Sequence game, starting from drawing props

Chapter 2 My cheat is the entire game library

Chapter 2 My cheat is the entire game library
Another system appeared, this interface seemed to be the game homepage in his computer...

Outrageous, the game on his computer traveled with him!

And a little change has taken place.

All in-game products are proposed and classified into skills, props, equipment, abilities, buildings...

All the things are stuffed into a lottery interface similar to online game activities, forming a roulette wheel.

The number of prize pools is dizzying.

Ian lifted his spirits and checked the ability of the lottery roulette.

[Welcome to the "Universal Game Extraction System", players can consume points to extract abilities and props from various planes. 】

[The quality of the lottery draw is from low to high: white, green, blue, purple, and gold.The extraction probabilities are: 70%, 15%, 10%, 4%, 1%.The draw requires 100 points. 】

[The content in the prize pool will be rotated every Tuesday, and there is a probability that there will be rare prize pools (5% probability increase every week, can be superimposed, current probability: 5%) and out-of-print prize pools (fixed 5% probability, the content of the prize pool is extremely precious, and only will appear once). 】

[Contents in the current prize pool——]

[Immortal Slash "Golden" (Sekiro: Shadows Die Twice): A large sword that can kill the undead. Its red edge will kill the person who draws the sword. If there is no power to revive the dead, it cannot become the master of the Immortal Slash. 】

[Magic Bright Sword "Blue" (Elden Ring): Draw a magic circle on top of your head to form a delayed current Bright Sword. 】

[Apple "White" (Minecraft): Part of the satiety will be restored after eating, and the overflowed satiety will be converted into life recovery. 】

【Thousands of Arrows "Green" (League of Legends · Ice Archer): Shoots 1~9 magic arrows in a cone-shaped range in front, each arrow causes physical damage and slows down. 】

[Bow and Arrow Charge "Blue" (Monster Hunter): Obtain 4 stages of bow and arrow charge ability, each stage will increase the bow and arrow damage, fire rate, and range. 】

[Crystal Tower "Blue" (StarCraft): After building the Crystal Tower, it will increase the natural recovery (life, mana) of nearby units by 8 points per second, and provide normal vision on the big map. 】

[Vibrating Blade "Purple" (Eternal Calamity): When the enemy attacks, vibrate the knife to block and knock down the enemy's weapon. 】

【…】

[Currently owned points: 0]

The system provides a prize pool, which contains a variety of rewards.

Looking at those rewards, Ian only felt quite familiar.

Arrows made of frozen ice, pixel apples... these are really all kinds of props in the game!
His golden finger can extract the products in the game!

Of course, if he wants to draw a lottery, he needs to have points to draw a lottery, otherwise these rewards can only be viewed, not touched.

Ian asked in his heart: "System, how do I get lucky draw points?"

[Kill the monster. 】

The system's reply is simple and direct. If you want to get points, you just need to fight monsters!

The main way for players to upgrade is also to upgrade by fighting monsters, and Ian's golden finger perfectly coincides with the goal.

He was inspired and thought of setting up a lot of monsters in this step of creating the world.

The higher the level of monsters, the more experience points and points they can provide.

The natural disaster he chooses is preferably a type that will appear a lot of monsters at the beginning, but the general threat level is not high.

Ian's eyes stayed on one of them.

[Death disaster: The rules of the world have been slightly damaged, which means that the concept of "death" has disappeared. The dead cannot sleep forever, and they will be reborn again until the corpse is turned into ashes. 】

This natural disaster means that monsters will not die once, they will be resurrected after death, and will be killed again...

Does killing monsters repeatedly mean that you can get multiple rewards?

In fact, Ian prefers to choose some natural disasters that will be powerful in the later stage.

Although the name of the natural disaster sounds scary, it also means that after killing the natural disaster, you can get good things.

It's a pity that the points he currently has are only enough to choose one...

While thinking, Ian had a flash of inspiration in his mind and asked the sequence system:

"The players can kill each other, and the winner gets everything from the loser. Does this mean that the winner also gets the loser's world?"

[After the player decides the winner, the world of the winner will merge with the world of the loser, and the area available for exploration will be updated on the other side of the ocean. 】

Regardless of winning or losing, as long as the player kills the player, the two worlds will merge.

Players can experience the "Great Voyage Age" first-hand, driving a ship to find land from another world.

The player who survives in the end must have a world that is unimaginably large, and he will also be the last master of the world.

The system called "Sequence Game", the meaning hidden in the setting, is obviously saying:
"Hurry up and kill each other! The victor's benefits are countless! This is the fastest way to become stronger!"

Ian made up his mind: "I'll choose 'Death Scourge'."

[You have selected "Disaster: Undead Disaster", the world point is greater than or equal to 0, and the option is legal. 】

[In the random worldview...the medieval magical worldview. 】

[Are you entering the "Sequential World"?whether. 】

Not only does the player exist in the sequence, but even the world created by the player is also recorded in the sequence leaderboard.

Players with higher rankings mean that their own strength is stronger.

Higher ranked worlds... will also attract more hatred, players want to defeat the world master and get all the legacy of the loser.

Ian is a game player himself, and is very sensitive to this deliberate game setting.

There is no doubt that sequence games advocate the cannibalism between players, the struggle between players is also the struggle between worlds!

"Enter!"

Dazzling light lit up from Ian's eyes, and when he opened his eyes again, he could no longer see the starry sky when the world was created.

Ian's original place was in a lush forest, the pale golden sunlight pierced through the green leaves, and the chirping of sparrows came to his ears.

The system page opens, telling Ian what to do at the moment.

[Your current player name is Ian, using your real name will cause unnecessary trouble, do you want to change the name? (First revision is free)]

Ian thought about it, and used a screen name he had used before:
"Changed name to 'Outlander'."

【Changed successfully!Your current player name is "Outsider". 】

After the name change was completed, Ian opened his personal panel to check his current attributes.

【Player panel】

Name: Alien
Rating: 0
Health: 200/200
Mana: 350/350
Race: Human (an ordinary race with no outstanding advantages or disadvantages.)
Position: None (You can learn exclusive professional skills after obtaining the position. Currently, there is no position or skill.)
Sequence: Not Influential (Complete novice tasks, promoted to "Black Iron Sequence")
【Player attributes】

Strength: 4 (physical damage, critical strike rate)

Dexterity: 5 (movement speed, attack speed)

Constitution: 4 (HP, Stamina, Weight)
Spirit: 7 (mana, spell damage, spirit spell resistance)
Charm: 10 (mental skill success rate, initial favorability +10, favorability increase +30%)

【Player skills】

No
【Player Backpack】

No
……

His attributes are mediocre, and he has no initial skills, and the sequence system has no intention of giving them.

Obviously, in the open world, there is no dog at the beginning, and the equipment is all made by yourself.

Ian is very glad that he chose "a lot of resources" to start, and he can pick up wooden sticks that are suitable for weapons when he walks around.

He has played VR survival games and is no stranger to this kind of wild survival operation.

Pick up a wooden stick and sharpen the head a bit, this is a natural spear.

It took Ian half an hour to create his first weapon, a wooden spear.

Holding it in the hand and waving it, it makes a whirring wind sound. In terms of power alone, it is only a little weaker than iron.

To attack ordinary flesh and blood, you only need to swing hard to pierce, and you can still make a blood hole.

The sequence system issued a prompt.

[Current stage "Beginner's Road One", currently selectable missions (3/3).After completing all tasks, players can receive staged rewards. 】

Ian had a thought: "Open the currently available missions."

[Normal task: Killing the carrion wolf (0/30) reward: the sharp teeth of the carrion wolf, the fur of the carrion wolf, and the meat of the carrion wolf. 】

[Normal task: kill the corpse wolf king (0/1) reward: the sharp teeth of the corpse wolf king, the precious fur of the corpse wolf king, the meat of the corpse wolf king. 】

[Rare task: Killing Demonized Wolves (0/30) Rewards: Mysterious magic materials, precious treasures. 】

Two common tasks and one rare task are not marked with grades. Ian is cautious and focuses on common tasks first.

Ian opened the minimap.

The square map flashes a radar-like circular wave every 3 seconds.

Several green dots appeared, they surrounded the golden dot, very close to Ian.

After Ian got closer, he found that the green dot represented the safe aborigines.

Those people wore animal skins and held long hunting knives. They were obviously adventurers and wilderness hunters.

The hunters surrounded a particularly strange crack, from which a faint purple light oozes, shining all around to catch people's eyes.

Their faces were hesitant, thinking about whether to venture inside.

(End of this chapter)

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