Werewolf Killer: I am Tianxiu, you lie down and win

Chapter 283 Kicked to the iron plate

Chapter 283 Kicked to the iron plate

[Player No. 6 please speak]

"I'm not a psychic here. I originally went to the police just to talk about my understanding of this board. As a result, player No. 5 basically finished the chat in the front position."

"It's even more thoughtful than me. I have to accept such a statement. If there are no accidents, I will not call player No. 5 a wolf in this whole game."

"Unless his speech as a police officer is particularly bad, he is on the wrong side, he is on the wrong side of the police, and he is in the wrong position, otherwise, I will always consider him a good person."

Player No. 6 stood up and recognized 5. He felt that 5 was very good at chatting, and his understanding of the board was exactly the same as his.

Psychics are required to report their specific identities, without making any excuses or excuses for not reporting their specific identities. As long as there are signs of this, they can basically be regarded as jumping wolves.

And in the case where both psychics report their identities, the one who reports to God must have greater potential.

After all, it is not easy to fool the divine cards, but it is still possible to fool the civilian cards correctly.

Other boards are more powerful in throwing and killing, but this board is different. The power of the retribution card is strong. As long as the retribution can be correct, it basically means that the real psychic has not escaped.

It is precisely because of this that it is easier for good people to be on the right side of this board, and similarly, psychics are easier to recognize.

"Brothers, this Wolves team is a hell of a team. Either they just play the coward game, or they just fight with the good guys to speak. They just sit there and lead the rhythm secretly to resist pushing the good guys. This is their strength."

"Although this will allow the good people to establish a solid logical basis, and even the good people will directly take the identity card and take the highway, but as long as the psychic cannot detect the wolf, they can accept it."

"Therefore, we have to be prepared if the Wolves don't jump hard. The psychic has to think about how you should fight if the Wolves really don't jump hard."

"If the Wolves decide to make a big jump, they will definitely use a routine. It is impossible not to use a routine. If they don't use a routine, they will just try their luck to throw an identity card on the good guy, or throw a check on the good guy. It is especially easy to overturn."

"Especially this board. The mechanical wolf and the little wolf don't meet each other, and they don't dare to mess around. If they can't be protected, it will be left to the big brother. It's not like I haven't encountered such a thing before."

What player No. 6 said is quite reasonable. If the Wolves are afraid of overturning in this game, they can choose to play the coward game.

The biggest advantage of the Wolves is that they can hide in the shadows, fan the flames, instigate good people to fight each other, and can also use each other's status as a stepping stone.

Once the Wolves survive, it will be quite difficult to beat the good guys, which is why the good guys don't like to play cowardly games.

One is that there is no fun without strong jumps, and the second is that deep pushing is not an advantage for good players.

But in order for the Wolves to win, they must do whatever is beneficial to themselves. They jump hard to win, and even if they don't jump hard, they also want to win. The goal remains unchanged.

If the wolf team plays a coward game, the good guys can consider identifying themselves and looking for the wolf. After the psychic gets the police badge, he can still apply for a two-day in-person inspection. Including the first night, it will be a three-day in-person inspection.

Then the witch jumps out to report the silver water draining the pit, and the guards and hunters choose to go out again. In this way, there is not much living space left for the werewolves.

"There are only two people, 3 and 9, under the police. I think one of them should be a wolf. The possibility of the four wolves calling the police is not impossible, but it is very small. There is no need for us to check the four wolves and call the police on the first day. "

"Anyway, when I see two or three people on the police force, I will try to kill one of them. Unless I hear the comments later and feel that they are all good people, I will try to kill four of them and go to the police."

"As for Player No. 5 saying that we can get a tie in the PK and listen to the psychic for one more round, I have no objection."

"Some people think that a tie PK is detrimental to the good guys. After all, the Wolves can charge to grab the police badge, but the good guys don't know who the psychic is. It is true that the Wolves have a certain advantage in grabbing the police badge."

"But after we listened to one more round of speeches, wouldn't it be more likely that we would be on the opposite side? And we can also look at the team from the perspective of the big vote. Generally speaking, the advantages outweigh the disadvantages."

"Okay, that's all I'll talk to the police. I'm a good guy. That's it. That's it."

[Player No. 7 please speak]

"Player No. 8 Werewolf, I'm the psychic here. Police badge level 3 or 11 is fine."

Player No. 7 got up and reported last night's personal inspection information. 8 was a wolf, and the police badge flow. 3 and 11 went smoothly. If nothing else, he was afraid of the werewolf self-destruction, so he quickly transferred the inspection person and police badge. The mentality reported is indeed quite like that of a psychic.

In fact, this is how you should deal with a psychic (prophet). The first thing you do when you open your mouth is to report the person and police badge. Don’t ramble on. If the werewolf self-destructs in the process, you won’t even be able to check the person. Report, isn’t this the mentality of being a good person?

At this point, player No. 8 did a good job, which also left a better impression on the good guys, which in a sense increased his reputation as a psychic.

"I didn't have much experience in testing player No. 8. I didn't go too far in the passerby game. I just touched one randomly and it turned out to be a wolf. I'm very happy."

"Although player No. 8 is speaking behind me and may jump on the spot with me, as long as I jump, I believe good people will come and stand by me."

"If in this situation, the good guys can still stand on the wrong side, unless player No. 8 can talk about a flower, oh no, even talking about a flower will not work, he has to be able to cook the ecstasy soup."

"Without the Ecstasy, I can't figure out how a good person could be on the wrong side, or believe that a person who is under investigation is a psychic."

"If 8 didn't jump with me, I would have to sell another wolf from the rear position. I found two wolves on the first day. I feel like I did my best. If even good people can't win, it's just fate."

Player No. 7's tone is very relaxed. He holds a kill in his hand and has the absolute initiative. There is no reason why he can't beat the Wolves.

Regardless of whether player No. 8 follows him and jumps to death, or a wolf comes out to fish for him from the back position, player No. 7 can accept it, which is why he is happy.

There are guards on this board, who can guard him at night, plus the police badge, which is a two-day test, and by then the Wolves will have almost no room to survive.

Moreover, when a werewolf jumps fiercely, you need to report specific identity information, which may lead to overturning.

"Tell me why my police badge number is 3 or 11. There are only two police officers in this station, 3 and 9. I think there is a high probability that one of them will be a wolf, so I went to check one."

"If player No. 3 is Jin Shui, player No. 9 has to go into the wolf pit. If player No. 3 is to investigate and kill, player No. 9 can be let go."

"Of course, another important purpose of hitting player No. 3 with my first police badge is to attract votes."

"The police badge is very important to me. I can't guarantee that I will get the police badge directly, but I will hit the first police badge stream on 3, which can basically ensure a tie vote."

"If player No. 3 doesn't give me a vote and goes to give the wolf a vote, then I will label the wolf and beat him. There will be no tolerance."

"Second badge level people are beaten casually, for no particular reason."

"I recognize the players No. 5 and 6 in the front positions. They both sounded like good people."

"If Player No. 5 can talk about the psychic, he must report his specific identity. He must not find any excuse not to report his identity. This is the mentality of a good person."

"Player No. 6 can recognize 5. He doesn't look like a wolf. And if he is a wolf, he should be killed by me. After all, 6 and 8 are sandwiching me."

"But player No. 6 made no defensive moves against me, which means that No. 6 and No. 8 have never met. There is a high probability that No. 6 is a good person. You can't just accuse him of being a mechanical wolf."

"Finally, let's talk to Player No. 3 and Player No. 9. No matter whether you are in my police badge stream or not, I hope you can vote for me. As long as you vote for me and the policeman's speech is good, I will recognize you. Come down."

"Okay, police, I'll just talk about this much first, and I'll repeat it again at the end. I'm a psychic, 8 kills, 8 is a wolf, the police badge flow is 3, 11 is successful, that's it, passed."

[Player No. 8 please speak].

"It's been kicked to the iron, player No. 7. My trump card is guard. Although I can't prove my identity, I am a god after all."

"In this case, it depends on whether your wolf teammates will jump on the guard to cooperate with you."

"If your wolf teammates don't want to give up on you and want to fight me out in one go, then they will definitely jump on the guard, but if you fight like this, you will have to sell two wolves."

“Once the good guys get on the other side, you’re not far from collapse.”

"If your wolf teammates are timid or say they don't want to sell another wolf, they will sell you directly."

"Although this is a bit unkind, your jump is not in vain. At least you can find me. You can try to kill me with a knife at night." Player No. 8 said 7 kicked the iron plate, and the good guy returned. I thought he was a witch or a hunter, but he changed the subject and said he was a guard.

Damn it, what kind of iron guards are they?

In Werewolf, guards are soft persimmons. They can be manipulated casually. Good people wonder if Player 8 has some misunderstanding about guards. How dare he say that guards are ironclad?

Especially when the person who is being checked and killed jumps to the guard, the good guys are even more difficult to recognize, because since ancient times, when the person who is checked and killed jumps to the guard, no one will believe him.

Of course.

Believe it or not, no one dares to beat him to death with a stick, because the inexplicable self-confidence of player No. 8 does not look like a wolf. Maybe he is really the unlucky guy who was killed by the jumping wolf.

As for whether the Wolves will send someone to jump against him, that's for sure. If 8 is really a guard, the Werewolf in the outside position cannot betray his teammates, and he will definitely give it a try.

If the guard can be knocked out on the first day, the Wolves' chances of winning will increase by at least 20%.

There is no such thing as directly selling teammates. If you don't help your teammates to cooperate, then don't play Werewolf. Who can have such cowardly teammates and not have an explosive mentality?

"Player No. 7 threw a killing blow at me, and also hit player No. 3 with the first police badge. This made me think that No. 7 and No. 9 might be two wolves."

"Player No. 7 is afraid that I am a psychic, so he jumps first and throws a kill on me to suppress my jump. If he can kill the psychic, he is the best. If not, he will just kill a good person normally."

“这局警下就3号玩家和9号玩家两个人,7能把第一警徽流打到3身上,我觉得3、7不见面,7号玩家想拉3的票。”

"Unless player No. 3 is a mechanical wolf, otherwise, No. 3 can be let go."

"But the possibility that the police will not open the wolf is relatively small. In this case, player No. 9 is in the trap again."

"Two different angles show that player No. 9 has a gangster side, so his gangster side is not as big as usual."

"I strongly recommend that late-position psychics test player No. 9. There is a high probability that he is a wolf."

"If he wasn't a wolf, he could have called the police."

Player No. 8 has said so much, but he can sum it up into two things.

一个是把3号玩家认下来了,逻辑是7号玩家能把第一警徽流打到3身上,3、7不见面。

The second one is that player No. 9 under the police has a strong gangster profile. No matter what the game is, he is still in the Wolves team. It is recommended that the psychic check the number 9.

To be fair, when player No. 8 makes such a statement, the police officer No. 9 will definitely label him a wolf. He is a wolf, and No. 7 is obviously more of a psychic.

换而言之,8号玩家这是把9往7的团队里推啊,任凡感觉7、8有可能是双狼。

Either 7 and 8 are two little wolves who met and agreed last night to beat the wolf and step on the wolf's board, or it's some mistake and player No. 7 accidentally throws the kill on the eldest brother.

Player No. 8 has no choice but to jump over the guard to avoid the push.

Ren Fan prefers the latter. If they don't meet for 7 or 8 years, even if they are two wolves, they are still the big brother and the little wolf.

However, it is also possible that Ren Chaan is overthinking. Player No. 8 is an outspoken person and did not think much about it. He thought that No. 9 might be the wolf teammate of Player No. 7, so he just opened up about it.

What kind of situation it is, we still have to listen to the speeches. It is definitely too early to draw conclusions now.

"I recognize both Player No. 5 and Player No. 6. Their mentality and speech are both benign. I can't hit them for the time being."

"Okay, my appearance is like this. I'm guarding my trump card. Player No. 7 is the Iron Wolf. Player No. 5 and No. 6 have a preference for identity. Player No. 9 has a strong reputation as a gangster. I can recognize No. 3 for the time being. That's it. That's it."

[Player No. 10 please speak].

"As the saying goes, since ancient times, players have been searching and killing guards. Player No. 8 has taken up the task of killing and jumping guards. I don't know what other people think. Anyway, I have a big question mark about guard 8."

"It's not that 8 can't pick up the guard card. 8 must be a wolf jumping guard to find a guard or something, but I am leaning towards this possibility."

"After all, there are too few. Player No. 7 throws a kill to No. 8, and it happens to be thrown on the guard. This is a bit embarrassing."

Ren Fan stood up and expressed his thoughts. He believed that it was unlikely that 8 was a guard, and it was most likely that the wolf jumped to kill the guard.

But what exactly is the situation? We still need to listen to the speech again and see if there is anyone in the back position to jump guard with player No. 8.

If anything, Ren Fan naturally believes in the latter one more.

"What can I say about the psychic 7? His speech was not explosive at all, but after listening to his speech, I felt that it was quite satisfactory, with no highlights, and there was no urge for me to stand aside."

"The thing about 7 that is most like a psychic is that he dares to kill player 8 behind the police, and he is not afraid of throwing it to the mechanical wolf."

"You know, this little wolf and the mechanical wolf don't meet each other. It doesn't matter if he kills the mechanical wolf. If he knocks out the big brother on the first day, it will collapse."

"Although it is said that the eldest brother can jump to avoid the push by using a magic card, he dare not jump to the witch. The jumping witch must take poison at night. The jumping hunter has to have his gun tested. The good guard who jumps will most likely not believe it."

"If the guard in the outside position jumps out and speaks a little better, you can directly resist pushing him."

"So, if the mechanical wolf is checked and killed on the first day, it will be difficult for the Wolves to win, let alone being checked and killed by the Wolves teammates."

"I think Player No. 7 can also imagine these consequences, but if he dares to lose the investigation and kill, then his psychic status will rise."

"But this alone is not enough to convince me that 7 is the psychic. After all, I haven't heard the post-position psychic's speech. There is no harm if there is no comparison."

"I don't want to stand aside when the police comes. My trump card is neither a guard nor a psychic. For me, whether it's a psychic or a guard, they are both unique. I can't fight either one."

"But I know that 7 is more likely to be a psychic than 8 is a guard, otherwise I wouldn't say I don't believe that 8 is a guard."

Ren Fan said a lot, but didn't make any substantive statement.

He said that player No. 7 was more like a psychic, but he also said that No. 7's speech was quite satisfactory and had no highlights. This was to leave room for himself.

At that time, he can stand next to the No. 7 player when he enters, and he can stand next to the Psychic after retreating. He has his own reasons for advancing and retreating.

From this point, it can be seen that Ren Chaofan is an old slippery man. Before the situation is clear, he does not want to stand aside easily, lest he be beaten into a 7 or 10 double wolf by the people in the back position.

The most important thing is that he thinks that 7 and 8 may be two wolves, but he definitely can't play like this now, otherwise, others will think that he is eye-opening.

This logic still needs more evidence. He has to wait. Rushing to play 7 or 8 pairs of wolves will only be counterproductive and make people think that he is a wolf.

After a pause, Ren Fan said again: "Player No. 5 sounds like he should be a good person. His requirements for the psychic are in line with the mentality and perspective of a good person. This board psychic must report his specific identity, otherwise, It just doesn’t make sense.”

"This is the difficulty of the werewolf jump. The specific identity is a thorn stuck in the throat of the jump wolf. It will be very uncomfortable for him, and it will become more uncomfortable as he goes to the back, because he cannot always define the identity of the wolf teammates, nor can he Maybe he has been hiding his identity."

"So, Player 5's gameplay and strategy, including his dialogue with the psychic, are all done well."

"But the identity of player No. 6 is lower than that of No. 5. Although No. 6's speech is not shameful, I can recognize No. 5. No. 6 is just a preference at most. If the policeman doesn't talk well, he should go to the wolf pit. It’s better to go into the wolf’s den.”

"As for whether the wolf will be drawn among 3 and 9, it is difficult to say. We should not make preconceptions and jump to conclusions. We will wait until we read their ticket types and listen to their speeches."

"Okay, that's all I'll talk about when the police come. I'm a good guy. I won't stand aside for the time being. That's it. It's over."

(End of this chapter)

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