Werewolf Killer: I am Tianxiu, you lie down and win
Chapter 135 Both People and Ghosts Want to Show
Chapter 135 Both People and Ghosts Want to Show
【Please check your ID cards】
The sound of the system sounded in everyone's ears.
Ren Chaofan looked at the various identity cards that were quickly slid across the screen, and secretly prayed in his heart, let's come up with a stronger hole card, he can accept the awakened wolf king, miracle merchant, and dream catcher.
As a price, he is willing to use the audience in the live broadcast room to be single for ten years in exchange.
Such a vision, fortunately, the 10,000+ viewers didn't know about it, otherwise, I would really like to thank Ren Chaofan... the whole family.
Damn, watching a live broadcast, the happiness of the lower body is gone, it's outrageous.
And just as Ren Chaofan was making great wishes, his identity card was finally fixed.
Dreamer!
Although it wasn't the awakened wolf king he wanted most, it would be pretty good to get the dream catcher.
As for whether his audience will be single for ten years, this is not something he has to consider.
Sometimes it's good to think about being single, without a woman in your heart, and you will be a natural god with your sword drawn.
Moreover, Ren Chaofan has always felt that men die earlier than women, which is probably related to the extraction of essence.
【Please confirm your identity card for all players】
Listening to the system's notification tone, Ren Chaofan subconsciously glanced at his seat number.
6 number.
This is definitely a good sign, and it belongs to the C position.
【Please close your eyes when it gets dark】
The card of Dream Capturer is different from that of the guard. The guard can guard empty, but the Dream Capturer must activate his skills every night, and cannot be empty.
In this way, it is easy to give the werewolves a chance. Often, Mengmeng helps the wolf team chase the rounds and pull down the good team.
Therefore, you have to be very careful when playing Mengsheren, you can't just play defense, you have to play offense when it's time to play offense.
[Dreamers, please open your eyes, please choose a player to become a sleepwalker]
The system's notification sounded in Ren Chaofan's ears.
There was no information on the first night, so it was a blind shot.
As player number 6, Ren Chaofan thought about it for a while, let's shoot 8, live and die together.
The nighttime operation was quickly over.
After dawn, it is the familiar link of going to the police.
【Whether this bureau chooses to go to the police】
【Yes】
【no】
Ren Chaofan must have chosen "yes" without hesitation, there is no reason for Nashemengren to stay under the police.
Soon, the results of the police came out.
【本局上警的有1号、2号、4号、5号、6号、7号、8号、10号、11号、12号,共十位玩家,随机从11号玩家开始逆序发言】
[Player No. 11 please speak]
"I'm the lucky one. I tested player 10 last night after receiving the skill, and the result was a flop check."
"10 spoke after me. We'll see if he can jump on the spot later. If he jumps, the prophet should stop jumping. It's better than anything else."
"Because the wolf team is equivalent to having two wolf kings. If the awakened wolf king is not greedy, he will directly give skills to his teammates on the first night, so as not to be poisoned to death, and both guns will be useless."
"In fact, in terms of maximizing benefits, there is no doubt that it is best not to hold two guns at the same time for the awakened wolf king. Putting all eggs in one basket is not a good thing."
"Of course, if you look at it from your personal gaming experience, you must have two guns in your hands. Whoever dares to hit me will give you two guns."
"Unfortunately, I'm not the awakened wolf king. If I were, I would definitely consider the issue from the perspective of the entire wolf team."
"My own game experience is secondary. Winning is the kingly way. I am a person with high scores."
Player No. 11 is right. If you want to maximize the benefits of the Awakened Wolf King card, it is best to give your teammates a gun.
Don't be afraid of [-], just in case. If the witch was killed on the first night, and the witch blindly poisoned the awakened wolf king, wouldn't it be an explosion?
Give the gun out in advance, at least you can leave a little incense.
Similarly, on the first night, the dreamer captured the awakened wolf king blindly, and he sounded like a wolf when he woke up during the day, and continued to record for a night at night. The effect was the same as that of a witch, and both guns were blocked.
Therefore, objectively speaking, the awakened wolf king can give teammates a gun to prevent these accidents from happening and minimize losses.
If it’s not about playing games, it’s fine, your own game experience is more important, finally get the awakened wolf king, let me give it to my teammates, want to fart?
The gun can be stuffed, but it must not be given away.
But the problem is that it is very important to play a game now. People with a bigger structure still have to start from the overall situation.
For example, give a gun to a wolf teammate to make him jump?
"I'm not a prophet, so I definitely don't need to play the police badge game, but I think as long as 10 and I take off from the same place, you can go for one round. At most, you will lose one police badge."
"But think about it, if you don't jump today, the wolf will not be able to find you. After the wolf king is pushed out of the game, he can only take me or the miracle merchant."
"Oh no, don't jump the Miracle Merchant either. Player No. 10 jumped off the spot with me. If you jump out again, you will be courting death."
"Prophet, miracle businessman, don't jump. Player 10 has a gun in his hand, so he can only take me with him. The prophet waits for one night and jumps out tomorrow. At that time, the dream catcher can shield you for one night, which is equivalent to Reporting for a three-day inspection, I think it is better than jumping out and being taken away by the wolf king."
"Of course, it's up to you whether you want to jump out or not. I'm just offering a suggestion."
"There are only two policemen in this bureau. I feel that it may be the four wolves. Let's see how the speeches of 3 and 9 go. If the conversation is good, I am more inclined to the four wolves."
"Okay, that's all I want to say, the policeman, the lucky one with the hole card, the number 10 player is killed, so be it, pass."
[Player No. 10 please speak]
"Player number 9 is checked and killed, and police badges flow to 6 and 1 are checked."
"Player No. 11, if you're cheating on your identity, you should withdraw quickly. What luck, will the Miracle Merchant give you skills when he comes up on this board?"
"What's more, you have said that this is not an entertainment bureau, this is a competition, and the miracle merchant will not give skills hastily. He finally got a miracle merchant, and he was in a hurry to reincarnate. He blindly gave skills on the first night. It doesn't make sense."
"I think that 11 may want to help the prophet Didi jump, and kill me to see if I am a wolf."
"If I were a wolf, the prophet in the back position would not have to jump, so as not to be shot and taken away."
"This routine is so interesting. If the wolf is really detected and killed, it may have a miraculous effect, but I am a prophet, okay?"
"I'll count three and number 11. If you don't retreat, you can only be a wolf."
"one."
"two."
"three."
"Well, it seems that you are really a wolf. If I'm not wrong, you have a gun in your hand. The purpose of jumping lucky is to kill me first, force my identity, and then wait for the miracle businessman to jump out and shoot you. Lucky, you are out and shoot the Miracle Merchant away."
"If you're lucky and you really beat the prophet, you'll have teammates from Wolves and Miracle Merchant to cooperate with you, right?"
The first sentence of player No. 10 made the good guy cheer up, not because of anything else, but because he jumped the prophet.
11 said he was lucky in the front position, and killed 10. If 10 jumped on the spot, the prophet and miracle merchant in the back position should not jump, so as not to be shot and taken away.
As a result, 10 really jumped the prophet, which is interesting.
The most important thing is, just jump at 10 jumps, and throw and kill the No. 9 player under the police. Could it be that the 9 and 11 wolves pinched and killed the No. 10 player?
"I know, good people don't quite believe that I'm a prophet, they think I'm a werewolf who got killed by Lucky and jumped in place."
"But I'm really a prophet. 9 and 11 are twin wolves, and 11 is afraid that I will be a prophet, so I act first, and I'll throw the lucky one to kill me."
"If I am not a prophet, he will retreat. The policeman said that he is a fraudulent identity. If I am a prophet, he will not retreat. He will jump lucky, and other wolves should jump. The prophets will jump." Prophet, it's time to jump over the Miracle Merchant and jump over the Miracle Merchant."
"If a good person really believes his nonsense and treats me as a wolf resistance, then this round will be completely gone."
Player No. 10's speech made the good man frown, but he had to admit that his conversation was quite reasonable.
According to 10, this is the coquettish operation played by player 11.
If he is not a prophet, he will retreat at 11. The policeman said that he just wants to put pressure on 10. If 10 is a wolf, his operation will show off.
It is profitable to do this, and it is unlikely that a good person will call him a wolf just because the 11th first set jumps the prophet to the police and calls him a wolf. Such an operation is not too common.
If he could really beat the prophet, he would definitely not be backed down, so what a waste of money, the wolf teammates who were in the back position had to cooperate with him to continue the play.
"Now it is certain that there are two wolves on 9 and 11. There are only two people under the police, 3 and 9. Player 3 can be recognized. It can't be that both people under the police are wolves."
"I'm sure I won't be able to get the police badge ticket for player number 9. I hope player 3 can vote for me, so that at least there is still a chance of a tie."
"As for my police badge number 6 and 1, it's purely random, without any logic."
"After all, I'm speaking in a high position. There is only a werewolf jumping lucky in front of me. 9 is my killing. I didn't listen to the speech of the police. I can only call 6 or 1 to check."
"Officer, oh no, I will definitely change what pk said."
"I hope good people can recognize me. 11 is a double-faced wolf. If you advance, you can jump into luck. You can call me a wolf, but if you retreat, you can say that you are a good person who cheats your identity."
"If I were a wolf, there's no need to kill 9. It would be great if I lost my identity. Even if I wanted to lose my identity, I would lose it to player 8 after the police. Maybe 8 is a prophet."
"If this is the case, wouldn't 8's prophet face be lower than mine? I jumped against the killing, and he jumped against the killing of the killing, and no one believed him, but I didn't do it, which means I am not a wolf."
"The most important thing is that, as a wolf, I have to get rid of my identity as soon as possible, and the changes will happen later, so killing 8 is obviously more in line with the Wolves' income than killing 9."
"Speaking of which, if the good people still don't believe me and think that I'm a werewolf who took off from the same spot after being investigated and killed, then I really can't help it."
"Okay, I'll talk so much about the police first, and I'll repeat it at the end. I'm the prophet, 9 is killing, 6 is the police badge, and 1 is successful. That's it, it's over."
[Player No. 8 please speak]
"It's really interesting. 11 jumped lucky and killed 10. As a result, 10 got up and said that he was a prophet. I don't know what you think. Anyway, I can't recognize 10 as a prophet."
"But 11 may not be the lucky one. I think he may be a good guy who cheated on the identity show, but this time he was able to trick him."
"Of course, so to speak, since 11 is the lucky one, and I don't believe that 10 is a prophet, then I will follow 11."
"Miracle merchants and prophets who are in the back position, judge for yourself whether to jump or not."
"If you believe that 11 is lucky or a good person, then you can keep going, lest player 10 is a werewolf with a gun. In this case, whether it is a prophet or a miracle merchant, if you jump out, you will be taken away."
"Conversely, playing 11 is not lucky, and Miracle Merchant thinks he is not a good person for show operations, so let's jump out and shoot 11."
"However, if the shoot is returned, you can't directly give 11. Since he dared to jump lucky, he must have a gun. He wouldn't dare to do it without a gun."
"So, 11 is a wolf. It must be a wolf with a gun. Player 9 can be played today. He is under the police. It can't be such a coincidence. He also has a gun, right?"
"If that's the case, I can only say that the good man will give his back. There is no way to do it, and you deserve to be unlucky."
"My suggestion is that the miracle merchant can jump out and prove that 11 is indeed lucky, but the prophet should not jump."
Player No. 8 expressed his attitude and thoughts when he stood up. He did not think that Player 10 was a prophet.
How could it be such a coincidence that there are so many people on the police, and if 11 is randomly thrown for killing, they will be thrown on the prophet?
And as a coincidence, 10 also checked and killed player 9, and set up a position pattern where 9 and 11 double wolves pinched him to kill him.
Therefore, player 8 doesn't want to stand beside 10. He thinks that 11 has a high probability of being a prophet, and a low probability of being a good guy who came out to show off his operations.
With 10 such a jump, he knew that 10 had a high probability of being a wolf, so he was unwilling to retreat.
If there is no seer in the last position, it means that the seer has chosen to hang on.
In fact, there is no need for the Miracle Merchant to jump, unless 11 is indeed the lucky one, jumping out to give him a platform, so that good people don't believe what 11 said.
If 11 is not lucky, it would be meaningless for the Miracle Merchant to jump out. Even if 11 is not lucky, it is not necessarily a wolf.
Again, he might be a good guy who put extreme pressure on player number 10, but it turned out that player 10 was really a wolf, and he jumped back.
"Player No. 10 is a wolf. He took the lead and killed player No. 9. I suspect that the two wolves of No. 9 and No. 10 will be opposite as identities."
"This is definitely an anti-logic or low-probability event. Normally, I should not meet with 9 and 10. Player 9 is a good person, and killing 10 at 9 is nothing more than wanting to take advantage of the identity of 9."
"But my intuition tells me that things should not be that simple. If 10 said he wanted to hide his identity, he would just give me a search and kill. If 9 lost and kill him, he would have to wait until the police to hear his identity. It took too long. , late will change."
"If you give me a search and kill, the police may take my identity. If I catch up with me as a prophet, then I will be lower than a 10-year-old prophet."
"But 10 didn't do that. I feel that he killed 9 probably not for the sake of 9's identity, but for the opposite of 9's identity."
"In this way, player 3 will become the target of public criticism. If a good guy wants to find a wolf under the police, he must be the first to suspect him, while player 9 will be recognized as a good guy, especially since player 10 has a gun in his hand and can If the prophet is taken away, the possibility of 9 or 10 pairs of wolves is even greater."
"I know that my doubts will cause the hostility of player 9, but it doesn't matter, he can't beat me, because I am against player 10, and I definitely don't know player 10."
"If he hits me with 8 or 10 double wolves, then I don't think I'm the only one who suspects 9 or 10 double wolves, and more people will beat him."
Player No. 8's words are too irritating and confident. He suspects that 9 and 10 may be twin wolves. He knows that talking like this will make 9 feel very hostile to him, but he is not afraid at all.
Because the 10-jump prophet kills 9, from the perspective of 9, 10 must be a wolf.
And he was playing player number 10. From this point, it can be seen that he does not meet with 10. In this case, even if 9 is upset with him, there is nothing he can do about him.
The consequence of forcing 8 and 10 double wolves is that 9 will be hammered by more people, so even if 9 feels bad about him, he can only be a good person.
And this is why player No. 8 dares to suspect that 9 and 10 are the two wolves. Player No. 9 refuses to accept it, right?Not convinced.
"Player No. 11, you didn't retreat when you retreated in the conversation with 10 just now, and it is doubtful to retreat later. If you want to jump, you should jump to the end. Even if you exchange one with 10, you are worth it."
"In my opinion, if you dare to jump lucky and give 10 kills, there is a high probability that it is a bad card, but you would not do it if you have the status."
"If you retreat, no matter what the situation is, as long as you dance, you are a wolf."
"Okay, that's all I want to say, sir, good card, today I want to come up with player number 10, so be it, pass."
[Player No. 7 please speak]
"11 should be the lucky one, right? He's not the lucky one. If he insists on wearing the lucky one's clothes, it's easy to lure the miracle merchant out."
"In this case, if the person being pushed today is a wolf with a gun, the consequences can be imagined, and the miracle merchant will be bored with skills."
"So, 11 is either a wolf jumping lucky to find a miracle merchant, and kill player 10 to claim his identity."
"Either one is really lucky. The Miracle Merchant is very courageous. He will blindly give skills in the first night, and he is not afraid of being shot to death."
"As for player No. 8 saying that 11 may be a good player in the show operation, the possibility of this is too low. Even if it exists in theory, I don't want to make it."
"I think player No. 8 has too much tolerance for 11. It doesn't matter if he is the lucky one. You can see if there is a miracle merchant in the back position to jump out and take 11. If not, it will be assumed that 11 is the lucky one by default."
"The miracle businessman doesn't jump for fear of being shot and taken away by wolves. Anyway, if he doesn't jump, good people will naturally believe 11's statement and identity. Otherwise, how could the miracle businessman allow an unknown person to wear Lucky's clothes indiscriminately."
"But if the Miracle Merchant jumps out and says 11 is not lucky, then I think 11 is most likely a wolf, and 8 has been rhythmically saying that 11 is not lucky, and it may be a good man with a show operation. I feel that I am keeping 11. .”
"Let's be more blunt, if 11 is a wolf, 8 is a big bandit."
Player 7's opinion on 11 is quite different from that of 8.
He thinks that 11 is either really lucky, or the wolf king jumped lucky to find a miracle businessman, why should 10 be killed?It's very simple, one is for identity, and the other is to resist pushing 10.
If the Miracle Merchant is timid and dare not jump out, 11 will be regarded as the lucky one, so the high probability of being pushed against today is player 10.
After all, the good people are the ones who give priority to killing the lucky ones, and even if the prophets have killings, they still have to lean back a little.
If the Miracle Merchant jumps out and shoots 11 and says he is not lucky, then 7 will give 11 a wolf shot, and 8 says 11 is a good man in the show operation. He can't accept this statement.
而且就是因为8号玩家这么聊,他才怀疑8、11可能是双狼,8想忽悠好人不要去打11,让11全身而退。
"Player No. 10 took over to check and kill the prophet. At the beginning, he was still in game 11. He might be a good man in the show operation, but 11 didn't buy it. In this way, he thought game 11 was a werewolf with a gun, and he killed him. The identity is only incidental, mainly to find the miracle merchant."
"As long as the miracle merchant doesn't jump, 11 is the lucky one in the eyes of good people, and the card he kills is today's round."
"I think 10 can figure out this logic, and he has a prophet face, because this is similar to my definition of 11's identity just now. As long as he is not lucky, he can only be a werewolf with a gun. Identity, while looking for the miracle merchant."
"The wolf knows that there is a high probability that the Miracle Merchant will not be able to use skills in the first night. Giving skills blindly is too dangerous, and there is a high probability that he will be killed by bullets. Even if he can exchange one for another, it is not worthwhile."
"So, as long as they can force the Miracle Merchant out on the first day and take him away, the Wolves will make a profit."
"Although 10 took the lead in the investigation and killing, his logic was flawless, including the fact that he initially thought that 11 might be a good man who cheated on his identity, and he killed 11 without opening his mouth. I think this is like a prophecy. The mentality of home."
"It's also very important. There are more wolf guns on this board. It's a wiser choice for the miracle merchant to wait for a night to give poison. It always feels wrong to give the inspection blindly."
"This is also one of the important reasons why I suspect that 11 may not be the lucky one."
Player No. 7 is right, the miracle merchant on this board should be more careful, don't give skills blindly in the first night, take it easy, and find a good and reliable person to poison them in the second night.
Poison can chase rounds, and can restrain wolf guns, which is more realistic than inspections.
After all, this game is played in rounds, without rounds, it is useless to find all four wolves.
Of course.
If you are afraid of being self-defeating by the poison, you can give it a check, but even if you give it a check, you still have to wait until the next night, and blindly give skills when you come up, which is too reckless.
This is a game, who doesn't cherish his own life so much and insists on betting on luck?
From this point, it can be seen that player No. 7 actually has considerable doubts about the lucky guy 11, but he didn't make his words very clear.
"Player No. 8 thinks that 9 and 10 may be wolves stepping on wolves as identities, and I don't know why he has such great hostility towards 9."
"Positive logic doesn't matter. If he has to play the game of 9 and 10 pairs of wolves, if he listens to the speech of No. 9 player and thinks that the chat is not good, that's all. It's understandable to doubt 9 and 10 pairs of wolves."
"But he didn't even listen to 9's speech, and directly playing 9 and 10 may be double wolves. I don't think this behavior is very good."
"Whether it is the definition of the relationship between 9 and 10, or the definition of the identity of player 11, 8 is different from me, and the differences are quite big."
"So, I think 8 may be a wolf. I will focus on listening to what he talks about, under the police."
"We'll see if anyone jumps to the Miracle Merchant to shoot player 11 in the last position. If not, then we can only believe in 11."
"Okay, that's all I want to say, the policeman, you have a good card, so let's do it, it's over."
[Player No. 6 please speak]
"The lucky guy 11 really has a big question mark. I think his requirements are even more stringent."
"It's not that no one dances the Miracle Merchant to shoot 11, he is the lucky one, but the Miracle Merchant must be sure that he gave the skill to 11 last night, otherwise, I don't want to think that 11 is the lucky one."
"Just like what player number 7 said before, the Miracle Merchant on this board has to be played a little bit harder. If you can't come up, just give skills blindly, because the Miracle Merchant trades for a wolf, and good people lose money."
"If the opponent is still the wolf king, the good guy will suffer even more. The wolf king will be on the first day, and the wolf team will wake up laughing from their dreams."
"So, I don't think the Miracle Merchant will give away his skills on the first night. Is he so disrespectful of his own life? With a Miracle Merchant, you have to be so anxious to choose the lucky one? It's unscientific."
"What's more, this board has two wolf guns. The wolf team has a strong ability to chase rounds. As a miracle businessman, it is actually better to give poison to increase the probability of poisoning the wolf gun."
"Having said so much, I just doubt the identity of the lucky guy 11. Compared to asking him to be a lucky guy, I'd rather bet on him being a good guy who cheated on his identity. This possibility feels more likely than him being a lucky guy."
"That's why I had to ask the miracle merchant to come forward and report the information. If the miracle merchant didn't confirm 11's identity, then 11 wouldn't be lucky."
Ren Chaofan was full of doubts about 11's identity, and he didn't quite believe that 11 was the lucky one, but he expressed it more bluntly than player No. 7.
And Ren Chaofan's uniqueness is that it requires a miracle businessman to come forward to verify 11's identity, otherwise, he will never believe in the lucky 11.
In this way, if 11 is a wolf, his wolf teammates will feel uncomfortable, neither jumping nor not jumping.
Of course.
If there is no miracle merchant jumping out and saying 11 things lucky, this guy can eat poison tonight.
In particular, the miracle merchant can give a bottle of poison to the good guy in the external position, and the good guy who gets the poison can feed 11 and drink Coke.
11 must not be played today. After all, 11 is a wolf, and it is designated to carry a gun. What if he brings all the magic cards?
"I also thought of a possibility just now. Is it possible that the two wolves are playing the board on 10 and 11."
"Their routine can be advanced, offensive or defensive. If the prophet in the back position really stops jumping, you can take off your clothes when the police are under 11, and then 10 will become a one-sided prophet."
"If the Miracle Merchant jumps out to shoot 11, from the perspective of good people, 10 and 11 are unlikely to be teammates of the Wolves, and 10 will become a prophet."
"If the Miracle Merchant persists and good people really think that 11 is the lucky one, then that's okay. If 10 dares to pick up and kill, he's probably the one with a gun. He can go for the magic card when he's out."
"In this way, the identity of player No. 11 is established. In fact, No. 11 is also a wolf."
"In short, if 10 and 11 are wolves and both carry guns, no matter what happens on the court, they will have benefits, at least not losses."
"Also, during the speech of 11, I kept saying that neither the prophet nor the miracle merchant should be filled in. I always feel weird."
Ren Chaofan's 10 and 11 may be two wolves playing the board, and these two guys are both armed. No matter what, the Wolves will not suffer.
When this logic comes out, all the good people are impressed, it seems to make sense.
With the board of the wolf king, isn't it normal for the wolves to play wolves and kill wolves?What's more, this board has two wolf guns, I'm afraid they can really play well.
If 10 and 11 are really double wolves, according to Ren Chaofan's logic, no matter what happens, the Wolves will benefit, even if the resistance is pushed to them, they are not afraid.
And 11 lucky ones, this is forcing the miracle businessman to jump out. The key is that he is still serious about saying that the prophet can not jump, so that he will not be shot and taken away, maybe the prophet will fall for it.
Of course.
This is to make the relationship between 10 and 11 worse, and it does not rule out that 11 is a wolf and 10 is a prophet. He was really lucky by 11. Originally, he just wanted to claim the identity of 10, but he did not want to fight to kill the prophecy. Home.
If this is the case, good people will feel uncomfortable. After all, the possibility of 10 being a prophet is very small from the perspective of good people.
If 10 is the prophet who was killed, wouldn't the wolf in the last position come out and jump?This pair of jumps, who will stand on the side of player 10.
The water will recede again by 11, the result can be imagined.
"Player No. 7's speech sounded good to me, because he thought that the Miracle Merchant was not very good at giving skills blindly on the first night, and the lucky one, 11, is doubtful."
"And he's right. Although 10 is the jump to kill, but there is no problem with the logic disk. From his perspective, 11 is the wolf king jumping lucky to force the miracle businessman to jump out. Killing him is just saying that he is a good person. identity of."
"Player No. 8 said that even if 11 wasn't lucky, he should be a good guy who cheated on his identity. However, after 10 received the killing, he took off on the spot. He thought 10 was a wolf, so he didn't retreat."
"From this point, it can be seen that 8 is not hostile to 11. In other words, in his opinion, 11 cannot hold the wolf card, so 8 and 11 may really be double wolves."
"But there is a problem. If 8 and 11 are twin wolves, 8 should dance with 10. Only in this way can 10 be killed with rhythm. 8 didn't jump. This is the only thing he does well."
"As for whether 9 and 10 may be double wolves, it's too early to think about this question now. I don't even know if 10 is a wolf, let alone 9 and 10 double wolves."
"Let's listen again. I'll talk so much about the police first. Hole card, good man, pass it."
(End of this chapter)
【Please check your ID cards】
The sound of the system sounded in everyone's ears.
Ren Chaofan looked at the various identity cards that were quickly slid across the screen, and secretly prayed in his heart, let's come up with a stronger hole card, he can accept the awakened wolf king, miracle merchant, and dream catcher.
As a price, he is willing to use the audience in the live broadcast room to be single for ten years in exchange.
Such a vision, fortunately, the 10,000+ viewers didn't know about it, otherwise, I would really like to thank Ren Chaofan... the whole family.
Damn, watching a live broadcast, the happiness of the lower body is gone, it's outrageous.
And just as Ren Chaofan was making great wishes, his identity card was finally fixed.
Dreamer!
Although it wasn't the awakened wolf king he wanted most, it would be pretty good to get the dream catcher.
As for whether his audience will be single for ten years, this is not something he has to consider.
Sometimes it's good to think about being single, without a woman in your heart, and you will be a natural god with your sword drawn.
Moreover, Ren Chaofan has always felt that men die earlier than women, which is probably related to the extraction of essence.
【Please confirm your identity card for all players】
Listening to the system's notification tone, Ren Chaofan subconsciously glanced at his seat number.
6 number.
This is definitely a good sign, and it belongs to the C position.
【Please close your eyes when it gets dark】
The card of Dream Capturer is different from that of the guard. The guard can guard empty, but the Dream Capturer must activate his skills every night, and cannot be empty.
In this way, it is easy to give the werewolves a chance. Often, Mengmeng helps the wolf team chase the rounds and pull down the good team.
Therefore, you have to be very careful when playing Mengsheren, you can't just play defense, you have to play offense when it's time to play offense.
[Dreamers, please open your eyes, please choose a player to become a sleepwalker]
The system's notification sounded in Ren Chaofan's ears.
There was no information on the first night, so it was a blind shot.
As player number 6, Ren Chaofan thought about it for a while, let's shoot 8, live and die together.
The nighttime operation was quickly over.
After dawn, it is the familiar link of going to the police.
【Whether this bureau chooses to go to the police】
【Yes】
【no】
Ren Chaofan must have chosen "yes" without hesitation, there is no reason for Nashemengren to stay under the police.
Soon, the results of the police came out.
【本局上警的有1号、2号、4号、5号、6号、7号、8号、10号、11号、12号,共十位玩家,随机从11号玩家开始逆序发言】
[Player No. 11 please speak]
"I'm the lucky one. I tested player 10 last night after receiving the skill, and the result was a flop check."
"10 spoke after me. We'll see if he can jump on the spot later. If he jumps, the prophet should stop jumping. It's better than anything else."
"Because the wolf team is equivalent to having two wolf kings. If the awakened wolf king is not greedy, he will directly give skills to his teammates on the first night, so as not to be poisoned to death, and both guns will be useless."
"In fact, in terms of maximizing benefits, there is no doubt that it is best not to hold two guns at the same time for the awakened wolf king. Putting all eggs in one basket is not a good thing."
"Of course, if you look at it from your personal gaming experience, you must have two guns in your hands. Whoever dares to hit me will give you two guns."
"Unfortunately, I'm not the awakened wolf king. If I were, I would definitely consider the issue from the perspective of the entire wolf team."
"My own game experience is secondary. Winning is the kingly way. I am a person with high scores."
Player No. 11 is right. If you want to maximize the benefits of the Awakened Wolf King card, it is best to give your teammates a gun.
Don't be afraid of [-], just in case. If the witch was killed on the first night, and the witch blindly poisoned the awakened wolf king, wouldn't it be an explosion?
Give the gun out in advance, at least you can leave a little incense.
Similarly, on the first night, the dreamer captured the awakened wolf king blindly, and he sounded like a wolf when he woke up during the day, and continued to record for a night at night. The effect was the same as that of a witch, and both guns were blocked.
Therefore, objectively speaking, the awakened wolf king can give teammates a gun to prevent these accidents from happening and minimize losses.
If it’s not about playing games, it’s fine, your own game experience is more important, finally get the awakened wolf king, let me give it to my teammates, want to fart?
The gun can be stuffed, but it must not be given away.
But the problem is that it is very important to play a game now. People with a bigger structure still have to start from the overall situation.
For example, give a gun to a wolf teammate to make him jump?
"I'm not a prophet, so I definitely don't need to play the police badge game, but I think as long as 10 and I take off from the same place, you can go for one round. At most, you will lose one police badge."
"But think about it, if you don't jump today, the wolf will not be able to find you. After the wolf king is pushed out of the game, he can only take me or the miracle merchant."
"Oh no, don't jump the Miracle Merchant either. Player No. 10 jumped off the spot with me. If you jump out again, you will be courting death."
"Prophet, miracle businessman, don't jump. Player 10 has a gun in his hand, so he can only take me with him. The prophet waits for one night and jumps out tomorrow. At that time, the dream catcher can shield you for one night, which is equivalent to Reporting for a three-day inspection, I think it is better than jumping out and being taken away by the wolf king."
"Of course, it's up to you whether you want to jump out or not. I'm just offering a suggestion."
"There are only two policemen in this bureau. I feel that it may be the four wolves. Let's see how the speeches of 3 and 9 go. If the conversation is good, I am more inclined to the four wolves."
"Okay, that's all I want to say, the policeman, the lucky one with the hole card, the number 10 player is killed, so be it, pass."
[Player No. 10 please speak]
"Player number 9 is checked and killed, and police badges flow to 6 and 1 are checked."
"Player No. 11, if you're cheating on your identity, you should withdraw quickly. What luck, will the Miracle Merchant give you skills when he comes up on this board?"
"What's more, you have said that this is not an entertainment bureau, this is a competition, and the miracle merchant will not give skills hastily. He finally got a miracle merchant, and he was in a hurry to reincarnate. He blindly gave skills on the first night. It doesn't make sense."
"I think that 11 may want to help the prophet Didi jump, and kill me to see if I am a wolf."
"If I were a wolf, the prophet in the back position would not have to jump, so as not to be shot and taken away."
"This routine is so interesting. If the wolf is really detected and killed, it may have a miraculous effect, but I am a prophet, okay?"
"I'll count three and number 11. If you don't retreat, you can only be a wolf."
"one."
"two."
"three."
"Well, it seems that you are really a wolf. If I'm not wrong, you have a gun in your hand. The purpose of jumping lucky is to kill me first, force my identity, and then wait for the miracle businessman to jump out and shoot you. Lucky, you are out and shoot the Miracle Merchant away."
"If you're lucky and you really beat the prophet, you'll have teammates from Wolves and Miracle Merchant to cooperate with you, right?"
The first sentence of player No. 10 made the good guy cheer up, not because of anything else, but because he jumped the prophet.
11 said he was lucky in the front position, and killed 10. If 10 jumped on the spot, the prophet and miracle merchant in the back position should not jump, so as not to be shot and taken away.
As a result, 10 really jumped the prophet, which is interesting.
The most important thing is, just jump at 10 jumps, and throw and kill the No. 9 player under the police. Could it be that the 9 and 11 wolves pinched and killed the No. 10 player?
"I know, good people don't quite believe that I'm a prophet, they think I'm a werewolf who got killed by Lucky and jumped in place."
"But I'm really a prophet. 9 and 11 are twin wolves, and 11 is afraid that I will be a prophet, so I act first, and I'll throw the lucky one to kill me."
"If I am not a prophet, he will retreat. The policeman said that he is a fraudulent identity. If I am a prophet, he will not retreat. He will jump lucky, and other wolves should jump. The prophets will jump." Prophet, it's time to jump over the Miracle Merchant and jump over the Miracle Merchant."
"If a good person really believes his nonsense and treats me as a wolf resistance, then this round will be completely gone."
Player No. 10's speech made the good man frown, but he had to admit that his conversation was quite reasonable.
According to 10, this is the coquettish operation played by player 11.
If he is not a prophet, he will retreat at 11. The policeman said that he just wants to put pressure on 10. If 10 is a wolf, his operation will show off.
It is profitable to do this, and it is unlikely that a good person will call him a wolf just because the 11th first set jumps the prophet to the police and calls him a wolf. Such an operation is not too common.
If he could really beat the prophet, he would definitely not be backed down, so what a waste of money, the wolf teammates who were in the back position had to cooperate with him to continue the play.
"Now it is certain that there are two wolves on 9 and 11. There are only two people under the police, 3 and 9. Player 3 can be recognized. It can't be that both people under the police are wolves."
"I'm sure I won't be able to get the police badge ticket for player number 9. I hope player 3 can vote for me, so that at least there is still a chance of a tie."
"As for my police badge number 6 and 1, it's purely random, without any logic."
"After all, I'm speaking in a high position. There is only a werewolf jumping lucky in front of me. 9 is my killing. I didn't listen to the speech of the police. I can only call 6 or 1 to check."
"Officer, oh no, I will definitely change what pk said."
"I hope good people can recognize me. 11 is a double-faced wolf. If you advance, you can jump into luck. You can call me a wolf, but if you retreat, you can say that you are a good person who cheats your identity."
"If I were a wolf, there's no need to kill 9. It would be great if I lost my identity. Even if I wanted to lose my identity, I would lose it to player 8 after the police. Maybe 8 is a prophet."
"If this is the case, wouldn't 8's prophet face be lower than mine? I jumped against the killing, and he jumped against the killing of the killing, and no one believed him, but I didn't do it, which means I am not a wolf."
"The most important thing is that, as a wolf, I have to get rid of my identity as soon as possible, and the changes will happen later, so killing 8 is obviously more in line with the Wolves' income than killing 9."
"Speaking of which, if the good people still don't believe me and think that I'm a werewolf who took off from the same spot after being investigated and killed, then I really can't help it."
"Okay, I'll talk so much about the police first, and I'll repeat it at the end. I'm the prophet, 9 is killing, 6 is the police badge, and 1 is successful. That's it, it's over."
[Player No. 8 please speak]
"It's really interesting. 11 jumped lucky and killed 10. As a result, 10 got up and said that he was a prophet. I don't know what you think. Anyway, I can't recognize 10 as a prophet."
"But 11 may not be the lucky one. I think he may be a good guy who cheated on the identity show, but this time he was able to trick him."
"Of course, so to speak, since 11 is the lucky one, and I don't believe that 10 is a prophet, then I will follow 11."
"Miracle merchants and prophets who are in the back position, judge for yourself whether to jump or not."
"If you believe that 11 is lucky or a good person, then you can keep going, lest player 10 is a werewolf with a gun. In this case, whether it is a prophet or a miracle merchant, if you jump out, you will be taken away."
"Conversely, playing 11 is not lucky, and Miracle Merchant thinks he is not a good person for show operations, so let's jump out and shoot 11."
"However, if the shoot is returned, you can't directly give 11. Since he dared to jump lucky, he must have a gun. He wouldn't dare to do it without a gun."
"So, 11 is a wolf. It must be a wolf with a gun. Player 9 can be played today. He is under the police. It can't be such a coincidence. He also has a gun, right?"
"If that's the case, I can only say that the good man will give his back. There is no way to do it, and you deserve to be unlucky."
"My suggestion is that the miracle merchant can jump out and prove that 11 is indeed lucky, but the prophet should not jump."
Player No. 8 expressed his attitude and thoughts when he stood up. He did not think that Player 10 was a prophet.
How could it be such a coincidence that there are so many people on the police, and if 11 is randomly thrown for killing, they will be thrown on the prophet?
And as a coincidence, 10 also checked and killed player 9, and set up a position pattern where 9 and 11 double wolves pinched him to kill him.
Therefore, player 8 doesn't want to stand beside 10. He thinks that 11 has a high probability of being a prophet, and a low probability of being a good guy who came out to show off his operations.
With 10 such a jump, he knew that 10 had a high probability of being a wolf, so he was unwilling to retreat.
If there is no seer in the last position, it means that the seer has chosen to hang on.
In fact, there is no need for the Miracle Merchant to jump, unless 11 is indeed the lucky one, jumping out to give him a platform, so that good people don't believe what 11 said.
If 11 is not lucky, it would be meaningless for the Miracle Merchant to jump out. Even if 11 is not lucky, it is not necessarily a wolf.
Again, he might be a good guy who put extreme pressure on player number 10, but it turned out that player 10 was really a wolf, and he jumped back.
"Player No. 10 is a wolf. He took the lead and killed player No. 9. I suspect that the two wolves of No. 9 and No. 10 will be opposite as identities."
"This is definitely an anti-logic or low-probability event. Normally, I should not meet with 9 and 10. Player 9 is a good person, and killing 10 at 9 is nothing more than wanting to take advantage of the identity of 9."
"But my intuition tells me that things should not be that simple. If 10 said he wanted to hide his identity, he would just give me a search and kill. If 9 lost and kill him, he would have to wait until the police to hear his identity. It took too long. , late will change."
"If you give me a search and kill, the police may take my identity. If I catch up with me as a prophet, then I will be lower than a 10-year-old prophet."
"But 10 didn't do that. I feel that he killed 9 probably not for the sake of 9's identity, but for the opposite of 9's identity."
"In this way, player 3 will become the target of public criticism. If a good guy wants to find a wolf under the police, he must be the first to suspect him, while player 9 will be recognized as a good guy, especially since player 10 has a gun in his hand and can If the prophet is taken away, the possibility of 9 or 10 pairs of wolves is even greater."
"I know that my doubts will cause the hostility of player 9, but it doesn't matter, he can't beat me, because I am against player 10, and I definitely don't know player 10."
"If he hits me with 8 or 10 double wolves, then I don't think I'm the only one who suspects 9 or 10 double wolves, and more people will beat him."
Player No. 8's words are too irritating and confident. He suspects that 9 and 10 may be twin wolves. He knows that talking like this will make 9 feel very hostile to him, but he is not afraid at all.
Because the 10-jump prophet kills 9, from the perspective of 9, 10 must be a wolf.
And he was playing player number 10. From this point, it can be seen that he does not meet with 10. In this case, even if 9 is upset with him, there is nothing he can do about him.
The consequence of forcing 8 and 10 double wolves is that 9 will be hammered by more people, so even if 9 feels bad about him, he can only be a good person.
And this is why player No. 8 dares to suspect that 9 and 10 are the two wolves. Player No. 9 refuses to accept it, right?Not convinced.
"Player No. 11, you didn't retreat when you retreated in the conversation with 10 just now, and it is doubtful to retreat later. If you want to jump, you should jump to the end. Even if you exchange one with 10, you are worth it."
"In my opinion, if you dare to jump lucky and give 10 kills, there is a high probability that it is a bad card, but you would not do it if you have the status."
"If you retreat, no matter what the situation is, as long as you dance, you are a wolf."
"Okay, that's all I want to say, sir, good card, today I want to come up with player number 10, so be it, pass."
[Player No. 7 please speak]
"11 should be the lucky one, right? He's not the lucky one. If he insists on wearing the lucky one's clothes, it's easy to lure the miracle merchant out."
"In this case, if the person being pushed today is a wolf with a gun, the consequences can be imagined, and the miracle merchant will be bored with skills."
"So, 11 is either a wolf jumping lucky to find a miracle merchant, and kill player 10 to claim his identity."
"Either one is really lucky. The Miracle Merchant is very courageous. He will blindly give skills in the first night, and he is not afraid of being shot to death."
"As for player No. 8 saying that 11 may be a good player in the show operation, the possibility of this is too low. Even if it exists in theory, I don't want to make it."
"I think player No. 8 has too much tolerance for 11. It doesn't matter if he is the lucky one. You can see if there is a miracle merchant in the back position to jump out and take 11. If not, it will be assumed that 11 is the lucky one by default."
"The miracle businessman doesn't jump for fear of being shot and taken away by wolves. Anyway, if he doesn't jump, good people will naturally believe 11's statement and identity. Otherwise, how could the miracle businessman allow an unknown person to wear Lucky's clothes indiscriminately."
"But if the Miracle Merchant jumps out and says 11 is not lucky, then I think 11 is most likely a wolf, and 8 has been rhythmically saying that 11 is not lucky, and it may be a good man with a show operation. I feel that I am keeping 11. .”
"Let's be more blunt, if 11 is a wolf, 8 is a big bandit."
Player 7's opinion on 11 is quite different from that of 8.
He thinks that 11 is either really lucky, or the wolf king jumped lucky to find a miracle businessman, why should 10 be killed?It's very simple, one is for identity, and the other is to resist pushing 10.
If the Miracle Merchant is timid and dare not jump out, 11 will be regarded as the lucky one, so the high probability of being pushed against today is player 10.
After all, the good people are the ones who give priority to killing the lucky ones, and even if the prophets have killings, they still have to lean back a little.
If the Miracle Merchant jumps out and shoots 11 and says he is not lucky, then 7 will give 11 a wolf shot, and 8 says 11 is a good man in the show operation. He can't accept this statement.
而且就是因为8号玩家这么聊,他才怀疑8、11可能是双狼,8想忽悠好人不要去打11,让11全身而退。
"Player No. 10 took over to check and kill the prophet. At the beginning, he was still in game 11. He might be a good man in the show operation, but 11 didn't buy it. In this way, he thought game 11 was a werewolf with a gun, and he killed him. The identity is only incidental, mainly to find the miracle merchant."
"As long as the miracle merchant doesn't jump, 11 is the lucky one in the eyes of good people, and the card he kills is today's round."
"I think 10 can figure out this logic, and he has a prophet face, because this is similar to my definition of 11's identity just now. As long as he is not lucky, he can only be a werewolf with a gun. Identity, while looking for the miracle merchant."
"The wolf knows that there is a high probability that the Miracle Merchant will not be able to use skills in the first night. Giving skills blindly is too dangerous, and there is a high probability that he will be killed by bullets. Even if he can exchange one for another, it is not worthwhile."
"So, as long as they can force the Miracle Merchant out on the first day and take him away, the Wolves will make a profit."
"Although 10 took the lead in the investigation and killing, his logic was flawless, including the fact that he initially thought that 11 might be a good man who cheated on his identity, and he killed 11 without opening his mouth. I think this is like a prophecy. The mentality of home."
"It's also very important. There are more wolf guns on this board. It's a wiser choice for the miracle merchant to wait for a night to give poison. It always feels wrong to give the inspection blindly."
"This is also one of the important reasons why I suspect that 11 may not be the lucky one."
Player No. 7 is right, the miracle merchant on this board should be more careful, don't give skills blindly in the first night, take it easy, and find a good and reliable person to poison them in the second night.
Poison can chase rounds, and can restrain wolf guns, which is more realistic than inspections.
After all, this game is played in rounds, without rounds, it is useless to find all four wolves.
Of course.
If you are afraid of being self-defeating by the poison, you can give it a check, but even if you give it a check, you still have to wait until the next night, and blindly give skills when you come up, which is too reckless.
This is a game, who doesn't cherish his own life so much and insists on betting on luck?
From this point, it can be seen that player No. 7 actually has considerable doubts about the lucky guy 11, but he didn't make his words very clear.
"Player No. 8 thinks that 9 and 10 may be wolves stepping on wolves as identities, and I don't know why he has such great hostility towards 9."
"Positive logic doesn't matter. If he has to play the game of 9 and 10 pairs of wolves, if he listens to the speech of No. 9 player and thinks that the chat is not good, that's all. It's understandable to doubt 9 and 10 pairs of wolves."
"But he didn't even listen to 9's speech, and directly playing 9 and 10 may be double wolves. I don't think this behavior is very good."
"Whether it is the definition of the relationship between 9 and 10, or the definition of the identity of player 11, 8 is different from me, and the differences are quite big."
"So, I think 8 may be a wolf. I will focus on listening to what he talks about, under the police."
"We'll see if anyone jumps to the Miracle Merchant to shoot player 11 in the last position. If not, then we can only believe in 11."
"Okay, that's all I want to say, the policeman, you have a good card, so let's do it, it's over."
[Player No. 6 please speak]
"The lucky guy 11 really has a big question mark. I think his requirements are even more stringent."
"It's not that no one dances the Miracle Merchant to shoot 11, he is the lucky one, but the Miracle Merchant must be sure that he gave the skill to 11 last night, otherwise, I don't want to think that 11 is the lucky one."
"Just like what player number 7 said before, the Miracle Merchant on this board has to be played a little bit harder. If you can't come up, just give skills blindly, because the Miracle Merchant trades for a wolf, and good people lose money."
"If the opponent is still the wolf king, the good guy will suffer even more. The wolf king will be on the first day, and the wolf team will wake up laughing from their dreams."
"So, I don't think the Miracle Merchant will give away his skills on the first night. Is he so disrespectful of his own life? With a Miracle Merchant, you have to be so anxious to choose the lucky one? It's unscientific."
"What's more, this board has two wolf guns. The wolf team has a strong ability to chase rounds. As a miracle businessman, it is actually better to give poison to increase the probability of poisoning the wolf gun."
"Having said so much, I just doubt the identity of the lucky guy 11. Compared to asking him to be a lucky guy, I'd rather bet on him being a good guy who cheated on his identity. This possibility feels more likely than him being a lucky guy."
"That's why I had to ask the miracle merchant to come forward and report the information. If the miracle merchant didn't confirm 11's identity, then 11 wouldn't be lucky."
Ren Chaofan was full of doubts about 11's identity, and he didn't quite believe that 11 was the lucky one, but he expressed it more bluntly than player No. 7.
And Ren Chaofan's uniqueness is that it requires a miracle businessman to come forward to verify 11's identity, otherwise, he will never believe in the lucky 11.
In this way, if 11 is a wolf, his wolf teammates will feel uncomfortable, neither jumping nor not jumping.
Of course.
If there is no miracle merchant jumping out and saying 11 things lucky, this guy can eat poison tonight.
In particular, the miracle merchant can give a bottle of poison to the good guy in the external position, and the good guy who gets the poison can feed 11 and drink Coke.
11 must not be played today. After all, 11 is a wolf, and it is designated to carry a gun. What if he brings all the magic cards?
"I also thought of a possibility just now. Is it possible that the two wolves are playing the board on 10 and 11."
"Their routine can be advanced, offensive or defensive. If the prophet in the back position really stops jumping, you can take off your clothes when the police are under 11, and then 10 will become a one-sided prophet."
"If the Miracle Merchant jumps out to shoot 11, from the perspective of good people, 10 and 11 are unlikely to be teammates of the Wolves, and 10 will become a prophet."
"If the Miracle Merchant persists and good people really think that 11 is the lucky one, then that's okay. If 10 dares to pick up and kill, he's probably the one with a gun. He can go for the magic card when he's out."
"In this way, the identity of player No. 11 is established. In fact, No. 11 is also a wolf."
"In short, if 10 and 11 are wolves and both carry guns, no matter what happens on the court, they will have benefits, at least not losses."
"Also, during the speech of 11, I kept saying that neither the prophet nor the miracle merchant should be filled in. I always feel weird."
Ren Chaofan's 10 and 11 may be two wolves playing the board, and these two guys are both armed. No matter what, the Wolves will not suffer.
When this logic comes out, all the good people are impressed, it seems to make sense.
With the board of the wolf king, isn't it normal for the wolves to play wolves and kill wolves?What's more, this board has two wolf guns, I'm afraid they can really play well.
If 10 and 11 are really double wolves, according to Ren Chaofan's logic, no matter what happens, the Wolves will benefit, even if the resistance is pushed to them, they are not afraid.
And 11 lucky ones, this is forcing the miracle businessman to jump out. The key is that he is still serious about saying that the prophet can not jump, so that he will not be shot and taken away, maybe the prophet will fall for it.
Of course.
This is to make the relationship between 10 and 11 worse, and it does not rule out that 11 is a wolf and 10 is a prophet. He was really lucky by 11. Originally, he just wanted to claim the identity of 10, but he did not want to fight to kill the prophecy. Home.
If this is the case, good people will feel uncomfortable. After all, the possibility of 10 being a prophet is very small from the perspective of good people.
If 10 is the prophet who was killed, wouldn't the wolf in the last position come out and jump?This pair of jumps, who will stand on the side of player 10.
The water will recede again by 11, the result can be imagined.
"Player No. 7's speech sounded good to me, because he thought that the Miracle Merchant was not very good at giving skills blindly on the first night, and the lucky one, 11, is doubtful."
"And he's right. Although 10 is the jump to kill, but there is no problem with the logic disk. From his perspective, 11 is the wolf king jumping lucky to force the miracle businessman to jump out. Killing him is just saying that he is a good person. identity of."
"Player No. 8 said that even if 11 wasn't lucky, he should be a good guy who cheated on his identity. However, after 10 received the killing, he took off on the spot. He thought 10 was a wolf, so he didn't retreat."
"From this point, it can be seen that 8 is not hostile to 11. In other words, in his opinion, 11 cannot hold the wolf card, so 8 and 11 may really be double wolves."
"But there is a problem. If 8 and 11 are twin wolves, 8 should dance with 10. Only in this way can 10 be killed with rhythm. 8 didn't jump. This is the only thing he does well."
"As for whether 9 and 10 may be double wolves, it's too early to think about this question now. I don't even know if 10 is a wolf, let alone 9 and 10 double wolves."
"Let's listen again. I'll talk so much about the police first. Hole card, good man, pass it."
(End of this chapter)
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