Chapter 41 41. Fate Events
Since it was an unlocked part, Su You couldn't see it either, so she didn't plan to explore these contents in advance.

This information panel, from top to bottom, is the name first... Because Su You was attracted by the building card after the territory was created before, so she forgot about it.

Fortunately, the name of this territory is not very important, it doesn't matter if it exists or not, it mainly depends on the player's personal preference.

Su You herself didn't pay much attention to the name of the territory, so she continued to use the previous name of the territory - sunset.

That's right, her original territory was called the Sunset Territory.

There is no reason to call it this name, the main reason is that I am too lazy to choose a name, so I simply used the name of the Sunset Continent and changed the name of my territory to Sunset.

[Are you sure to change the name of the territory to 'Sunset Territory'? 】

[Reminder: The territory name can only be modified once, please choose carefully. 】

After Su You checked that the name was correct, she confirmed the modification.

[The name of the territory has been modified, and the relevant information has been adjusted. 】

Same as upgrading the backpack before, when upgrading, the backpack interface is closed, and after the territory name is changed, the territory interface is also closed.

When Su You opened it again, [Sunset Territory] was already displayed on the panel.

As for other information, there is no other change except that the prestige of the territory has changed from '0' to '1'.

"Changing the name can add a little prestige?" Su You didn't notice this before, because she didn't know that the territory could be named, and when she found out that the territory could be renamed, the territory had already been upgraded to a "large village". up.

At that time, the prestige of the territory had hundreds of points. If Su You didn't pay attention to such a small change, she wouldn't have noticed it at all.

Next is the territory level.

There are six levels of territory, namely: camp, village, small town, town, city, and capital.

Each level is also divided into several stages. For example, camps are divided into three stages: small camps, medium camps, and large camps... After the large camps, they can be upgraded to villages, and so on.

And Su You's previous first-pass account successfully upgraded the territory to the level of 'capital city'.

In fact, she later heard gossip that there was another level above the capital, but she didn't get to the seventh level until the game company ran away.

Su You doesn't know if this last level has been designed in this digitalized world... But this is something that will happen later, so let's not think about it for now.

In addition to these, other information on this interface is also more important.

For example, the prosperity of the territory and the prestige of the territory, one is an important value for upgrading the territory, and the other is the popularity of the territory on the mainland, which affects the quality of npc.

The higher the prestige, the more powerful NPCs can come here by themselves through non-recruitment methods...

I won't introduce the population of the territory. It's easy to understand. The person here refers to Su You herself.

In the subsequent territory aura and territory event, the 'initial protection' aura displayed by the former is actually the one Su You mentioned before. This aura will last for three days, and within these three days, the territory is invincible.

Finally, territory events, also known as 'fate events', will refresh some information from time to time to tell players what may happen in the future.

For example the first one:
I: [A dark force seems to be approaching quietly...] - This actually refers to the attack of dark creatures on the tenth day.

the second:
II: [Some wandering people are looking for a suitable foothold...] - This is a random event that will be refreshed after the bulletin board is built. When this event exists, it proves that there will be wandering NPCs coming to the territory soon.

[Wandering people] This event appears randomly, and the duration is uncertain, but as long as all the npcs refreshed by this event come to the territory (whether they join or not), this event will disappear.

Every once in a while after disappearing, it will reappear.

Su You knew that before Incident II disappeared, at least one more NPC would come today or tomorrow... These are all based on experience, and there is no rule.

……

After checking the territory information, Su You opened the building list. She flipped through the building list seemingly casually. After marking a few of the buildings, she began to prepare the materials for building one of them.

There are three main buildings she needs most at present, namely: Primary Farmland, Mission Hall, and Warehouse.

【primary farmland】

Consumption: wooden fence*10, fence gate*2, ash*20
Construction Tool: Shovel
Time consumed: 120 minutes
Construction conditions: need to be built on soft soil
Introduction: A piece of farmland that can be used to grow plants. Due to limited conditions, only low-level plants can be planted.

【Mission Hall】

Consumption: wood planks*10, marble bricks*5, stone bricks*5
Build Tools: None

Time consumed: 300 minutes
Construction conditions: You need to build a reward board first
Introduction: It can be used to receive or release tasks. After being merged with the reward list, you can open the regional reward (that is, all forces within a certain range can view the reward you posted. The greater the reputation, the larger the range, and the response probability higher).

……

The reason why these two buildings need to be made the most in the early stage is because these two buildings are important buildings that affect the development and prosperity of a territory.

Such as farmland.

Farmland is one of the few buildings that can consistently generate prosperity.

After the other buildings are built, they will directly increase the prosperity of the territory, while the prosperity of the farmland is calculated based on the output of the farmland.

That is to say, under the premise that the farmland can be planted indefinitely, the prosperity will gradually increase with the harvest of the farmland.

Although the increase is not large, it is the most stable way to increase prosperity.

But if you want to increase prosperity through buildings and population, it will take a lot of materials and time, because there is no building that does not consume materials.

Collecting materials takes time, and construction also takes time. In comparison, they are not as stable and easy as farmland.

After all, after the field is planted, there is no need to take care of it. At most, watering and pulling out weeds... These are far easier than collecting building materials.

Then there is the mission hall. The biggest function of the mission hall is not to receive and send missions, but to offer rewards in the area.

If you only need the first two functions, then the reward list can do it for you, and there is no need to spend so many materials to make the mission hall.

The regional bounty means that the task hall can be regarded as a platform that can 'connect the Internet' in the past.

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like