Is it not a galgame?
Chapter 171 75 President 1 Smiles
Chapter 171 75. The President Smiles
After all, Qing Zhiyuan had done engine development in Mihayou for many years in his previous life, and he is very familiar with the underlying code, so he can play a lot in participating in the design.
However, there are definitely differences between the PS platform and the computer platform. The hardware foundation, encoding format, compiler and related graphics processing... are all very different. Qing Zhiyuan does not need to consider what to do at the physical layer, he can sort out the requirements That's fine.
He first spent a lot of time sorting out some of the 3D requirements he is familiar with, and then selected some of the most basic and important functions that must be implemented first and also have achievability to make detailed requirements documents, and then threw them to Sony over there.
When they saw the requirements documents sorted out by pokeni, the development staff on Sony's side were stunned.
"Is this something we could imagine doing?"
"It's scary. I didn't expect that from 2D to 3D, it would be so complicated. Do you need to develop so much content?"
"It's just hardware support. We don't really need to worry about software tools. Those things will be done by pokeni in the future, but the underlying core functions must be supported. Otherwise, it will be too stretched to rely on programs for 3D execution."
"Without hardware support, we can't do much. However, it's really amazing that pokeni can sort out such a detailed requirement and design document in a short period of time."
"To be honest, if I didn't have this detailed requirement document, I wouldn't dare to develop such a game console." Ken Kutaragi was amazed, and only thought that Qing Zhiyuan was really amazing.
Qingzhiyuan not only describes what they need to look like in the document, but even abstracts it.
Even if no large-scale integrated circuit diagram is drawn, this document has provided valuable ideas. Just follow his mind map and logic diagram and continue to circuitize to get a very complete 3D support game function. .
"However... I think their demand for controllers is also surprising."
Just when everyone was amazed by the design professionalism of pokeni, a hardware engineer next to him said.
"Indeed." Ken Kutaragi nodded seriously, expressing that he could no longer agree.
In addition to the requirements document for the 3D architecture, pokeni also put forward a new requirement for game equipment——
【Double rocker handle design】
Qing Zhiyuan not only disassembled each function very carefully, but even drew a complete design drawing by himself, from the appearance of the dual rocker handle to the size, shape, position, and function and function of each button. The design has been disassembled and described in detail.
This design document alone is more than 100 pages long.
To be honest, the design of pokeni has reached the level where it can apply for a patent.
Sony's hardware engineers don't even need to make more modifications, they can directly make according to the above functional requirements.
The only thing they need to design is the transmission module in the handle that interacts with the host, as well as the internal chip function design.
Of course, the pull-back function of the dual joysticks and the materials used for the entire handle are all parts that require Sony to explore and experiment, because Qing Zhiyuan doesn't know.
What he understands is more based on a functional perspective.
When I first saw the dual rocker design, the first reaction of many Sony engineers was——
pokeni is this crazy?
How did you think of designing such a complicated handle?
Now all major manufacturers are making the handle lighter and lighter. If it is not because the game is getting more and more complicated and needs more function buttons, then the handle design of the four-way key and the AABB button on the red and white machine is the most perfect. .
But pokeni is good, the designed handle is obviously several sizes larger, even the current six-button handle of Sega is smaller than the [double rocker handle] proposed by Qing Zhiyuan.
Moreover, in addition to the thumb buttons, the dual rocker handle also adds index finger and middle finger buttons...
The current game can't use so many function keys at all, okay?
For engineers, complexity is not beautiful at all, simplicity and efficiency are the most in line with the design concept.
So when Ken Kutaragi saw the requirements document, his first reaction was——
If Qing Zhiyuan did this, he was either crazy, or he didn't understand the game at all.
Based on pokeni being a game production company, the former is more likely.
In short, it was Qing Zhiyuan's brain that came up with such a complicated and unreasonable design.
However, after communicating with Qing Zhiyuan in detail, and after pokeni added an application prospect of dual joystick handles and a description of the necessity, Ken Kutaragi completely changed his mind.
I am ignorant...
Because this dual joystick design is not made for games of this era, but is completely for future 3D games.
It can be said that if there is no dual joystick, then 3D games will be quite difficult to play, and the fun and functionality will be greatly reduced.
……
The production of the dual rocker handle is actually not difficult, the difficulty is the design.
In the previous life, the "Nintendo 1996" (hereinafter referred to as "N64") in 64 was the first to adopt the analog joystick as a standard controller.
And in response to the N64, competing PS and SS also released controllers equipped with analog sticks.
What really makes 3D games and joysticks shine is the masterpiece developed by Rentiantang in 1998——
The Legend of Zelda: Ocarina of Time
Since Ocarina of Time, the joystick has only become a necessity for 3D games.
But from the appearance of the rocker, to the double rocker, and to the future ergonomic double rocker handle, there are still more than ten years of evolution in between.
Now, Qing Zhiyuan is equivalent to copying the standard answer directly from the future and throwing it in Kutaragi Ken's face.
Except that the chip may not be comparable to the future, in terms of other manufacturing processes, Neon is fully capable of manufacturing this handle.
"Is Qing Zhiyuan a monster?" Sony's hardware engineer wondered.
From not understanding to understanding, you will only think that Qing Zhiyuan is a god.
The creativity of pokeni seems to be endless, whether it is in game products or game-related hardware products.
"Yes. Qing Zhiyuan is a monster." Ken Kutaragi replied affirmatively.
In a way, though, Sony has pokeni to thank.
With their help, PS can definitely become a host product that ushers in a new era.
In short, the basic hardware functions and requirements of 3D games are almost mentioned now.
The rest is Sony's job.
……
The two parties negotiated the development language. Sony said it could support compilation, Basic, or C. Afterwards, the compilation environment and compilation tools would be provided to pokeni, and the corresponding CD recording equipment would also be provided.
All that's left is to wait for the completion of the PS generation.
Pokeni is also preparing for the smooth connection to the PS game platform.
First of all, the hardware engineer Hongichi Qianchuan, Qing Zhiyuan directly dispatched him to Sony's newly established Sony Computer Entertainment (SCE) department, and participated in the development of the new console code-named PS-X. Can give myself a little work or something.
It's the same as adding chips to the ROM of the cassette to process graphics and increase memory.
Chikawa Hongichi can be considered a geek.
……
After PS hits the road, pokeni needs a 3D masterpiece that can be supported.
For this reason, during this period of time, Qing Zhiyuan spent a lot of time thinking about this problem, so much so that he had a few more gray hairs.
It's really pitiful to think about it. A young man under 30 years old already has gray hair right now.
Being a president is really not a job that humans can do.
Especially as the president of a small company, you have to do everything yourself, and you have to make long-term plans for the future.
During this period of time, Qing Zhiyuan was really tired like a dog. He just finished writing the functional requirements of the game console and the requirements for the controller, and now he has to think about developing some works non-stop.
After Sony provides the equipment, they have to start production, otherwise they will not be able to seamlessly connect with the PS release schedule next year.
"So... what kind of game should I play?"
In fact, Qing Zhiyuan's ideal game is "Elden's Ring", also known as the old man's ring.
"Elden Ring" is a dark fantasy style open world role-playing action game developed by From Software and published by Bandai Namco. It can be regarded as the pinnacle of 3D action games.
The master of the soul series directly made producer Hidetaka Miyazaki a new height, and the sales volume reached more than 2000 million copies.
But judging from the current level of technology, there is still a long way to go to reach the old head ring.
After PS was developed, it was unable to support so many faces at the beginning. For 3D games, the number of faces means fineness, and fineness means image quality.
Simply put, the more faces, the more refined.
To make the human model in the old head ring, it is estimated that there must be at least 5000 faces, and the high model may reach tens of thousands of faces. Therefore, in order to take care of players with different machine configurations, the model accuracy is generally selected in the settings.
As for big CG movies, such as Transformers, it may take hundreds of thousands of faces, and it takes several days or even ten days just to render, and this is still the case with the most advanced computers.
After the PS comes out, it is already very remarkable to be able to support more than 500 surfaces without getting stuck.
If there are more, it may cause the game to freeze and affect the player's game experience.
According to Qing Zhiyuan's estimate, the first 3D game made by Pokeni will be based on regular models. If you want to say it, it is Lego style.
Or Lego style.
Like Sega's VR Warrior.
How beautiful can building blocks be?
It is definitely impossible to make a tifa at the beginning. We can only think about how to use the building block style, or how to make 3D features and fun games with simple models.
……
After thinking hard for a long time, Qing Zhiyuan finally made a decision.
The best choice at the moment is to make "Super Mario 3D World"
This game is an action game released by Rentiantang in 2013. It consists of small 3D levels. In each level, players can operate Mario, Luigi, Princess Peach and Tonobio to clear the level. The operation mode Similar to the existing Super Mario, it can run, jump, and shoot fireballs after eating sunflowers.
There are some transforming props, such as bells that can be turned into cats, leaves that can be transformed into raccoons, etc...
The playability of the game is very strong, and it is a family carnival.
The most important thing is that this game makes good use of 3D advantages, and every level is designed to be very classic. At that time, all major media scored high scores of more than 9 points, and became the king of sales.
Although there is the blessing of the world-class IP of Super Mario, which is equivalent to giving a super buff, but even if this part is removed from "Super Mario 3D World", the game design and gameplay are absolutely top-notch.
And this game has a big advantage——
The number of models is small, except for a few protagonists, many elements in the scene can be made quite simple, but the gameplay can be achieved to the extreme.
That's why Qing Zhiyuan thought of using it as the company's first 3D game.
What is this called?
This is called defeating magic with magic!
But it can only use its gameplay and design, the protagonist must be replaced, and the gameplay must be differentiated, so that people can't tell at a glance that this is Super Mario.
Otherwise, Lao Ren will not sue you for bankruptcy.
Moreover, without the blessing of the big IP of Super Mario, then this game will rely entirely on its own playability and 3D originality to compete for results.
"The character model should be simple and cute, which can please the players."
Qing Zhiyuan thought silently.
Do you use Pokémon?
Or do you want to create a new series of characters?
From an IP point of view, the practical Pokémon character is the best. This way of continuity will not only benefit from the benefits of the Pokémon IP, but also further expand its influence and make it an even bigger player. Powerful IP.
but……
How to combine the core gameplay of catching Pokémon with the Super Mario 3D world is also a difficult point.
If you want to create a new IP, then you have to be pleasing in all aspects and be able to successfully take over younger players.
This one feels harder.
But... Qing Zhiyuan finally decided to leave these problems to Mikami and Xu Yuanxuan, and see what the planners think.
When the time comes, Makoto Niijin and Mika Ishino, yes, and the planners of Pokémon will also be called together.
Maybe these guys brainstorm and come up with some good ideas.
At least the basics of the gameplay can be determined.
Uh-huh.
Just do it.
If it can be done, it must be a good game.
When Qing Zhiyuan thought of this, the corners of his mouth couldn't stop rising.
……
Passing by the door of the president's office and seeing the sad smile on Qing Zhiyuan's face, Akanishi Ken, the boss of the program department, couldn't help but tighten his chrysanthemum.
It's over.
When the president laughed, there must be nothing good.
This time, I don't know whether it is the art or the programs that will suffer!
……
……
——————————————————————————————
no updates tonight
Thanks everyone
see you tomorrow
(End of this chapter)
After all, Qing Zhiyuan had done engine development in Mihayou for many years in his previous life, and he is very familiar with the underlying code, so he can play a lot in participating in the design.
However, there are definitely differences between the PS platform and the computer platform. The hardware foundation, encoding format, compiler and related graphics processing... are all very different. Qing Zhiyuan does not need to consider what to do at the physical layer, he can sort out the requirements That's fine.
He first spent a lot of time sorting out some of the 3D requirements he is familiar with, and then selected some of the most basic and important functions that must be implemented first and also have achievability to make detailed requirements documents, and then threw them to Sony over there.
When they saw the requirements documents sorted out by pokeni, the development staff on Sony's side were stunned.
"Is this something we could imagine doing?"
"It's scary. I didn't expect that from 2D to 3D, it would be so complicated. Do you need to develop so much content?"
"It's just hardware support. We don't really need to worry about software tools. Those things will be done by pokeni in the future, but the underlying core functions must be supported. Otherwise, it will be too stretched to rely on programs for 3D execution."
"Without hardware support, we can't do much. However, it's really amazing that pokeni can sort out such a detailed requirement and design document in a short period of time."
"To be honest, if I didn't have this detailed requirement document, I wouldn't dare to develop such a game console." Ken Kutaragi was amazed, and only thought that Qing Zhiyuan was really amazing.
Qingzhiyuan not only describes what they need to look like in the document, but even abstracts it.
Even if no large-scale integrated circuit diagram is drawn, this document has provided valuable ideas. Just follow his mind map and logic diagram and continue to circuitize to get a very complete 3D support game function. .
"However... I think their demand for controllers is also surprising."
Just when everyone was amazed by the design professionalism of pokeni, a hardware engineer next to him said.
"Indeed." Ken Kutaragi nodded seriously, expressing that he could no longer agree.
In addition to the requirements document for the 3D architecture, pokeni also put forward a new requirement for game equipment——
【Double rocker handle design】
Qing Zhiyuan not only disassembled each function very carefully, but even drew a complete design drawing by himself, from the appearance of the dual rocker handle to the size, shape, position, and function and function of each button. The design has been disassembled and described in detail.
This design document alone is more than 100 pages long.
To be honest, the design of pokeni has reached the level where it can apply for a patent.
Sony's hardware engineers don't even need to make more modifications, they can directly make according to the above functional requirements.
The only thing they need to design is the transmission module in the handle that interacts with the host, as well as the internal chip function design.
Of course, the pull-back function of the dual joysticks and the materials used for the entire handle are all parts that require Sony to explore and experiment, because Qing Zhiyuan doesn't know.
What he understands is more based on a functional perspective.
When I first saw the dual rocker design, the first reaction of many Sony engineers was——
pokeni is this crazy?
How did you think of designing such a complicated handle?
Now all major manufacturers are making the handle lighter and lighter. If it is not because the game is getting more and more complicated and needs more function buttons, then the handle design of the four-way key and the AABB button on the red and white machine is the most perfect. .
But pokeni is good, the designed handle is obviously several sizes larger, even the current six-button handle of Sega is smaller than the [double rocker handle] proposed by Qing Zhiyuan.
Moreover, in addition to the thumb buttons, the dual rocker handle also adds index finger and middle finger buttons...
The current game can't use so many function keys at all, okay?
For engineers, complexity is not beautiful at all, simplicity and efficiency are the most in line with the design concept.
So when Ken Kutaragi saw the requirements document, his first reaction was——
If Qing Zhiyuan did this, he was either crazy, or he didn't understand the game at all.
Based on pokeni being a game production company, the former is more likely.
In short, it was Qing Zhiyuan's brain that came up with such a complicated and unreasonable design.
However, after communicating with Qing Zhiyuan in detail, and after pokeni added an application prospect of dual joystick handles and a description of the necessity, Ken Kutaragi completely changed his mind.
I am ignorant...
Because this dual joystick design is not made for games of this era, but is completely for future 3D games.
It can be said that if there is no dual joystick, then 3D games will be quite difficult to play, and the fun and functionality will be greatly reduced.
……
The production of the dual rocker handle is actually not difficult, the difficulty is the design.
In the previous life, the "Nintendo 1996" (hereinafter referred to as "N64") in 64 was the first to adopt the analog joystick as a standard controller.
And in response to the N64, competing PS and SS also released controllers equipped with analog sticks.
What really makes 3D games and joysticks shine is the masterpiece developed by Rentiantang in 1998——
The Legend of Zelda: Ocarina of Time
Since Ocarina of Time, the joystick has only become a necessity for 3D games.
But from the appearance of the rocker, to the double rocker, and to the future ergonomic double rocker handle, there are still more than ten years of evolution in between.
Now, Qing Zhiyuan is equivalent to copying the standard answer directly from the future and throwing it in Kutaragi Ken's face.
Except that the chip may not be comparable to the future, in terms of other manufacturing processes, Neon is fully capable of manufacturing this handle.
"Is Qing Zhiyuan a monster?" Sony's hardware engineer wondered.
From not understanding to understanding, you will only think that Qing Zhiyuan is a god.
The creativity of pokeni seems to be endless, whether it is in game products or game-related hardware products.
"Yes. Qing Zhiyuan is a monster." Ken Kutaragi replied affirmatively.
In a way, though, Sony has pokeni to thank.
With their help, PS can definitely become a host product that ushers in a new era.
In short, the basic hardware functions and requirements of 3D games are almost mentioned now.
The rest is Sony's job.
……
The two parties negotiated the development language. Sony said it could support compilation, Basic, or C. Afterwards, the compilation environment and compilation tools would be provided to pokeni, and the corresponding CD recording equipment would also be provided.
All that's left is to wait for the completion of the PS generation.
Pokeni is also preparing for the smooth connection to the PS game platform.
First of all, the hardware engineer Hongichi Qianchuan, Qing Zhiyuan directly dispatched him to Sony's newly established Sony Computer Entertainment (SCE) department, and participated in the development of the new console code-named PS-X. Can give myself a little work or something.
It's the same as adding chips to the ROM of the cassette to process graphics and increase memory.
Chikawa Hongichi can be considered a geek.
……
After PS hits the road, pokeni needs a 3D masterpiece that can be supported.
For this reason, during this period of time, Qing Zhiyuan spent a lot of time thinking about this problem, so much so that he had a few more gray hairs.
It's really pitiful to think about it. A young man under 30 years old already has gray hair right now.
Being a president is really not a job that humans can do.
Especially as the president of a small company, you have to do everything yourself, and you have to make long-term plans for the future.
During this period of time, Qing Zhiyuan was really tired like a dog. He just finished writing the functional requirements of the game console and the requirements for the controller, and now he has to think about developing some works non-stop.
After Sony provides the equipment, they have to start production, otherwise they will not be able to seamlessly connect with the PS release schedule next year.
"So... what kind of game should I play?"
In fact, Qing Zhiyuan's ideal game is "Elden's Ring", also known as the old man's ring.
"Elden Ring" is a dark fantasy style open world role-playing action game developed by From Software and published by Bandai Namco. It can be regarded as the pinnacle of 3D action games.
The master of the soul series directly made producer Hidetaka Miyazaki a new height, and the sales volume reached more than 2000 million copies.
But judging from the current level of technology, there is still a long way to go to reach the old head ring.
After PS was developed, it was unable to support so many faces at the beginning. For 3D games, the number of faces means fineness, and fineness means image quality.
Simply put, the more faces, the more refined.
To make the human model in the old head ring, it is estimated that there must be at least 5000 faces, and the high model may reach tens of thousands of faces. Therefore, in order to take care of players with different machine configurations, the model accuracy is generally selected in the settings.
As for big CG movies, such as Transformers, it may take hundreds of thousands of faces, and it takes several days or even ten days just to render, and this is still the case with the most advanced computers.
After the PS comes out, it is already very remarkable to be able to support more than 500 surfaces without getting stuck.
If there are more, it may cause the game to freeze and affect the player's game experience.
According to Qing Zhiyuan's estimate, the first 3D game made by Pokeni will be based on regular models. If you want to say it, it is Lego style.
Or Lego style.
Like Sega's VR Warrior.
How beautiful can building blocks be?
It is definitely impossible to make a tifa at the beginning. We can only think about how to use the building block style, or how to make 3D features and fun games with simple models.
……
After thinking hard for a long time, Qing Zhiyuan finally made a decision.
The best choice at the moment is to make "Super Mario 3D World"
This game is an action game released by Rentiantang in 2013. It consists of small 3D levels. In each level, players can operate Mario, Luigi, Princess Peach and Tonobio to clear the level. The operation mode Similar to the existing Super Mario, it can run, jump, and shoot fireballs after eating sunflowers.
There are some transforming props, such as bells that can be turned into cats, leaves that can be transformed into raccoons, etc...
The playability of the game is very strong, and it is a family carnival.
The most important thing is that this game makes good use of 3D advantages, and every level is designed to be very classic. At that time, all major media scored high scores of more than 9 points, and became the king of sales.
Although there is the blessing of the world-class IP of Super Mario, which is equivalent to giving a super buff, but even if this part is removed from "Super Mario 3D World", the game design and gameplay are absolutely top-notch.
And this game has a big advantage——
The number of models is small, except for a few protagonists, many elements in the scene can be made quite simple, but the gameplay can be achieved to the extreme.
That's why Qing Zhiyuan thought of using it as the company's first 3D game.
What is this called?
This is called defeating magic with magic!
But it can only use its gameplay and design, the protagonist must be replaced, and the gameplay must be differentiated, so that people can't tell at a glance that this is Super Mario.
Otherwise, Lao Ren will not sue you for bankruptcy.
Moreover, without the blessing of the big IP of Super Mario, then this game will rely entirely on its own playability and 3D originality to compete for results.
"The character model should be simple and cute, which can please the players."
Qing Zhiyuan thought silently.
Do you use Pokémon?
Or do you want to create a new series of characters?
From an IP point of view, the practical Pokémon character is the best. This way of continuity will not only benefit from the benefits of the Pokémon IP, but also further expand its influence and make it an even bigger player. Powerful IP.
but……
How to combine the core gameplay of catching Pokémon with the Super Mario 3D world is also a difficult point.
If you want to create a new IP, then you have to be pleasing in all aspects and be able to successfully take over younger players.
This one feels harder.
But... Qing Zhiyuan finally decided to leave these problems to Mikami and Xu Yuanxuan, and see what the planners think.
When the time comes, Makoto Niijin and Mika Ishino, yes, and the planners of Pokémon will also be called together.
Maybe these guys brainstorm and come up with some good ideas.
At least the basics of the gameplay can be determined.
Uh-huh.
Just do it.
If it can be done, it must be a good game.
When Qing Zhiyuan thought of this, the corners of his mouth couldn't stop rising.
……
Passing by the door of the president's office and seeing the sad smile on Qing Zhiyuan's face, Akanishi Ken, the boss of the program department, couldn't help but tighten his chrysanthemum.
It's over.
When the president laughed, there must be nothing good.
This time, I don't know whether it is the art or the programs that will suffer!
……
……
——————————————————————————————
no updates tonight
Thanks everyone
see you tomorrow
(End of this chapter)
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