Infinite Mask Game.

Chapter 208 Blood of Sin

[The rewards for the dance copy will be settled normally according to the ranking standards! 】

[Evaluation complete!The normal customs clearance benchmark is divided into 6! 】

[The main mission has been completed, and the ending of the game has been cleared: Heart of Rebellion, with a rating of +1.5! 】

[Breaking the Secret Realm·Princess Lettuce, rating +1! 】

【Get <? ? ? >, evaluation +1! 】

[After learning the truth behind Wolf Heart, the rating is +0.5! 】

[Comprehensive evaluation is 10! 】

[Your camouflage factor +10! 】

[Congratulations on achieving the following achievements!This achievement adds an additional dance series! 】

[Lead Dancer (dance only): Earn all the reputation points issued by the event in a dance. 】

[Step Through the Galaxy (Dance Exclusive): Enter a dance-limited copy. 】

[Golden Dance Partner (Dance Only): Participate in a dance event with a dance partner. 】

[Void Gourmet (Prom Exclusive): Try at least five types of prom specialties. 】

[Battle-damaged version: Seriously injured in the dungeon. 】

[Incomplete Beauty: Damage a fashion item in the dungeon. 】

[Gear against fate (dungeon limited): You are like a new gear embedded in fate, changing the direction of transmission. 】

[The rewards will be distributed below. 】

【Game currency: +1000】

[Distortion entry: power]

[Fashion: Mercy·Eternal Night Sister (Professional Fashion·Only) Improvement]

[Identity token: Erudite (permanent) improvement. 】

[Additional reward: Blood of Sin (abnormal entry)]

Wei Miao began to check the rewards one by one, and the one she was most interested in was of course the new distortion entries.

【strength】

Attribute bonus: extra bonus camouflage factor*0.1
【Blood of Sin】

Part: blood

Auxiliary skills:

1. Cold-blooded Curse (Passive): Your blood temperature cannot exceed 20 degrees Celsius.A venomous curse flows in your blood, and your resistance to curse-like spells increases.When your blood is contaminated by the enemy, the enemy will undergo a multi-dimensional resistance determination and fall into a state of I/II/III degree weakness based on the determination result, with all-round resistance reduced by 5%/10%/15%.

2. Lamb's Cry (Passive): The damage caused to the enemy is increased by 10%, and there is a 50% probability of triggering a continuous bleeding effect.

Evaluation: "All living beings are guilty, but they accuse me of sin. I laughed maniacally at the bottom of the abyss. I don't think that the world has the right to judge my sin. The birth of sin essentially depends on the contradiction of interests. Any contradiction to it It must be like a joke. When I overturn everything, tear off the heads of the gods and ascend to the highest place, sin and right will be dramatically reversed. At this moment, I declare that all living beings are guilty!" - Demonic Wolf Ragnarok Fenri you
[Blood of Sin] has two auxiliary skills, which actually belong to the same aspect: increasing damage and reducing resistance.

Masquerade has a detailed explanation of the six attribute dimensions, which can be found in the "Basic Game Manual" in the system terminal. It mainly explains the nouns, basic values, and basic mechanisms.

Of course, it will not tell players what "personality" is, what "curse spells" are, and who is "Magic Wolf Ragnarok Fenrir".Players will not specifically check what aspects "power" includes or what the multi-dimensional attribute determination is.

As a veteran of virtual games, Wei Miao must go through the tutorial for a new game to familiarize herself with the specific mechanics of the game and compare the similarities and differences between the games she has played before deciding which experiences to refer to.

Even if the game is reskinned, you still need to figure out which parts have been replaced.The gameplay and mechanics are the soul of the game. If you want to be an excellent player, you have to pay attention to these two aspects, especially the various mechanisms. There may be hidden conditions that are beneficial to the player, which determine how the player operates.

Wei Miao carefully read the "Basic Game Manual" several times. It has precise wording, clear entries, and is more rigorous and detailed than a paper. I don't know which game developer wrote it.Unfortunately, she did not find the User Agreement and Privacy Policy.

Resistance, as the name suggests, is the ability to resist various negative forces and effects.

In Masquerade, resistance covers a wide range, from elemental resistance common in general games to healing and curse resistance, to mental pollution resistance, and even fertility resistance.Every power, action, or effect has a corresponding resistance.

The examples in the manual become more and more all-encompassing. Fortunately, when the corresponding resistance is triggered, the system will give a judgment prompt, so there is no need to remember those ridiculous resistances.

Resistance is relative, with "non-reaction" as the benchmark for 100% resistance, expressed as a point value as "+∞", which means "absolute immunity".

The absolute value of resistance can exceed 100%, and its meaning depends on the object.

For example, "fire resistance 150%" does not mean that the opponent is completely resistant to fire. On the contrary, he has a strong affinity to fire and a damage immunity.

以数值化直观解释,假设己方对其造成的火属性原伤害本应为100点,在火抗为150%的情况下,反而为100*(1-150%)=-50。

Negative damage is equivalent to replenishing 50 points of health.

Under normal circumstances, living bodies have positive resistance to negative forces and negative resistance to gain forces, and the numerical values ​​represent the degree.When resistance is negative it can simply be called no resistance.

Resistance is specific. The resistance value given by Masquerade is only for negative power effects and is a comprehensive evaluation. However, the higher the value, the stronger the resistance will naturally be.

"All-round resistance reduction" reduces the absolute value.For example, people have negative resistance to "therapeutic effect", and reduced resistance is commonly known as "reducing treatment".

Since there are no quantified health points and damage points in the Masquerade, but a step-by-step improvement of the camouflage coefficient percentage bonus, the gains and debuffs are also in the form of percentages.

Among the calculation formulas, one is to accumulate the final resistance bonus, and the other is to multiply it.

Both calculation methods have their own advantages and disadvantages. Here is a simple example.

The final resistance bonus comes from the camouflage coefficient and the comprehensive value of the three major items.Assume that the enemy's final resistance bonus is 70%, and the debuff effect is to reduce all-round resistance by 10%——

Cumulative: final resistance bonus = 70%-10% = 60%

Cumulative multiplication: final resistance bonus = 70* (1-10%) = 63%

The cumulative effect at this moment is greater than the cumulative multiplication.

Assume that the final resistance bonus is 150% and the all-round resistance is reduced by 10%——

Cumulative: final resistance bonus = 150%-10% = 140%

Cumulative multiplication: final resistance bonus = 150% * (1-10%) = 135%

At this moment the effect of multiplication is greater than accumulation.

Obviously, the higher the opponent's final bonus resistance, the more advantageous the cumulative debuff will be.The gain effect is the same.

However, there is an advantage to accumulation.If the opponent's resistance is very low, high debuffs can directly reduce the resistance to a negative value, and cumulative multiplication can only make the resistance approach 0 infinitely.

The skill will not clearly state whether the calculation mechanism is cumulative or multiplicative, but you can check the details yourself.

Wei Miao checked and found that the resistance reduction of [Blood of Sin] was cumulative.

Resistance mainly affects damage value and resistance to negative status during combat.In addition, according to the judgment of the masquerade, reducing resistance is usually more expensive than increasing damage, because the damage increase is calculated first and then the resistance reduction is calculated.

The "damage increased by 10%" in the skill description of "Lamb's Cry" is equivalent to a 10% increase in damage.Take this as an example, assuming that Wei Miao can cause 1000 points of damage and the enemy's resistance is 20%.

增伤10%后,蔚渺造成1000*(1+10%)*(1-20%)=880点伤害;减抗10%后,蔚渺造成1000*(1-10%)=900点伤害。

The results are obvious.


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