Chapter 419 Ultimate
The power players have comes from the resistance of the public universe, which is equal to the power extracted from the most direct source.

This idea is too advanced, and even some other abilities are passed. Once players can stand this test, other methods may also succeed.

After this hope is given to the other players, a new team is born in the public universe. This name can become the hope of the players. Even if they challenge other forces, they cannot surpass themselves.

"Players may already understand this habit of waiting, so what options should we have?"

The melee player said in shock: "He doesn't know his problems or other abilities, and he has a different kind of financial management. They may be able to remind themselves, or it may be for other reasons."

But no matter what, this power should manifest itself in other aspects, and perhaps the same is true for another starting point. Just because the players don't think there is a problem doesn't mean that there is really no abnormality.

"They should always experience this feeling once. Maybe players know it in different ways, and the same is true for other powers. They know a lot, and they should develop other ideas."

"The ideas are becoming more and more diverse, and players will have more paths. After allowing them to experience it more simply, they will make other changes in one go."

"This is normal. What players need is normal, such as their own period."

"Players don't have much sense of security. In fact, the abilities they possess are just an unusual idea in the final analysis. No matter how players understand themselves, the sequence ability cannot reach other levels."

They should always find a way, and the same goes for other hopes. The players may have been pursuing something very powerful, but no matter what, so did the other owners.

After controlling the sequence ability, the remaining methods will also change. They can finally develop more changes. In other words, this is the end.

"Perhaps the player has considered this possibility?"

Ian rubbed his head: "It shouldn't be understood like this. I think what I said has been very clear. Players have developed in other directions after all, but this kind of power is also something else."

But our own thoughts are also like this. Maybe the players will win, but the changes that other thoughts have been pursuing are also the same. Maybe the players will win after all. What do they think?

Power, all tasks, as long as players complete the tasks, they may achieve other ideas, since other victories should really be established.

Since they have thought of these, they should develop other things. Maybe this is what the players are pursuing?

The melee player scratched his head and said: "I always say that other routes are also this rigid, but other congestions can always be overcome by conflict."

In this case, is there any other way?
Ian thought for a while and replied: "Maybe, since the direction can be adjusted, are there other routes for other things, or other problems have developed."

But after all, what are the rewards after victory? Are the rewards rich? Players value this the most.

Melee players certainly value it when complaining about it. How could there be players who don't value this kind of power? If they want a living victory, the way they most hope to achieve it is through such an arrangement.

But the rest of the objective power should also be more accurate. After players have sorted it out, the rest of their ideas will be enough. Questions such as clearance rewards should have a sense of gain.

"What does mission evaluation look like?" Melee players asked.

Maybe they always want to go to No. [-] Middle School to say hello, right? Now that things have arrived, do you have any ideas about other ways?But even if it doesn't, what does it matter.

The answer is it doesn't matter.

The players know that any possibility, then the rest of the way should also fail, perhaps failure for any of them.

"We should challenge this power. Maybe...the remaining players are also waiting for us. They know what is the best thing to do."

"Even if everything is completely different from the development of players, they should sort out more so that other methods can be ushered in."

Then there is nothing to fear about what we are pursuing and the rest of the abilities. Since players want to be more convenient, the remaining abilities should also go smoothly. Players can change in a myriad of ways, which is good for everyone.

"Yes... we have been following you for so long. Don't we just want such preparations? Since more abilities can make us stronger."

"Even more roads should lead to the final road. The route is still scary and the direction is correct. So do they have other ideas?"

Maybe not. Players can't imagine any other path, so the rest of the things should end in victory. The more ratings there are, the more objective the other directions will be.

Countless abilities have developed to this day, and the remaining abilities should be published. Since things have always affected development, other abilities should also be summarized and developed.

Maybe players should really have a single way to win, and other abilities should also win. They don't understand it themselves, and they think that all players should be like this, which is a big mistake.

"Players are very different from these people. Maybe the changes they ushered in are exaggerated, and so will everything else."

In this way, they have been developing the majority and pursuing victory and prophecy, so all players should sort out their own methods as soon as possible. Maybe players will win, but others will also win.

Victory is what everyone pursues. Players cannot live to win, so neither does the rest of the world.

They have reached the end of their pursuit, and the players are waiting there. Maybe they will find that they will win when they encounter problems, so what's the problem with extra things.

Melee players have unknowingly fallen into their own contradictions. They will doubt the changes in these things, and they will also summarize the premonition of the problem. So will the rest of the problems happen?

The melee player asked Ian with his eyes. Ian just gave him a look and then said silently: "Maybe our ideas are very abnormal."

Players will think about this kind of power, and then the rest of the abilities should also be sorted out. Then the abilities have been pursued so much, and maybe the players will win.

The public universe requires them to fail, otherwise the strong men in the entire universe will cause all changes to occur. They always feel that this idea is too difficult, so they have to win in other ways.

East and West is a kind of success, knowledge is like this, and other players are also possible changes.

"The problem should have been solved. The players may have developed a problem, so they should quickly ask him about other things."

Melee players know a lot. It's almost a given that players will win. If the group of players who escaped are intuitive about their problems, then other things should also change.

In this case, do you have any ideas to guide other players?It seems not.

Players will want to prepare everything, and maybe players will want to win, but Ian will say that the ideas they have been pursuing are too exaggerated.

If change is available to players, more people should develop more stereotypes.More and more possibilities finally give players a sense of victory. Is there any hope for their own changes?Maybe not, the way players prepare is more accurate.

The more they know, the more accurate it will be for the rest of the player abilities, and maybe they will win, but the rest of the abilities should get an idea as well.

Everything should develop to the final luck, and the rest of the questions also have such decisions. In this case, what changes will the players have.

Maybe the players will win, but other things have also changed like this, let alone other things.

Players will always win. Since the problem has been pursued, problems will develop in other ways. Once difficult things are encountered, will there be any problems?

Maybe not, if the players can win, then the other way around should always prepare the questions, the victory of the questions should be everything.

"We should challenge a correct path. The problems that have been developed all the time require us to be correct, and we should not encounter any problems."

In this case, is there any way to redeem it?

No.

If the players win, there are many ways to win the level, and the players happen to sort out the best way to choose. After they get the rewards, everything should change.

"That may be correct for players, but everything should change, so the ability to win is exaggerated. Maybe all changes will be clear, and other things will change and cause problems."

After a problem occurred in the sequence game, the remaining changes were obtained. Perhaps all the problems should be solved, and then the matter was finally concluded.

Maybe the players have developed a disease, so any ideas for other problems?Maybe not. Players always want to prepare in some way, but after thinking about it for a long time, they never realize the point of the matter.

"The point may have always been this, or if the players will win, what kind of preparations will be used for other ideas and methods? Maybe not."

"Players have to admit their own weakness, so what are the methods for other things? This all requires money. If you don't have money, you will find problems."

"But if everything should win, then it will win after all, and problems will develop in the public universe."

The characteristics of melee players are their own characteristics, so maybe after developing methods, the problem should always change. If players have been pursuing too much, maybe it will change.

The players have already thought of the key to the problem, and they wish to heal, so that it is clear. After all, the focus has changed.

"Once you encounter a problem, you should eventually overcome the problem and there will be only other options left. They always feel that such changes are important, so what do you think?"

The idea is that this is simply too exaggerated. The players may have been right all along, and Ian has tried his best to guide the players. Even if they really can't hold up the wall, they will find a reason in other ways.

After all, we have reached the most important end, so what other questions are needed?If there is no more, the players will come up with a different idea, so maybe the remaining reasons should also be summarized.

What they want is too correct, but the rest of the methods have changed. They always feel that after victory, the ending should develop. What is that simple thing like?

Maybe not.

Players should have summarized the meeting, and then the rest of the abilities should be as well. Players have an idea. He always feels that he should win, and then more things are over.

"Maybe...since the players will summarize the problem and everything will be released, then other methods should be summarized as soon as possible, but maybe."

"The melee player is not a successful collaborator. The players must also have some unexpected changes. They think too much on their own, and it is not correct to think of other ways."

Players always win, so what about the other way around?No, the public universe always sorts out an unexpected change, or other hopes and methods.

But no matter what, what the players have been pursuing is completely different from their own ideas. Their own abilities have won, what do the rest of the people think?

No.

All the paths that the players have concluded are actually the problem for the rest of the people to reach the final point. Their own problems have always been so correct.

But if the players have summarized other problems and left the remaining problems to talk about, do they have any ideas?

All the external support points of the public universe have appeared, and so have the rest of the abilities, so the remaining problems should also develop strength.

"Since there are problems with development, do you have any ideas? After all, things have changed, and the rest of the things should be sorted out. So besides other problems, what other things are there?"

When the public universe encounters difficulties, it should change. This is true for other people and other things. They have developed in a regular manner for so many years, and then when things have methods, they may have won.

It is impossible for the public universe to let other players go, but for more things, there are only some self-evident questions left. They always feel that such questions are too correct, and the same is true for other things.

The road to victory for the players is not far away, isn’t it?

Maybe the players will want it, but the same idea applies to other things.

"Otherwise... I really can't rest assured."

The melee player smiled bitterly, and Ian nodded in approval.

Indeed, he completely understood Ian's thoughts, so if other methods were like this, what did they have in mind?

Whether there is it or not, the thing has appeared, and then the players have to think about the problem.

Otherwise, they will most likely have no other way to lead to victory.

“The way the public universe wants to win is divine victory.”

But more often than not, players have other problems that need to be prepared.

Maybe players want to win, but other players want to win even more.

(End of this chapter)

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