Is it not a galgame?

Chapter 669 573 At least 10 years ahead

Everyone became excited as they saw the scenes from Spirited Away slowly appear on the big screen.

The game not only restores the scenes in the animation, but also makes various reasonable additions, such as the connection between roads, the transition between different terrains, including the road from the temple to the soup street...

These are things that were not clearly perfected in the cartoon, but were supplemented with details in the game, making them real and complete.

It gives the audience the illusion that the world of "Spirited Away" is real.

"Ah, this is the world of Spirited Away in my mind."

When you pull up the distant view of a large map, there is a sense of grandeur and shock. Looking down from the clouds, you can see green mountains. In addition, there is the sea and the sea train, which is like a fairyland on earth.

Very beautiful.

"It's so good, right? Spiritual Hidden World, I really want to buy this game now."

"As expected of Pokeni, animation rendering has reached this level, so delicate and beautiful."

One person Qing Zhiyuan must thank for being able to produce this level of work is Hayao Miyazaki.

I have to say that this senior, Hayao Miyazaki, is actually quite amazing at times. Not only does he possess an extraordinary emotional intuition, he can also maintain strong creativity during the animation production process. At the same time, he is also a very rigorous painter with rational thinking.

Before making Howl's Moving Castle, Miyazaki would first determine the internal structure of each building and their respective uses.

For example, the setting of Yubaba's oil house is divided according to functional modules. How are they connected to each other, from where to where, and what functions each floor and room has...

After determining the internal structure, he will expand to the external shape.

In fact, once the internal functions are determined, the sizes of various houses, the connecting corridors and stairs, etc. are planned, the external shape is a piece of cake.

But when making Howl's Moving Castle, Miyazaki was in great pain, and was particularly entangled in the internal structure. As a result, in his previous life, he was unconsciously writing while listening to people's speeches at a discussion meeting.

When the meeting was over, Miyazaki was surprised to find that he had already finished drawing the entire exterior structure of Howl's Moving Castle.

When he finished the drawing, Miyazaki Hayao still couldn't believe it, because it didn't look like a castle at all.

Finally, we followed this line of thought, starting from the outside and then studying the internal structure, and thus the very famous Howl's Moving Castle was born.

It can be said that the time and effort spent on Howl's Moving Castle was far greater than that of Yubaba's bathhouse in Spirited Away.

Similar reference prototypes of oil houses can be found in the real world, and they are also things close to human life, but Howl's Moving Castle is really about letting go of oneself.

Therefore, when Pokeni was making the oil house, the biggest difficulty was never on the design level. Miyazaki had already designed it for you, from the inside to the outside, including which parts were built on tree trunks and which parts were laid flat on the ground. Everything was quite complete, and the artist only had to follow it.

Even Mr. Hayao Miyazaki paid special attention to the content of the game. Not only did he provide a very detailed design of the oil house in the game, he also gave the entire Kamikakushi world (Kamikakushi means "hidden by gods and monsters", being abducted, kidnapped, or entertained by them, and the whereabouts are unknown.) Detailed planning and settings, from the geographical structure of the entire world to where the sea train starts and ends...

It can be said that Hayao Miyazaki never gets tired of this. Although it has increased his workload to some extent and seems a bit like he is not doing his job properly, the final result is quite worth it.

Therefore, the biggest difficulty of Spirited Away has never been at the design level, but at the implementation level.

Because if you load a large model with so many faces directly into the game, it will overwhelm the graphics card and the CPU will not be able to keep up.

Loading itself is a serious problem.

Finally, Ken Akanishi came up with an idea and decided to make a fake one and then load it using LOD layering technology.

What is fake?

When viewed from a distance, the entire oil house is actually an empty shell without any internal structure, and is divided into several buildings of different sizes.

The farther away it is, the lower the pixels, the fewer faces, and the easier it is to load.

Only when you get close will you load part of it as needed.

Moreover, the game limits the number of entrances and fixed entrance locations, so that players can gradually load the internal components when entering the entrance...

It is equivalent to turning on a flashlight and walking into the pitch-black night. Only the part illuminated by the flashlight will be loaded, and the rest will be simplified or even directly unloaded and become empty after exceeding a certain range.

This feeling is particularly creepy because there is an illusion of walking in a world controlled by God, but due to the speed limit, you cannot perceive that the world you are in is created through such deceptive loading.

Because from the player's perspective, everywhere I go is loaded, and the previous part becomes void and you can't verify it.

When he got to this point, Akanishi Ken himself got goose bumps all over his body, because he thought of a very scary fact -

The human world is actually also limited in speed:
The speed of light is the maximum speed, and humans are limited to the speed of light. Isn’t this very similar to the speed limit for players in the game?
Except for places that can be detected, it is actually impossible to disprove whether something is nothingness.

Thinking hard.

After completing this game, Ken Akanishi and his technical team did not sleep well for a long time and fell into the real dilemma of questioning the world.

Fortunately, I figured it out later. No matter whether the world we live in is real or not, as an individual in it, you still have to eat and live.

So he just let it go. Ken Akanishi now lives a very happy life every day, like a happy middle-aged dog.

……

After the promotional video of Spirited Away was played, Shinji Mikami also demonstrated the actual machine on the spot, starting from the temple entrance, and then took the audience on a tour around the oil house.

This time I went in with invincibility turned on, so there was no combat triggered or anything.

When they saw the internal structure of the oil house, everyone exclaimed in amazement.

Players are amazed at how well the game is restored, with every little detail so accurate. However, game professionals who really know the industry see another layer:

“Oh my god! How did they put a building with so many faces and such a large volume into the game?
It also looks very smooth. Except for a few hiccups when going up and down stairs, the transitions in other parts are really smooth, right? "

"This... this is beyond my comprehension. Logically speaking, if such a large building with so many faces is put in directly, the memory will definitely explode.

It stands to reason that it should be stuck like crazy.

It's a miracle that it works at all.

How did Pokeni manage to not only work, but also work so smoothly? ! "

"It's terrible, it's terrible."

At the scene, some veteran Japanese game manufacturers said they were no longer surprised by Paradox’s showmanship.

Although Shigeru Miyamoto of Rentendo is extremely angry, he can't do anything about it. Pokeni does have an advantage in terms of technology. If you really compare yourself with him in this aspect, you will probably suffer from insomnia for the rest of your life.

But for European and American game manufacturers, the impact is too strong.

It's like a helium flash.

It can no longer be described as something as low-level as a nuclear bomb.

Before Paradox released Spirited Away, Intel and EPIC Game, which had just entered the market, were quite confident.

Because their Unreal Engine is well-built, combined with the hardware capabilities of the PC, it can definitely catch up with the performance of current console games.

However, when they delved into the details of "Spirited Away", they discovered that -

It’s really too early to talk about catching up.

EPIC's founder Rockville had a shocked expression on his face throughout the whole process. After the Spirited Away demonstration was completed, he sighed silently.

Pokeni's technology is at least 10 years ahead of the world.

He might not be able to catch up even if he rode his horse hard, and Paradox would have to stop and wait for them.

……

But Spirited Away is just the beginning.

As soon as Qing Zhiyuan took out a "Spirited Away" game, the whole audience was shocked, and countless players and colleagues stood up and applauded.

Then the next game was Harry Potter.

In the game, Harry Potter's Hogwarts School of Witchcraft and Wizardry is perfectly restored.

Gryffindor, Hufflepuff, Ravenloch, and Slytherin, each of the four houses has its own characteristics.

The first Pokeni was relatively restrained, and only featured the Hogwarts School of Witchcraft and Wizardry in Scotland.

And the two larger building complexes of the Magic House in Neon.

However, once Hogwarts came out, the entire appearance was particularly magnificent, towering above the sea...

This scene directly drove countless audiences crazy.

"Wow, isn't this magnificent?"

“It’s like something out of a movie.”

"Is it a one-to-one restoration? Damn, those who know know that this is a game, and those who don't know think it's a movie. Isn't it too real?"

"This is what I imagined Hogwarts to be like."

"Oh my god, it would be great if Hogwarts really existed in reality. I also want to take magic classes."

“Maybe there really is, otherwise what are we seeing?
Maybe they were all created by Pokeni."

"Yes, this is not a game. This is pure magic, okay?"

If Spirited Away is still in the style of an animated movie, then Hogwarts is in a very realistic and hard-core style.

The bricks and stones outside, and the towering cliffs...

These are all very tangible.

……

Yubaba's bathhouse is just an independent building with a large scale and complex internal structure.

But in Harry Potter it became a large building complex.

Competitors were completely dumbfounded.

"It's terrible, the pokeni technique is terrible."

...(End of chapter)

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