72 Bounty Task II

This is bad news.

If Daeron's ship arrives in King's Landing after more than half a month, then they will definitely not be able to get the ship back.

Because by that time, Wilder and the others had already reported the complete evidence of this incident to the Iron Throne.

King Robert Baratheon, who has gradually become narrow-minded because of his age, will definitely deal with the two traitors immediately after his adoptive father Jon Arryn died. The family takes thunderous action.

When the time comes, Daeron's 'White Mouth' carrying the flag of the Grafson family's burning tower may not be able to enter the port of King's Landing at all, and it will have to be rushed out by the Royal Fleet and confiscated.

This is a huge loss for Ian, because according to Daeron, the 'White Mouth' can sail to Volantis, and the value of such a ship is at least 1000 gold dragons.

Of course, there is also a good side to this matter, that is, after Daeron lost all his power, he was completely under Ian's control.

Ian directly arranged for Luo Er to take him to Dusk Valley Town, and let them wait for him to deal with the matter at hand before going to them.

Next, according to the agreement, Ian accepted the allegiance of the new 'Black Falcon' Dorian who had captured Taman Village and seized the remaining half of the 'stolen goods' in Taman Village and returned to the castle where the Black Falcon mercenaries were stationed.

And he handled his own layout smoothly, and added the 3 points of attributes obtained through [The Truth About Black Falcon's Death] to his spiritual power.

[Ian: Strength 27, Dexterity 24, Mental Power 6
Skills: basic etiquette, basic reading and writing of common language, advanced fencing, advanced equestrian, intermediate spear riding

Attribute Points: 0
Skill Points: 0
Points: 25]

Then Ian called Dorian and Wilder together, and re-divided the loot while concealing that he was Dorian's master.

In the final distribution plan, Ian received a total of 400 gold dragons from both sides.

During this week, the rate of decline in the number of players also stagnated, until the 16th day after the start, the number of remaining players was temporarily maintained at 72, and the net cast by Ian at the Crossroads Inn was no longer there. Bring him a new harvest.

While completing the distribution of the spoils, Sir Wilder's men have also found a large number of caravan victims who were robbed, and prepared worthless goods to be turned in and used as evidence.

So far, Wilder and the others have completed all preparations for their journey to King's Landing.

Ian did not go with Wilder and the others. He told Wilder not to mention his existence, because only when all the credit is given to Wilder alone, the chances of Wilder getting Darry City will be high enough.

Ian's move once again won Wilder's thanks.

After Wilder set off, Ian asked Black Falcon Dorian to personally lead a team of reliable mercenaries to keep up with Wilder's team, and told him that if the Iron Throne's verdict on this 'rebellion' was to allow Sir Simon to Wearing black would have killed Simon on his way north to the Great Wall.

To be on the safe side, Ian sent both Bronn and Chiggen to Dorian.

Afterwards, Ian returned to the Crossroads Hotel, and he paid the mercenary team of Sir Grantson and the Dornishman Denzel two months in advance, allowing them to continue hunting here, and Said that he would come back for acceptance in two months.

After completing all these arrangements, Ian set foot on the road to Dusk Valley Town.

He couldn't take the men Ian summoned in Westeros to Pentos, because these people were all his subordinates who he acquired as 'Sir Lucian Lannister', and he was going to Become Ian Rivers.

On the night of departure, a system message was sent to Ian's mailbox together with the day's settlement report.

[The number of remaining players reaches 70, the second bounty task will be triggered]

Ian didn't think much, and directly entered the mission system to check.

[Bounty Task [-]: Treasure Hunting Game

Objectives of the mission: The organizer has placed a treasure chest in each of the four cities of King's Landing, Old Town, Volantis, and Yidu. Players can choose a city to compete for.

Mission reward: a two-handed Valyrian steel greatsword, 4000 gold dragons (this mission reward is placed in a treasure chest)
Remarks: Players can purchase clues for this mission from the system store, limited to 4 pieces. 】

"Varerian steel sword plus 4000 golden dragons? Doesn't it mean that the system will only provide players with 'extremely limited' resources?" After reading this quest, Ian suddenly felt bad.

"The bounty mission will only be opened three times at the beginning, when the number of remaining players is 70, and when the number of remaining players is 20. In the end, the number of players who can obtain resources through the bounty mission is only a single digit." Annie explained, "The vast majority Most players are still in the state of 'unable to obtain any resources from the system', and the task settings are in line with the settings."

"No, how do you let those players who didn't grab something play like this?"

Annie didn't answer this question, which was obviously not within her authority to answer, but Ian knew the answer, which was to wait to die.

The rewards are there, who can you blame if you can't grab them yourself?

Ian could even guess the reason for planning to trigger the Bounty 70 design when the number of remaining players is [-].

By this time, those players who agreed to form alliances who are willing to meet have basically met each other. They either chose to hunt each other, or chose to form an alliance according to the agreement, and those who did not want to meet allies did not. May see allies again.

In short, the first event that would quickly detonate player conflicts has ended, and players have temporarily lost the basis for finding each other.

If there is no external interference, there will be no player conflicts for a long time to come, and players will have time to develop peacefully.

So the planner chose to circle four points directly on the map at this time for treasure hunting.

This is equivalent to opening a wave of finals in advance, planning to attract players through huge rewards, and artificially creating four meat grinders.
Seeing this mission, Ian felt the most uncomfortable.

After all, he now has a huge advantage. Without this bounty quest, he would be very confident of maintaining the top spot in the standings, so that he could snowball wildly and maintain his advantage over other players.

But once this task is completed, after the treasure hunt is over, he will have at least 4 more powerful competitors.

The most uncomfortable part of this 'escape game' for players is breaking the game in the early stage, because players have almost no resources at the beginning of the game, and it is extremely difficult for them to do anything.

But once players break through the predicament at the beginning and get the first pot of gold, then they can find [-] ways to develop and play the game to the fullest.

(End of this chapter)

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