Is it not a galgame?
Chapter 257 161pokeni is playing tricks!
Chapter 257 161. What pokeni does is all tricks!
After the release of LL, the sales quickly increased steadily, with sales of more than 60 in the first week and over one million in the second week.
If this momentum continues, maybe by this time next year, sales of 600 million will be achieved.
For galgame, this can no longer be described as hot, it is simply sweeping the world.
Neon’s base of galgame players is only so large, but since Pokeni entered this industry, it has continued to expand the base of galgame players. In this year’s Sega market research and evaluation report, it was pointed out:
The number of Neon galgame players has shown a rapid growth trend, and there are at least more than 800 million players so far.
It is expected that by this time next year, this plate will have accumulated 1000 million visitors.
Historically, the period from the 90s to the early 21st century happened to be galgame's heyday, which is actually in line with historical laws.
Mainly because before pokeni, few game manufacturers paid much attention to galgame's game plot, and pokeni has pushed forward an era in both plot and picture quality, at least more than 10 years ahead of now.
It is equivalent to a dimensionality reduction attack.
Judging from Sega's research data, it means that Pokeni is equivalent to firmly occupying more than half of the Galgame market.
The status is unshakable.
In the field of galgame, P Club is equivalent to Rentian.
Of course, this does not mean that pokeni only has galgame. Their Pokémon, Diablo, Demon Hunter, Upside Down Patma... these games can be said to have more blossoms.
So far, apart from Waterloo, a prestigious college, peers don't know what else pokeni is not good at.
It pioneered real-time braking action games from a top-down perspective, created a new galgame mode, and creatively used a gravity reversal mechanism in a side-scrolling game, while also pushing the picture quality to the extreme.
It is such a company that makes its peers look like clowns in terms of creativity and quality requirements.
No one knows how far this pokeni can grow.
It seems that this company has no growth bottleneck.
……
There are several reasons for the popularity of LL.
The first one is that the quality of LL itself is very high, from the plot to the picture quality, especially the world in the eyes of the daughter and the father drawn by the daughter. These are the reasons why it has gained a high reputation.
Hayao Miyazaki is indeed a master in the painting industry. When he participated in game production for the first time, he was able to shock players with such magnificent and fantastic pictures.
At the same time, LL was able to achieve very good results because of the leadership of CL.
CL is excellent enough and can be called a masterpiece in galgame, making countless people cry. However, pokeni's official promotion hypes LL as a supplement to CL.
Therefore, the popularity of CL has led to the popularity of LL.
Countless players would like to see how LL is supplemented and how it forms a mirror relationship with CL.
This gimmick is pretty good.
Almost most players who have played CL will definitely buy LL.
And after experiencing LL, word of mouth was once again boosted.
The popularity of LL has fed back into CL, which is now equivalent to a deep binding between the two games that seems "unrelated", resulting in a terrible chemical reaction between the two games, and the popularity of the two has reached its highest point.
This thing was a disaster for other games at the same time.
Because of the coupling effect of these two games, all the games of the same period were eclipsed.
After experiencing LL, the president of the Elf Club, Hiruda Masato, felt his heart beating wildly.
I was so frightened that I broke out in a cold sweat.
Fortunately, a few months ago, Hirudian Masato heard that Pokeni was going to release a new galgame. As a disciple of Furuhara Chunqiu, Hirudian Masato had high respect for him, so it should have been at the same time. That is to say, the company's "Classmate 2", which will be released in the second half of the year, has been postponed to January next year.
Now it seems that this decision is really correct.
Moreover, being able to combine two different games into one, independent yet connected to each other, is like the terrifying quantum entanglement in physics. Chunqiu Furuhara is truly terrifying.
It is this linkage effect that makes CL and LL become a wonderful duo, which has always occupied the top of the popularity list. It is really amazing.
"I learned it again."
"It's amazing, Gu Yuan Chunqiu."
……
Relatively speaking, Konami, the big enemy, is not so lucky.
During the same period, Konami had just released a galgame that the company had high hopes for, called——
"Heartbeat Memories"
I was preparing to use this to open up the corresponding game market, but I didn't expect that as soon as I stepped on the front foot, my back foot was crushed by CL.
After CL crushed it, "Heartbeat Memories" was almost submerged in CL's halo.
Before he could recover, LL came again.
"Heartbeat Memories" was crushed to pieces.
In the entire game market, there is almost no sound of heartbeat memories.
Good guy, I was crushed twice by pokeni's game, and all my bones are gone.
Judging from the results, the heat of Heartbeat Memories was quickly cooled down by the joint efforts of CL and LL, and disappeared without a trace.
Many players have even been attracted to CL and LL before they even had a chance to try this game.
Who makes these two games have a natural joint effect that is currently being discussed by major game newspapers and players?
The intensity of heartbeat memories was forced to decrease.
But actually, this game is a very good galgame.
《心跳回忆》所描述的是一个以高校生涯为背景的爱情故事,游戏舞台设定在1995年4月4日到1998年3月1日。
The player takes on the role of a freshman who has just entered the private Kouki High School on the Seto Inland Sea and is about to begin three years of student life.
He discovered that his long-cherished girl, Fujisaki Shiori, who had grown up as a childhood sweetheart but had not contacted him for many years, happened to be in the same class as him.
The ultimate goal of the game is to let the protagonist, Shiori Fujisaki, who has been secretly in love for a long time, express her love to him on graduation day.
Therefore, the protagonist must show his masculine charm in homework, sports, and even at sports festivals and cultural festivals.
In addition, various endings will occur depending on the actions taken by the player in the game.
The main purpose of the game is for the player to control the protagonist to win the heart of Shiori Fujisaki or the other 12 girls in the game with different looks, personalities, interests and habits during the three years of high school life, and return to the glorious high school on the day of graduation. love legend.
Because there are many girls to choose from, there are different story developments and multiple story endings.
The game is a very typical galgame, and the painting style is also quite good. The girls have their own characteristics, and the story line is delicate and moving.
This game has many highlights, and it is also a style that many players love. If it had not been crushed by the twins of CL and LL, it would have been a big hit this year.
Maybe in the future, it will leave a mark in the entire history of galgame.
but didn't think...
"Damn it, damn it! Why did we meet CL?!"
Among Konami Co., Ltd., the 31-year-old genius producer Hideo Kojima gritted his teeth.Yes, the Heartbeat Memories series was created by Hideo Kojima.
This guy can be regarded as one of Neon's top ten game producers and a genius producer from Konami. Before making "Heartbeat Memories", Hideo Kojima had already created the world's first tactical game with "Metal Gear Solid". It is famous for its espionage action games.
At the time, Hideo Kojima was only 24 years old.
It can be said that he is talented and his future is limitless.
This time Konami has entrusted the expansion of the galgame field to Hideo Kojima, which really has high hopes.
"Heartbeat Memories" is undoubtedly a very good work. The only regret is that I encountered CL later.
"Forget it if you meet a CL, the problem is that another LL comes later." Hideo Kojima rubbed his burnt forehead, feeling like he wanted to die.
In fact, CL has many similarities with Heartbeat Memories to a certain extent.
They are all campus love, and they are all love journeys before graduating from high school.
Although the quality is not as good as CL, the design of the girls in Heartbeat Memories is quite good, and the story lines also have their own charm.
If it is just a CL, then at least after the popularity of CL fades, players will come back to see a very good love game like "Heartbeat Memories".
Although it is not as touching and profound as CL, it can definitely be regarded as the best work of galgame.
But, but!
LL followed closely behind, which not only did not make CL's popularity drop, but actually created a resonance!
Moreover, in Hideo Kojima's view, the joining of Hayao Miyazaki is equivalent to adding a pile of firewood to this fire. At present, it seems that the popularity will only get higher and higher in a short period of time. It will be nothing if it drops within this year. It's possible.
"All the heat has been taken away now! How can it be repaired!" Hideo Kojima gritted his teeth again and said bitterly.
……
Shortly after the release of LL, industry insiders who were still in a state of confusion are now slowly coming back to their senses.
At first, everyone was wondering why pokeni's promotion strategy made the two games CL and LL so close to each other.
After all, for every game masterpiece, it is like a movie in a movie theater. Obviously CL is still in theaters. It has only been on the shelves for only a month, and the popularity is still high. Many players have not yet got a chance to experience it. , LL began to enter the promotion period non-stop.
This is equivalent to starting to promote the next movie before your popular movie is over.
For the audience and players, it is actually very likely that the popularity will be dispersed.
Because if I originally went for pokeni games, I hadn’t picked up the last game yet, and then the next game appeared. At this time, I would be stuck in the dilemma of which one to pick up first.
And once CL's game popularity is overshadowed by LL, the good results that could have reached 200 million or even 300 million may come to an abrupt end.
Therefore, when LL was announced, people in the industry were not optimistic about it, thinking that this was definitely a major decision-making mistake by the pokeni operation team.
In fact, he is accusing the president Qing Zhiyuan of being a brainless guy.
The reason why it was successful in the past was most likely because a blind cat encountered a dead mouse.
There are even many people who speculate that pokeni was lucky in the past and happened to be in the stage of a small company. It basically announced that it would be good to release a game in the first half of the year. Now that there is more money, it has the shortcomings of "no knowledge and experience" It was exposed.
However, after LL was actually released, those doubting voices gradually weakened.
replaced by--
"It's amazing! pokeni's announcement this time is simply amazing."
"It should be said that the promotion strategy and the game products complement each other and work perfectly together."
"Yes, I praise the game product very much."
“CL and LL are really like people and shadows, independent of each other and achieving each other. Any game can become a classic and move players to tears, but together they exert amazing power.
Just horrible.
What kind of genius does this have to be to come up with two games like this, and to be able to play them both front and back?
Furuhara Chunqiu is really an amazing game producer. "
"Yes, the game announcement seems incredible, but it is all because of the product. It is precisely because the two games complement each other and form a resonance effect, so the promotion must be based on the specific situation.
I now take back the words that P Club’s operation team does not understand the game.
pokeni's game operation team, including the president, is simply a group of gods! "
“There are no such two game products, and we dare not adopt such a promotion strategy. From this, we can see that pokeni is really monolithic inside.
If the operations team does not have a deep understanding of the game and is extremely confident in its own game, it is impossible to adopt such a publicity strategy.
Facts have proven that products and operations really complement each other.
The gaming company pokeni is amazing. "
……
Qing Zhiyuan used two games to teach his colleagues in the industry a profound lesson.
Countless companies have generated many new ideas inspired by CL and LL——
Oh, it turns out that games can be made like this.
Oh, it turns out that the core complementation can form such a powerful effect.
Although it is in the field of galgame, it seems that this model can also be extended to other places.
But how to apply it specifically, no one has figured it out yet.
Among those who were deeply shocked were not only Hiruda Masato and Hideo Kojima in the galgame field, but also Hironobu Sakaguchi of Square Enix.
He has been thinking about the Final Fantasy series for many years. He has always been troubled by the lack of continuity and resonance in Final Fantasy. At the same time, he is afraid that too many connections in the plot will make many players reluctant to enter new pits.
However, now that I saw CL and LL, I was shocked.
"It turns out the game can still do this!"
Hironobu Sakaguchi’s eyes sparkled.
Obviously, the character designs and storylines of CL and LL are completely different, but players deeply feel the inner connection between them. This strong mutual pulling relationship is simply wonderful.
Can……
hateful!
How do you apply this pattern to your own games?
Although Hironobu Sakaguchi was deeply shocked and inspired, he was also scratching his head in discomfort, because there were only some sporadic light spots in his head, and there were no specific threads to integrate them.
Inspiration is fleeting, and if you don’t catch it, you may never find it again!
How can it be repaired!
Hironobu Sakaguchi frowned and scratched his head.
My head is so itchy, it seems like I'm going to grow my brain!
……
……
————————————————————————
no updates tonight
Thanks everyone
see you tomorrow
(End of this chapter)
After the release of LL, the sales quickly increased steadily, with sales of more than 60 in the first week and over one million in the second week.
If this momentum continues, maybe by this time next year, sales of 600 million will be achieved.
For galgame, this can no longer be described as hot, it is simply sweeping the world.
Neon’s base of galgame players is only so large, but since Pokeni entered this industry, it has continued to expand the base of galgame players. In this year’s Sega market research and evaluation report, it was pointed out:
The number of Neon galgame players has shown a rapid growth trend, and there are at least more than 800 million players so far.
It is expected that by this time next year, this plate will have accumulated 1000 million visitors.
Historically, the period from the 90s to the early 21st century happened to be galgame's heyday, which is actually in line with historical laws.
Mainly because before pokeni, few game manufacturers paid much attention to galgame's game plot, and pokeni has pushed forward an era in both plot and picture quality, at least more than 10 years ahead of now.
It is equivalent to a dimensionality reduction attack.
Judging from Sega's research data, it means that Pokeni is equivalent to firmly occupying more than half of the Galgame market.
The status is unshakable.
In the field of galgame, P Club is equivalent to Rentian.
Of course, this does not mean that pokeni only has galgame. Their Pokémon, Diablo, Demon Hunter, Upside Down Patma... these games can be said to have more blossoms.
So far, apart from Waterloo, a prestigious college, peers don't know what else pokeni is not good at.
It pioneered real-time braking action games from a top-down perspective, created a new galgame mode, and creatively used a gravity reversal mechanism in a side-scrolling game, while also pushing the picture quality to the extreme.
It is such a company that makes its peers look like clowns in terms of creativity and quality requirements.
No one knows how far this pokeni can grow.
It seems that this company has no growth bottleneck.
……
There are several reasons for the popularity of LL.
The first one is that the quality of LL itself is very high, from the plot to the picture quality, especially the world in the eyes of the daughter and the father drawn by the daughter. These are the reasons why it has gained a high reputation.
Hayao Miyazaki is indeed a master in the painting industry. When he participated in game production for the first time, he was able to shock players with such magnificent and fantastic pictures.
At the same time, LL was able to achieve very good results because of the leadership of CL.
CL is excellent enough and can be called a masterpiece in galgame, making countless people cry. However, pokeni's official promotion hypes LL as a supplement to CL.
Therefore, the popularity of CL has led to the popularity of LL.
Countless players would like to see how LL is supplemented and how it forms a mirror relationship with CL.
This gimmick is pretty good.
Almost most players who have played CL will definitely buy LL.
And after experiencing LL, word of mouth was once again boosted.
The popularity of LL has fed back into CL, which is now equivalent to a deep binding between the two games that seems "unrelated", resulting in a terrible chemical reaction between the two games, and the popularity of the two has reached its highest point.
This thing was a disaster for other games at the same time.
Because of the coupling effect of these two games, all the games of the same period were eclipsed.
After experiencing LL, the president of the Elf Club, Hiruda Masato, felt his heart beating wildly.
I was so frightened that I broke out in a cold sweat.
Fortunately, a few months ago, Hirudian Masato heard that Pokeni was going to release a new galgame. As a disciple of Furuhara Chunqiu, Hirudian Masato had high respect for him, so it should have been at the same time. That is to say, the company's "Classmate 2", which will be released in the second half of the year, has been postponed to January next year.
Now it seems that this decision is really correct.
Moreover, being able to combine two different games into one, independent yet connected to each other, is like the terrifying quantum entanglement in physics. Chunqiu Furuhara is truly terrifying.
It is this linkage effect that makes CL and LL become a wonderful duo, which has always occupied the top of the popularity list. It is really amazing.
"I learned it again."
"It's amazing, Gu Yuan Chunqiu."
……
Relatively speaking, Konami, the big enemy, is not so lucky.
During the same period, Konami had just released a galgame that the company had high hopes for, called——
"Heartbeat Memories"
I was preparing to use this to open up the corresponding game market, but I didn't expect that as soon as I stepped on the front foot, my back foot was crushed by CL.
After CL crushed it, "Heartbeat Memories" was almost submerged in CL's halo.
Before he could recover, LL came again.
"Heartbeat Memories" was crushed to pieces.
In the entire game market, there is almost no sound of heartbeat memories.
Good guy, I was crushed twice by pokeni's game, and all my bones are gone.
Judging from the results, the heat of Heartbeat Memories was quickly cooled down by the joint efforts of CL and LL, and disappeared without a trace.
Many players have even been attracted to CL and LL before they even had a chance to try this game.
Who makes these two games have a natural joint effect that is currently being discussed by major game newspapers and players?
The intensity of heartbeat memories was forced to decrease.
But actually, this game is a very good galgame.
《心跳回忆》所描述的是一个以高校生涯为背景的爱情故事,游戏舞台设定在1995年4月4日到1998年3月1日。
The player takes on the role of a freshman who has just entered the private Kouki High School on the Seto Inland Sea and is about to begin three years of student life.
He discovered that his long-cherished girl, Fujisaki Shiori, who had grown up as a childhood sweetheart but had not contacted him for many years, happened to be in the same class as him.
The ultimate goal of the game is to let the protagonist, Shiori Fujisaki, who has been secretly in love for a long time, express her love to him on graduation day.
Therefore, the protagonist must show his masculine charm in homework, sports, and even at sports festivals and cultural festivals.
In addition, various endings will occur depending on the actions taken by the player in the game.
The main purpose of the game is for the player to control the protagonist to win the heart of Shiori Fujisaki or the other 12 girls in the game with different looks, personalities, interests and habits during the three years of high school life, and return to the glorious high school on the day of graduation. love legend.
Because there are many girls to choose from, there are different story developments and multiple story endings.
The game is a very typical galgame, and the painting style is also quite good. The girls have their own characteristics, and the story line is delicate and moving.
This game has many highlights, and it is also a style that many players love. If it had not been crushed by the twins of CL and LL, it would have been a big hit this year.
Maybe in the future, it will leave a mark in the entire history of galgame.
but didn't think...
"Damn it, damn it! Why did we meet CL?!"
Among Konami Co., Ltd., the 31-year-old genius producer Hideo Kojima gritted his teeth.Yes, the Heartbeat Memories series was created by Hideo Kojima.
This guy can be regarded as one of Neon's top ten game producers and a genius producer from Konami. Before making "Heartbeat Memories", Hideo Kojima had already created the world's first tactical game with "Metal Gear Solid". It is famous for its espionage action games.
At the time, Hideo Kojima was only 24 years old.
It can be said that he is talented and his future is limitless.
This time Konami has entrusted the expansion of the galgame field to Hideo Kojima, which really has high hopes.
"Heartbeat Memories" is undoubtedly a very good work. The only regret is that I encountered CL later.
"Forget it if you meet a CL, the problem is that another LL comes later." Hideo Kojima rubbed his burnt forehead, feeling like he wanted to die.
In fact, CL has many similarities with Heartbeat Memories to a certain extent.
They are all campus love, and they are all love journeys before graduating from high school.
Although the quality is not as good as CL, the design of the girls in Heartbeat Memories is quite good, and the story lines also have their own charm.
If it is just a CL, then at least after the popularity of CL fades, players will come back to see a very good love game like "Heartbeat Memories".
Although it is not as touching and profound as CL, it can definitely be regarded as the best work of galgame.
But, but!
LL followed closely behind, which not only did not make CL's popularity drop, but actually created a resonance!
Moreover, in Hideo Kojima's view, the joining of Hayao Miyazaki is equivalent to adding a pile of firewood to this fire. At present, it seems that the popularity will only get higher and higher in a short period of time. It will be nothing if it drops within this year. It's possible.
"All the heat has been taken away now! How can it be repaired!" Hideo Kojima gritted his teeth again and said bitterly.
……
Shortly after the release of LL, industry insiders who were still in a state of confusion are now slowly coming back to their senses.
At first, everyone was wondering why pokeni's promotion strategy made the two games CL and LL so close to each other.
After all, for every game masterpiece, it is like a movie in a movie theater. Obviously CL is still in theaters. It has only been on the shelves for only a month, and the popularity is still high. Many players have not yet got a chance to experience it. , LL began to enter the promotion period non-stop.
This is equivalent to starting to promote the next movie before your popular movie is over.
For the audience and players, it is actually very likely that the popularity will be dispersed.
Because if I originally went for pokeni games, I hadn’t picked up the last game yet, and then the next game appeared. At this time, I would be stuck in the dilemma of which one to pick up first.
And once CL's game popularity is overshadowed by LL, the good results that could have reached 200 million or even 300 million may come to an abrupt end.
Therefore, when LL was announced, people in the industry were not optimistic about it, thinking that this was definitely a major decision-making mistake by the pokeni operation team.
In fact, he is accusing the president Qing Zhiyuan of being a brainless guy.
The reason why it was successful in the past was most likely because a blind cat encountered a dead mouse.
There are even many people who speculate that pokeni was lucky in the past and happened to be in the stage of a small company. It basically announced that it would be good to release a game in the first half of the year. Now that there is more money, it has the shortcomings of "no knowledge and experience" It was exposed.
However, after LL was actually released, those doubting voices gradually weakened.
replaced by--
"It's amazing! pokeni's announcement this time is simply amazing."
"It should be said that the promotion strategy and the game products complement each other and work perfectly together."
"Yes, I praise the game product very much."
“CL and LL are really like people and shadows, independent of each other and achieving each other. Any game can become a classic and move players to tears, but together they exert amazing power.
Just horrible.
What kind of genius does this have to be to come up with two games like this, and to be able to play them both front and back?
Furuhara Chunqiu is really an amazing game producer. "
"Yes, the game announcement seems incredible, but it is all because of the product. It is precisely because the two games complement each other and form a resonance effect, so the promotion must be based on the specific situation.
I now take back the words that P Club’s operation team does not understand the game.
pokeni's game operation team, including the president, is simply a group of gods! "
“There are no such two game products, and we dare not adopt such a promotion strategy. From this, we can see that pokeni is really monolithic inside.
If the operations team does not have a deep understanding of the game and is extremely confident in its own game, it is impossible to adopt such a publicity strategy.
Facts have proven that products and operations really complement each other.
The gaming company pokeni is amazing. "
……
Qing Zhiyuan used two games to teach his colleagues in the industry a profound lesson.
Countless companies have generated many new ideas inspired by CL and LL——
Oh, it turns out that games can be made like this.
Oh, it turns out that the core complementation can form such a powerful effect.
Although it is in the field of galgame, it seems that this model can also be extended to other places.
But how to apply it specifically, no one has figured it out yet.
Among those who were deeply shocked were not only Hiruda Masato and Hideo Kojima in the galgame field, but also Hironobu Sakaguchi of Square Enix.
He has been thinking about the Final Fantasy series for many years. He has always been troubled by the lack of continuity and resonance in Final Fantasy. At the same time, he is afraid that too many connections in the plot will make many players reluctant to enter new pits.
However, now that I saw CL and LL, I was shocked.
"It turns out the game can still do this!"
Hironobu Sakaguchi’s eyes sparkled.
Obviously, the character designs and storylines of CL and LL are completely different, but players deeply feel the inner connection between them. This strong mutual pulling relationship is simply wonderful.
Can……
hateful!
How do you apply this pattern to your own games?
Although Hironobu Sakaguchi was deeply shocked and inspired, he was also scratching his head in discomfort, because there were only some sporadic light spots in his head, and there were no specific threads to integrate them.
Inspiration is fleeting, and if you don’t catch it, you may never find it again!
How can it be repaired!
Hironobu Sakaguchi frowned and scratched his head.
My head is so itchy, it seems like I'm going to grow my brain!
……
……
————————————————————————
no updates tonight
Thanks everyone
see you tomorrow
(End of this chapter)
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