life play game
Chapter 290 The addiction of the fencing champion
Chapter 290 The addiction of the fencing champion
“In addition to the two coping methods of stepping on the knife and dodging, there are many other coping methods.
"For example, parry, block, deflection (bounce), etc."
Under the guidance of Lu Zhixing, Zhou Man began to try more operations that he had rarely done in reality before.
For many players, parrying, blocking, and deflecting sound like similar operations, but in this combat system designed by Lu Zhixing, they are quite different.
Among them, parrying is more of a passive process, that is, when the enemy's attack comes, use the weapon to parry.
The reason why it is said to be passive processing is because this kind of action has almost no impact on the dynamics of the enemy. It is just a way to prevent yourself from being harmed. Frequent parrying often turns into a "fatigue" or "parrying". Can't stand it" state.
At the same time, its technical requirements are also the lowest. After seeing the enemy's weapons slashing at them, just put your own weapons on them.
Blocking focuses on specific weapon types, such as shields, or some dual-wielding heavy weapons.Blocking is usually done with one hand, so the other hand can get a certain attack opportunity, but it has strict requirements on the type of weapon.
Deflection, or bounce, is the most difficult and profitable operation, which is the so-called "bounce" in many games.
By spotting the timing and using a specific rhythm, angle, and force method to deflect the opponent's attacks, you can create certain loopholes for the opponent and gain opportunities for yourself to attack.
And in this combat system, most weapons can be flicked.
In reality you can't use a long sword to flick a broadsword, but here you can.
This is reasonable. After all, it is the Demonized Three Kingdoms. The people in it have powerful powers beyond ordinary people. It is understandable to ignore some physical rules.
When Zhou Man tried to deflect the spear with the sword in his hand for the first time, he was shocked.
"Is that okay?"
Although this action does not respect the physical rules of reality at all and is not reasonable at all, but... it is so handsome!
And the feeling of seizing the opportunity at the critical moment to turn the enemy's attack into your own offensive opportunity is also very fascinating!
Of course, in reality, this operation is impossible. If it is done forcefully, there will only be two results, either the hand will be shaken open and the weapon will fly out, or the sword will be directly smashed and deformed.
But in the virtual space, the hand strength will increase to a certain extent when the perfect knife is triggered, and the weapon itself can also be regarded as indestructible, so you only need to call the opponent's weapon at the right time to succeed. The ground bounced away.
Zhou Man originally thought that such a battle would be boring. After all, it was too unreal. You block me and I block you. There is no excitement at all in the real world of cold weapon battles where life and death can be decided by the smallest detail.
But after actually sparring with Lu Zhixing for a while, Zhou Man was surprised to find that this style of fighting was actually very interesting!
How should I put it, there is a kind of balanced beauty.
Although the real-life cold weapon combat is exciting and realistic enough, from a gameplay perspective, the balance between various weapons can only be described as sparse.
Therefore, real cold weapon combat is very niche, and the viewing experience is not good.
Whether it's fencing or fighting, the audience will be confused and extremely bored.They could only see the two people moving quickly to test each other, and then in a flash of lightning, the two people met each other and separated.
You may not even be able to see clearly who stabbed whom, let alone judge who is more accurate and faster.
But Lu Zhixing's fighting method in the virtual space slowed down the pace of cold weapon combat to a great extent.
For both sides of the battle, different attack methods can be dealt with in different ways, and the various weapons are basically balanced and come to the same starting line.
But this does not mean that the fun and skill of combat have decreased. On the contrary, the original fencing or military attack masters will still be able to pick up the skills quickly, and their reaction, pace, and distance sense with weapons will still be able to It plays a great role, and at the same time, the disassembly of various attack modes is added, giving the battle a certain degree of strategy.
The bigger benefit is for the audience.
This kind of battle will be particularly fancy. You see through me, I parry, and the two of you go back and forth. Even the audience who doesn't know much about it can watch it lively, and the enjoyment is greatly improved.
For novices, the difficulty of getting started will also become lower. Although they will still only be beaten when encountering a boss, at least AI calculations can be used to better adjust the difficulty of the battle.
The more Zhou Man thought about it, the more he felt that this combat system was awesome and interesting!
It can even be said that it is not only a fun game, but also a very interesting competitive mode.Even if it is not made into a game, but is just a new cold weapon attack project, it can still attract enough people!
Zhou Man was very happy: "Okay, Mr. Lu, this is fun! We won't practice fencing from now on, just practice this!"
When Lu Zhixing heard this, he quickly waved his hand: "No, no, no, fencing still needs to be practiced, including things such as pace and distance sense, which still need to be improved. After all, the current gameplay is just a prototype, and it must be continuously modified and improved in the future.
"But after practicing fencing, you can also take time to play more with this new mode and help me find bugs and balance issues with various weapons."
Zhou Man nodded happily: "Okay, no problem!"
……
At 9 o'clock in the evening, Lu Zhixing and Zhou Man's special training ended.
It can be seen that Zhou Man has gradually become addicted to this new way of playing, and his interest even exceeds fencing.
Of course, as a professional athlete, Zhou Man must be very passionate about fencing, but if he regards his hobby as a profession, he will always find it boring after practicing for more than ten years.
This new style of play is very fresh and fun for Zhou Man. The most important thing is that Lu Zhixing is a strong enough opponent, and he can gain new gains every day, so he is quite happy to forget about his mistakes.
If it weren't for Lu Zhixing who still needed to continue learning fencing from him and improve his actual combat level, Zhou Man probably wouldn't want to teach fencing and would just want to play with stepping on and flicking the knife all day long.
Not to mention, the crisp sound of this kind of weapons clashing is really addictive. It has a refreshing feeling like a music game. Over time, if you can't hear it, you will feel uncomfortable all over.
After agreeing on the time for the next sparring session, Zhou Man reluctantly left the virtual space.
(End of this chapter)
“In addition to the two coping methods of stepping on the knife and dodging, there are many other coping methods.
"For example, parry, block, deflection (bounce), etc."
Under the guidance of Lu Zhixing, Zhou Man began to try more operations that he had rarely done in reality before.
For many players, parrying, blocking, and deflecting sound like similar operations, but in this combat system designed by Lu Zhixing, they are quite different.
Among them, parrying is more of a passive process, that is, when the enemy's attack comes, use the weapon to parry.
The reason why it is said to be passive processing is because this kind of action has almost no impact on the dynamics of the enemy. It is just a way to prevent yourself from being harmed. Frequent parrying often turns into a "fatigue" or "parrying". Can't stand it" state.
At the same time, its technical requirements are also the lowest. After seeing the enemy's weapons slashing at them, just put your own weapons on them.
Blocking focuses on specific weapon types, such as shields, or some dual-wielding heavy weapons.Blocking is usually done with one hand, so the other hand can get a certain attack opportunity, but it has strict requirements on the type of weapon.
Deflection, or bounce, is the most difficult and profitable operation, which is the so-called "bounce" in many games.
By spotting the timing and using a specific rhythm, angle, and force method to deflect the opponent's attacks, you can create certain loopholes for the opponent and gain opportunities for yourself to attack.
And in this combat system, most weapons can be flicked.
In reality you can't use a long sword to flick a broadsword, but here you can.
This is reasonable. After all, it is the Demonized Three Kingdoms. The people in it have powerful powers beyond ordinary people. It is understandable to ignore some physical rules.
When Zhou Man tried to deflect the spear with the sword in his hand for the first time, he was shocked.
"Is that okay?"
Although this action does not respect the physical rules of reality at all and is not reasonable at all, but... it is so handsome!
And the feeling of seizing the opportunity at the critical moment to turn the enemy's attack into your own offensive opportunity is also very fascinating!
Of course, in reality, this operation is impossible. If it is done forcefully, there will only be two results, either the hand will be shaken open and the weapon will fly out, or the sword will be directly smashed and deformed.
But in the virtual space, the hand strength will increase to a certain extent when the perfect knife is triggered, and the weapon itself can also be regarded as indestructible, so you only need to call the opponent's weapon at the right time to succeed. The ground bounced away.
Zhou Man originally thought that such a battle would be boring. After all, it was too unreal. You block me and I block you. There is no excitement at all in the real world of cold weapon battles where life and death can be decided by the smallest detail.
But after actually sparring with Lu Zhixing for a while, Zhou Man was surprised to find that this style of fighting was actually very interesting!
How should I put it, there is a kind of balanced beauty.
Although the real-life cold weapon combat is exciting and realistic enough, from a gameplay perspective, the balance between various weapons can only be described as sparse.
Therefore, real cold weapon combat is very niche, and the viewing experience is not good.
Whether it's fencing or fighting, the audience will be confused and extremely bored.They could only see the two people moving quickly to test each other, and then in a flash of lightning, the two people met each other and separated.
You may not even be able to see clearly who stabbed whom, let alone judge who is more accurate and faster.
But Lu Zhixing's fighting method in the virtual space slowed down the pace of cold weapon combat to a great extent.
For both sides of the battle, different attack methods can be dealt with in different ways, and the various weapons are basically balanced and come to the same starting line.
But this does not mean that the fun and skill of combat have decreased. On the contrary, the original fencing or military attack masters will still be able to pick up the skills quickly, and their reaction, pace, and distance sense with weapons will still be able to It plays a great role, and at the same time, the disassembly of various attack modes is added, giving the battle a certain degree of strategy.
The bigger benefit is for the audience.
This kind of battle will be particularly fancy. You see through me, I parry, and the two of you go back and forth. Even the audience who doesn't know much about it can watch it lively, and the enjoyment is greatly improved.
For novices, the difficulty of getting started will also become lower. Although they will still only be beaten when encountering a boss, at least AI calculations can be used to better adjust the difficulty of the battle.
The more Zhou Man thought about it, the more he felt that this combat system was awesome and interesting!
It can even be said that it is not only a fun game, but also a very interesting competitive mode.Even if it is not made into a game, but is just a new cold weapon attack project, it can still attract enough people!
Zhou Man was very happy: "Okay, Mr. Lu, this is fun! We won't practice fencing from now on, just practice this!"
When Lu Zhixing heard this, he quickly waved his hand: "No, no, no, fencing still needs to be practiced, including things such as pace and distance sense, which still need to be improved. After all, the current gameplay is just a prototype, and it must be continuously modified and improved in the future.
"But after practicing fencing, you can also take time to play more with this new mode and help me find bugs and balance issues with various weapons."
Zhou Man nodded happily: "Okay, no problem!"
……
At 9 o'clock in the evening, Lu Zhixing and Zhou Man's special training ended.
It can be seen that Zhou Man has gradually become addicted to this new way of playing, and his interest even exceeds fencing.
Of course, as a professional athlete, Zhou Man must be very passionate about fencing, but if he regards his hobby as a profession, he will always find it boring after practicing for more than ten years.
This new style of play is very fresh and fun for Zhou Man. The most important thing is that Lu Zhixing is a strong enough opponent, and he can gain new gains every day, so he is quite happy to forget about his mistakes.
If it weren't for Lu Zhixing who still needed to continue learning fencing from him and improve his actual combat level, Zhou Man probably wouldn't want to teach fencing and would just want to play with stepping on and flicking the knife all day long.
Not to mention, the crisp sound of this kind of weapons clashing is really addictive. It has a refreshing feeling like a music game. Over time, if you can't hear it, you will feel uncomfortable all over.
After agreeing on the time for the next sparring session, Zhou Man reluctantly left the virtual space.
(End of this chapter)
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