life play game
Chapter 271 Demonizing Three Kingdoms and Horse Wars
Chapter 271 Demonization of the Three Kingdoms and Horse War
Lu Zhixing continued to introduce: "The story background of this game is the demonization of the Three Kingdoms, the Yellow Turban Rebellion, the fall of demons, and the fall of stars...these contents can have a lot of room for development.
"In addition to those classic generals, we can also add some demonized generals, or warlocks who call the wind and rain, and even grotesque monsters to enrich the players' combat experience."
Li Rushan tried his best to imagine it, and he could barely figure it out.
Demonizing the Three Kingdoms is not Lu Zhixing's first creation. In fact, there have been a lot of games that have made similar attempts.Even those domestic small-scale krypton gold mobile games will basically adopt this approach when they make Three Kingdoms themes.
This method is relatively stable, the gap between the upper limit and the lower limit is not large, and the plot adaptation is relatively controllable, and it is basically unlikely to overturn.
Of course, this also means that it is not easy to make a lot of money.
There are basically no questions about the subject matter. Li Rushan thought about it carefully, and he should ask a few more questions about the combat system.
"Wait a minute, Mr. Lu, you just said... you want to join some horse fights?"
This made Li Rushan very concerned. After all, it seems that there has never been an action game that made horse battles as a highlight.
Those who have done horse battles are either just an addition to the combat system, or they are not strictly action games.
What's more, what they want to do now is still a VR game connected by consciousness, so it feels even more difficult to do this horse battle.
Li Rushan felt that if Lu Zhixing really wanted to do horse battles, then the possibility of this game would really increase significantly!
Lu Zhixing nodded immediately: "Of course! This is what I thought about from the beginning."
Li Rushan hurriedly asked: "Then how do we do it? During the horse battle, the players have to ride and run? Or is it that two people's horses stand still and people fight on horseback?"
Ma Zhan's style of play is not only a difficult problem in the game circle, it is also a difficult problem in TV dramas and movies!
Because the real horse battle is too difficult to shoot!
When shooting horse battles in many historical dramas, two horses are often filmed standing side by side, and the two generals are fighting each other with rounded weapons on top, and combined with the camera movement, it creates a very intense feeling.
Then, as one party yelled "Hey", the big knife swung across, and then the other party's head flew into the sky, and the blood on the neck was sprayed high.
But it is clear that this shooting method is not in line with reality.
The riding skills of these famous generals must be very good, and they will definitely use the impact of the horses as much as possible during horse battles.Therefore, the two sides must be patting their horses and rushing to kill each other. Even if they stop occasionally, they will move again soon.
But this style of play is too embarrassing for the actor. The actor is just an ordinary person, and he is not a general who combines a man and a horse. It is not easy to just carry a heavy weapon and wave it on the horse. Basically, it is impossible to ride a horse at the same time. While waving long weapons with both hands to fight.
Therefore, in film and television dramas, we can only choose relatively simple shooting methods.
It would be boring to play like this in the game.
Lu Zhixing said: "Of course we want to restore reality as much as possible. Compared with movies, we can adjust various attributes in the game and add some auxiliary gameplay to achieve very cool effects.
"First of all, we need to strengthen the player's riding skills through the game mechanism, so that people who have not specially practiced riding skills can achieve the state of unity of man and horse as much as possible.
"As long as the player's legs clamp the horse's belly, they will basically not fall off the horse, unless they are hit by some special heavy attacks. The horse will also automatically sprint according to the player's field of vision.
"Of course, this will require a little tweaking, but it won't be too difficult.
"Then it's the most important part of the knife throwing right away.
"This part is actually similar to the battle on the ground. Players have to decide whether to attack or shoot the knife according to the actual situation of the current battle, or to have special reactions to thrusts or other specific attacks.
"For example, if the opponent uses a special stab attack, and the player successfully sees through it immediately and triggers the tactile action, he can directly grab the opponent's spear and execute it.
"It is recorded in history that Yu Chigong was particularly good at capturing the lance on horseback, and players can also reproduce this operation.
"For general attacks, players generally have three different fighting styles on horseback.
"One is that the two sides confront each other, go away with one hit, and then turn the horse's head to fight again. In this case, the player can choose to block the weapon of the enemy general first, and then shoot back.
"The second is that the two sides are side by side or one behind the other. At this time, you can refer to the combat mode on the ground and repeatedly use weapons to block and counterattack.
"The third is being besieged. At this time, the player has to make decisions based on the actual situation. He can try to bounce off all the attacks around him in place, or he can choose to find a gap and ride a horse to break through.
"In short, we want to provide players with a rich experience of horse battles as much as possible, so that horse battles and foot battles are equally exciting."
Li Rushan thought for a while: "Then how should I play the knife?"
This is also a key question.
Because in traditional PC or console games, you only need to press a button at the right time to bounce the knife, and the system will calculate and feed back the result of the bounce.
But in a VR game where consciousness is connected, all actions need to be completed by the player. What if the player's actions are not in place?
Lu Zhixing explained: "In fact, we have already solved this problem in "Unique Martial Arts". To put it simply, we set different judgment ranges in different difficulties, and then continuously strengthen the player's movements through the movement correction system.
"The player's physical fitness in the game has been strengthened, and he can easily wield a heavy long weapon. When the player chooses to block the enemy's weapon or attack the enemy, the lower the difficulty, the looser the judgment, and vice versa.
"Of course, just like "Unique Martial Arts", we also have to make a relatively complete teaching guidance system so that players can get started better."
Li Rushan fell into a brief silence.
It sounds like... The only bright spot of this game seems to be the place where it has the greatest risk of overturning?
It can be said that the possibility of all the success of this game is pinned on this combat system, but its learning cost is high, and it is not particularly cool, and the probability of overturning is still very high.
In general, Li Rushan couldn't think of any better ideas.
You can try!
Anyway, the investment contract between him and Studio 404 has to continue, and the next game will still have to continue to invest money. Doing this project is better than making a game that is bound to make money?
What Li Rushan can do next is to try his best to increase the development cost of the game, making it more difficult to pay back.
Thinking of this, Li Rushan finally nodded: "Okay! I think this idea is good! We just want to be the first to eat crabs. It is very good to make more innovations in the gameplay!
"Mr. Lu, the development cost of this game should be raised further, right? All the money earned before must be spent responsibly!"
(End of this chapter)
Lu Zhixing continued to introduce: "The story background of this game is the demonization of the Three Kingdoms, the Yellow Turban Rebellion, the fall of demons, and the fall of stars...these contents can have a lot of room for development.
"In addition to those classic generals, we can also add some demonized generals, or warlocks who call the wind and rain, and even grotesque monsters to enrich the players' combat experience."
Li Rushan tried his best to imagine it, and he could barely figure it out.
Demonizing the Three Kingdoms is not Lu Zhixing's first creation. In fact, there have been a lot of games that have made similar attempts.Even those domestic small-scale krypton gold mobile games will basically adopt this approach when they make Three Kingdoms themes.
This method is relatively stable, the gap between the upper limit and the lower limit is not large, and the plot adaptation is relatively controllable, and it is basically unlikely to overturn.
Of course, this also means that it is not easy to make a lot of money.
There are basically no questions about the subject matter. Li Rushan thought about it carefully, and he should ask a few more questions about the combat system.
"Wait a minute, Mr. Lu, you just said... you want to join some horse fights?"
This made Li Rushan very concerned. After all, it seems that there has never been an action game that made horse battles as a highlight.
Those who have done horse battles are either just an addition to the combat system, or they are not strictly action games.
What's more, what they want to do now is still a VR game connected by consciousness, so it feels even more difficult to do this horse battle.
Li Rushan felt that if Lu Zhixing really wanted to do horse battles, then the possibility of this game would really increase significantly!
Lu Zhixing nodded immediately: "Of course! This is what I thought about from the beginning."
Li Rushan hurriedly asked: "Then how do we do it? During the horse battle, the players have to ride and run? Or is it that two people's horses stand still and people fight on horseback?"
Ma Zhan's style of play is not only a difficult problem in the game circle, it is also a difficult problem in TV dramas and movies!
Because the real horse battle is too difficult to shoot!
When shooting horse battles in many historical dramas, two horses are often filmed standing side by side, and the two generals are fighting each other with rounded weapons on top, and combined with the camera movement, it creates a very intense feeling.
Then, as one party yelled "Hey", the big knife swung across, and then the other party's head flew into the sky, and the blood on the neck was sprayed high.
But it is clear that this shooting method is not in line with reality.
The riding skills of these famous generals must be very good, and they will definitely use the impact of the horses as much as possible during horse battles.Therefore, the two sides must be patting their horses and rushing to kill each other. Even if they stop occasionally, they will move again soon.
But this style of play is too embarrassing for the actor. The actor is just an ordinary person, and he is not a general who combines a man and a horse. It is not easy to just carry a heavy weapon and wave it on the horse. Basically, it is impossible to ride a horse at the same time. While waving long weapons with both hands to fight.
Therefore, in film and television dramas, we can only choose relatively simple shooting methods.
It would be boring to play like this in the game.
Lu Zhixing said: "Of course we want to restore reality as much as possible. Compared with movies, we can adjust various attributes in the game and add some auxiliary gameplay to achieve very cool effects.
"First of all, we need to strengthen the player's riding skills through the game mechanism, so that people who have not specially practiced riding skills can achieve the state of unity of man and horse as much as possible.
"As long as the player's legs clamp the horse's belly, they will basically not fall off the horse, unless they are hit by some special heavy attacks. The horse will also automatically sprint according to the player's field of vision.
"Of course, this will require a little tweaking, but it won't be too difficult.
"Then it's the most important part of the knife throwing right away.
"This part is actually similar to the battle on the ground. Players have to decide whether to attack or shoot the knife according to the actual situation of the current battle, or to have special reactions to thrusts or other specific attacks.
"For example, if the opponent uses a special stab attack, and the player successfully sees through it immediately and triggers the tactile action, he can directly grab the opponent's spear and execute it.
"It is recorded in history that Yu Chigong was particularly good at capturing the lance on horseback, and players can also reproduce this operation.
"For general attacks, players generally have three different fighting styles on horseback.
"One is that the two sides confront each other, go away with one hit, and then turn the horse's head to fight again. In this case, the player can choose to block the weapon of the enemy general first, and then shoot back.
"The second is that the two sides are side by side or one behind the other. At this time, you can refer to the combat mode on the ground and repeatedly use weapons to block and counterattack.
"The third is being besieged. At this time, the player has to make decisions based on the actual situation. He can try to bounce off all the attacks around him in place, or he can choose to find a gap and ride a horse to break through.
"In short, we want to provide players with a rich experience of horse battles as much as possible, so that horse battles and foot battles are equally exciting."
Li Rushan thought for a while: "Then how should I play the knife?"
This is also a key question.
Because in traditional PC or console games, you only need to press a button at the right time to bounce the knife, and the system will calculate and feed back the result of the bounce.
But in a VR game where consciousness is connected, all actions need to be completed by the player. What if the player's actions are not in place?
Lu Zhixing explained: "In fact, we have already solved this problem in "Unique Martial Arts". To put it simply, we set different judgment ranges in different difficulties, and then continuously strengthen the player's movements through the movement correction system.
"The player's physical fitness in the game has been strengthened, and he can easily wield a heavy long weapon. When the player chooses to block the enemy's weapon or attack the enemy, the lower the difficulty, the looser the judgment, and vice versa.
"Of course, just like "Unique Martial Arts", we also have to make a relatively complete teaching guidance system so that players can get started better."
Li Rushan fell into a brief silence.
It sounds like... The only bright spot of this game seems to be the place where it has the greatest risk of overturning?
It can be said that the possibility of all the success of this game is pinned on this combat system, but its learning cost is high, and it is not particularly cool, and the probability of overturning is still very high.
In general, Li Rushan couldn't think of any better ideas.
You can try!
Anyway, the investment contract between him and Studio 404 has to continue, and the next game will still have to continue to invest money. Doing this project is better than making a game that is bound to make money?
What Li Rushan can do next is to try his best to increase the development cost of the game, making it more difficult to pay back.
Thinking of this, Li Rushan finally nodded: "Okay! I think this idea is good! We just want to be the first to eat crabs. It is very good to make more innovations in the gameplay!
"Mr. Lu, the development cost of this game should be raised further, right? All the money earned before must be spent responsibly!"
(End of this chapter)
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