Is it not a galgame?

Chapter 384 288 The fear of being dominated by monsters

Chapter 384 288. The fear of being dominated by monsters

This is a dark and damp cave.

Erwin Aaron woke up from his sleep.

The walls of the cave were covered with moss, and some unknown small animals were rustling for food in the corners.There was a musty smell in the air that made people feel suffocated.

Before the game starts, standing in front of the protagonist is a bearded old man holding a staff.

If you talk to him, he will tell you basic information about the world:

On this continent called Nomel, there are three main powerful countries:

Star Kingdom, Bright Moon Empire and Iris Federation.

The Kingdom of Stars is located in the eastern part of the continent.

The people of Star Kingdom advocate freedom and equality.

The king of the Star Kingdom is a young woman who has won the respect and love of her people with her wisdom and courage.

The Haoyue Empire is located in the west of the continent and is a country known for its military strength.

The people of the Haoyue Empire are tenacious. They believe that only through unremitting efforts and fighting can they protect their homes and loved ones.

The king of the Haoyue Empire is an older man. With his firm determination and strong leadership, he leads the Haoyue Empire to prosperity and strength.

The Aires Federation is located in the southern part of the continent and is a country that focuses on commerce and trade.

The people of the Aires Federation are resourceful and flexible. They believe that only through continuous innovation and development can the country achieve prosperity and strength.

The leader of the Iris Federation is a middle-aged woman. With her unique perspective and forward-looking thinking, she leads the Iris Federation to new heights.

The Federation is not so much a country as it is composed of many small countries or tribes, but these tribes and countries are unified under the framework of this agreement and follow common laws.

Therefore, the overall structure of the Iris Federation will be looser.

Although these three countries have their own characteristics, they all have a common goal, which is to protect their people and homes and maintain world peace and stability.

Later...a war broke out between them, which continues to this day.

……

In fact, Hirose Furukawa cannot remember these contents, and the development team has no intention of letting players remember them in words. They just use the old man's words to pave the way for the first time. Later, they will gradually understand the composition and structure of the entire world in the game. the truth.

After the conversation was completed, the old man naturally issued a task to the male protagonist.

In the game, the protagonist's name is Erwin Aaron, who comes from the Kingdom of Stars and is a member of the vanguard team in this country.

Now the three countries are in a melee, and Erwin accepts the mission to attack the Ice Wolf Fortress.

Next, the game enters the novice tutorial part.

……

The novice guide is actually quite simple.

First, you are guided to use the joystick to move forward, backward, left, and right, and the right joystick to steer.

Since the game camera usually has a fixed 45-degree overhead angle, the right joystick does not change the player's field of view, but only serves to rotate the direction of the character itself.

In other words, in a game like "The Witcher: Devil's Egg", the perspective is completely different from the "Princess Mononoke" that Furukawa Hirosawa experienced before.

The main perspective of Princess Mononoke is a third-person tail-chasing perspective, which means that you always keep a certain distance and angle from the protagonist. Looking from behind him, you are more looking at the character's butt.

In "The Witcher: Devil's Egg", although the male protagonist always remains in the center of the screen and the scene will move with the movement of the character, in general, you can see the whole body of the character.

It can also rotate 360 ​​degrees on the spot by controlling the joystick, and the whole person can be observed in all directions.

It's just that this perspective is more like God's perspective, looking down from the air.

In order to look better in this perspective, pokeni also changed the figure of the male protagonist.

In "Princess Mononoke", due to the flat perspective, the characters can be made closer to the appearance of ordinary people. Both Ashitaka and Princess Mononoke are actually thinner types.

But from a bird's eye view, this figure doesn't look good.

It will look like a bamboo pole, or a big nail when viewed from above.

Under such circumstances, the male protagonist of "The Witcher: Devil's Egg" has been greatly [strengthened]. He is particularly strong, with a rebellious square face and large muscles. , the upper body is relatively strong.

Carrying on his back is still the large sword that is the symbol of a demon hunter. It is almost as tall as a man, wide and big.

The male protagonist's upper body is wearing iron armor, but his two thick arms are exposed, with large muscles bulging out.

There was a red shawl hanging diagonally on his shoulders. The shawl was tattered and looked a bit old.

Generally speaking, the first impression given by the male protagonist Erwin is——

This guy is definitely a powerful warrior.

He would never be associated with magic or wisdom.

However, the male protagonist's face is very Japanese, and after being softened, it becomes a clear-faced image.

There seems to be a strange inconsistency.

He obviously has a soft-looking face, but he has a burly muscular body.

……

This cave is a secret mountain path leading to the Ice Wolf Fortress. Although there are few enemies encountered, it will not be completely unguarded.

We walked a little higher from the bottom of the cave.

On the upper steps of the cave, stood two fully armed guards wearing armor. They were holding broad swords. When they saw the hero, they rushed towards him.

At the same time, bubbles appeared on the head of one of the guards:

"Enemy attack! Why do people from the Star Kingdom appear here?!"

He acted extremely surprised, as if he did not expect that there would be enemies of the Star Kingdom here.

Next comes the combat teaching part.

Although as an old player, Hirosawa Furukawa has basically mastered the skills in the demon hunter, teaching newbies is also an indispensable part, at least to see if there are any changes.

A combo tutorial appeared on the screen.

For normal attacks, press the Y button to perform a horizontal slash, and press the B button to perform a forward thrust.

The A button is for rolling. You can roll to dodge enemy attacks.

Just like "Princess Mononoke", if you press the R key, you can lock on the enemy, and the RT key trigger button will automatically switch to a long-range weapon for aiming.

The two systems are similar in some aspects.

However, there are different rules in the Witcher. In the character column, players can configure and upgrade skills for the protagonist.

After configuring the skill, there will be a certain key sequence to trigger it.

For example, Whirlwind, YYY.

Jump chop combo, BBB.

A horizontal slash, followed by a floating jump chop, is YBY.

All of these require players to memorize and combine them, and the skills acquired later will be more gorgeous, and the damage will be higher.

When using skills, players also need to consider the combination of different skills to achieve better results.

Now Furukawa Haoze is still a novice at the LV1 stage, so the only combos he can use are YYY's whirlwind chop and BBB's jump chop combo.

You cannot use long-range attacks without obtaining long-range weapons. Of course, you may also obtain magic later to open up more skill options.

……

The first soldier rushed over, Furukawa Haoze was brainless.

The soldier was cut hard by the sword and retreated continuously.

The blood volume was instantly reduced to black blood and bottomed out.

cut.

split into two.

The effect explodes!

This guy's body was cut into two pieces by the male protagonist.

Furukawa Haoze was stunned when he saw this.

"Wow!"

That there could be such a wonderful death animation was something Hirosawa Furukawa never expected.

Yes, in this game, in order to enhance the sense of strike and provide players with a more important and exciting experience, a lot of death animations are made for the enemies in the game.

This part actually consumes a lot of programming and art work.

However, the advantage is that it can bring powerful enough impactful visual effects to players.

Of course, in addition to death animations, there are also special effects, stiffness, and various shock sensations, which can also enhance the positive feedback from players.

……

The first two minions given in the novice tutorial are generally not very strong. They are used for training and getting familiar with the skills.

So he was quickly solved by Furukawa Haoze.

It's normal when you think about it. I have experienced countless action games and have been playing them since the Witcher era. If I can't pass the beginner level now, wouldn't it be very shameful? !

After defeating the two guards, a crossbow drops from the ground.

Next you can use remote attacks.

Furukawa Hirose is also familiar with this part.

Players who have been tempered by "Princess Mononoke" have some potential to become battle masters.

After walking a few steps forward, there was a stone bridge in the middle of the cave. On the opposite side of the bridge were two guards standing on the edge of the grass. There were torches on the cave wall, illuminating a corner of it.

According to the instructions, Furukawa Hirose needs to kill the opponent with a crossbow or lure the opponent over.

In the game, the camera is freely controlled by the system. Players cannot rotate it through the right joystick, but they can rotate it by the right joystick to perform micro-operations.

This is also a new operating mode developed in Demon Hunter: Demon Egg.

The left joystick is used to walk, and the right joystick is used to rotate the character. The two work together to allow the character to walk in different directions, and can also rotate in place to release directional skills.

The playability of the game instantly increased a lot.

Especially when using the crossbow, this thing is fired towards the place where the protagonist is facing, so you can stand still and control the direction by turning the right joystick.

After firing several rounds in succession, Furukawa Haoze was able to master this weapon flexibly.

And the completely different thing between "The Witcher: Devil's Egg" and "Princess Mononoke" is that -

In the case of a bird's-eye view, although the field of view directly ahead will become narrower, a circular and wide field of view centered on the protagonist is obtained.

At least enemies coming from behind and from the left and right can be spotted immediately.

This setting actually reduces the difficulty of the game to some extent.

Therefore, Furukawa Hirose is particularly easy to fight.

……

The operation on PS is not at the same level as the game on MD.

The joystick operation alone is much smoother.

The field of vision is also much wider.

Sure enough, it is wise to choose the PS platform.

Furukawa Haoze thought to himself.

……

After walking forward for a while, the light in the cave became darker and darker. Only the torches on the wall illuminated a certain range, plus the protagonist's own field of vision.

The weird and terrifying atmosphere fills the room.

Furukawa Hirose and Setsutake Junna sat there, watching the TV nervously, not daring to express their anger.

It's as if something will jump out of the picture at any time.

After groping forward for a while, Furukawa Haoze discovered the enemy.

Pulling out the giant sword on his back, Erwin launched an attack without hesitation.

Let you see what the God of War is! ! !
After just two steps, he was about to reach the soldier, and at this moment, a shrill cry came from the cave.

A black shadow fell from the sky.Jumped directly into Erwin's face.

"what!!!"

Furukawa Hirose was almost scared that the controller flew out.

Seizhu Junna next to her also let out a low cry.

It turned out that a humanoid monster with a lizard tail jumped down from above.

This guy landed on Erwin and began to bite him without saying a word.

Only then did Furukawa Haoze react.

But it was too late, and more than half of his blood volume was lost in an instant.

At this moment, the lizard man alerted the guards in front, so the two guards also drew their swords and rushed towards Erwin.

After several fights, Erwin screamed and fell to the ground.

The first big one appeared on the screen——

【YOU DIED】.

……

Ah ~
hateful! ! !

Furukawa Haoze held his head, unable to believe what just happened.

Where did this guy appear from?

Did you make a mistake?

How could someone design it like this? It's too insidious, and he actually jumped from above?
Does this designer have a dark heart?
How to do.

Haikou boasted in front of Junna.

Now I'm completely slapped in the face.

He actually died in front of her.

……

Furukawa Haoze turned his head stiffly, like a puppet.

He forced an ugly smile towards Setsutake Junna.

"It's careless."

"I didn't expect them to fall from the sky."

Next to her, Yukitake Nao covered her mouth and snickered. She didn't mean the slightest bit of ridicule. Instead, she stretched out her hand and made a gesture of invitation, signaling Furukawa Hirose not to pay attention to her and continue playing.

"This setting is really unexpected. There should be no problem next time." Yuzhu Junna encouraged him next to him.

Ah ~
Is this what it feels like to be a game companion and encourager? !
……

Let’s start again from the resurrection point. This time Furukawa Hirose is cautious and finally figures it out——

It turned out that as he walked over, he could see the lizard man crawling on the wall, motionless except for his head.

If you don't look carefully, you won't notice it.

And this perspective is designed to be particularly insidious. When you walk along the road, there is a large stalactite hanging above in the middle. Once you get behind the stalactite, you can't actually see the lizard monster.

This was what Furukawa Hirose was like just now.

However, you can't say that people are messing with you on purpose, because you didn't notice it yourself. The details hidden in the game can allow you to discover the existence of this monster.

It's disgusting! !

Damn Hidetaka Miyazaki.

Now Furukawa Haoze finally remembered his name.

……

This time Furukawa Hirosawa was very careful, taking one step at a time, and looking around with his eyes, not only observing the surroundings of the protagonist, but also seeing the possible objects lurking in the shadows.

After defeating these enemies, Furukawa Haoze passed smoothly, and then the terrain in front gradually became higher.

Like a spiral staircase, Furukawa Haoze winds upwards along the stone pavement.

This section of the road made my heart beat inexplicably, and I always felt like something was going to happen.

And the most amazing thing is that when Furukawa Hirose steps on the spiral stone steps, the camera in the game also rotates.

Provides a better perspective.

"Wow, that's how it was designed."

Compared with the previous games of The Witcher, this generation of Demon Egg has a completely different design of the game space.

It expands the spatial dimension from the original two dimensions to three dimensions, that is, a three-dimensional space in the vertical direction, and carries out a widened design.

This is the first time Furukawa Hirosawa has seen this in his entire gaming career.

Although there are undulating terrains in Princess Mononoke, there are basically no spirals. Most of them can be projected onto a flat surface.

There won't be monsters suddenly falling from the sky, landing in front of you, and scaring you.

From this point of view, the new producer Hidetaka Miyazaki is a little different.

However, it is precisely because Hidetaka Miyazaki made full use of the entire three-dimensional space that makes The Witcher 2 very different from its predecessors, giving people a very novel experience.

In the past, in 2D games, because it was a flat surface, you didn't have to look so carefully when walking, and you wouldn't have thought that you could design gameplay in depth, but now it has completely broken the player's inherent perception.

Let people realize that danger is everywhere.

There is no absolute safety in the game.

Just like there is an unwritten rule in the original horror movies——

The quilt and bed are absolute realms, and ghosts cannot enter.

But later directors broke this rule and asked the ghost to pull back the quilt. In this way, the horror was naturally raised to another level.

Because the [Absolute Realm] has been broken, nothing is safe anymore in this world.

The current demon hunter, Devil's Egg, is doing such a terrible thing.

Furukawa Haoze couldn't help but be a little stunned——

Is this Hidetaka Miyazaki? !
……

All the way up.

You can see densely packed strange lizard people crawling on the walls of the cave.

They are called lizardmen because they look like lizards and have tails, but their entire body is human-shaped. They are just lying on the wall to rest, as if they are on full alert, waiting for the arrival of the enemy.

Of course, a lot of this is fake.

Otherwise, the performance of the game will not be able to hold up.

The so-called fake one means that the art is done on it, rather than the specific model.

It will not attack players, it is just a sense of atmosphere, so you can see from the screen that many lizardmen are actually much smaller in size and seem to have no offensive power.

However, this scene, densely packed with real and fake, can give players an unexpected feeling of shock.

"It's so scary..." Yuzhu Junna complained from the side.

……

During the climb up the spiral staircase, the camera rotation is very comfortable and natural.

The top-down perspective game does not require the free perspective of Princess Mononoke. When the camera is fixed, if you use a circular staircase to arrange the level, then as the character moves and climbs, there will naturally be one side that cannot be seen. Block out of the lens.

Because the outside part is the cave wall.

The cave itself is very high, unless your lens penetrates it, in which case the dissonance will be even greater.

In Pokeni's "The Witcher: Devil's Egg", lens automation is used, with the system rotating as the scene changes.

The entire transition is very smooth and natural.

Furukawa Hirose didn't feel any discomfort at all while walking.

It even makes my scalp numb because of the terrifying scene where the camera rotates and exposes the lizard men climbing on the rock wall.

Here P Club has applied a very advanced processing method that only a time traveler like Qing Zhiyuan can think of——

Area shots.

In other words, the entire game scene is divided into several areas, and corresponding cameras are arranged in each area.

Such cameras have certain rules and can be adjusted according to planning needs.

For example, the lens of the spiral staircase we see now rotates.

In fact, an area lens is laid on each staircase. This area is a three-dimensional model with a fan-shaped bottom and a certain height, which is not visible to the player.

Then set the initial camera angle at the entrance, and set another camera angle at the exit. The program automatically calculates the angle difference between the two, and then divides it evenly among the sector modules.

So when you go from one end of the stairs to the other, the entire camera rotation is a very smooth and even transition.

In addition, Qing Zhiyuan also asked the programmers to develop various lens modes.

For example, instant cuts, over-the-shoulder shots, etc., and the priority of the shots is open to the planner for configuration.

Under normal circumstances, the game's default camera is a 45-degree overhead angle, but sometimes you can set other angles in the area as needed to give the camera a higher priority, and then it will naturally become that camera mode.

In some special scenes, different camera angles will bring a completely different experience to the battle.

……

Although Furukawa Hirose is just an ordinary player, he is also a programmer after all.

So while playing the game, you can get some thinking.

The more I think about it, the more incredible it becomes.

P Company’s programmer capabilities and planning and design capabilities are too strong, right?
……

When Furukawa Haoze was concentrating on the monsters hanging on the wall that might attack at any time, he unknowingly came to a rock platform.

And when he was walking through this intersection, a knight in heavy armor shot him with an arrow.

"what!!!"

Furukawa Haoze was so frightened that his hands shook and the handle almost flew out.

He was caught off guard directly.

Immediately afterwards, several lizardmen from above also jumped down and surrounded Erwin.

In less than two seconds, Erwin screamed again and fell into a pool of blood.

Nani? ! !

Furukawa Haoze covered his face, completely unable to believe what was happening in front of him.

He focused all his attention on the wall, but failed to see the knight standing on the stage.

It's all definitely by design.

The planner had already guessed that the players would focus on the wall when they got here, so they gave this move.

All the psychology has been grasped.

hateful! ! !

So insidious!

So insidious Hidetaka Miyazaki! ! !

……

terrible!
this game...

Inexplicably, Furukawa Hirose was reminded of the fear of being dominated by the monster in "Princess Mononoke".

……

----------------

One more chapter tonight

(End of this chapter)

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