This childhood sweetheart has a problem
Chapter 157 The Reaction After the Game Success
Chapter 157 The Reaction After the Game Success
When "Aiyou" company's first two-dimensional card drawing free mobile game "Tomorrow's Ark" was extremely successful, its high turnover shocked other companies in the game industry. Many people in the industry are extremely pessimistic about its future.
For example, Du Guoxin, a senior producer in the game industry, when "Tomorrow's Ark" was not online, he came to a very decisive conclusion, saying that free games will never succeed, and suggested changing its charging mechanism to a buyout system ...
But sometimes, the face-slapping effect of facts is too much!
The video that Du Guoxin posted before was turned up by a troublemaker. Looking back at his video now, it feels like a joke, because his prophecy is completely opposite to the reality!
He believes that players will never continue to "reward" a free mobile game, but how does this explain the high turnover of the game, and every time a new card pool is opened and a new character is released, its The running water will rush to a higher point again.
Of course, generally speaking, the more the human rights card character, the running water is often the scariest, because the vast majority of players, even if they are not strong players, in order to ensure their own game experience, they have to complete certain difficult levels and get all of them. To be rewarded, one must have that kind of "cornerstone" and "phantom god" characters.
Du Guoxin himself is actually in a state of doubting his life. He is also an old man in the game production industry. At the earliest time, he was making turn-based stand-alone games, which are similar to "Legend of Sword and Fairy" and "Fantasy Three Kingdoms" in the earth world. "some type of.
His concept is relatively traditional and simple, and he never thought that the game can still use this kind of "free card draw mobile game" style of play, but this kind of style of play is to get more money from players. !
Many players spend far more money on card-drawing mobile games like "Tomorrow's Ark" than the so-called 3A masterpieces...
And the most unbelievable thing for Du Guoxin is that this game is an online game on the surface, but it is actually a stand-alone game in essence, because there is no PVP element in it, and players can even chat with each other. The only way to contact is to borrow other people's assistant characters .
If there is a PVP element, then Du Guoxin may be able to blame the reason for its high turnover on the so-called "comparison psychology".
Many PVP online games are like this. Basically, ordinary players are the toys of local tyrants, and in order to stimulate the local tyrants to continue to recharge their money, they even arrange some babysitting.
Online games like this may make a lot of money in a short period of time, but as time goes by, when ordinary players play more and more, they find that the game experience is extremely poor. After playing, there is no one to pretend to be, what else is there for fun?
Therefore, the vitality of this kind of game is too short, and most web games follow this pattern.
And "Tomorrow's Ark", a pure PVE tower defense game without any PVP elements, coupled with its excellent world view, character creation, plot and other gameplay, can actually make players willingly pay to such an extent, it is simply amazing. Incredible people!
Du Guoxin was also embarrassed to find that the comment area of the video he posted before has become a team building site for "porridge fans". , I talked about the reasons why I was willing to recharge the money, and some were regretting, saying that I had drawn the card to the top, so I couldn't help krypton...
Not to mention, the mechanism of drawing cards is actually the same as gambling, and it will really make people get ahead. Every time a product is shipped, the feeling of "Golden Legend" is really enjoyable!
After Du Guoxin saw these comments, he finally realized something. No wonder a game without any PVP elements can get such a high turnover. I understand, the card draw mechanism is the key!
He couldn't help but feel a little worried. This "Love Game" company is the instigator. If other game companies follow suit in the future, won't the market be filled with "card-drawing"-centered gameplay?
But in fact, not all free card draw mobile games can be successful. First of all, the characters in the card pool must have enough charm.
And the premise of having enough charm is to fill up the art area, and then cooperate with the plump character design and story plot. If the players can completely empathize with the character, how can they resist not to smoke her?
Let's take "Yuan Shen" as an example here. For example, the character "Xiao Gong", her characterization is very good, she is so enthusiastic and kind, she likes children, and she has a perfect childlike innocence.
Her legendary mission two is simply a god among gods, without any knives or depression, but with a perfect scene of watching a meteor shower together in a dream, combined with the BGM, it makes people extremely moved and cannot help but burst into tears.
This kind of character creation is really empathetic. Even if the strength of this character is really not high, players who like her will still go down the pool decisively, pump her hard, and see her bright smile like fireworks , is already satisfied.
She is a character that can make players feel pure, simple and beautiful. People can't help but imagine that it would be great to have such a friend in reality.
So, it’s really not all “free card games”, as long as you copy the gameplay, you can succeed casually. After that, for a game, the content is still king.
Games can also become a carrier of art, and can also become an essential literary work. As long as it can make people feel and gain something, it may even reach the height of "teaching through entertainment".
In addition to Du Guoxin, those console players and post-bar friends who are also not optimistic about this game and think they are more noble, their reactions are more interesting.
There are those like Lin Chong who play with the mentality of whoring for nothing, but are completely captured in the end, and are directly transformed into "krypton gold sows".
Those who directly stigmatize the entire boat tour group, as if humiliating them, can continue to maintain their noble status as Tianlong people.
There is still a stubborn mouth. The high turnover of this game is due to the announcement, and it died suddenly after three months. After three months, the game turnover is still very stable...
They also said that there is no rush, and it will definitely be cold within half a year, but after half a year, the running water is still high, so if you continue to extend the time, it will definitely be over within a year!
But what they don't know is that "Aiyou" has already determined its strategy. As long as it is a continuous operation game produced by this company, no matter how cool it is, it will not shut down the server...
And when this game was a big success, Xu Qingru, one of the giants of the "Aiyou" company, who was mainly responsible for the art, plot, world view, and character design, once again became famous, and the mainstream media were full of her. Interested!
(End of this chapter)
When "Aiyou" company's first two-dimensional card drawing free mobile game "Tomorrow's Ark" was extremely successful, its high turnover shocked other companies in the game industry. Many people in the industry are extremely pessimistic about its future.
For example, Du Guoxin, a senior producer in the game industry, when "Tomorrow's Ark" was not online, he came to a very decisive conclusion, saying that free games will never succeed, and suggested changing its charging mechanism to a buyout system ...
But sometimes, the face-slapping effect of facts is too much!
The video that Du Guoxin posted before was turned up by a troublemaker. Looking back at his video now, it feels like a joke, because his prophecy is completely opposite to the reality!
He believes that players will never continue to "reward" a free mobile game, but how does this explain the high turnover of the game, and every time a new card pool is opened and a new character is released, its The running water will rush to a higher point again.
Of course, generally speaking, the more the human rights card character, the running water is often the scariest, because the vast majority of players, even if they are not strong players, in order to ensure their own game experience, they have to complete certain difficult levels and get all of them. To be rewarded, one must have that kind of "cornerstone" and "phantom god" characters.
Du Guoxin himself is actually in a state of doubting his life. He is also an old man in the game production industry. At the earliest time, he was making turn-based stand-alone games, which are similar to "Legend of Sword and Fairy" and "Fantasy Three Kingdoms" in the earth world. "some type of.
His concept is relatively traditional and simple, and he never thought that the game can still use this kind of "free card draw mobile game" style of play, but this kind of style of play is to get more money from players. !
Many players spend far more money on card-drawing mobile games like "Tomorrow's Ark" than the so-called 3A masterpieces...
And the most unbelievable thing for Du Guoxin is that this game is an online game on the surface, but it is actually a stand-alone game in essence, because there is no PVP element in it, and players can even chat with each other. The only way to contact is to borrow other people's assistant characters .
If there is a PVP element, then Du Guoxin may be able to blame the reason for its high turnover on the so-called "comparison psychology".
Many PVP online games are like this. Basically, ordinary players are the toys of local tyrants, and in order to stimulate the local tyrants to continue to recharge their money, they even arrange some babysitting.
Online games like this may make a lot of money in a short period of time, but as time goes by, when ordinary players play more and more, they find that the game experience is extremely poor. After playing, there is no one to pretend to be, what else is there for fun?
Therefore, the vitality of this kind of game is too short, and most web games follow this pattern.
And "Tomorrow's Ark", a pure PVE tower defense game without any PVP elements, coupled with its excellent world view, character creation, plot and other gameplay, can actually make players willingly pay to such an extent, it is simply amazing. Incredible people!
Du Guoxin was also embarrassed to find that the comment area of the video he posted before has become a team building site for "porridge fans". , I talked about the reasons why I was willing to recharge the money, and some were regretting, saying that I had drawn the card to the top, so I couldn't help krypton...
Not to mention, the mechanism of drawing cards is actually the same as gambling, and it will really make people get ahead. Every time a product is shipped, the feeling of "Golden Legend" is really enjoyable!
After Du Guoxin saw these comments, he finally realized something. No wonder a game without any PVP elements can get such a high turnover. I understand, the card draw mechanism is the key!
He couldn't help but feel a little worried. This "Love Game" company is the instigator. If other game companies follow suit in the future, won't the market be filled with "card-drawing"-centered gameplay?
But in fact, not all free card draw mobile games can be successful. First of all, the characters in the card pool must have enough charm.
And the premise of having enough charm is to fill up the art area, and then cooperate with the plump character design and story plot. If the players can completely empathize with the character, how can they resist not to smoke her?
Let's take "Yuan Shen" as an example here. For example, the character "Xiao Gong", her characterization is very good, she is so enthusiastic and kind, she likes children, and she has a perfect childlike innocence.
Her legendary mission two is simply a god among gods, without any knives or depression, but with a perfect scene of watching a meteor shower together in a dream, combined with the BGM, it makes people extremely moved and cannot help but burst into tears.
This kind of character creation is really empathetic. Even if the strength of this character is really not high, players who like her will still go down the pool decisively, pump her hard, and see her bright smile like fireworks , is already satisfied.
She is a character that can make players feel pure, simple and beautiful. People can't help but imagine that it would be great to have such a friend in reality.
So, it’s really not all “free card games”, as long as you copy the gameplay, you can succeed casually. After that, for a game, the content is still king.
Games can also become a carrier of art, and can also become an essential literary work. As long as it can make people feel and gain something, it may even reach the height of "teaching through entertainment".
In addition to Du Guoxin, those console players and post-bar friends who are also not optimistic about this game and think they are more noble, their reactions are more interesting.
There are those like Lin Chong who play with the mentality of whoring for nothing, but are completely captured in the end, and are directly transformed into "krypton gold sows".
Those who directly stigmatize the entire boat tour group, as if humiliating them, can continue to maintain their noble status as Tianlong people.
There is still a stubborn mouth. The high turnover of this game is due to the announcement, and it died suddenly after three months. After three months, the game turnover is still very stable...
They also said that there is no rush, and it will definitely be cold within half a year, but after half a year, the running water is still high, so if you continue to extend the time, it will definitely be over within a year!
But what they don't know is that "Aiyou" has already determined its strategy. As long as it is a continuous operation game produced by this company, no matter how cool it is, it will not shut down the server...
And when this game was a big success, Xu Qingru, one of the giants of the "Aiyou" company, who was mainly responsible for the art, plot, world view, and character design, once again became famous, and the mainstream media were full of her. Interested!
(End of this chapter)
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