Infinite Mask Game.
Chapter 220 The Night of All Saints’ Terror
Monday, All Saints' Day.
At around seven o'clock in the evening, Wei Miao locked the door and put on a virtual helmet on the bed.
She wants to go online in advance to see the specific rules of the entertainment mode.
[Iris recognition...passed, welcome back! 】
[Announcement: The limited-time entertainment mode·All Saints Night of Horror is now online and will officially start at 20:00 p.m.! 】
[Game rules: This entertainment mode is an asymmetric confrontation. A total of five players join a game, one plays the role of a soul hunter, and four play the role of foreign travelers from the same camp. Players can choose their own roles. The basic mode of the copy is escape. 】
[Mode selection: Initial·Balance Mode—complete plot and escape process; Advanced·Rampage Mode—directly enter the escape process, some mechanisms have been changed. Players can choose their own mode, and the runaway mode will be available after one week. No matter which mode, the player's attributes will completely follow the dungeon character and be fixed, and all entries, costumes, and identity markers will be disabled. 】
[Matching mechanism: This dungeon calculates the rank independently of the ranking. Scores are obtained through the settlement mechanism. Except for the same players of the same game who must be matched in the same game, subsequent matches will use the scores as a reference. The difference in the scores of players in the same game shall not exceed 5. The traveler camp can be organized into multi-person teams. 】
[Please note: This entertainment mode is a single copy! In order to prevent players from obtaining relevant information through various channels before experiencing a game, thus destroying the plot experience and competitive fairness, the dungeon will activate the forgetting mechanism! After one round, each player's relevant memories of the dungeon will be blocked and will be unlocked after clearing the level. Multiple games will not trigger the forgetting mechanism. 】
[Settlement mechanism: During the opening hours of the event, players can play unlimited times, but only the rewards for one week will be settled. For subsequent multi-week games, only ratings, comments, and wins will be given, and rewards will not be obtained repeatedly. There is no curtain call at the end of the instance. 】
[Tip: Live broadcast rights are blocked by default for a weekly program. 】
The mechanisms of this entertainment mode have been specially designed. Wei Miao looked at the panel and started thinking.
The rules of the game only describe the opposing camps and the number of people, but do not go into details.
The choice of mode shows that this is not a simple escape game. The crucial game will contain the plot, which is likely to affect the final evaluation.
The matching mechanism is somewhat beyond Wei Miao’s expectations. Unexpectedly, the entertainment mode re-disrupted the player levels. With the three major bans and fixed attribute mechanisms, everyone once again stood on the same starting line.
A newbie with a camouflage coefficient of 0 may be matched with a boss with a camouflage coefficient of 35. After two weeks, those with high scores may not necessarily be highly skilled, but may also be heavy entertainment players who love entertainment games very much and rely on the number of games to pile up their scores.
Fixed dungeons will definitely be able to be summarized by players in the end. People who have played a lot of games will be more familiar with the dungeons. Even a novice can steadily improve after playing a hundred games.
As for driving a black convoy... Masquerade has already proven with examples that it will increase the strength of those in multiple ranks.
The most eye-catching thing is the unprecedented "forgetting mechanism"! Masquerade has demonstrated unknown means of delivering information through something akin to invasive brain-computer interfaces, instilling language knowledge into the player's mind, or stimulating the brain to forget.
This time, the target is the memory related to the copy, and it is not simply forgotten, but blocked. This aggressive and mysterious method is amazing, and I have to admire its efforts to maintain the balance of the game.
Wei Miao could already foresee that the forgetting mechanism would be fiercely debated by players on the official website, with shocking methods.
Unlimited play satisfies some idle players, and the settlement system of only one game effectively protects players' health. The lack of a curtain call means that players cannot expand their social circle through entertainment mode. After roughly understanding the overall framework of the entertainment model, Masquerade also gave the details of the game's operation.
[Victory conditions: The soul hunter wins - kill all travelers before the end of the instance. The traveler wins by choosing one of the following three conditions: there is still a traveler alive when the dungeon ends; 10 Holy Lights are collected before the dungeon ends; Soul Hunters are banned at all times during the day. 】
[Dungeon process: At 9:00 in the morning of the dungeon time, players enter the dungeon at the same time and appear in the designated location of Sabo Town. Today is All Saints' Day in this small town. Players cannot leave Sabo Town on their own. 】
[The copy process is divided into three periods. Daytime hours: 9 am to 6 pm. Night time: 6pm to 12am. Hunting time: midnight to six o'clock the next morning. 】
[During the day and night, travelers can search for soul hunters through "portable cameras" and ban them; soul hunters take on the appearance of ordinary humans and lose their special abilities, but cannot be killed. During the hunting period, soul hunters and travelers will enter a specific map and the requiem field to compete. 】
[Warning: If players violate the rules of Sabo Town during the day and night, they are very likely to be arrested by the officials in advance. If the player is successfully captured by the official, the game is deemed to have failed, the other party automatically wins, and the instance ends. 】
[Holy Light: The collection item in the dungeon only appears in the Requiem Realm during the hunting period. It is randomly refreshed on the ground and refreshed every 30 minutes. The total number of Holy Lights is 10 (excluding additional gains from special skills). 】
[Special mechanism·Candy machine: Players can obtain All Saints’ Day candies by completing special residents’ requests. There are three candy machines distributed in the Requiem Realm, and each candy machine sells different props. The candy machine looks like a small vending machine. Players can select props and pay for candies to get them. Please note that Soul Hunters cannot use props. 】
[All Saints’ Day Candy: Also known as Odin Candy. It has a fashionable appearance and a unique taste, and is highly sought after by people. Therefore, it is expensive, but its origin is always unknown. It circulates as special currency on All Saints' Day. 】
Specific images of the Holy Light, Candy Machine, and All Saints' Day candy are also given alongside the rules.
The holy light is a ball of golden light the size of a lead ball, which can only illuminate a few inches around it. It appears to be tangible and intangible, and is composed of pure light.
The shell of the candy machine has beautiful colorful stripes and is about a person tall. There are not many spaces behind the glass plate.
Wei Miao looked carefully and couldn't find the coin slot.
The packaging layer of All Saints' Day candy is a small and exquisite pumpkin head. The slits for the eyes and mouth are closed with gray and white velvet film, and the round red candy inside is vaguely visible.
Unfortunately, the rules do not provide maps of Sabo Town and the Requiem Realm.
This time there are too many copy mechanisms and it seems a bit complicated.
In terms of winning conditions, Travelers have more choices than Soul Hunters.
Combined with the character panel, the strengths and weaknesses of both sides can be analyzed more comprehensively.
Holiday routine update
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