Infinite Mask Game.

Chapter 266 Flying Demon

Chapter 266 Flying Demon
Pure malice was overwhelming.

Looking at that smile that could hardly be called a smile, the wanderer felt uneasy.

He didn't know why the Soul Hunter also stopped, but the stalemate worked in his favor.

The next moment, the Soul Hunter moved.

Under the wanderer's high alert, its figure flashed to the side and disappeared from the window.

"A detour?"

He lost the Soul Hunter's location.

The wanderer remained absolutely vigilant, looking left and right, hoping to capture the location where the soul hunter appeared as soon as possible.

Suddenly, he heard a strange noise.

Similar to the sound of shaking cloth, dull and short in frequency.

This was the first time in half an hour that he heard a sound in the requiem realm, and his mind was completely absorbed.

He listened intently, trying to figure out where the sound came from.

After a brief moment of shock, he suddenly came back to his senses from his confusion: "It's the flying demon!"

Almost at the same time as he made the judgment, a swift black shadow shot straight through the two windows like an arrow and rushed straight towards the door.

The Wanderer had never thought that the flying demon could be used in this way. With the speed of the Soul Hunter, by the time he realized it, the sharp sickle was already in front of him.

The surging momentum made him feel as if he was about to be cut in half.

The giant sickle undoubtedly passed diagonally across his shoulder, and then the black sharp claws grabbed his right shoulder, and a great force threw him to the left.

After his figure completely passed through the window, the Soul Hunter's speed suddenly slowed down, and the crow feather cloak behind him fluttered.

It kicked the wall of the opposite house with a lightness that was inconsistent with its body size, and landed smoothly after the impact was relieved.

But when landing, there was still a circle of invisible air waves spreading from under the feet, affecting the surrounding three meters.

On the other side, the wanderer was lying face down on the ground, or more precisely, lying on the ground with no obvious injuries on his body.

[Warning: You have fallen to the ground with serious injuries! ]

The bright red "fourth level of damage" buff prompt on the terminal panel let him know that he was doomed.

Although there was no pain, I inexplicably felt powerless, as if the neural control link with the game character had been cut off.

The wanderer controlled his neck, turned his head with the last bit of strength, rolled his eyes, and glanced behind him.

He would rather see himself being eliminated than have a blank screen with no clue.

He felt no pain, which lessened his fear of death.

Wei Miao, who had ended the "Flying Demon" state, carried the sickle on his shoulder with one hand and walked briskly to his left side.

Scarlet bands of light lingered on the sickle blade, whispering the desire to reap lives.

Using his thumb as a fulcrum, Wei Miao turned the sickle.

The joints of the alienated crow's claws were flexible, and it easily turned the heavy sickle over and held the handle firmly.

The blade was at the bottom, with the tip facing outward. Wei Miao swung the sickle nonchalantly, and the blade cut into the Wanderer's neck horizontally. The contact area instantly became blurred, looking like an ordinary penetration.

The hand was raised slightly, and the sickle blade tilted up, completely cutting through his neck, leaving a wisp of soft white mist at the edge. The wanderer's expression was particularly interesting, his eyes wide open staring at the blade, although there was no pain, but fear and distortion due to too much fantasy.

The executions have begun.

The black smoke was vague, and in the ethereal elegy, the wanderer's expression gradually calmed down.

The black cross made of smoke fell down mercilessly, crushing his body in here.

Amid the soaring crow feathers, Wei Miao turned his wrist, and the sickle blade drew a semi-arc, disrupting the falling trajectory of some of the crow feathers.

She stood there, sharpening her knife while watching the crow feathers melting on the ground.

"After taking two layers of damage, he still has the determination to climb through the window. He is most likely a Wanderer. The effect of 'Agility' includes that the speed of climbing through the window is not affected by damage."

"His subsequent thinking was correct, but he failed to defend against the 'Flying Demon'."

Ordinary people will use the "Flying Demon" to climb over obstacles, which is the most common use of flying skills.

Wei Miao's decision to use it to flip through windows was not a whim, but an idea that was gradually perfected during the game.

First of all, veteran players who often play virtual games should all know that the activation of the system's auxiliary action function is based on the actions of the player model, such as the common shooting assisted aiming.

This is because early virtual games were not accurate enough in capturing thoughts, and players were unable to concentrate 100%. Sometimes a "sudden inspiration" might result in a tragic fireball that engulfed teammates, so the release of skills was driven jointly by action and thought.

Each move begins with a specific preparatory action, which serves as the "instruction" for triggering the skill. Once the preparatory action is completed, the system will officially take over and the skill will be activated.

This also gave rise to one of the essential qualities for virtual game PVP - grasping the pre-swing. Competitive players who can't grasp the pre-swing are not worthy of being at the table.

Player model actions have since become the core of interaction design, and many rules are triggered around actions.

Similarly, some of the rules in the game are bound to the action module. Specifically, they are implemented through restrictions and calibration of the action module.

The game experience of Masquerade is extremely realistic, but when conducting a digitized experience, it still continues the design ideas of previous virtual games.

The upper limit of running speed is actually achieved by limiting step length and step frequency, and the upper limit of window flipping speed is achieved by limiting body coordination. In essence, they are both regulations on action modules.

Rules are defined for action modules.

In other words, as long as the action module is not triggered, the so-called "window flipping" speed limit can be exceeded.

The "Flying Demon" allows the Soul Hunter to move freely in the air, and the highly customized behavior gives her an opportunity to take advantage.

It can replace the window flipping action module and use the flying action module to perform the actual window flipping behavior without triggering the restrictions.

This is not a bug, but a reasonable use within the rules.

Wei Miao’s brief disappearance before was not a detour, but to make room for pre-acceleration so that he could reach full speed directly when using the “Flying Demon”.

The feeling of controlling yourself to fly is a bit like driving a car, and you need to drift to go around a corner.

With extremely precise body control, Wei Miao turned and flew into the window at a speed of 10 meters per second, heading straight for the door. It was normal that the Wanderer could not react in time.

As the number of weeks increases, sooner or later someone will publish the discovered skills for traffic or fame. But knowing is one thing, and actually doing it is another.

Wei Miao left this dimly lit area and soon found the last vending machine not far away as he had expected.

The featured product of this vending machine is the red apple, which can replenish physical strength without any side effects. There are only 3 left in stock.

Wei Miao directly cleared out the stock of red apples, and only 10 candies were left in his hand.


Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like