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Chapter 278 Weapon Types and Martial Skills

Chapter 278 Weapon Types and Martial Skills
After a brief introduction to the game "Sword Shadow Liaoyuan", Lu Zhixing and Mr. Feng Qinghui had a detailed chat about the various weapons in the game.

When he heard Lu Zhixing say that all the ancient commonly used weapons should be implemented in the game, and a brand new combat system should be created, Mr. Feng Qinghui was also very happy, and introduced various cold weapons to Lu Zhixing with great interest features and usage.

Of course, Mr. Feng is most specialized in swordsmanship, but he also dabbles in other weapons.

Lu Zhixing is now a master of unrestricted fighting, many principles are common, and he understands the usage of cold weapons quite quickly.

After a chat, Lu Zhixing returned to the company and continued to improve the battle details of "Sword Shadow Liaoyuan".

……

Since the theme of the Three Kingdoms is used as the background of the game, there will naturally be a large number of classic weapons in the game.

Weapons such as Fang Tian's painted halberd, Qinglong Yanyue knife, Zhangba snake spear, double-strand sword, ancient ingot knife, unicorn bow, and Zhuge Liannu will definitely appear.

Of course, these are all star weapons. In fact, there are a large number of civilian weapons in the game, and these weapons can be attributed to the common types of weapons in ancient times.

Simply put, it can be divided into two categories: short weapons and long weapons.

Among them, short weapons can be roughly divided into: straight knives, straight swords, scimitars, short halberds, etc.

The long weapons can be roughly divided into: Guandao, long spear, long halberd, club, giant axe, sledgehammer and so on.

Of course, there are also two long-range weapons, bow and crossbow, in the game, but they are only a supplementary gameplay of the combat system, and it is generally difficult to use them as the main weapon.

Among these weapons, the weapons of some famous generals may have special effects, such as the Guan Dao. As Guan Yu's exclusive weapon, the Qinglong Yanyue Dao will definitely have a special appearance and effect, but players can also choose some basic standard weapons. use.

These weapon types are already quite complicated for the combat system of "Sword Shadow Liaoyuan".

Because the core combat system of "Sword Shadow Liaoyuan" has settings such as "perfect block" and "see through", it is quite difficult for this system to integrate so many weapons.

In the past, games basically adopted two mainstream production methods.

The first is that there are no settings such as perfect block or see through, but only ordinary block and roll settings.The difference between these weapons is mainly reflected in their exclusive martial arts.

The second is that there are settings such as perfect blocking or seeing through, but in the game, players can only use one basic weapon.As for more tricks, it is mainly realized through some other organ props.

This is because it is very difficult to balance the various weapons of cold weapons.

As we all know, in the ancient cold weapon war, the spear was the absolute mainstream weapon.

Many netizens like to study how to break a gun with a single sword, but if you are a true combat enthusiast, you will know that you will basically be completely defeated by a single sword against a long gun.

Spears or spears are the strongest weapons in the cold weapon era, not one of them.Not only is it cheap to manufacture, but it also has a low threshold and a high upper limit. It is the best weapon whether it is immediately or step down, whether it is singled out or group fights.

In a real battle, if you don't know what weapon to choose, then it is definitely right to choose a long gun without thinking.

But in the game, these real data will greatly affect the balance of various weapons.

Especially after adding operations such as "perfect block" and "see through", the balance between these weapons is even more difficult to do.

For example, a very common operation in cold weapon combat: parry, or perfect block and deflection.

This operation is very simple, nothing more than cutting the enemy's weapon, blocking it with the weapon, or pulling the enemy's weapon away.

But whether this operation can be completed in reality depends to a large extent on the weight of the weapon itself.

In some martial arts movies, there will be scenes where small knives such as daggers are used to support large knives and remain motionless. This is obviously very absurd.

Because the difference in weight between the two weapons is too great, it is impossible for the opponent to slash with a big knife, and it is impossible to stop it with a short weapon, unless you are a superman with strength several times higher than the opponent.

If you really want to fight, the heavier and longer the weapon, the more advantageous it will be.

In the game, if the design is strictly followed by this logic, there will be no balance between weapons at all. Weapons such as one-handed swords and one-handed knives can only be used as secondary weapons. There are only a few weapons such as guns, broadswords, and halberds left.

Therefore, Lu Zhixing must make some balance in the combat mechanism, so that most weapons have a chance to appear.

For example, short weapons are more flexible to use, so it is easier to perfectly block or deflect attacks from long weapons, but you will lose more stamina, and you will also have negative states such as posture imbalance and arm numbness.

Of course, players can also choose to use body skills to dodge and move, and use the method of seeing through or dodging to avoid the enemy's attack.

When using a long weapon, although it has an advantage in fighting against a short weapon, because the long weapon is inconvenient to rotate, it consumes more energy to use, and it is more cumbersome to block or deflect the enemy's attack.

In addition, Lu Zhixing is also planning to design different martial arts for these weapons for further balance.

The so-called martial arts are actually the same as the moves in the previous "Doppu Martial Arts". As long as the player performs specific moves and combines them with the movement correction system, it can play a good role.

However, martial arts and moves are a little different: moves are basically one and a half moves, so there is no need to consider whether there is a superpower, and martial arts are often a complete set of continuous movements, so some martial arts need to have superpowers, while others Some can be interrupted.

In this way, players can use martial arts according to the different situations of the battle. Should they continue to suppress the opponent with martial arts with a powerful body?Or use a martial skill without a super body to steal damage while the opponent is attacking?

It all depends on the level of the player.

Various weapons have different martial arts, and then you can fine-tune the balance of these weapons by adjusting the strength of the martial arts, and also let different weapons have different ways of playing.

At that time, titles such as "No. [-] Juggernaut of the Three Kingdoms" and "No. [-] Guandao of the Three Kingdoms" will appear in the game, which will also be a great encouragement to players.

Of course, if it is a horse battle, long weapons will still have obvious advantages.At this point, Lu Zhixing does not intend to do more balancing.

After all, the so-called balance is not to bring all weapons to the same level, but to make their own characteristics as much as possible under the premise that they can all be used.

(End of this chapter)

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