Sequence game, starting from drawing props
Chapter 379 Power
Chapter 379 Power
That's normal, it's normal, anyway, players already know enough about the composition of this universe.
Even without Ian's guidance, they were enough to bury all of this, as if they had done it before, did they really know that they did a really good job, even if Ian came, they couldn't find any faults .
"Look! Look! All the remaining power in this galaxy has been cleaned up. These are the arms of the players!"
The melee players felt proud: "I just said that they can do it well. Even if the garbage from the public universe comes back, it is impossible to say anything against it. This is their own opinion."
Ian nodded thoughtfully, not feeling like he could stand there.
He felt that if he really thought so all the time, then he would be able to finish all of this completely after waiting for the players to arrive.
"Oh~ how should I put it, we have learned along the way, but we really don't care about our own efforts."
Ian shrugged, why didn't he know where his abilities were, even if it was a collision between himself and himself, he didn't think it was so unacceptable.
However, in another direction, the players expressed it completely differently, to the point where they could completely dismantle the entire power.
Their tolerance for all this is very limited, and it can even be said that they cannot be satisfied with all of this, and this is their own ability.
In another direction, the attitudes of the players towards each other are also very important. For example, if they want to kill all of them for one thing, and in order to prevent this, the players must reason with themselves. Within the scope of the ability, tell everything clearly, this is the real possible development.
But another development also makes the players unable to understand. They feel that they have realized their plan as much as possible, but in other directions, everything of the players can no longer be stopped. All public.
These are really an incomprehensible combination of things. Who let them really understand this matter, but in other respects, the players feel that they will definitely succeed.
What their growth looks like, what they don’t understand, the players themselves don’t understand all of this, and the same is true for players in the other direction.
They feel that they will definitely be able to become the players' reliance, and on the other hand, the players also feel that they can win, even to the point where they must complete all of this, which can be said to be an effect of forced praise.
It's really a pity to think about this matter, even to the point where he can't tell the truth, he doesn't think his thoughts are weird, and he doesn't even think that he can die.
But when the line of defense came down, the players went to another silence, what should they do?How should we be able to win?
Players don't understand, even when all of this is disclosed, other directions don't understand these things, their ability to understand is not enough to put all these things out, on the other hand, players don't understand everything The price of power is the collapse of their own logic.
How dazzling these things are to players, even to the point where they must be implemented publicly.
On the other hand, once players touch the limits of these abilities, they must experience what is a test.
"These things in the public universe have little understanding for us. We can try to contact them, or choose not to contact them. The initiative is in our hands."
Ian smiled and said, "These are the most important lessons I have taught you. We should know that these things are very rare experiences for any player, but on the other hand, players will not understand more these things."
"Then, once players touch an obvious crisis, other players must respond in a timely manner, which is the most important thing for any player."
"But to another extent, players never feel that their abilities are really scary. For these players, the abilities they possess must be eager to satisfy their abilities."
"Haha... Are these the really important things?"
The melee players analyzed the current situation, and it could even be said that they were paranoid, because they could no longer bear any level of history, and they felt that they would be able to win the case, but for other players, these things were not a big deal. kind of power.
What are these situations?I don't understand...
Ian sighed deeply. He felt that he would definitely be able to win this challenge, but in his heart, he felt a little sad about his decision, and he didn't think he could definitely change everything.
They felt that their power had reached the point where they were not to be feared. However, when waiting for this ability to truly come, he felt that he would be able to successfully take the initiative and become a character that was not in a hurry.
This kind of personality sounds good, but when they really touch all the interests, the players feel legally and introspectively that other aspects of strength are also good.
What do they say, these things are not important to their own abilities. They can do what they need, and if they don't need it, it's useless to do it.
But for the players, these things are easier to understand. Even after all the players' abilities are opened, these things make them extremely distressed, to the point where they cannot be solved.
They must be able to win?Is it really?
No one knows, and the players don't feel that he will be able to become the players' reliance again. He feels that the premise that he can win is shaped to an unknown degree.
He felt that he would definitely win, and it was this formalism that allowed the players to successfully appear in the players' field of vision.
He may be able to win once, but who knows, these things really have no effect on the players. The most important point is always the shaping plan for the players' own strength.
They feel that the main reason why they can win is because once the players have touched all the secrets, the remaining problems will be solved. In other respects, it is not the first time that the players have really come into contact with the players. up.
Whether these things are really effective or not, no player knows better than them. They feel that they will definitely win, but it is this direction that allows any player to touch a plan without boundaries and results.
"Ah... I don't want all of this to come true, I think these things will definitely be successful."
"However, when the players actually appeared in the public universe, the players, I, and Ian really experienced what real failure is."
What is failure, that is, when you stand in front of him, you have already found that it is absolutely impossible for you to overcome these things.
This is not such an incomprehensible thing, even the players themselves, once they show incomprehensible strength, they care about it, and feel the sadness and official words of the players themselves.
But here lies the problem. Players' opinions on each other have never been very important, even to the point of being able to surpass everything.
The players may be able to win, but unknowingly, the players have a clearer understanding of the strength of other tribes. They must think that they can win, so they participated in this game, but they forgot one thing, the game was originally It's about distinguishing the winners from the losers.
Players are the so-called winners. They don't think their current situation is so clear, but they are also losers. They can't even rewrite their efforts, which has caused everything to go into drift.
They feel that they can realize their own set of plans, but the problem is far from being so clear. Once the players experience the real existence of these things again, the players will not be able to change other things in the next part.
What are these called? It is a kind of ability that can be understood by them, and even to the extent that they can compare with each other. Such an ability is a kind of success for any player.
Once they are so firm and not easy to think that this matter can be successful, that's why they implement them so seriously.
Even... without Ian needing to blow it, the players have already run their machine at full speed, which is a self-evident state for the entire player group.
Should they win?Perhaps, the players don't feel that they can really win. If they really win, it will be an incomprehensible existence for other players.
Once the players achieve this kind of psychological function, then the remaining players only have a little role to solve. In the end, the ability that the players touch is an indifferent solution for all of them. Effect.
"Ha... how should I put it, all this is different from what we expected."
They shrugged their shoulders, and even felt that these things were absolutely different from what they thought, even to a point where the players would pay them a salary and let them decide whether they wanted to achieve this effect.
If they are really indifferent, then the remaining issues need to be handed over to Ian, who mainly needs to perform such a task.
In other words, when the players definitely don't think this is easy to achieve, the rest of the stuff is more understandable to them.
But another aspect is more incomprehensible to the players. He may be able to succeed, but the rest of the players don't think this is so clear.
"Once the players have reached this condition, the remaining problem is to sacrifice all of them as the price of sealing the sequence ability."
"Although we all know that this matter is complete nonsense, no one is qualified to directly sacrifice other people."
"However, all of this has gone against our own thinking. They don't think they can stand in this situation, and even reach a situation where they cannot be buried."
"But another direction is the real reason for them to understand each other's power better. Every time the players appear, it indicates that they will be able to realize their dreams, but after thinking about it, this also means that sooner or later they will face hit."
"As long as the problem does not exist for a day, for the players, they need to hold the handkerchief for a whole day, which even makes the players really experience what it means to be restless."
"Ha... One day I can really understand my own thoughts, even your own thoughts. Are these really important to us? I don't know."
Ian shrugged, "I know this. If no one stands up to summarize all this, then the rest of the people will not be able to be mobilized, and the next problem will be left to them to solve by themselves."
They feel that they will be able to succeed and become a real force in these undertakings, but when another thing appears in the players' identities, the players find that what they think is completely different from what the players think.
They don't have so much energy to complete this matter. It can even be said that even if it is completed, it is not achieved by their personal ability. In the end, everything is done for others.
"Hey... can't we really create an effect that cannot be affected by external forces?"
he asks.
Even the players didn't feel that they could stand on this scene at all, but when he really experienced what it meant to be precious, the other players further changed them, to the point where it was hard to give up.
These things are already hard for the players to give up, but on the other hand, the players feel that they will be able to win, win, and finally become the end of everything.
Are players really convinced that they can survive this maelstrom of chaos?I don't know...not even sure at all.
But the players only know one thing, if they really inherit everything smoothly in this way, then when the players really experience what is called the real point of wealth, the remaining players will be able to make all this as possible as possible. experiment of.
In the end, the players will surely be able to win easily and evolve into a force that cannot be stopped by external forces, all of which will allow the players to experience what is called true desire.
However, in other words, once the players accept this matter, the remaining players will definitely discover something is wrong, and in the end, these abilities will inevitably meet the inevitable bottom face.
The remaining time is getting less and less, players must hurry up, time waits for no one.
Ian also needs to adapt to his new identity as soon as possible, so that he can lead the players to a more magnificent path. On this road, only other players are left, and the remaining players do not feel power.
(End of this chapter)
That's normal, it's normal, anyway, players already know enough about the composition of this universe.
Even without Ian's guidance, they were enough to bury all of this, as if they had done it before, did they really know that they did a really good job, even if Ian came, they couldn't find any faults .
"Look! Look! All the remaining power in this galaxy has been cleaned up. These are the arms of the players!"
The melee players felt proud: "I just said that they can do it well. Even if the garbage from the public universe comes back, it is impossible to say anything against it. This is their own opinion."
Ian nodded thoughtfully, not feeling like he could stand there.
He felt that if he really thought so all the time, then he would be able to finish all of this completely after waiting for the players to arrive.
"Oh~ how should I put it, we have learned along the way, but we really don't care about our own efforts."
Ian shrugged, why didn't he know where his abilities were, even if it was a collision between himself and himself, he didn't think it was so unacceptable.
However, in another direction, the players expressed it completely differently, to the point where they could completely dismantle the entire power.
Their tolerance for all this is very limited, and it can even be said that they cannot be satisfied with all of this, and this is their own ability.
In another direction, the attitudes of the players towards each other are also very important. For example, if they want to kill all of them for one thing, and in order to prevent this, the players must reason with themselves. Within the scope of the ability, tell everything clearly, this is the real possible development.
But another development also makes the players unable to understand. They feel that they have realized their plan as much as possible, but in other directions, everything of the players can no longer be stopped. All public.
These are really an incomprehensible combination of things. Who let them really understand this matter, but in other respects, the players feel that they will definitely succeed.
What their growth looks like, what they don’t understand, the players themselves don’t understand all of this, and the same is true for players in the other direction.
They feel that they will definitely be able to become the players' reliance, and on the other hand, the players also feel that they can win, even to the point where they must complete all of this, which can be said to be an effect of forced praise.
It's really a pity to think about this matter, even to the point where he can't tell the truth, he doesn't think his thoughts are weird, and he doesn't even think that he can die.
But when the line of defense came down, the players went to another silence, what should they do?How should we be able to win?
Players don't understand, even when all of this is disclosed, other directions don't understand these things, their ability to understand is not enough to put all these things out, on the other hand, players don't understand everything The price of power is the collapse of their own logic.
How dazzling these things are to players, even to the point where they must be implemented publicly.
On the other hand, once players touch the limits of these abilities, they must experience what is a test.
"These things in the public universe have little understanding for us. We can try to contact them, or choose not to contact them. The initiative is in our hands."
Ian smiled and said, "These are the most important lessons I have taught you. We should know that these things are very rare experiences for any player, but on the other hand, players will not understand more these things."
"Then, once players touch an obvious crisis, other players must respond in a timely manner, which is the most important thing for any player."
"But to another extent, players never feel that their abilities are really scary. For these players, the abilities they possess must be eager to satisfy their abilities."
"Haha... Are these the really important things?"
The melee players analyzed the current situation, and it could even be said that they were paranoid, because they could no longer bear any level of history, and they felt that they would be able to win the case, but for other players, these things were not a big deal. kind of power.
What are these situations?I don't understand...
Ian sighed deeply. He felt that he would definitely be able to win this challenge, but in his heart, he felt a little sad about his decision, and he didn't think he could definitely change everything.
They felt that their power had reached the point where they were not to be feared. However, when waiting for this ability to truly come, he felt that he would be able to successfully take the initiative and become a character that was not in a hurry.
This kind of personality sounds good, but when they really touch all the interests, the players feel legally and introspectively that other aspects of strength are also good.
What do they say, these things are not important to their own abilities. They can do what they need, and if they don't need it, it's useless to do it.
But for the players, these things are easier to understand. Even after all the players' abilities are opened, these things make them extremely distressed, to the point where they cannot be solved.
They must be able to win?Is it really?
No one knows, and the players don't feel that he will be able to become the players' reliance again. He feels that the premise that he can win is shaped to an unknown degree.
He felt that he would definitely win, and it was this formalism that allowed the players to successfully appear in the players' field of vision.
He may be able to win once, but who knows, these things really have no effect on the players. The most important point is always the shaping plan for the players' own strength.
They feel that the main reason why they can win is because once the players have touched all the secrets, the remaining problems will be solved. In other respects, it is not the first time that the players have really come into contact with the players. up.
Whether these things are really effective or not, no player knows better than them. They feel that they will definitely win, but it is this direction that allows any player to touch a plan without boundaries and results.
"Ah... I don't want all of this to come true, I think these things will definitely be successful."
"However, when the players actually appeared in the public universe, the players, I, and Ian really experienced what real failure is."
What is failure, that is, when you stand in front of him, you have already found that it is absolutely impossible for you to overcome these things.
This is not such an incomprehensible thing, even the players themselves, once they show incomprehensible strength, they care about it, and feel the sadness and official words of the players themselves.
But here lies the problem. Players' opinions on each other have never been very important, even to the point of being able to surpass everything.
The players may be able to win, but unknowingly, the players have a clearer understanding of the strength of other tribes. They must think that they can win, so they participated in this game, but they forgot one thing, the game was originally It's about distinguishing the winners from the losers.
Players are the so-called winners. They don't think their current situation is so clear, but they are also losers. They can't even rewrite their efforts, which has caused everything to go into drift.
They feel that they can realize their own set of plans, but the problem is far from being so clear. Once the players experience the real existence of these things again, the players will not be able to change other things in the next part.
What are these called? It is a kind of ability that can be understood by them, and even to the extent that they can compare with each other. Such an ability is a kind of success for any player.
Once they are so firm and not easy to think that this matter can be successful, that's why they implement them so seriously.
Even... without Ian needing to blow it, the players have already run their machine at full speed, which is a self-evident state for the entire player group.
Should they win?Perhaps, the players don't feel that they can really win. If they really win, it will be an incomprehensible existence for other players.
Once the players achieve this kind of psychological function, then the remaining players only have a little role to solve. In the end, the ability that the players touch is an indifferent solution for all of them. Effect.
"Ha... how should I put it, all this is different from what we expected."
They shrugged their shoulders, and even felt that these things were absolutely different from what they thought, even to a point where the players would pay them a salary and let them decide whether they wanted to achieve this effect.
If they are really indifferent, then the remaining issues need to be handed over to Ian, who mainly needs to perform such a task.
In other words, when the players definitely don't think this is easy to achieve, the rest of the stuff is more understandable to them.
But another aspect is more incomprehensible to the players. He may be able to succeed, but the rest of the players don't think this is so clear.
"Once the players have reached this condition, the remaining problem is to sacrifice all of them as the price of sealing the sequence ability."
"Although we all know that this matter is complete nonsense, no one is qualified to directly sacrifice other people."
"However, all of this has gone against our own thinking. They don't think they can stand in this situation, and even reach a situation where they cannot be buried."
"But another direction is the real reason for them to understand each other's power better. Every time the players appear, it indicates that they will be able to realize their dreams, but after thinking about it, this also means that sooner or later they will face hit."
"As long as the problem does not exist for a day, for the players, they need to hold the handkerchief for a whole day, which even makes the players really experience what it means to be restless."
"Ha... One day I can really understand my own thoughts, even your own thoughts. Are these really important to us? I don't know."
Ian shrugged, "I know this. If no one stands up to summarize all this, then the rest of the people will not be able to be mobilized, and the next problem will be left to them to solve by themselves."
They feel that they will be able to succeed and become a real force in these undertakings, but when another thing appears in the players' identities, the players find that what they think is completely different from what the players think.
They don't have so much energy to complete this matter. It can even be said that even if it is completed, it is not achieved by their personal ability. In the end, everything is done for others.
"Hey... can't we really create an effect that cannot be affected by external forces?"
he asks.
Even the players didn't feel that they could stand on this scene at all, but when he really experienced what it meant to be precious, the other players further changed them, to the point where it was hard to give up.
These things are already hard for the players to give up, but on the other hand, the players feel that they will be able to win, win, and finally become the end of everything.
Are players really convinced that they can survive this maelstrom of chaos?I don't know...not even sure at all.
But the players only know one thing, if they really inherit everything smoothly in this way, then when the players really experience what is called the real point of wealth, the remaining players will be able to make all this as possible as possible. experiment of.
In the end, the players will surely be able to win easily and evolve into a force that cannot be stopped by external forces, all of which will allow the players to experience what is called true desire.
However, in other words, once the players accept this matter, the remaining players will definitely discover something is wrong, and in the end, these abilities will inevitably meet the inevitable bottom face.
The remaining time is getting less and less, players must hurry up, time waits for no one.
Ian also needs to adapt to his new identity as soon as possible, so that he can lead the players to a more magnificent path. On this road, only other players are left, and the remaining players do not feel power.
(End of this chapter)
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