Is it not a galgame?

Chapter 201 105 The Upside Down Idiot

Chapter 201 105. The Upside-Down Idiot
Wow, this scene is simply amazing.

Throughout the game screen, the male and female protagonists stand facing opposite directions, and then look at each other with surprise in their eyes.

And the background music also sounded just right, making people's soul tremble.

In this case, whether it is for the hero or the heroine, it is a very subversive thing to see the world, right?
Furukawa Haoze thought to himself.

In other words, from now on, it has changed to the perspective of the male protagonist.

I'm coming.

Anti-gravity game design is here!

Seeing this, Guchuan Haoze couldn't help but get excited.

He even stayed in this scene, then stood up, bent down, and stood upside down from his crotch to look at the current screen.

No matter from the perspective of either side, one's own world looks normal, while on the other side it is a completely upside-down scene.

The heroine is affected by [gravity] and is about to fall into the endless sky. Although she has already got the backpack from the barbed wire, she is almost unable to hang it, and her hands are tightly holding the top of the barbed wire.

Seeing that she was about to fall completely, the heroine was so frightened that she shouted desperately: "Hurry up and save me!"

Although the male protagonist looked confused, he still climbed up the barbed wire fence.

As soon as he held the opponent's hand, an invisible upward pulling force pulled the male protagonist into the air.

When the two people were hanging upside down in the sky, the sun was slashing through the mountains in the distance, and the sea of ​​clouds and the earth met. The whole picture was beautiful, like a dream.

wow!

Furukawa Haoze couldn't help sighing.

This scene is too beautiful, right?
Seeing that she was about to fall, the heroine had no choice but to let go of her hand.

So the backpack fell from the sky, together with the flashlight contained in it.

The light of the flashlight was fleeting and disappeared into the clouds in an instant.

After the backpack was thrown down, the heroine's body weight was obviously lighter than that of the hero, so the two slowly fell back to the ground.

The screen turned back again, reaching the perspective of the hero.

From the moment the hero and heroine meet, the whole game has changed.

A line of white words appeared on the screen: [Act [-]: Ai He]

……

The actor's name is Aiji.

In order that Patma would not be "fallen" into the sky, he held Patma's arm tightly.

After the second act, the two people started the game in this way of turning each other upside down but holding each other tightly.

The subsequent levels can be said to be quite excellent and ingenious:
Because of the influence of each other's gravity, after the combination of the male and female protagonists, the gravity of the whole person seems to be reduced a lot, so the jumping height is higher and lighter than before, giving Furukawa Haoze an illusion of being in the moon.

And halfway through, two people can get a new backpack from other places to collect props.

In the game, in the new regional level of Aiga, some rooms may contain items from the world of the [male protagonist] and items from the world of the [female protagonist].

The corresponding items can increase the weight ratio in that world.

For example, if the hero collects more items, the person will fall to the ground and the jumping height will decrease.

And when there are more items in the heroine's world, people will become lighter and lighter, and even fly to the sky...

These all need to be considered by the players themselves, and they can be selected in the backpack column to facilitate the passage of subsequent levels.

Among some important levels, the design is also very interesting:
For example, Furukawa Haoze manipulated two people to a broken steel bridge, which is difficult to jump over under normal circumstances, but if there is a metal ceiling above, then the weight on the heroine's side can be made higher, and then Fly up and walk on the ceiling.

"It's so interesting!" Furukawa Haoze smiled all the time. He has never played such a creative and contagious game.

Put him in this world where gravity and anti-gravity are combined, use his own weight and props to play games and collect clues.

This feeling is really too interesting.

Games like this rely partly on stats, just like Diablo, collecting equipment to improve yourself, matching different skills and equipment to experience happiness while becoming stronger.

This is also the innate instinct of human beings. Who doesn't want to become stronger?
There is another type of game that stimulates the original human desire to explore.

freshness.

This kind of thing is also engraved in DNA. Human beings can only make continuous progress by constantly exploring and being curious about new things, so when you can experience a game with a brand-new design, you will get unprecedented happiness.

This is the case with Furukawa Haoze now.

After playing here, he couldn't help secretly admiring the creativity of the pokeni company.

When he played Super Mario for the first time that year, Hiroshi Furukawa had a similar feeling.

It's just that the homogenization of games was too serious later on, and there were various types of side-scrolling games, and they were subdivided into many branches. This is the first time I have seen Furukawa Hiroshi who plays with gravity like pokeni.

This kind of extraordinary creativity made Furukawa Haoze get goosebumps all over his body.

……

And pokeni combines the game and the story very cleverly. During the whole game, everything you experience seems to happen naturally.

Collect props in the room, talk to NPCs to learn about clues and hints, and continue to the next level after unraveling the puzzle.

And in these levels, you need to use gravity and anti-gravity.

The door key to the next level on the ground may be in a cave on a high level, so you have to fly up and enter accurately so that you can find it.

And one level is an underground straight well level: the depth of the upper and lower openings may be as high as tens of meters, and it is full of various small rooms. You have to find the corresponding intersection to enter the next straight well, which requires your timing. Very high.

At the same time, when floating in the sky, you have to avoid [drone] patrols, and don't let them find you and shoot you down, which is even more challenging to operate.

In short, the game is quite interesting, but also has certain requirements for the player's response ability and operation, and the difficulty of different levels also fluctuates.

If you are not careful, you will fall into the sky, or you will be smashed to pieces directly on the ground.

It's really pretty good to play.

……

[Act III: Starry Sky]

At the end of the second act, Patma and Edge came to the vast field.

"Patma, is the sky scary?" Edge asked.

"Sky?" Patma asked with a questioning face.

Before that, she had lived in the underground city all her life, and she had never seen the sky until now.

The first time she came to Aihe, her heart was full of infinite fear. If it wasn't for being with the hero, Patma really didn't know what to do.

"Is the sky the place you look at?" Patma asked suspiciously.

"Yeah." Aiji smiled and looked up, "That's the sky."

"Of course it's terrible!" Patma said, if that was the sky, she would fall all over.

"How about Ai Ji, aren't you afraid?" She asked suspiciously.

"Well...there are stars tonight, so I still like it." Aiji laughed.

"Stars?" Another word Patma hadn't heard before.

"Ha, you don't know that either." The hero laughed.

"Of course." Patma was a little annoyed, and muttered, "How could I know the things in this world?"

"Would you like to come and see the stars too?" the male protagonist invited.

"This...how is this possible?!" Patma panicked in her heart.

Even so, she still cautiously looked down.

In the TV, the camera of the entire game zoomed out, and a dynamic picture appeared:
The hero and heroine stand in the middle of the grassland, like two insignificant dots.

And above their heads, is the huge Milky Way.

In the entire night sky, the stars are shining and flowing slowly.

"Wow, the starry sky is so beautiful!" the heroine Patma exclaimed.

At the same time, Furukawa Haoze also lamented: "It's so beautiful."

He and Patma felt the same thing: the starry sky drawn by pokeni.

Romantic and vast, the entire huge sky and Milky Way shines on the earth, and at the same time it is enough to make people feel their own insignificance.

But if you look at this picture for a long time, you will feel fear in your heart.

The fear of being sucked into the starry sky made Furukawa Haoze shake his head quickly.

This picture is too magical, you can't look at it too much, you will be sucked in if you look at it too much.

very scary!
……

In the level of the third act, Hiroshi Furukawa collects information in the world of Aiga through the level, and finally learns some useful information:

Aga is a world where hot air balloons and flying in the sky are not allowed, and all attempts to fly and explore in the sky are prohibited.

At the same time, humans who have these ideas are considered heretics.

And the father of the hero Aggie was once one of the heretics. He once led a similar experiment and flew to the sky in a hot air balloon to explore.

But after he left, he never came back.

As a result, the rulers on the ground opposed flying in the sky even more, and prohibited such behaviors more strictly.

There is a fear of the sky in people's hearts, and no one talks about it anymore.

Only the male protagonist is still full of longing for the sky in his heart.

Whether it is the sea of ​​clouds during the day or the starry sky at night, they are all things that fascinate him.

……

The game continued, and then came the fourth act. At the end of the third act, the hero and heroine were captured by the ruler of Aiga, and the heroine was locked up.

It's just that she is hung upside down and locked to the ceiling, which looks very strange.

[Scene Four: Underground Man]

After catching Patma, the leader of Aga gave Patma a lecture:
[There was an experiment on the ground in the past]

[The purpose is to extract energy from gravity, it is a terrifying experiment]

[But common sense does not allow such an experiment to exist]

[The final experiment failed, causing the gravity of everything to reverse]

【And our ancestors were spared】

[In order not to repeat the same mistakes, we established Aihe]

[However, after that disaster, there are still some people who survived gravity reversal]

[They abandoned their life on the ground and hid underground, it's really abhorrent! 】

[How can these dirty underground people be allowed to come to our world and defile Aihe? 】

【We must dig them out and wipe out this group of mice! 】

……

After telling the players a lot of important information during the lecture, the leader left the room, leaving only Patma locked in with a chain on his wrist.

It's just that the whole person is squatting on the ceiling.

After entering the fourth act, the game is a brand new experience:

Without the hero's gravity blessing, now Patma can only move above the ceiling.

That is to say, the whole world is turned upside down, and the producer Shinji Mikami obviously didn't think about [the players], but to show the appearance of the world specially, making the game a game played backwards.

Furukawa Haoze couldn't help sighing:
What the hell~ Damn Shinji Mikami, damn Urobuchi Gen, in order to express the plot and story, they don't care about the players at all.

Because the whole game must be played on the ceiling, whether it is running or jumping, it is the other way around.

Very anti-human.

So the difficulty suddenly increased a lot.

Obviously, in the first act, it was so easy and simple to play the game from the heroine's own perspective, but when it was reversed, it was completely different.

After playing for a while, Furukawa Haoze had a whim:
Since Patma is upside down, wouldn't it be fine if I play upside down too?
So this guy found a quick space to lie down and played the game from an upside-down perspective.

Not to mention, the entire game screen will look much better in this way.

Return to your comfortable perspective.

……

Eh?
After a while, Furukawa Haoze blinked and suddenly realized a problem——

What a fool I am!
Why do you want to play the game upside down by yourself?
Can't I just turn the TV upside down?

Thinking of this, Gu Chuanhao Ze wished to give himself a hard blow on the head.

Do it when you think of it.

Furukawa Haoze stood up, then lifted the TV and placed it upside down.

Not to mention, this big color TV cost him a lot of money, and it was actually quite heavy to move.

To say the least, it weighs dozens of catties.

It was already quite strenuous for a bed man like Gu Chuan Haoze who had been sitting in the office for many years and lacked exercise.

……

Sure enough, when the TV is turned upside down, even sitting and playing games is very easy.

It's like the experience of playing in the dungeon in the first act.

It's just that from this perspective, the entire architectural structure of Aiga is reversed, which makes people feel a wonderful sense of confusion.

Even playing around, Gu Chuanhaoze had an illusion when he raised his head to look at the ceiling——

The whole person wants to fly up, as if standing on the ceiling.

Furukawa Haoze's heart skipped a beat.

horrible……

This game is simply poisonous, and it affects my perspective.

……

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no updates tonight

Thanks everyone
see you tomorrow

(End of this chapter)

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