I lost my vegetative state, and I became the richest man in the world

Chapter 140 "Space Invaders" hits the market!Global order revenue 6 million US dollars! !

Chapter 140 "Space Invaders" hits the market!Global order revenue 6 million US dollars! !

Xu Qingsheng sits in Dongyang.

Coupled with the Xijiao Youhong effect.

A steady stream of talents in Oriental games were lured to Xiangjiang by the Empire Group and the Empire Games Company with high salaries.

During the month that Xijiao Yuhong and others were in Xiangjiang, more than a hundred talents from the Toyo game industry joined Imperial Games Company.

Under the guidance of Yang Ming and Xijiao Youhong.

On the basis of the original, "Space Invaders" has accelerated its research and development, breakthroughs and improvements.

1978 4 Month 1 Day.

April Fool's day.

Empire Group game headquarters.

In addition to Yang Ming, the chairman of Empire Group and Empire Games, Meris, the general manager of Empire Group, and Barlow, the deputy general manager of Empire Games.

Tomohiro Nishikaku, Director of Design Department of Empire Games, and others.

Attend this very grand "Space Invaders" game conference.

At the press conference.

Tomohiro Nishikaku officially introduced the game "Space Invaders" to journalists from Xiangjiang and overseas.

Arcade games are not a big market in Xiangjiang.

However, because it was a press conference held by the Empire Games Company under the Empire Group, many reporters came to attend the conference.

Most of the people who pay more attention to this game are reporters from Toyo and country M.

At the press conference, Tomohiro Nishikaku introduced the game in detail.

This is the masterpiece of the game industry and the arcade market.

The first interactive style game.

The first game to use high score records.

The first game to save players' scores.

The first game in which players fight off hordes of monsters.

The first game to use a backing track with variations.

The first game to move from the real world to the virtual world.

. . .

When this game was shown to the reporters present by Tomohiro Nishikaku, even though some reporters had never even touched arcade games, they still fell in love with this game at first glance.

At this time, consumers are most concerned about the unified retail price of this game after it is released.

"Director Tomohiro Xijiao, what is the listing price of this game? Can ordinary consumers afford it?"

Early arcade consoles really weren't cheap.

This is caused by various aspects of the environment during this period.

Yang Ming, Xijiao Youhong and others discussed for a long time, and based on the current global arcade game machine prices, as well as the price of this game hardware.

The final global unified retail price is 6500 US dollars.

Converted into Hong Kong dollars, that is 35750 Hong Kong dollars.

Converted to Japanese yen, that's 130 million yen.

The price is really not cheap.

Except for some wealthy families or the middle class in Europe and the United States who can afford it, it is difficult for ordinary families to afford it.

In addition, there are some merchants who can afford it.

历史上,1978年4月到12月,太东株式会社就在东洋安装超过了100000台太空侵略者游戏机,收入达6亿7000万美元。

As of June 1979, Taito manufactured about 6 Space Invaders consoles in Toyo.

These machines can earn 10000 yen a day.

Space Invaders was licensed overseas to Midway, and by the end of 1979, the global sales of Space Invaders had reached 750000 units.

From 1978 to 1980, Space Invaders was the top player in the arcade industry, second only to Pac-Man.

In 1982, its total revenue exceeded US$39 billion, and Taidong's annual profit reached US$5 million that year.

In 1980, Space Invaders launched on the Atari 2600, selling 200 million units in its first year.

When Xijiao Youhong announced the price, the reporters present were all shocked.

6500 US dollars a set, I am afraid that even journalists like them can't afford it.

Some merchants in Xiangjiang can operate game console bars, and ordinary people may have the opportunity to play this kind of game.

After the press conference.

This news still shocked many Xiangjiang reporters, as well as reporters from Japan and M countries.

Now "Space Invaders" is officially on the market.

Next, in addition to receiving orders, companies in Xiangjiang and Toyo will mass-produce this arcade machine.

Tomohiro Nishikaku is leading the team in the second new game.

Pac-Man!
Pac-Man is a brand new game, historically designed by Toru Iwatani of Namco and released by Midway Games in 1980.

Pac-Man is considered to be one of the most classic arcade games in the 80s. The image of the protagonist of the game, the elf, is even regarded as a popular cultural symbol or a representative image of the industry.

However, Yang Ming is the first to propose and register related patents.

Tomohiro Nishikaku and others came from the game industry talents, and they were all shocked that the boss could come up with such a game.

However, in Xijiao Tomohiro's view, the stronger the boss, Mr. Yang, the better their future.

In addition to the abundant funds, Empire Game Company now also attaches great importance to their talents, and it is precisely because of that that Tomohiro Nishikaku discovered that they are better able to display their talents than in the Toyo game industry.

The game "Space Invaders" soon became famous in the Eastern and European game circles.

Tomohiro Nishikaku and his team have started to secretly develop "Pac-Man", and strive to make this game available globally in the second half of the year.

. . .

A month later.

1978 5 Month 2 Day.

Tuesday.

Yang Ming just came to the office of the chairman of the Imperial Group.

Come down from upstairs.

Akiyoshi Fujiwara, the person in charge of the sales department of Empire Games Company, personally reported to Yang Ming the status of the "Space Invaders" order.

Akiyoshi Fujiwara was originally a subordinate of Tomohiro Nishikabe, and he also came to Xiangjiang this time.

At the beginning, he planned to follow Tomohiro Xijiao to continue working in the R&D department. Tomohiro Xijiao found that he was better at sales, so he recommended him to Yang Ming for a job in sales.

Akiyoshi Fujiwara has also changed from an ordinary developer to the current deputy director of the sales department of Imperial Game Company.

Now the sales director position is vacant, so he is the head of the sales department.

"Boss, "Space Invaders" was just released for a month yesterday, and it has now become popular all over the world. Among them, the orders from Toyo are nearly 50000 units, and the orders from the United States are more than 30000 units. In addition, Xiangjiang, Wanwan, Nanyang and other places add up There are also 10000, 10000 in Europe."

In other words, in just one month, the order volume of "Space Invaders" has reached nearly 100000 units.

What is the concept of 100000 units?
According to 6500 US dollars per unit, the order revenue has already involved 6 million US dollars, converted into Hong Kong dollars, that is 7000 billion Hong Kong dollars.

This is income, not pure profit. However, game consoles are still relatively profitable now.

Moreover, Yang Ming believes that the order volume for this model will continue to skyrocket.

"The order is good." Yang Ming said.

The popularity of "Space Invaders" was within his expectation.

Now that the order has just exceeded 100000 units, he is nothing.

Because he knew it was inevitable.

"Akiyoshi Fujiwara, orders for "Space Invaders" will continue to skyrocket. As the deputy director of the sales department, what you do is to maintain good cooperation with merchants."

"Yes, boss."

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