Is it not a galgame?

Chapter 685 589pokeni is far ahead

……

With the emergence of "Gravity", Pokeni once again raised the production standards of the entire gaming industry on his own.

The first time Mr. Hayao Miyazaki played this game, he was deeply shocked.

"Is this really a game? It's too real, isn't it?"

Goro, who was actually operating the game, rolled his eyes, "Why else would this heroine have to follow my finger?"

Suzuki Toshio, the peacemaker, tried to smooth things over. "Miyazaki is saying that pokeni can now make games to this level?"

"Um……"

Miyazaki Goro frowned, "It seems to be true."

A fantastic space journey.

The strong will to survive in desperate situations, combined with the beautiful, dreamy, yet extremely realistic game environment created by Paradox.

It gives people a strong sense of immersion and a perfect experience.

If the full score is 100, Goro Miyazaki would even be willing to give it 120 points.

But looking back at the movie of the same name released by Yuehe before, it seems very natural.

"Yes, technology is advancing too fast nowadays," exclaimed Toshio Suzuki.

In fact, Pokeni has been leading the 3D game field for many years. Now that it has reached this level, Toshio Suzuki does not think there is anything strange about it.

The whole game feels very good.

What Miyazaki likes most is the strong will to survive shown from beginning to end in the game.

"Qing Zhiyuan seems to be getting better and better." Mr. Miyazaki smacked his lips and exclaimed in amazement, but his eyes were full of praise and doting, "The cruelty, unpredictability, vastness and loneliness of the universe are all reflected.

What’s even more rare is that in such an environment, Pokeni can allow players to see the insignificance and greatness of human beings.”

"Ok?"

After hearing what Miyazaki said, Suzuki Toshio looked up and was stunned for two seconds, then smiled and said, "That's true.

In the vast universe, human beings are indeed too small.

But no matter how bad the environment is, you must muster up your courage and do your best to survive.

This is perhaps the greatness of human beings.”

"Yes. Human courage and creativity, and the determination to change the world, are the essence of the game." Miyazaki nodded happily.

He really likes romantic expressions like pokeni.

Suzuki Toshio looked at Mr. Miyazaki with some fondness and pride, "I wonder if there is such a possibility?
In fact, Qingsang is moving forward along the path you have opened up."

In a sense, isn't this also true of the heroines in the different animations created by Hayao Miyazaki?
Whether it’s Spirited Away or Castle in the Sky... the common trait of the heroines in these animations is that they never give up.

With great courage, he never retreats or gives up when faced with difficulties and desperate situations, and strives to overcome everything.

From Toshio Suzuki's perspective, he sees this commonality.

"Eh?"

Hearing what his old partner said, Miyazaki was stunned for a moment.

"Is that so?"

The next second, Mr. Miyazaki pretended to take out a cigarette and put it between his lips to conceal his inner ecstasy.

"How could I have such a big impact on him? Qingsang can now think from the perspective of all mankind. He does a better job than me."

But the corners of his mouth rose involuntarily.

Wu Lang only took a glance and couldn't help but complain in his heart:
Damn old man, he is really not honest at all!!!

……

"It's terrible, it's terrible."

After playing for a while, Shigeru Miyamoto realized something in Rentian Paradise.

Gravity is a game they can't master, they can't imitate, they can't catch up with.

Other 3D modeling and part of the space roaming simulation can still be figured out through existing mechanisms and technologies.

But the combination of reality and fiction between movies and games is difficult to imagine.

Especially the big blue ball that is the background of the whole game, the most eye-catching, but also the most easily overlooked——

The changes in the light and shadow of the earth follow the perspective and movement trajectory of the heroine. How this is achieved is something that Shigeru Miyamoto would never be able to figure out even if he racked his brains.

In his opinion, first you have to build such a huge model and put it into the game, and you can't overload the performance. Maintaining the smooth operation of the game is already a very difficult task.

And you have to make it rotate so it responds to the conditions in space and the position of the sun.

Big scenes, big special effects, big light and shadow performance...

Shigeru Miyamoto felt that this game was going to explode just by thinking about it.

But the problem is that not only did it not explode, it ran quite smoothly, which was completely beyond the traditional understanding of industry insiders.

But even if it is [traditional cognition], this sense of cognition is actually what Pokeni teaches to the whole world.

In fact, pokeni used a large skybox this time, and the earth is not a real 3D large model, but a flat sequence animation, which only changes according to program calls.

In other words, you think that all the scenes and characters in this game, even as small as a sapling in the space capsule, are made of 3D models.

But in fact there are too many fake things mixed in.

First of all, the first big earth is fake. Many players and even professional game developers may not be able to imagine it, and it is difficult to recognize it.

In the space capsule, there are many objects facing the camera, which are actually 2D patches.

Generally speaking, in this game, the most realistic 3D models may only be the two astronauts, the male and female protagonists.

The optimization work done by pokeni is also to reduce the number of other faces as much as possible, and concentrate the main faces on the male and female protagonists. While ensuring the number of faces of the global model, it can also give players the illusion that the game is extremely refined.

When it comes to the art of deception, Qing Zhiyuan is ahead of his time.

There are too many complexities involved, and it is difficult to understand without experiencing it, especially in this world where technology and games are not so developed, and most game manufacturers are crossing the river by feeling the stones.

But Pokeni walked directly across the reinforced concrete bridge to the other side.

……

If even Shigeru Miyamoto can't figure it out, his peers will be even more confused.

"It's so scary. Pokeni really made a space simulator this time."

"Yeah, yeah, I wanted to study it, but I was just amazed the whole time. I don't know how to do it. I don't know how pokeni is achieved.

But they can present such a realistic space environment in front of you.”

“Some are relatively easy to deduce, such as the performance of nitrogen sprayed from astronauts’ backpacks:

You just need to draw a straight line according to the direction in which the player pushes the handle, and then add the jet effects in this direction at the jet point.

But there are some things that I still don’t understand.

For example, the real-time lighting effect of the earth in the background.

And how can Pokeni keep the game running so smoothly while maintaining such a high number of faces in the game? "

“Yes, program efficiency is the real blind box, and everything else can be deduced slowly through performance.

But how to optimize the underlying code and allocate program resources...

You really can’t know these things without looking at the code.”

"Well, it would be great if the programmers at Pokeni were willing to change jobs."

“I think that even if internal employees change jobs, it won’t have much effect. Maybe when you are replicating the technology outside, Paradox has already iterated to the next generation.

The most advanced technology today will be obsolete in two years.

After losing the development soil of Paradox, these programmers may not be able to outperform their old employers. "

In fact, no one knows that Pokeni is not afraid of his employees jumping ship at all.

One of the biggest reasons is...

The president is the technical core.

The design of the engine and the proposal of future concepts are largely due to Qing Zhiyuan's contributions.

Even without your knowledge, you were being pushed by the president. Qing Zhiyuan is the terrifyingly powerful [Creator]

……

Pokeni is really far ahead in technology.

If there are any flaws, they are actually quite obvious in Qing Zhiyuan:

First of all, the real-time lighting and shadow effects are not so ideal. Many lighting and shadow effects are actually fixed, such as the lighting effects of the earth and the sun, and the shadows of objects inside the space capsule.
The refraction and reflection of light are all fake, and are pictures drawn by artists based on the environment.

In some places, parts of the movie are even used directly, but they are better integrated with the 3D scenes and are not easy to be discovered.

The other one is [Flame] and [Rope]

These two can be said to be the biggest bugs before graphics cards are upgraded and the Pioneer engine is successfully iterated.

3D models, rigid bodies, and hard things are actually the easiest to make because they can fully obey the laws of physics and follow basic collisions and Newton's theorems.

However, things like flames and ropes that have physical form, or even become transparent and can affect things around them, are the most difficult to create.

Therefore, the direction of the flames and the impact of the explosion in the game are basically achieved by the artist's [suicidal] animation. The real-time flame effects look particularly awkward and strange.

Not to mention things like ropes.

After stretching, hook the heroine's feet. If you look closely, you will find that there are quite a few parts that penetrate the model.

Moreover, the rope is not an elastic object that changes continuously and evenly, but a strange object with sections like a nine-section whip, as if long wooden sticks were connected one by one.

So you will see some obvious turns in the middle of the rope.

But even if it can only achieve this effect, Paradox's "Gravity" is unique in the world.

An existence that crushes the entire era.

……

It hasn’t been long since Gravity was released, but its reputation on the Internet can be described as explosive.

“It’s so shocking. I can’t believe this is actually a game. I can’t simply describe this game as a movie. It really makes you enter space and feel like you are there.”

“Even though I’ve watched the movie once, I was still deeply shocked when I played Gravity.”

“A game that allowed me to witness the insignificance and greatness of human beings.

If you don't want to advance in this game, you really don't need to care about the plot and just enjoy the beautiful and breathtaking space.

After the game is over, you can even close your eyes and feel the silent long shots pushing and pulling out the loneliness and helplessness of human beings in the vast and silent space.

Every trace of fear can be truly felt in the bone marrow, the tight breathing and weak rotation, the darkness and light appear alternately...

At the same time, when you are immersed in the game, your eyes will be filled with tears as you follow the heroine through all the obstacles and return to the ground.

Not sad, not sorrowful.

I am moved by the greatness of humanity.

Being able to burst out with a strong will to survive in such a desperate situation and return to Earth after going through hardships,
After experiencing such a game, you will feel that the hardships in life are not that big of a deal. "

“Space is undoubtedly terrifying, but the environment that humans have faced since ancient times has not necessarily been so simple and harmonious.

Aren’t tsunamis scary?

Aren’t earthquakes scary?

Aren’t floods scary?

Isn’t a severe drought scary?

Isn’t the locust plague scary?

……

But we defeated them step by step and finally survived.

This is how the epic of mankind is written.

Defeat the invincible; man can conquer nature.

This is the biggest feeling I gained from the game Gravity. "

“I really like Gravity produced by Pokeni. It not only allows people to experience a wonderful space journey, but also allows them to understand life better.

What impressed me most was when the heroine entered the International Space Station and took off her space suit——

Floating in the air like a newborn baby, curled up.

At that moment, I saw the rebirth of human beings.

And later, when they finally returned to Earth and the heroine struggled to overcome gravity and stood up, staggering forward, I saw the growth of mankind.

There are actually quite a lot of metaphors in this game. If you study it carefully, you will have more and deeper understandings. "

“Yes, I agree.

The game pokeni seems to be quite simple, I mean in terms of the plot, but if you think about it carefully, it has a lot of depth.

It's also a really great science fiction game.

If nothing unexpected happens, this game will be recorded in the history of games and become a very important milestone."

“Thinking back on the character of Matt, he is talkative, always talking about the past, causing you trouble even when he is saving you, and appears in a virtual identity when he is lighting the way forward for you. Perhaps, he is life itself.

We are annoyed with him because of the misfortune we bear, but we are bound by his persistence, fulfilled by him, and enlightened by him. In the end, we have beautiful hopes, hoping that he can bring comfort to our souls.

And when we have gone through all the hardships and trampled him under our feet again, we will be the ultimate winners.

Recall the suffering of the heroine Ryan.

Everyone has to go through hardships in order to achieve true growth, but if the pain is too great and too sudden for us to cope with, we have no choice but to bear the suffering on our shoulders, but we are still a long way from true relief.

This heavy burden on our shoulders makes us more irritable, ugly, and even ridiculous.

Only when we encounter a turning point in life and find someone who can help us, can we express the troubles in our hearts, shed tears of hope and redemption, and thus feel relieved.

I couldn't help but shed tears when I saw Ryan asking Matt to bring blessings of love to his dead daughter.

I knew she had accepted the fact that her beloved daughter and savior was gone.

Although she was left alone in the vast universe, it gave her beautiful power.

After all, there are many things we can only face alone.

Pokeni's "Gravity" gives us the courage and strength to face suffering.

Thanks pokeni! ”

……

"But the most frustrating thing is——

Matt died, and his death was particularly aggravating. He was such a healthy person, but due to force majeure, he will eventually float into the depths of space and become a cold corpse. "

"Yes, that's right. When I think about the loneliness and emptiness of death, and the fact that he suffocated to death due to lack of oxygen, I feel particularly depressed."

“It’s a shame Matt, but I’m going to tell you a little tip:

Matt can actually be saved. If you can find him in the Soyuz spacecraft before he dies completely."

"Huh? Can it really be saved?"

“Yes, this is also a little Easter egg given by the official. But it all depends on your own luck, because after Matt was thrown into the universe, you actually don’t know the coordinates of his location.

In the end, I was dizzy and the time to look was very limited.

It can be said that it depends a lot on luck, and it really tests your sense of direction and operation."

"No matter how short the window is, as long as there is hope, I think it's good."

"This should be the last mercy of Pokeni, right?"

"By the way, who is the producer of this game?"

"Let me see... what the hell?! It's Qing Zhiyuan!!!"

……

……

...(End of chapter)

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