Sequence game, starting from drawing props

Chapter 25 A New Type of Natural Disaster

Chapter 25 A New Type of Natural Disaster
The key to the experience dungeon is also silver.

I don't know if it's Tavel's own aesthetics or its original style.

Most of the props sold by Tavel are in the shape of keys, and the color is uniformly silver.

The main difference is in the appearance, some are modern style keys, some are luxurious long handle keys, and some are small and short handle keys.

If you don't look carefully, there is no way to recognize which function is which.

Fortunately, Ian has a sequence system, as long as he touches the key with his hand, he can open the item window.

[Experience Dungeon Key]

"start up!"

He has left the Adventurer's Guild, and his current location is the Black Charcoal Mine. There are very few people here, and most of them are hunting monsters.

The scene of the Heitan Great Rift Valley is quite spectacular. Next to this bottomless, dark Great Rift Valley, flames will burn from time to time.

This rift is like a wound on the earth cut by a sword, the flame is its blood, and the wound has never healed.

The light was focused by the silver key, and a green portal formed in front of Ian.

Green is the color of the player's experience bar, and this dungeon is also an experience dungeon.

["Experience dungeon" portal, level 10 area, medium-threat dungeon, customs clearance reward: a lot of experience points. 】

The normal dungeon description also does not tell Ian how many lucky draw points he can get.

He guessed that the lottery system might be independent of the sequence system. If so, he could really get extra points for the lottery in the experience dungeon!

With full confidence, Ian touched the portal with his hand.

"Enter the copy!"

A ray of light illuminates, and the sense of distortion of space transfer envelopes, and Ian feels that he has come to a strange place.

[Enter "Level 10 Experience Dungeon". 】

Open your eyes, there is a white palace nearby, which is somewhat similar to the city of poverty.

The only thing that is strange is that there is no quiet and peaceful atmosphere like the city of extremes.

There are some gray dim mist floating in the air, and there is a crack in the space from time to time, from which a deep purple light emerges.

[Catastrophe: Void Invasion]

[Description: The rules of the world have broken a little bit, which means that the concept of "space" has been eroded by "void". The monsters from the void plane will launch continuous attacks on you in the area where void cracks exist. 】

The sequence system gave an explanation, and when Ian saw it, an inspiration flashed in his mind.

No way... The so-called man-made experience dungeon is to find this special natural disaster world? !
The purple space fissure should be the "Void Fissure", and the place where it exists will be repeatedly attacked by void monsters.

Isn't this the concept of a normal experience dungeon?Unlimited monsters, you can get experience points every time you kill them!
Ian was overjoyed, and then thought of another question.

How long does the copy last?How long can he kill monsters?
[Dungeon victory condition: Survive for 24 hours. 】

It turns out that this also means that this experience copy can last up to 24 hours.

"boom--!!"

Just as Ian was thinking, there was a terrifying muffled sound tens of meters away from him.

The space seemed to vibrate, and the purple ripples spread to the vicinity like the surface of the water.

Ian turned his head and saw an oval-shaped protective cover upside down beside him. It had a radius of 50 meters, and this was also the area where Ian could move freely.

Outside the protective cover, a huge worm with a body length of [-] meters is attacking the protective cover.

It will attack every half a minute, and each attack will cause the shield to tremble violently and even crack.

But the very sci-fi-style light blue protective cover will quickly repair after damage, and it only takes about 10 seconds.

The worm monster can never break through this protective shield, and can only be isolated from the outside.

The shield is protecting Ian, and it is the "artificial" part of the dungeon.

Yes, the Void Invasion is a natural disaster, how could players be allowed to level up as they please.

Ian looked back at the void rift, this time his eyes were full of vigilance.

Perhaps this thing, the longer it exists, will attract more powerful void monsters.

The protective shield also lasts for a maximum of 24 hours, after which the player must leave, otherwise he will be killed by worm monsters and overwhelming void monsters.

[The dungeon will start the first wave of void monster attacks in 15 seconds. 】

[Monster type: Void Demon Spirit*15, Dark Heart*7, Abyss Walker*1]

[Special monster detected: Abyss Walker (level 10, black iron sequence)]

[Dungeon concept: Threat value (the current threat value is 0 points, the higher your threat value, the stronger void monsters will be attracted, and the threat value will increase by 10 point every 1 minutes)]

[Restriction: Due to the erosion of "space" in the world rules, the cooling time of all displacement skills is doubled, and the effect is doubled.

Every time the displacement skill is used, the threat value will be +10, and the monster attack will not exceed level 10, but there is no limit on the number. 】

Good guy... a movement, plus 10 points of threat?
You must know that it takes 10 minutes for natural growth to add 1 point!One hour plus 6 points, the difficulty will not be too high.

One displacement is actually equivalent to an hour and a half of threat growth, what does this represent?
As long as you dare to move within the dungeon, the next wave of attacks may explode instantly.

The level of void monsters will not exceed level 10, but the number is unlimited.

0 points of threat value, the first wave appeared "Void Demon Spirit*15, Dark Heart*7, Abyss Walker*1" monsters.

They are all level 10 difficulty, even the Abyss Walker is a BOSS type, it is a black iron sequence!
It seems that the "not too difficult" experience copy in Tavel's eyes is just not too difficult for alien races.

Ian is just an ordinary person from Blue Star, and for him, the level is only level 4.

It's a bit embarrassing for him to deal with 23 level 10 monsters alone, including a boss.

Ian intends to give it a try. There are no players in his area, so it seems a bit remote.

The current threat value is 0 points. If possible, Ian should try not to use the displacement skill as much as possible.

After the "space" in the world rules was invaded, subtle changes occurred in space-related displacement skills.

The cooldown of movement skills is doubled, which is a pure debuff.

But first of all, the displacement distance, the effects of casting forward and backward, etc., have also been doubled.

It's like touching some kind of weird restriction, players can collect some powerful displacement skills.

With the debuff of double cooling, you can kill and kill in this world.

The penalty of double the cooling time is not too important to Ian, and he doesn't even pay attention to it at all.

Because - the hunter martial art "flash" that comes with the mandala bow has no cooldown time.

He just didn't want the threat value to increase too quickly.

Carefully finish the first wave of attacks, and then wait for the second wave of attacks.

Ian needs to observe how much the number of monsters corresponding to the threat value increases.

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like