Sequence game, starting from drawing props
Chapter 437 Defeated
In other words, the players themselves are just trying to achieve something.
If they want to strategize, they need to wait a little bit before this matter can come to an end.
But if the players really don't want such an opportunity, what kind of ideas do they have to bother with it?
Maybe not. The longer the players wait, the more obvious their motivation for doing another behavior becomes. Maybe they have always understood what this idea is, but another thing is also different from the players. different.
As for the unexplained phenomenon that players have always been pursuing, it still makes them feel that something is entangled, so that the players' own behavior is somewhat unpredictable.
But the remaining opportunities will also make players feel some unexplained changes, so that the things they have been struggling with have not yet developed a good result.
In other words, any ability needs to be summarized, and the same is true for the remaining opportunities. Even if we don't understand the importance of this matter at all, players also need a leader to be able to accumulate actions.
This matter has never made the players feel so deeply. As for any other ability, it is just a poor imitation of the people gradually. No matter how much they know, it is useless.
"Haha... the abilities we have, should we really make such a choice? Maybe this matter is just a simple truth."
The melee player frowned. Perhaps for itself, such a stance would not bring any help to the other players, but more often than not, players also want such an opportunity, so that they themselves would not be able to do so. victory.
However, if we change to another method, players can still get out of their own realm, even if they have no ability at all, it is still the same choice.
In other words, players always have only one behavior and motivation. Any other ability is just a simple matter, and the remaining opportunities are left to the players themselves.
Is this too difficult to understand?Or maybe it's a little hard to accept, but it's not.
The more things the players have, the more unusual reactions they will have to any kind of player. Such opportunities are enough for any kind of player to be praised.
But the remaining opportunity is also the main culprit that makes the players helpless. After all, they have arrived at such an incredible place.
"We ourselves should also look for such an opportunity. Otherwise, there is no position in the world that is enough to entangle our own choices." The melee player said this. Perhaps he also understood that Ian's choice was correct, even in the end. In the end, the players themselves have other paths to take.
However, for the entire public universe, such a choice is no longer important. Everything should be tried according to the opportunities of the players. Even if in the end the players only have this option, the rest of the positions are also It was impossible to change one iota of Ian's motives.
The same principle applies to another method. Don’t the players themselves have any other choice?Maybe there is.
But he didn't think this idea was correct. Even at the end of the day, the players could still make this idea public, after all, they had already thought about so many things.
Even if the players don't think this stance is worth learning, the other thing will still be the players' own choice. How could they have some different methods?
No, the players themselves do not understand this idea, and the same is true for other methods. Then, even if the changes that ultimately lead to all the changes should come to an end, it is also correct to change to another thing.
It's a pity that such a stance will always make players experience what the real wrong place is. Players don't think such a choice is very abnormal. Even if it reaches the final ending, what way do they have to struggle?
Maybe not. The players themselves can't imagine such an idea. There are also a group of people who think the same way. The players themselves will always feel that such a position is very respectable. It's a pity that this matter doesn't feel like everything. All should be arranged, so in other words, what are the shortcomings of this idea?
It doesn't exist anymore, does it?
Players themselves cannot imagine the success or failure of something, and the same is true for other forces.
In this case, what thoughts do players have to worry about?According to their own choice, such power will not be a victory. As for other means, they are just the same options. Players can accept it, or of course they can reject it.
"Ian, you have already thought about this matter from our standpoint, but I don't want you to continue to think like this. After all, all original plans should have been carried out according to what we have learned."
The melee player shook his head: "This matter has nothing to do with you after all, does it?"
He has made it clear enough. In fact, he also understands that the ending that the players want is actually very simple. Even if it reaches this final stage, the players should find such opportunities faster and more conveniently.
So, if the power they have has always been like this, then no matter what, the players have finally found such a position, how can they possibly have some kind of change?
Maybe there is no change, and maybe everything should develop according to the original signs, so that this matter can be truly successful.
"The players have calculated the accuracy of everything, and for us, this matter is far from over. We ourselves should also choose this option to win as soon as possible. After all, everything has been according to our plans. Once the idea is carried out, more calculations are needed.”
The melee player shook his head. Compared with more options, he actually felt that his own strength was the most terrifying thing. It was even enough to support everything that might be reacted. So no matter what, it should be more convenient for players. Go find the root cause?
Since they themselves can no longer imagine such a change, what kind of conclusion can they make about other things?
Maybe not. The players themselves don’t have such a position to calculate. The same goes for other players. They always feel that changes have occurred after all. In other words, once this matter reacts in the minds of the players, , then players can deliver this opportunity without much calculation.
"As for one reason and more plans, this type of arrangement actually makes no sense, and the players themselves don't want everything to be arranged as they expected."
"But in other words, players also need to adapt to such a method as soon as possible, otherwise no matter how much power they have, it will eventually cause everything to be completely out of control. This is a more reasonable reaction. .”
"Absolutely...the plan we want, and the original reaction of time, are actually completely different things. How can we say this?"
The melee player shook his head helplessly. Compared to everything else, he was the speechless person. Otherwise, the players shouldn't have thought that this matter had nothing to do with them. In this case, what kind of arrangement would there be?
No, the players themselves cannot imagine such a change, so other plans should also make such choices. The abilities and reactions that the players themselves have will eventually usher in all the abilities that originally belong to the players.
Perhaps this matter has always been the plan in the players' minds, but when the players really encounter trouble, they always feel that the more this matter is done, the more something is wrong.Even if what the players have in mind is completely different from the rest of them, now that this matter has been prepared, what are the plans for preparing something else?
Maybe not. Players should not continue to run such calculations. Another kind of preparation is to let players know in advance what true despair is. They cannot continue to pursue such an ending.
In this case, once something impossible to believe happens in the end, the enemies that the players encounter will also form such a suppression. One thing will inevitably happen to them in the end, and other things will also be as they are in the players' hearts. As expected, it became a kind of anger in their hearts.
"Hey...at this time, let's not continue to pursue such a choice."
The melee player shook his head, "Perhaps more than anything else, players should choose this plan as soon as possible."
"Otherwise, they themselves should go on to win and become special."
This kind of thing will make players want to have some kind of change. As for other reasons, the same is true. Players can win by themselves.
However, if all these opportunities should be left to the players themselves, Ian had an unclear feeling. Maybe the situation he finally encountered was just a small piece of history?
It's impossible. The players themselves don't react like this. They may become stronger or have some unknown changes, but in the final analysis, everything should be the plan they developed.
As for other methods, players should win faster. Only by winning can they gain everything. As for the losers, in the end they are just immersed in the despair of failure.
The players themselves want something completely different from the rest of the people, and this is the main reason for their failure. Ian, you just need to understand this, and the rest of the abilities will naturally fall into place.
The melee player said these words silently. In fact, he had already figured out that Ian's existence was completely impossible to be an opponent that could be changed with one force. Perhaps for any situation, the players themselves could not think of the reason.
However, if he keeps going like this, what is the point of some unknown changes?
After all, players can no longer imagine more choices, right?In this matter, there must be a choice from beginning to end. The players' own ideas are very prominent, and other people's plans are also very accurate. Only in this way can they develop some kind of change, and maybe everything should be done this way.
"Ha..." Ian shook his head silently. In fact, he would say this to anyone. Those people just don't understand it. It doesn't matter. What the players themselves don't understand will still be incomprehensible to others. Understand that this is not their choice.
Even if they reach the most critical place in the players' minds, these powers will also make the players experience what is called a shortcoming, and it is also a power that they are completely unable to violate.
Players will one day develop a different idea, and when that idea takes over the world, that's normal for any situation.
"The public universe has always been pursuing such changes, because they themselves have understood that this kind of thing cannot be rushed. After all, what we want is different from the rest of the people, right?"
The melee player shook his head, "Maybe the players themselves are very aware of this, so they will think about more options."
But no matter what, compared to the players' own thoughts, the ability to deal with it logically is the more terrifying reason. The players themselves have finally figured out some unknown changes.
As for another situation, the more players know about it, the more they will find that such a plan is too difficult. It is impossible for them to face such a choice, and others will also have such an opportunity. .
"We will definitely win." Melee players said, "You know, there are actually not a few knights with such an idea. We just missed some unknown changes, so we developed such a reason .”
However, if all positions are subject to such changes, what chance do we have to conclude?
Ian said this, his goal was very clear from the beginning.
"We should keep going like this, destroying the entire public universe and developing some unknown changes in every position."
At the same time, everything can more clearly allow us to experience the true importance of power.
This thing has always been achievable, even if we don't need it ourselves, more choices will let players understand what is the most important thing, and they will definitely be followed.
Ian said that although it has not yet begun, he has already seen the ending.
"It must be our great victory. This matter is self-evident."
He has made the future clear!
"Even in the public universe?"
"Even they can't defeat our players!" (End of Chapter)
If they want to strategize, they need to wait a little bit before this matter can come to an end.
But if the players really don't want such an opportunity, what kind of ideas do they have to bother with it?
Maybe not. The longer the players wait, the more obvious their motivation for doing another behavior becomes. Maybe they have always understood what this idea is, but another thing is also different from the players. different.
As for the unexplained phenomenon that players have always been pursuing, it still makes them feel that something is entangled, so that the players' own behavior is somewhat unpredictable.
But the remaining opportunities will also make players feel some unexplained changes, so that the things they have been struggling with have not yet developed a good result.
In other words, any ability needs to be summarized, and the same is true for the remaining opportunities. Even if we don't understand the importance of this matter at all, players also need a leader to be able to accumulate actions.
This matter has never made the players feel so deeply. As for any other ability, it is just a poor imitation of the people gradually. No matter how much they know, it is useless.
"Haha... the abilities we have, should we really make such a choice? Maybe this matter is just a simple truth."
The melee player frowned. Perhaps for itself, such a stance would not bring any help to the other players, but more often than not, players also want such an opportunity, so that they themselves would not be able to do so. victory.
However, if we change to another method, players can still get out of their own realm, even if they have no ability at all, it is still the same choice.
In other words, players always have only one behavior and motivation. Any other ability is just a simple matter, and the remaining opportunities are left to the players themselves.
Is this too difficult to understand?Or maybe it's a little hard to accept, but it's not.
The more things the players have, the more unusual reactions they will have to any kind of player. Such opportunities are enough for any kind of player to be praised.
But the remaining opportunity is also the main culprit that makes the players helpless. After all, they have arrived at such an incredible place.
"We ourselves should also look for such an opportunity. Otherwise, there is no position in the world that is enough to entangle our own choices." The melee player said this. Perhaps he also understood that Ian's choice was correct, even in the end. In the end, the players themselves have other paths to take.
However, for the entire public universe, such a choice is no longer important. Everything should be tried according to the opportunities of the players. Even if in the end the players only have this option, the rest of the positions are also It was impossible to change one iota of Ian's motives.
The same principle applies to another method. Don’t the players themselves have any other choice?Maybe there is.
But he didn't think this idea was correct. Even at the end of the day, the players could still make this idea public, after all, they had already thought about so many things.
Even if the players don't think this stance is worth learning, the other thing will still be the players' own choice. How could they have some different methods?
No, the players themselves do not understand this idea, and the same is true for other methods. Then, even if the changes that ultimately lead to all the changes should come to an end, it is also correct to change to another thing.
It's a pity that such a stance will always make players experience what the real wrong place is. Players don't think such a choice is very abnormal. Even if it reaches the final ending, what way do they have to struggle?
Maybe not. The players themselves can't imagine such an idea. There are also a group of people who think the same way. The players themselves will always feel that such a position is very respectable. It's a pity that this matter doesn't feel like everything. All should be arranged, so in other words, what are the shortcomings of this idea?
It doesn't exist anymore, does it?
Players themselves cannot imagine the success or failure of something, and the same is true for other forces.
In this case, what thoughts do players have to worry about?According to their own choice, such power will not be a victory. As for other means, they are just the same options. Players can accept it, or of course they can reject it.
"Ian, you have already thought about this matter from our standpoint, but I don't want you to continue to think like this. After all, all original plans should have been carried out according to what we have learned."
The melee player shook his head: "This matter has nothing to do with you after all, does it?"
He has made it clear enough. In fact, he also understands that the ending that the players want is actually very simple. Even if it reaches this final stage, the players should find such opportunities faster and more conveniently.
So, if the power they have has always been like this, then no matter what, the players have finally found such a position, how can they possibly have some kind of change?
Maybe there is no change, and maybe everything should develop according to the original signs, so that this matter can be truly successful.
"The players have calculated the accuracy of everything, and for us, this matter is far from over. We ourselves should also choose this option to win as soon as possible. After all, everything has been according to our plans. Once the idea is carried out, more calculations are needed.”
The melee player shook his head. Compared with more options, he actually felt that his own strength was the most terrifying thing. It was even enough to support everything that might be reacted. So no matter what, it should be more convenient for players. Go find the root cause?
Since they themselves can no longer imagine such a change, what kind of conclusion can they make about other things?
Maybe not. The players themselves don’t have such a position to calculate. The same goes for other players. They always feel that changes have occurred after all. In other words, once this matter reacts in the minds of the players, , then players can deliver this opportunity without much calculation.
"As for one reason and more plans, this type of arrangement actually makes no sense, and the players themselves don't want everything to be arranged as they expected."
"But in other words, players also need to adapt to such a method as soon as possible, otherwise no matter how much power they have, it will eventually cause everything to be completely out of control. This is a more reasonable reaction. .”
"Absolutely...the plan we want, and the original reaction of time, are actually completely different things. How can we say this?"
The melee player shook his head helplessly. Compared to everything else, he was the speechless person. Otherwise, the players shouldn't have thought that this matter had nothing to do with them. In this case, what kind of arrangement would there be?
No, the players themselves cannot imagine such a change, so other plans should also make such choices. The abilities and reactions that the players themselves have will eventually usher in all the abilities that originally belong to the players.
Perhaps this matter has always been the plan in the players' minds, but when the players really encounter trouble, they always feel that the more this matter is done, the more something is wrong.Even if what the players have in mind is completely different from the rest of them, now that this matter has been prepared, what are the plans for preparing something else?
Maybe not. Players should not continue to run such calculations. Another kind of preparation is to let players know in advance what true despair is. They cannot continue to pursue such an ending.
In this case, once something impossible to believe happens in the end, the enemies that the players encounter will also form such a suppression. One thing will inevitably happen to them in the end, and other things will also be as they are in the players' hearts. As expected, it became a kind of anger in their hearts.
"Hey...at this time, let's not continue to pursue such a choice."
The melee player shook his head, "Perhaps more than anything else, players should choose this plan as soon as possible."
"Otherwise, they themselves should go on to win and become special."
This kind of thing will make players want to have some kind of change. As for other reasons, the same is true. Players can win by themselves.
However, if all these opportunities should be left to the players themselves, Ian had an unclear feeling. Maybe the situation he finally encountered was just a small piece of history?
It's impossible. The players themselves don't react like this. They may become stronger or have some unknown changes, but in the final analysis, everything should be the plan they developed.
As for other methods, players should win faster. Only by winning can they gain everything. As for the losers, in the end they are just immersed in the despair of failure.
The players themselves want something completely different from the rest of the people, and this is the main reason for their failure. Ian, you just need to understand this, and the rest of the abilities will naturally fall into place.
The melee player said these words silently. In fact, he had already figured out that Ian's existence was completely impossible to be an opponent that could be changed with one force. Perhaps for any situation, the players themselves could not think of the reason.
However, if he keeps going like this, what is the point of some unknown changes?
After all, players can no longer imagine more choices, right?In this matter, there must be a choice from beginning to end. The players' own ideas are very prominent, and other people's plans are also very accurate. Only in this way can they develop some kind of change, and maybe everything should be done this way.
"Ha..." Ian shook his head silently. In fact, he would say this to anyone. Those people just don't understand it. It doesn't matter. What the players themselves don't understand will still be incomprehensible to others. Understand that this is not their choice.
Even if they reach the most critical place in the players' minds, these powers will also make the players experience what is called a shortcoming, and it is also a power that they are completely unable to violate.
Players will one day develop a different idea, and when that idea takes over the world, that's normal for any situation.
"The public universe has always been pursuing such changes, because they themselves have understood that this kind of thing cannot be rushed. After all, what we want is different from the rest of the people, right?"
The melee player shook his head, "Maybe the players themselves are very aware of this, so they will think about more options."
But no matter what, compared to the players' own thoughts, the ability to deal with it logically is the more terrifying reason. The players themselves have finally figured out some unknown changes.
As for another situation, the more players know about it, the more they will find that such a plan is too difficult. It is impossible for them to face such a choice, and others will also have such an opportunity. .
"We will definitely win." Melee players said, "You know, there are actually not a few knights with such an idea. We just missed some unknown changes, so we developed such a reason .”
However, if all positions are subject to such changes, what chance do we have to conclude?
Ian said this, his goal was very clear from the beginning.
"We should keep going like this, destroying the entire public universe and developing some unknown changes in every position."
At the same time, everything can more clearly allow us to experience the true importance of power.
This thing has always been achievable, even if we don't need it ourselves, more choices will let players understand what is the most important thing, and they will definitely be followed.
Ian said that although it has not yet begun, he has already seen the ending.
"It must be our great victory. This matter is self-evident."
He has made the future clear!
"Even in the public universe?"
"Even they can't defeat our players!" (End of Chapter)
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