Sequence game, starting from drawing props
Chapter 440 Options
Doubting the necessity of the existence of players, doubting the rules of the entire public universe, these are things that players should pursue, or they themselves have such possibilities.
But Ian must be different. What he should have for the entire world is just some unknown change. Perhaps the players have always been pursuing completely different things.
The other thing that remains is the same. The players themselves can't imagine where such changes come from, and they don't understand the abilities that the players themselves have.
So, in other words, the players' ability to understand has also changed in the same way. As long as they understand it, the remaining steps will become even more terrifying, and all the players can want is Such power of understanding.
However, in this case, what thoughts do the players have to worry about?The melee players said, maybe they don't mean anything to the whole world, but in comparison, the things that are effective for players are also the same choices.
They have pursued such changes as much as possible. When the changes reach a certain level in the end, it is the same choice. The players themselves do not want many things. In other words, all possible ways are considered for the entire player. changes in their level of understanding.
They want so much, so much that even if the players have gathered the power they want, the way it works is just this. Players will understand how terrifying this power is, and will find out as a matter of course. The flaw in this matter.
In the end, once the players truly pursue such a state, what do they think?
Maybe not. It is impossible for the players themselves to usher in such a change. The same is true for the remaining forces on the other side. How can the players themselves pursue such a change?
"Perhaps this has never been the case for the players themselves."
The melee player sighed helplessly.
After all, this matter is too crazy and difficult to understand. Even if the players themselves have been pursuing such changes, no matter what, the remaining something will still make their experience extremely complicated. How can the players think about it? What about this choice?
They have already taken action. Compared with more options, the abilities that the players have are always entangled in the minds of the players. Compared with more choices, they are more entangled with all such power, and the remaining Part of it is the same. Players will want such strength and summary, but they will also expect that the public universe will cover everything up.
If the public universe has been really pursuing something, in other words, the same is true for another thing, then this force must always pay attention to fairness. Once the players reach a certain level, in other words, Another part of the ability will still let players know whether it is correct or not.
"We've developed something more important, haven't we?"
The melee player said: "This is all the original truth. If our own choices will always form some completely different changes, then no matter what, we should pursue such an option ourselves."
"On the other hand, how could we have such a choice ourselves? No."
"Even if it does exist, it's just a lie. Players want too much and can't afford it, so a series of troubles will arise."
The melee player shook his head helplessly. Perhaps he had been pursuing such a change, but no one understood his thoughts. This kind of power did not actually represent anything.
Players have always been very scary. Even if they can really entangle all this deeply, to the extent of expelling all players, it is just a simple emotion. The more players think about it, the more they think about it. , the greater their mistakes.
"Deviation value, this statement is very reliable. What we are pursuing is a concept called deviation value."
"Once the deviation forms a completely different change, then the changes we usher in will be more important than the remaining methods. Even if it is not enough to be called a victory in the end, for more players, This choice is also very important.”
"On the other hand, the same is true for what the players themselves pursue. They have finally made such a choice, haven't they? In this case, what kind of choices do the players have to struggle with? There are no more."
"Not even a trace of emotion is left, but for more players, this power is also the same option."
"But the remaining opportunities will also allow players to indulge in this part of the power. Only then can the nature of the power be unfolded more deeply, forming a completely different choice."
"Perhaps the same is true for other Shili. How could the players themselves not imagine such a change? It has always been just a real choice."
"The players themselves may lose if they respond, but no matter what, compared to our choice, such an opportunity is unnecessary. We ourselves cannot imagine what such a victory means."
And more choices will still allow players to experience what is terrible. Maybe they have taken action as much as possible, but in the final analysis, the ultimate reason for this matter is just to put all this power into the opportunity to use it.
The essence of application is a completely different change, and the remaining power will also allow them to experience this flaw.
"Ha... the power we understand is too prominent, and the remaining thing is the same choice. Too much of what we have been pursuing is our own power, but more effects will also allow players to experience mistake."
"Mistakes and rightness, from beginning to end, are nothing but a truly profound price. The players' own power has been developed to its limit."
"As for the deeper ultimate, this is it. Players may have experienced the existence of the problem, but what if such power has always existed?"
So even if the players really discover something they don't understand, the resulting difficulties will make them feel that it is difficult to do it.
"The players will fail." The melee player said, "This power is very clear. We have discovered the wonder ourselves. In other words, once the players achieve their goals, no matter what, the final answer will be It’s enough for players to experience a truly terrifying experience.”
"The public universe has already made such preparations. All they lack is to ignite a star. Right, does this matter still need to be discussed?"
Melee players said: "It's not necessary... All the power that players can form has already undergone some kind of change. In other words, once we form such a power, then the remaining something is enough to change. "
"Since the power already exists, there is no need to worry about more choices. The players themselves are the embodiment of all this. It may be said that this idea is unreliable, but it is very practical." The melee player shrugged Shrugging: "Ian, don't think this emotion is normal. Unfortunately, if the abilities of the players themselves have always changed like this, then in other words, how can things develop smoothly?"
"Perhaps the trouble we should finally conclude is that there is only one simple thing left. The players themselves should be more clear about this, so that they can find more important reasons."
"And this idea is too difficult to realize. The players themselves have summarized the troublesome things. Perhaps the remaining method is a clearer belief."
After all, Ian has formed some kind of change that is so profound that he himself does not know what such power represents. Once the players truly pursue the source of the trouble, they may have more choices. Players are more likely to have the idea that they will win.
"Win? Isn't winning a simple thing? Or is there some other change?"
Ian didn't know, but what the progress players said was actually very reasonable. How could the players themselves pursue such an effect? As for more choices, they can form new ideas.
They always feel that the development of something exceeds their own changes, and they feel that this power is too terrifying. Since the players have been pursuing such a choice, in other words, the players themselves are enough to form a huge Help out with the group.
Having so many things to pursue all the time is also a very distressing thing for players.
The melee players shook their heads. Perhaps what they were pursuing was not easy in Ian's opinion, but Ian did not make exaggerated changes again and again. After all, they wanted to complete this main line from the beginning. Just a task.
What is the focus of what the players themselves pursue?No.
The players themselves cannot imagine the difficulties, and Ian will not give them any suggestions. Therefore, the problems the players finally encounter have already formed this terrible situation, and the troubles they did not expect will eventually reach them. Difficulties.
Suffering will prevent players from achieving their goals, and more choices will form their own strength as always. They must have produced some completely different changes, perhaps the same strength as before, or other new ideas. , but in the final analysis, the purpose of final development is also completely different.
"Ha...what kind of ideas do we have?" Ian said, "The entire group of players just wants to pursue this belief. They think so much, but they just use all this power according to us. Struggle with what you want.”
"As for something else, even if the development has been very unreliable in the end, we should find our own beliefs faster, so that it can be considered a more precious idea."
"As for most of the time, compared to the players' own victory, even if the players have more abilities, it is just this simple idea."
Ian shrugged: "After all, we have been acting for so long. Even if this is not a small thing compared to the entire public universe, the power we have is also very important."
"As for most of the time, the power players want is just this simple opportunity. They want too many things, so in the end, even if they call up all the rankings, the players will Pursue more profound changes.”
"It was a most remarkable act from the first, with its ease of change."
Melee players said: "We ourselves don't know what this power represents, but the remaining group of people, those players, they understand. This matter has always become our own change, and compared with more The choices they make are even more terrifying."
"But this matter will also allow players to experience a completely different change, and ultimately form a completely different preparation. The players themselves cannot imagine this kind of preparation for power, and the other more choices are the same. principle."
"Players don't understand that, and the rest of the problem is the same power and choice."
From the beginning, what surrounds the players is this choice. Ian himself knows it, and other players naturally understand it better, so they can best understand the idea itself.
"Phew...our own longing has finally been satisfied."
Melee players shook their heads. Perhaps compared to before, they had more choices to make players live a better life.
But from this moment on, what players are pursuing becomes other options.
Players did not understand this, so when they truly experienced the cause of the trouble, another thing became the end point that the players wanted.
The same goes for more choices. The players themselves do not understand this choice. Only when they understand can everything operate according to the original logic. The same is true for most of the time. We do not understand what this kind of event represents. What are you wearing?
The melee player nodded: "What Ian said makes sense, but in the end it is up to Ian to make the choice."
"Of course, what we want is naturally such power."
"But now that Ian has acted from the bottom of his heart, in other words, everything should be changing, and we should feel happy."
Even if they are really not happy at all, they can't think this is a bad thing. After all, Ian has chosen to help the players as much as possible.
Everything they have is just a simple setback. Since it is an obstacle, they must overcome them to finally form such a power. This is very simple. (End of chapter)
But Ian must be different. What he should have for the entire world is just some unknown change. Perhaps the players have always been pursuing completely different things.
The other thing that remains is the same. The players themselves can't imagine where such changes come from, and they don't understand the abilities that the players themselves have.
So, in other words, the players' ability to understand has also changed in the same way. As long as they understand it, the remaining steps will become even more terrifying, and all the players can want is Such power of understanding.
However, in this case, what thoughts do the players have to worry about?The melee players said, maybe they don't mean anything to the whole world, but in comparison, the things that are effective for players are also the same choices.
They have pursued such changes as much as possible. When the changes reach a certain level in the end, it is the same choice. The players themselves do not want many things. In other words, all possible ways are considered for the entire player. changes in their level of understanding.
They want so much, so much that even if the players have gathered the power they want, the way it works is just this. Players will understand how terrifying this power is, and will find out as a matter of course. The flaw in this matter.
In the end, once the players truly pursue such a state, what do they think?
Maybe not. It is impossible for the players themselves to usher in such a change. The same is true for the remaining forces on the other side. How can the players themselves pursue such a change?
"Perhaps this has never been the case for the players themselves."
The melee player sighed helplessly.
After all, this matter is too crazy and difficult to understand. Even if the players themselves have been pursuing such changes, no matter what, the remaining something will still make their experience extremely complicated. How can the players think about it? What about this choice?
They have already taken action. Compared with more options, the abilities that the players have are always entangled in the minds of the players. Compared with more choices, they are more entangled with all such power, and the remaining Part of it is the same. Players will want such strength and summary, but they will also expect that the public universe will cover everything up.
If the public universe has been really pursuing something, in other words, the same is true for another thing, then this force must always pay attention to fairness. Once the players reach a certain level, in other words, Another part of the ability will still let players know whether it is correct or not.
"We've developed something more important, haven't we?"
The melee player said: "This is all the original truth. If our own choices will always form some completely different changes, then no matter what, we should pursue such an option ourselves."
"On the other hand, how could we have such a choice ourselves? No."
"Even if it does exist, it's just a lie. Players want too much and can't afford it, so a series of troubles will arise."
The melee player shook his head helplessly. Perhaps he had been pursuing such a change, but no one understood his thoughts. This kind of power did not actually represent anything.
Players have always been very scary. Even if they can really entangle all this deeply, to the extent of expelling all players, it is just a simple emotion. The more players think about it, the more they think about it. , the greater their mistakes.
"Deviation value, this statement is very reliable. What we are pursuing is a concept called deviation value."
"Once the deviation forms a completely different change, then the changes we usher in will be more important than the remaining methods. Even if it is not enough to be called a victory in the end, for more players, This choice is also very important.”
"On the other hand, the same is true for what the players themselves pursue. They have finally made such a choice, haven't they? In this case, what kind of choices do the players have to struggle with? There are no more."
"Not even a trace of emotion is left, but for more players, this power is also the same option."
"But the remaining opportunities will also allow players to indulge in this part of the power. Only then can the nature of the power be unfolded more deeply, forming a completely different choice."
"Perhaps the same is true for other Shili. How could the players themselves not imagine such a change? It has always been just a real choice."
"The players themselves may lose if they respond, but no matter what, compared to our choice, such an opportunity is unnecessary. We ourselves cannot imagine what such a victory means."
And more choices will still allow players to experience what is terrible. Maybe they have taken action as much as possible, but in the final analysis, the ultimate reason for this matter is just to put all this power into the opportunity to use it.
The essence of application is a completely different change, and the remaining power will also allow them to experience this flaw.
"Ha... the power we understand is too prominent, and the remaining thing is the same choice. Too much of what we have been pursuing is our own power, but more effects will also allow players to experience mistake."
"Mistakes and rightness, from beginning to end, are nothing but a truly profound price. The players' own power has been developed to its limit."
"As for the deeper ultimate, this is it. Players may have experienced the existence of the problem, but what if such power has always existed?"
So even if the players really discover something they don't understand, the resulting difficulties will make them feel that it is difficult to do it.
"The players will fail." The melee player said, "This power is very clear. We have discovered the wonder ourselves. In other words, once the players achieve their goals, no matter what, the final answer will be It’s enough for players to experience a truly terrifying experience.”
"The public universe has already made such preparations. All they lack is to ignite a star. Right, does this matter still need to be discussed?"
Melee players said: "It's not necessary... All the power that players can form has already undergone some kind of change. In other words, once we form such a power, then the remaining something is enough to change. "
"Since the power already exists, there is no need to worry about more choices. The players themselves are the embodiment of all this. It may be said that this idea is unreliable, but it is very practical." The melee player shrugged Shrugging: "Ian, don't think this emotion is normal. Unfortunately, if the abilities of the players themselves have always changed like this, then in other words, how can things develop smoothly?"
"Perhaps the trouble we should finally conclude is that there is only one simple thing left. The players themselves should be more clear about this, so that they can find more important reasons."
"And this idea is too difficult to realize. The players themselves have summarized the troublesome things. Perhaps the remaining method is a clearer belief."
After all, Ian has formed some kind of change that is so profound that he himself does not know what such power represents. Once the players truly pursue the source of the trouble, they may have more choices. Players are more likely to have the idea that they will win.
"Win? Isn't winning a simple thing? Or is there some other change?"
Ian didn't know, but what the progress players said was actually very reasonable. How could the players themselves pursue such an effect? As for more choices, they can form new ideas.
They always feel that the development of something exceeds their own changes, and they feel that this power is too terrifying. Since the players have been pursuing such a choice, in other words, the players themselves are enough to form a huge Help out with the group.
Having so many things to pursue all the time is also a very distressing thing for players.
The melee players shook their heads. Perhaps what they were pursuing was not easy in Ian's opinion, but Ian did not make exaggerated changes again and again. After all, they wanted to complete this main line from the beginning. Just a task.
What is the focus of what the players themselves pursue?No.
The players themselves cannot imagine the difficulties, and Ian will not give them any suggestions. Therefore, the problems the players finally encounter have already formed this terrible situation, and the troubles they did not expect will eventually reach them. Difficulties.
Suffering will prevent players from achieving their goals, and more choices will form their own strength as always. They must have produced some completely different changes, perhaps the same strength as before, or other new ideas. , but in the final analysis, the purpose of final development is also completely different.
"Ha...what kind of ideas do we have?" Ian said, "The entire group of players just wants to pursue this belief. They think so much, but they just use all this power according to us. Struggle with what you want.”
"As for something else, even if the development has been very unreliable in the end, we should find our own beliefs faster, so that it can be considered a more precious idea."
"As for most of the time, compared to the players' own victory, even if the players have more abilities, it is just this simple idea."
Ian shrugged: "After all, we have been acting for so long. Even if this is not a small thing compared to the entire public universe, the power we have is also very important."
"As for most of the time, the power players want is just this simple opportunity. They want too many things, so in the end, even if they call up all the rankings, the players will Pursue more profound changes.”
"It was a most remarkable act from the first, with its ease of change."
Melee players said: "We ourselves don't know what this power represents, but the remaining group of people, those players, they understand. This matter has always become our own change, and compared with more The choices they make are even more terrifying."
"But this matter will also allow players to experience a completely different change, and ultimately form a completely different preparation. The players themselves cannot imagine this kind of preparation for power, and the other more choices are the same. principle."
"Players don't understand that, and the rest of the problem is the same power and choice."
From the beginning, what surrounds the players is this choice. Ian himself knows it, and other players naturally understand it better, so they can best understand the idea itself.
"Phew...our own longing has finally been satisfied."
Melee players shook their heads. Perhaps compared to before, they had more choices to make players live a better life.
But from this moment on, what players are pursuing becomes other options.
Players did not understand this, so when they truly experienced the cause of the trouble, another thing became the end point that the players wanted.
The same goes for more choices. The players themselves do not understand this choice. Only when they understand can everything operate according to the original logic. The same is true for most of the time. We do not understand what this kind of event represents. What are you wearing?
The melee player nodded: "What Ian said makes sense, but in the end it is up to Ian to make the choice."
"Of course, what we want is naturally such power."
"But now that Ian has acted from the bottom of his heart, in other words, everything should be changing, and we should feel happy."
Even if they are really not happy at all, they can't think this is a bad thing. After all, Ian has chosen to help the players as much as possible.
Everything they have is just a simple setback. Since it is an obstacle, they must overcome them to finally form such a power. This is very simple. (End of chapter)
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