Sequence game, starting from drawing props
Chapter 38 Before the Prize Pool Rotation
Chapter 38 Before the Prize Pool Rotation
Ding.
A system prompt pops up.
[Player 『I kill people without blinking an eye, you ask me if my eyes are sore? 』Apply to add you as a friend.whether? 】
This is the friend application of the sequence player, as well as the avatar, which is the goblin player who evacuated the experience dungeon.
There are different cultures in sequence games, so it's normal to know a little bit.
Ian has been described by "sloppy production", and he has developed the excellent ability to see the stalk without complaining.
"Accept friend request."
The goblin player, referred to as "No Blink", sent three greetings in one breath.
Without blinking: "Boss! You should leave the copy safely."
"Did you feel a chill when you left? It seems to be the power of the void. My all attributes have been reduced by 90%, and it lasted for a week!"
"I'm afraid that this debuff has other negative effects."
Escaping from the dungeon at the moment the space is eroded will be attacked by the void, which is how the elf player "No Blinking Eyes" is injured.
The week-long weakness made Ian shiver.
It's a good thing, it's a good thing he didn't leave, otherwise he would just lie on the bed for a week and suffocate him to death.
Ian replied: "There was an accident, I was trapped in the experience copy, and it took about... 4 minutes to get out."
"Thank you for your help, since you have the debuff, you can rest for a week first, and call me if you have any difficulties.
"No Blink" is willing to help him without asking for anything in return, and Ian can also take the initiative to make friends.
Anyway, most of the difficulties encountered by sequence players are due to dungeons that cannot be beaten, and difficult dungeons also correspond to excellent loot.
He will definitely not suffer.
"That's good! Boss, find a way to leave the experience dungeon safely."
"Although the natural disaster of the void can provide an excellent place to spawn monsters, it is more harmful to the space... It is really a double-edged sword."
The private chat window is closed.
Ian also quite agrees with the view of not blinking.
The Void, the spiritual existence of Shangwei, is indeed a rather tricky natural disaster, and its deterioration rate is too fast.
If you want to stop the void, you have to kill the void monster, and killing the void monster will increase the threat value.
This is a paradoxical spiral, the player who chooses the void as the Scourge, the world is doomed to be destroyed by the void.
"Ouch!!"
While Ian was thinking, the crazy dragoons in the sky brandished their spears to fight with the other three dragoons, and even stabilized one of them.
The spear points collided and exploded into sparks. The Abyss Demon Dragon didn't know who to help, so it could only flap its wings blankly and float in the air.
The abyss walkers on the ground are really unlucky, they are a classic example of gods fighting mortals and suffering.
More than a dozen abyss walkers died in the melee of the dragoons, completely unable to intervene in Ian's problem.
Ian's threat is not high, his level is low, only the black iron sequence, the threat value is only to summon a large number of monsters, but it does not make the monsters hate him forever.
High-sequence monsters also have intelligence, and behave like humans.
boom!
clang! !
The armor on the dragoons was torn apart, and the two wings of the abyssal dragon broke off, spinning and falling to the ground.
This also means that the battle of the dragoons has come to an end, and the time has reached 10 minutes.
Ian killed all the void monsters as quickly as possible, 135 void monsters, plus 3 abyss walkers.
This is what Ian got in 10 minutes.
"Soul Draining Blow" skill, passively superimposed to 148 layers, each hit can deal an additional 471 points of damage.
Abyss Walkers are classified as BOSS, and each one can provide Ian with 4 passive layers.
A white portal opened from Ian's side.
[After the space is healed, players are asked to pass through the portal and leave the experience dungeon. The dungeon will be closed after 30 seconds. 】
He unloaded the sentry gun and prepared to leave the dangerous experience copy.
It's easy to kill the Void Demon, but other than that, he can't beat the Abyss Walker, Abyss Dragon and Abyss Dragoon.
This so-called "can't beat" has calculated the advantages and disadvantages of the venue + the number of issues.
With more fights, Ian can't beat him, and the abyss monsters don't give him a 1V1 plan.
To be able to kill 3 abyss walkers is only by picking up leaks.
In the experience dungeon, with the chaos caused by the fighting of the crazy dragoons, only 7 abyss walkers and 1 abyss dragoon survived.
The last dragoon was indeed the one in the rusted armor, which reminded Ian.
Sequence monsters, even if the level is exactly the same as the sequence, the power they possess is completely different.
The dragoons, who have experienced many battles, have been strengthened by the "Spear of Mercy", and they have such terrifying combat effectiveness.
The dragoons in the sky gradually regained their sanity, and froze in the sky for a moment.
The magic dragon it was riding was seriously injured, and the rest of the dragoons were all dead, falling to the ground to form a pile of corpses.
The abyss walker and the magic dragon also reached an astonishing number of deaths.
The chaotic memory in his mind told it that those companions were all killed by it.
The strong pressure almost broke its sanity.
The hatred of the dragoons was locked on Ian, who stepped halfway into the portal.
At the same time, Ian turned around by coincidence and met the eyes of the dragoons.
Silver rays of light emerged from the dragoon, and the dragoon's originally complex expression of anger and shame returned to calm in an instant.
The only remaining abyss walker in the experience copy was planning to chase and kill Ian, but at this moment, their bodies froze in place.
They looked at the dragoons in the sky.
Then, they all lowered their heads and knelt down on one knee.
The dragon cavalry and the magic dragon looked at Ian from a distance. Due to the existence of the sequence portal, the dragon cavalry knew it was too late.
It opened its mouth, its pitch-black fangs flickered coldly, and its voice was solemn and cold:
"Outsider, the abyss will curse you, and you cannot escape your own shadow."
……
……
Ian's body turned into light and slowly dissipated.
Ding.
system notification.
[The player "Outlander" arrives in the city of extreme poverty. 】
Ian's memory stays at the scene just now.
The silvery light... Could it be the Silver Sequence?
As a result of killing 19 dragoons of the same level, the only bronze dragoon has been promoted?
The law of the jungle is indeed an unchanging rule, killing and being killed, the former advances the sequence, and the latter turns into dust.
Being targeted by a silver-sequence intelligent monster is nothing to Ian.
Isn't monsters supposed to be hostile to players?Players kill monsters to upgrade, monsters naturally like to kill players.
Being targeted by a stranger, Ian will solve the trouble immediately.
But being targeted by a silver-sequence monster, well...it's optional.
When I meet the dragoons again, maybe I can be irritated again, and be a good "helper".
After killing hundreds of monsters in a row, Ian's spirit was tense and he couldn't relax.
Now that he came to the city of poverty, it was as if he had returned home, and he could finally rest.
A trip to the experience dungeon, which has been upgraded to 4 levels in a row, and the level reaches level 8 (87%), and the experience value gained is quite considerable.
At the same time, it may be the intervention of the lottery system. He ignored the restriction that "experience dungeons can only obtain experience".
He got a lot of loot, even the void stone, as many as 35 in his backpack.
There are more dust of nothingness, and Ian can't use it up. He is considering selling a batch.
Tomorrow is the next week's prize pool rotation, and he needs to prepare in advance.
Please follow up!Ask for a monthly pass!
(End of this chapter)
Ding.
A system prompt pops up.
[Player 『I kill people without blinking an eye, you ask me if my eyes are sore? 』Apply to add you as a friend.whether? 】
This is the friend application of the sequence player, as well as the avatar, which is the goblin player who evacuated the experience dungeon.
There are different cultures in sequence games, so it's normal to know a little bit.
Ian has been described by "sloppy production", and he has developed the excellent ability to see the stalk without complaining.
"Accept friend request."
The goblin player, referred to as "No Blink", sent three greetings in one breath.
Without blinking: "Boss! You should leave the copy safely."
"Did you feel a chill when you left? It seems to be the power of the void. My all attributes have been reduced by 90%, and it lasted for a week!"
"I'm afraid that this debuff has other negative effects."
Escaping from the dungeon at the moment the space is eroded will be attacked by the void, which is how the elf player "No Blinking Eyes" is injured.
The week-long weakness made Ian shiver.
It's a good thing, it's a good thing he didn't leave, otherwise he would just lie on the bed for a week and suffocate him to death.
Ian replied: "There was an accident, I was trapped in the experience copy, and it took about... 4 minutes to get out."
"Thank you for your help, since you have the debuff, you can rest for a week first, and call me if you have any difficulties.
"No Blink" is willing to help him without asking for anything in return, and Ian can also take the initiative to make friends.
Anyway, most of the difficulties encountered by sequence players are due to dungeons that cannot be beaten, and difficult dungeons also correspond to excellent loot.
He will definitely not suffer.
"That's good! Boss, find a way to leave the experience dungeon safely."
"Although the natural disaster of the void can provide an excellent place to spawn monsters, it is more harmful to the space... It is really a double-edged sword."
The private chat window is closed.
Ian also quite agrees with the view of not blinking.
The Void, the spiritual existence of Shangwei, is indeed a rather tricky natural disaster, and its deterioration rate is too fast.
If you want to stop the void, you have to kill the void monster, and killing the void monster will increase the threat value.
This is a paradoxical spiral, the player who chooses the void as the Scourge, the world is doomed to be destroyed by the void.
"Ouch!!"
While Ian was thinking, the crazy dragoons in the sky brandished their spears to fight with the other three dragoons, and even stabilized one of them.
The spear points collided and exploded into sparks. The Abyss Demon Dragon didn't know who to help, so it could only flap its wings blankly and float in the air.
The abyss walkers on the ground are really unlucky, they are a classic example of gods fighting mortals and suffering.
More than a dozen abyss walkers died in the melee of the dragoons, completely unable to intervene in Ian's problem.
Ian's threat is not high, his level is low, only the black iron sequence, the threat value is only to summon a large number of monsters, but it does not make the monsters hate him forever.
High-sequence monsters also have intelligence, and behave like humans.
boom!
clang! !
The armor on the dragoons was torn apart, and the two wings of the abyssal dragon broke off, spinning and falling to the ground.
This also means that the battle of the dragoons has come to an end, and the time has reached 10 minutes.
Ian killed all the void monsters as quickly as possible, 135 void monsters, plus 3 abyss walkers.
This is what Ian got in 10 minutes.
"Soul Draining Blow" skill, passively superimposed to 148 layers, each hit can deal an additional 471 points of damage.
Abyss Walkers are classified as BOSS, and each one can provide Ian with 4 passive layers.
A white portal opened from Ian's side.
[After the space is healed, players are asked to pass through the portal and leave the experience dungeon. The dungeon will be closed after 30 seconds. 】
He unloaded the sentry gun and prepared to leave the dangerous experience copy.
It's easy to kill the Void Demon, but other than that, he can't beat the Abyss Walker, Abyss Dragon and Abyss Dragoon.
This so-called "can't beat" has calculated the advantages and disadvantages of the venue + the number of issues.
With more fights, Ian can't beat him, and the abyss monsters don't give him a 1V1 plan.
To be able to kill 3 abyss walkers is only by picking up leaks.
In the experience dungeon, with the chaos caused by the fighting of the crazy dragoons, only 7 abyss walkers and 1 abyss dragoon survived.
The last dragoon was indeed the one in the rusted armor, which reminded Ian.
Sequence monsters, even if the level is exactly the same as the sequence, the power they possess is completely different.
The dragoons, who have experienced many battles, have been strengthened by the "Spear of Mercy", and they have such terrifying combat effectiveness.
The dragoons in the sky gradually regained their sanity, and froze in the sky for a moment.
The magic dragon it was riding was seriously injured, and the rest of the dragoons were all dead, falling to the ground to form a pile of corpses.
The abyss walker and the magic dragon also reached an astonishing number of deaths.
The chaotic memory in his mind told it that those companions were all killed by it.
The strong pressure almost broke its sanity.
The hatred of the dragoons was locked on Ian, who stepped halfway into the portal.
At the same time, Ian turned around by coincidence and met the eyes of the dragoons.
Silver rays of light emerged from the dragoon, and the dragoon's originally complex expression of anger and shame returned to calm in an instant.
The only remaining abyss walker in the experience copy was planning to chase and kill Ian, but at this moment, their bodies froze in place.
They looked at the dragoons in the sky.
Then, they all lowered their heads and knelt down on one knee.
The dragon cavalry and the magic dragon looked at Ian from a distance. Due to the existence of the sequence portal, the dragon cavalry knew it was too late.
It opened its mouth, its pitch-black fangs flickered coldly, and its voice was solemn and cold:
"Outsider, the abyss will curse you, and you cannot escape your own shadow."
……
……
Ian's body turned into light and slowly dissipated.
Ding.
system notification.
[The player "Outlander" arrives in the city of extreme poverty. 】
Ian's memory stays at the scene just now.
The silvery light... Could it be the Silver Sequence?
As a result of killing 19 dragoons of the same level, the only bronze dragoon has been promoted?
The law of the jungle is indeed an unchanging rule, killing and being killed, the former advances the sequence, and the latter turns into dust.
Being targeted by a silver-sequence intelligent monster is nothing to Ian.
Isn't monsters supposed to be hostile to players?Players kill monsters to upgrade, monsters naturally like to kill players.
Being targeted by a stranger, Ian will solve the trouble immediately.
But being targeted by a silver-sequence monster, well...it's optional.
When I meet the dragoons again, maybe I can be irritated again, and be a good "helper".
After killing hundreds of monsters in a row, Ian's spirit was tense and he couldn't relax.
Now that he came to the city of poverty, it was as if he had returned home, and he could finally rest.
A trip to the experience dungeon, which has been upgraded to 4 levels in a row, and the level reaches level 8 (87%), and the experience value gained is quite considerable.
At the same time, it may be the intervention of the lottery system. He ignored the restriction that "experience dungeons can only obtain experience".
He got a lot of loot, even the void stone, as many as 35 in his backpack.
There are more dust of nothingness, and Ian can't use it up. He is considering selling a batch.
Tomorrow is the next week's prize pool rotation, and he needs to prepare in advance.
Please follow up!Ask for a monthly pass!
(End of this chapter)
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