Werewolf Killer: I am Tianxiu, you lie down and win
Chapter 95 With the mechanical wolf in hand, I have the world
Chapter 95 With the mechanical wolf in hand, I have the world
The mechanical wolf psychic's board is very brain-burning and complicated. Based on the five-star difficulty of the game, it can almost have four stars.
Two new characters have been added to this board, one for the good guy camp and one for the werewolf camp.
First, let's talk about the mechanical wolf.
Its skill is to learn the skills of other players on the field and start using the skills the next night.
If you become a witch, you can have a bottle of poison.
Learn hunters can shoot after being exiled.
Learning guards can have a shield.
Being a werewolf can kill one more person on the night of the first operation.
Note that the first knife here refers to the first night that the mechanical wolf took a knife after the ordinary little wolf was out. He had two knifes.
One is the wolf team's own knife, and the other is the knife he learned from the werewolves.
Therefore, if the mechanical wolf learns about being a werewolf, it must be hidden. If it doesn't wait until the night of surgery, then learning is the same as not learning.
The mechanical wolf and the little wolf didn't know each other, and they didn't open their eyes to act together with the wolf team. When the three ordinary werewolves were out, the mechanical wolf began to carry a knife.
The identity of the mechanical wolf when being checked is the same as the player he studied. For example, if he learned a witch, he was a witch when he was checked, and he was a civilian when he was checked.
If you don't learn skills, you will be a mechanical wolf when checked by a psychic.
In addition, mechanical wolves cannot self-destruct.
Besides, the psychic is essentially an enhanced version of the prophet, and a weakened version of the Pure White Daughter.
Its skill is to check the specific identity of a player every night.
For example, check whether the opponent is a witch, a commoner, a werewolf, or a mechanical werewolf.
But the identity checked out by the psychic may not be true, because the mechanical wolf can learn the skills of a good person, and wear the other person's clothes perfectly, so that the fake one can be confused with the real one.
For example, the mechanical wolf has learned the witch, and at the same time the psychic has detected the mechanical wolf. In this case, the identity of the psychic is a witch.
But this witch is a fake witch, equivalent to a fake gold water.
In a way, the mechanical wolf can use this to make himself a Wolverine identity.
There will be counter-jumps for divine cards, but not for civilians. If he enters the badge stream of psychics, he can learn from civilians specially.
The psychic found out that he is a human, so it is impossible to directly call him a mechanical wolf, right?
Of course.
The Wolves can also take advantage of this to forcibly pour dirty water on the god card, saying that the psychic detected a false god, but in fact the other party is a mechanical wolf.
Moreover, a psychic is different from a seer. In order to prove his identity or increase his credibility, he often reveals the specific identity of the detected player.
But this will also provide information to the Wolves, which is equivalent to a double-edged sword.
However, if a psychic is good at playing, he can deliberately report his identity wrongly, but if he reports his wrong identity, the good guy who is wrongly reported by him will join the Wolves team, because if you report your wrong identity, it means that you are not a psychic.
Unless that good man has a heart-to-heart with you and knows that you are a psychic who deliberately reported the wrong identity to mislead the Wolves.
However, the possibility of this is very small, so this kind of routine can only be thought about. If you really go to play, nine out of ten will overturn.
In fact, it is precisely because the psychic can check the specific identity, which makes the wolf team jump more uncomfortable.
For other boards, the werewolf jump only needs to report gold water or check and kill.
But you have to say your specific identity on this board. If you make a mistake, you will basically be beaten by Biaolang.
In this way, the probability of failure in the fierce jump is much higher.
In this case, it is necessary to ensure that the wrong identity is not given and the vehicle is overturned.
You can only dress the wolf teammates, but in this way, it is easy to put the teammates in the focus position.
Dilemma.
Unless you don't jump fiercely, it is more difficult to fight the cowardly wolf game.
Because this board is guarded, the psychic gets the police badge, the guards shield it for another night, and the inspection is guaranteed for two nights.
In this way, the living space of the Wolves is very small.
Therefore, it is not a good idea to coax the wolf into the game. If you have to bite the bullet, you have to jump violently.
To throw gold water, you need to report your specific identity, but to throw gold water is much simpler, it is nothing more than slandering the other party as a wolf.
[All players please confirm your identity cards]
The sound of the system sounded in everyone's ears.
Ren Chaofan was Amitabha in his heart again, hoping that he could get a strong god or a mechanical wolf.
If possible, he is willing to trade being single for five years, the kind that he will never regret.
To be honest, Ren Chaofan doesn't like playing the prophet card very much, but the psychic on this board is not bad, he likes it a lot.
If he can get a psychic, he promises to beat the werewolf until he screams, and whoever dares to come out and dance with him will take the first step.
It's his fault that the jumping wolf can survive until the next day.
Of course.
Compared with the psychic, the mechanical wolf is undoubtedly a better choice.
There is simply not much to play with this card.
You can find a way to give yourself the identity of Wolverine, you can also learn the skills of strong gods, and directly chase the Wolves' rounds, or you can use the psychic to resist the magic card you have learned.
How to play, what tricks can be played, all depends on personal operation and choice.
Ren Chaofan thought to himself, and finally his hole card stopped on the mechanical wolf.
Seeing this situation, Ren Chaofan couldn't help but beam with joy, Mechanical Wolf, this card is exactly what he dreamed of.
Did his wish come true?
No, not this time, but next time.
[All players please confirm their identity cards]
The system beep sounded again.
Ren Chaofan glanced at his seat number.
7 number.
Being sandwiched between 6 and 8 is obviously a good sign.
【Please close your eyes when it gets dark】
[Mechanical wolf, please open your eyes, please choose the target you want to learn]
The mechanical wolf must not be able to learn it on the first night. If someone learns blindly, it will be a big loss if the opponent is a commoner. It is tantamount to wasting such a powerful skill in vain.
Although there is a risk of being killed if you don't study on the first night, but then again, won't you be killed if you study?The same is true, because after learning from wolf teammates, they are wolves when they are checked.
Therefore, the skills cannot be used on the first night, and you must listen to the speech and find the witch to learn.
As long as the witch's poison is obtained, the Wolves will win this round with a high probability. If they can't find the witch, they can learn the wolf knife. This can directly chase the rounds.
As for the hunter's gun, you need to be out of the game to use it. People like Ren Chaofan who are more life-saving don't really want to learn from hunters.
But if you don't care about your own life or death, you can find a hunter to get a gun, and after you are out of the game, you will collapse whoever is unhappy.
Ren Chaofan would never think about using skills on the first night, even if he was eating and killing.
……
The nighttime operation was quickly over.
After dawn, it is the familiar link of going to the police.
【Whether this bureau chooses to go to the police】
【Yes】
【no】
Without any hesitation, Ren Chaofan chose "Yes" without even thinking about it.
It doesn't make sense not to go to the police if you get the mechanical wolf. If you don't go to the police, what's the point.
Time was short, and the police report came out.
【本局上警的有1号、2号、4号、5号、7号、8号、10号、11号、12号,共九位玩家,随机从12号玩家开始顺序发言】
[Player No. 12 please speak]
"The first to speak, first of all, I said that I am not a psychic. The police came here just to chat. If someone in the front position jumps into a psychic, I can still make a few comments. It's a pity that it's my turn to be the first position. If you speak, there is nothing you can do."
"But I want to have a conversation with the psychic. Whenever a werewolf jumps out on this board, and whoever he puts on civilian clothes, you must go and test the other party."
"Listen clearly, it is for sure, don't just admit the other party just because he betrayed him."
"Because the psychic can verify the specific identity, if the wolf chooses to throw gold water, he will either wear civilian clothes for the wolf teammates, or take a gamble and blindly wear civilian clothes for the good guys."
"And in these two situations, we can only be the first one to play. I think if the jumping wolf wears civilian clothes for a player in the outer position, for this player, I basically want to play as a wolf." .”
"Actually, we all know that because the psychic can verify the specific identity, the risk and difficulty of werewolf jumping are greatly increased."
"Either they simply fight the wolves game and use barbs desperately. As long as they hook well, they have a chance to win, or they wear civilian clothes for the wolf teammates, so as not to overturn the car if they dress good people indiscriminately."
"So as long as the identity of the jumping wolf is a civilian, no matter whether this guy is on your side or not, he must be checked out."
Player No. 12 was ruthless enough to directly cut off a path for the Wolves.
As he said, if this board wolf wants to jump into the gold water, he has only two choices.
One is to gamble on luck, to lose one's identity to a good person. If you lose your identity correctly, you will be able to jump down. If you lose it wrong, you have no choice but to blow yourself up.
The second is to use the board to lose an identity to the wolf teammates, such as losing civilians, killing and killing, and playing the routine of wolves stepping on wolves.
Both options have risks.
The first one is easy to overturn, and it is not so coincidental to lose one's identity to a good person.
The second is to gamble with the lives of his teammates. Whether he loses civilians or tramples on wolves, he will definitely be caught by good people. In this case, the difficulty for wolves to deceive good people can be imagined.
Therefore, sometimes there will be a cowardly game on this board, which is why player No. 12 will say what if the wolf comes out and jumps violently.
In other boards, it is defaulted that the Wolves will jump violently, but this board is really not necessarily.
"The mechanical wolf and the little wolf don't meet each other, just like a gargoyle, so the jumping wolf doesn't dare to kill the good people easily. If the killing hits the mechanical wolf, it will collapse."
"It's also because of this that if anyone jumps out of the psychic and throws him out, I'm more inclined to stand by him."
"Of course, this is when the two psychics speak similarly. If the speeches are quite different, then it's another matter."
"Also, the psychic should not make excuses saying that he is afraid of revealing the identity of a good person, so he will not report his specific identity, and only mention Jinshui, so I will not recognize it."
"On the first day, you must report your specific identity. If you are a witch, you will be a witch. If you are a civilian, you will be a civilian. Don't be ambiguous."
"I don't even want to stand aside for psychics who report ambiguous identity information."
"Anyway, I said the ugly words before. If you insist on going your own way and insist on being a bull, then don't blame me for betraying you."
The purpose of player No. 12 talking like this is very simple, not to give the wolf a chance to exploit loopholes.
Some jumping wolves like to play tricks, for example, he will say that I have verified who is a god, but in order not to reveal his identity, so I will not say the specific identity.
For a speech like this, player No. 12 doesn't like it at all. What's there to hide?
If a god is detected, isn't that a good opportunity to prove his identity?
For example, if you find out that you are a hunter, if you say whoever you tested last night is a hunter, can he stand by you?After he admitted that he was a hunter, wouldn't the good guy's perspective be right?
But if you are ambiguous, who knows whether you are blindly guessing your identity, or if you really don't want to reveal the specific identity of God.
Anyway, for player No. 12, the psychic must report the specific identity of the person tested last night on the first day, otherwise, he will basically be treated like a wolf.
"There are 3, 6, and 9 people in this police department. If there is no accident, there is a high probability that a wolf will be killed."
"As for the probability that two wolves will emerge or none will emerge."
"Actually, my favorite pattern is that ten people go to the police, and two people go under the police. In this way, the votes can be evened in PK, and one more round of speeches by two prophets can be heard, which is very beneficial for good people to stand by."
"But if three people are under the police, they can only be allowed to vote freely. Forcibly equalizing the votes is not good."
"Okay, that's all I want to say, the police officer. You have a good card. I hope everyone can recognize me. If you recognize me, you will be one step closer to victory."
[Player No. 1 please speak]
"No, no, I think player No. 12's understanding of this board is a little bit off."
"The mechanical wolf psychic and the gargoyle gravekeeper have different boards. It's not that the prophets of Diuzhasha are more powerful. On the contrary, I don't believe in the prophets of Diuzhasha."
Player 1 got up and refuted 12's views and ideas.
He believed that the psychic Diu Chasha was unreliable, only Diu Jinshui reported his identity, and the correct psychic was more trustworthy.
"Player No. 12 also talked about it just now. The difficulty of this board werewolf jump has risen sharply, because the psychic has a specific identity, and it will be cool if the wrong identity is reported for the jump."
"But wearing civilian clothes for the wolves' teammates is cheating them again. After all, just now player No. 12 reminded the psychic that he must test the civilians who jumped into the wolf report. Most people want to get it."
"In this way, it means that the wolf is not good at throwing gold and water, and can only be forced to choose to throw and kill the jump."
"So, a psychic who reported the correct identity and a psychic who lost the killing, I choose to believe the former. The so-called killing power is not easy to use on this board."
"On the contrary, on this board, Diu Cha Sha is the least like a psychic, at least I think so."
"As for the mechanical wolf and the little wolf not meeting each other, there is a possibility that the little wolf will throw it on the big brother. Still better."
"Let's not say that there is a high probability that you won't hit the big brother, so what if you hit the big brother? The big brother can dodge the push with the jumping god card, or the jumping wolf realizes that he has hit the big brother, and the police will deliberately talk about selling himself .”
"Of course, I'm not saying that Diu Chasha's psychic is Huntiao, but relatively speaking, I'm more suspicious of Diu Chasha's psychic."
Player 1 talked about why he disagreed with 12's views and ideas.
In his opinion, if this guy wants to overturn the car or sell his teammates, he can only choose to throw and kill him, unless he is a wolf with a particularly strong identity ability. After listening to the speech of the front position, he backhandedly defines his identity.
In this way, the possibility of wearing the wrong clothes is much smaller, but the risk is still very high.
Good people must put enough pressure on the wolf. In this board, the strength of killing must be inferior to that of Jinshui.
On this basis, he then analyzed the speech and logic. If the two sides were [-]-[-], he would choose the psychic who stood aside and threw gold water.
If there is a big difference between the speeches of the two sides, it’s fine, and the speeches should be the main focus, supplemented by other off-court factors.
"The identity of the psychic on this board may not be correct, so even if the person who has entered the police badge stream is found to be a good person, we have to be careful."
"For example, if I were a mechanical wolf and the psychic hit me with the first police badge, then I would definitely want to learn from civilians. I don't want witches' poison or hunter's guns. I will learn from civilians to be King Kong Wolf."
"In this way, as long as my speech is not too bad, the Wolves team will remain invincible. Although good people may think that I am a mechanical wolf, but when it comes to the truth, it will be difficult to really fight me out of the game. gone."
"I'm reminding the good people of this now, just to say that the civilians detected by the psychic may not be real, but the divine cards detected by the psychic. As long as there is no counter-jump, there is a high probability that they will be recognized."
"In fact, no matter how much you say, it depends on the actual situation. It is meaningless to rely on your own experience here."
"Player No. 12 is not defined for the time being. Although I don't agree with his point of view, it doesn't mean that he should be beaten as a wolf. What's more, except for the psychic he said is more worthy of being sidelined, everyone else is talking about it." Gotta do it."
"Under the police, I want to see 12's stand and speech. Now I won't say whether he is a good man or a wolf."
"Okay, that's all I want to say, the policeman, you have a good card, so let's do it, it's over."
[Player No. 2 please speak]
"Player No. 3 was checked and killed, and he was found to be a mechanical wolf. The police badge is 6 and 1, so let's check it."
As soon as player 2 spoke, everyone frowned.
In the eyes of good people, it is a good thing for the psychic to test the mechanical wolf on the first night, but why does it feel so unreal?
Could it be that in order to increase the hatred value, the jumping wolf deliberately reported that player 3 is a mechanical wolf, so that the good guys can't help but want to get rid of him?
If this is the case, player 2 knows how to use the psychology of good people too well.
From the wolf's point of view, the eldest brother must be killed if he is checked and killed. The eldest brother cannot be kicked out of the game on the first day, otherwise, the Wolves will suffer a lot.
however.
From Ren Chaofan's point of view, player No. 2 is a fierce jump, because he is a mechanical wolf. How could it be possible for 2 to detect that 3 is a mechanical wolf? This is not a proper fierce jump.
It is estimated that player 2 has two purposes for doing this. One is to fool the good guy against pushing player 3. He reports 3 as a werewolf and reports 3 as a mechanical wolf.
There will be a considerable number of good people who will put their votes on player 3 with the mentality that they would rather kill the wrong than let them go, and even subconsciously think of 3's identity and speech as bad. This is to try their best to attract good people for 3 hatred.
The second is to let the eldest brother know that he is a wolf cub, so don't make them ignorant of each other, and it will be embarrassing if they fight each other at that time.
"There are only three people under the police. I have already killed player 3. I should let go of players 6 and 9. After all, the possibility of two wolves under the police is too small, and the reason why I beat the first police badge I didn't come to Lu to kill him, I did it to canvass votes."
"I'm sure I won't be able to get the ticket for player 3. The first police badge hit 6, and I just asked him for a ticket. The rest depends on who player 9 stands by."
"In other words, if I kill 3, I will lose one vote, so I have to forcibly pull one vote. The final decision depends on the choice of player number 9."
"If player No. 6 dares to vote for the wolf under the pressure of my police badge, then I have no tolerance and will directly mark the wolf."
"Actually, I asked 6 to vote for me. He should be very happy. He doesn't have to worry about who is on the side. It's good to be a tool person."
"Even if he gets the wrong ticket, no one will call him a wolf. After all, I have already solicited his vote. It is reasonable for him to vote for me as a good person."
"No one will be double wolves because of this game. If he goes to vote for the wolf under the pressure of my police badge, then not only will I call him a wolf, but someone will call him a barb. He's not pleasing to either side."
"So, as long as player No. 6 is a smart person, no matter whether his card is a good man or a wolf, he will hang his ticket on me and throw the problem to player No. 9."
"Because whoever votes for 9 is basically equal to whoever gets the police badge, and his vote is the most important."
"The second police badge hit player No. 1 because he felt that he was talking like a wolf. It's not that there is a problem with the logic of his game. Objectively speaking, what he said is correct."
"But because I verified that player No. 3 is a wolf last night, and then heard him say that killing is not as strong as throwing gold water, I feel uncomfortable."
"Player No. 12 said that the power of killing and killing is stronger than that of losing gold water, so I have a good impression of him."
"So, for 1 and 12, let me choose one to enter the police badge stream. There is no doubt that I want to choose player 1."
"Of course, I didn't test 1 for the purpose of killing. It's just that I jumped to the prophet in a high position and heard very few speeches. I can only play police badges like this for the time being. I hope good people, especially No. 1 Please bear with me, Player and Player 6."
Player No. 2 talked about his logic and reasons for playing 6 and 1 police badge flow.
To put it bluntly, player No. 6 was purely trying to canvass votes. He killed 3 under the police, and he was born with one less vote. How does player number 6 choose.
As 2 said, 6 is very comfortable with this kind of police badge flow, and you can vote for 2 without thinking, even if you vote wrong.
No one would play 2 or 6 pairs of wolves because of this ticket type. From the perspective of a good guy with his eyes closed, it is really normal for him to vote for player 2.
It is a problem to not vote for 2, but to vote for the prophet who is in the rear position directly under the pressure of the police badge flow.
Only player No. 9 is the most uncomfortable, and the pressure is all on him. If he casts the wrong vote, it will be equivalent to giving his police badge to the jumping wolf. At that time, it is inevitable that someone will doubt his identity.
Even if 2 is a psychic, and the police have already killed a wolf, it does not prevent him from getting a robbery ticket, and others will call the police to open double wolves.
The second police badge stream is purely played by player No. 2 based on personal emotions.
1. 12 has completely different views on the issue of killing psychics. Player 12's speech and opinions are in his favor. Of course, he has a good impression of 12 and doubts about 1.
"I don't know if good people will stand by me, and I don't know if I can get the police badge, but what I want to say is that no matter what, the 3rd Anti-Resistance must be pushed out of the game today."
"Because he is a mechanical wolf, he definitely didn't use his skills last night. We just want to seize this gap and get him out so that he won't activate his skills at night."
"If you really can't recognize me, please get out player 3 today, so that even the witch can feed me Coke at night."
"Finally, talk to player number 9. I hope you can vote for me. This police badge is very important to me."
"You have also seen the situation under the police. If you ask me to be a wolf, player 3 is the reverse gold, and player 6 is what I want to canvass. From your perspective, there will be no wolf under the police."
"But the possibility of three people under the police and none of them getting out is too low, so I want to remind you of this. If you think what I said is right, vote for me for the police badge."
"Okay, that's all I want to say, the police officer. Player 3 is a mechanical wolf, and the police badge is 6 and 1, so that's it, it's over."
[Player No. 4 please speak]
"How should I put it, I am dubious about the psychic 2. There is nothing wrong with his speech, but the test makes me feel something is wrong."
"Player No. 3 is a mechanical wolf, can he stay under the police instead of going to the police? Maybe everyone has different habits and play styles. Anyway, if I were a mechanical wolf, I would definitely go to the police. It's too easy to get off the police." became the focus."
"Actually, I just feel that player 2 reports 3 as a mechanical wolf, which means forcefully resisting 3."
"He knows how good people will react and think when they hear that 3 is a mechanical wolf. Even a few good people with a clear mind can't affect the general trend, because more people think that they would rather kill the wrong than let it go. Keep 3 alive till night."
"In this case, as long as the identity of player 3 cannot be photographed, there is a high probability that he will be pushed against."
"It is precisely because of this that player 2 chose to kill 3. After all, 3 is under the police, so the possibility of being a god card is relatively low."
"Although thinking like this is a bit malicious to speculate on 2's behavior and speech, but what I said is from the bottom of my heart. If he doesn't report 3 as a mechanical wolf, but only reports 3 as a little wolf, I will not have such evil thoughts."
"As soon as he said that 3 is a mechanical wolf, this idea popped up in my mind instantly."
It can be heard that player 4 doesn't seem to want to side with 2. He thinks that 2 is like a jumping wolf. He forced the policeman 3 to wear the clothes of a mechanical wolf, so as to increase the hatred value of the good guy, and then push him out of the game. .
He has encountered many such fierce jumping wolves, especially the board of the pure white girl. The wolf will play like this, forcing the pure white girl to wear wolf witch clothes for good people, forcing the good people to follow him to vote.
In this round, player 2 reported that 3 was a mechanical wolf, which made him feel this way, so although 2 had a good chat, he didn't have the urge to stand by 2.
"I think player 1 has a deeper understanding of this board than 12. Other boards are more powerful in throwing and killing, but this board is just the opposite. Instead of having any strength to speak of, throwing and killing is the most suspicious .”
"Because wolves are not good at throwing gold water and jumping wildly, whether it is to cover up the identity of a good person or to dress a wolf teammate, the risk is particularly high, so just throw it away and kill it."
"Player No. 2 reported that No. 3 is a mechanical wolf, perhaps an advanced version of Hantiao, throwing and killing. What makes him smart is that he knows the hostility of good people to mechanical wolves, and even more understands the psychology of good people."
"So, I don't really want to side with player 2. After listening to the speech of the prophet, I will tell you who I stand with after the police."
"I hope the prophets who are in the back position can find the strong gods. In this case, it will be much easier for good people to stand on the sidelines, especially if they find hunters and report their identities, I don't believe that the Wolves can still be tough. "
"Player No. 1 is a good guy, at least the one I recognize. His ideas are similar to mine. As long as his conversation with the police is not particularly bad, I won't ask him."
"Player 2 beats the police badge to 1. I'm not very satisfied. Maybe from his point of view, he should check 1, so I don't want to beat 2 because of the police badge. Bad speech."
"Player No. 12 has a certain gangster face. He said that the psychic who lost the killing is more trustworthy. He is obviously wrong. It is even more wrong to compare this board with the gargoyle board."
"However, whether 12 is a wolf or not, we have to listen again. This alone is far from enough to label player 12 as a wolf."
"My suggestion is that the psychic go to test the 12 at night, maybe there will be surprises."
Player No. 4 is very decisive and firmly recognizes Player No. 1, because the idea of No. 1 coincides with him.
On this board, the psychic who lost the investigation and killing should be the most suspicious, but the one who lost the golden water is different. As long as people report their identity correctly, even if they are civilians, it is better than losing the killing.
The price of jumping wolf to report to the people is very high, either you have to sell your teammates to let the wolf teammates into the sight of the psychic, or you have to gamble on luck.
Most of the jumping wolves will not take such risks, so throwing and killing is the choice of most jumping wolves.
This is also the fundamental reason why player No. 1 said that the psychic who was thrown and killed was unreliable.
However, player No. 4 didn't mean to beat 12 standard wolf, he just threw a water bag for 12 slightly, and he didn't have any intention of killing.
From this point, it can be seen that there is a high probability that player No. 4 is not a wolf. If he is a wolf, he may have already entered the wolf pit with rhythm plate 12.
"Just now I said some bad things about player 2, and you can tell that I have a lot of doubts about his identity, and I don't really want to stand by him."
"But I wouldn't believe that he was a violent jump. I have to listen to the speech to make a more accurate judgment. The information obtained by the police is still too little."
"If the psychic in the rear position or player 3 has a bad performance and cannot reveal his identity, I may hang the ticket on 3."
"Player No. 2, don't be too hostile to me. I doubt that you have any malicious intentions. If you make a mistake, I hope you can understand."
"Okay, that's all I want to say, the policeman. He has a good card, so he won't stand aside for now. Let it be like this, pass it."
(End of this chapter)
The mechanical wolf psychic's board is very brain-burning and complicated. Based on the five-star difficulty of the game, it can almost have four stars.
Two new characters have been added to this board, one for the good guy camp and one for the werewolf camp.
First, let's talk about the mechanical wolf.
Its skill is to learn the skills of other players on the field and start using the skills the next night.
If you become a witch, you can have a bottle of poison.
Learn hunters can shoot after being exiled.
Learning guards can have a shield.
Being a werewolf can kill one more person on the night of the first operation.
Note that the first knife here refers to the first night that the mechanical wolf took a knife after the ordinary little wolf was out. He had two knifes.
One is the wolf team's own knife, and the other is the knife he learned from the werewolves.
Therefore, if the mechanical wolf learns about being a werewolf, it must be hidden. If it doesn't wait until the night of surgery, then learning is the same as not learning.
The mechanical wolf and the little wolf didn't know each other, and they didn't open their eyes to act together with the wolf team. When the three ordinary werewolves were out, the mechanical wolf began to carry a knife.
The identity of the mechanical wolf when being checked is the same as the player he studied. For example, if he learned a witch, he was a witch when he was checked, and he was a civilian when he was checked.
If you don't learn skills, you will be a mechanical wolf when checked by a psychic.
In addition, mechanical wolves cannot self-destruct.
Besides, the psychic is essentially an enhanced version of the prophet, and a weakened version of the Pure White Daughter.
Its skill is to check the specific identity of a player every night.
For example, check whether the opponent is a witch, a commoner, a werewolf, or a mechanical werewolf.
But the identity checked out by the psychic may not be true, because the mechanical wolf can learn the skills of a good person, and wear the other person's clothes perfectly, so that the fake one can be confused with the real one.
For example, the mechanical wolf has learned the witch, and at the same time the psychic has detected the mechanical wolf. In this case, the identity of the psychic is a witch.
But this witch is a fake witch, equivalent to a fake gold water.
In a way, the mechanical wolf can use this to make himself a Wolverine identity.
There will be counter-jumps for divine cards, but not for civilians. If he enters the badge stream of psychics, he can learn from civilians specially.
The psychic found out that he is a human, so it is impossible to directly call him a mechanical wolf, right?
Of course.
The Wolves can also take advantage of this to forcibly pour dirty water on the god card, saying that the psychic detected a false god, but in fact the other party is a mechanical wolf.
Moreover, a psychic is different from a seer. In order to prove his identity or increase his credibility, he often reveals the specific identity of the detected player.
But this will also provide information to the Wolves, which is equivalent to a double-edged sword.
However, if a psychic is good at playing, he can deliberately report his identity wrongly, but if he reports his wrong identity, the good guy who is wrongly reported by him will join the Wolves team, because if you report your wrong identity, it means that you are not a psychic.
Unless that good man has a heart-to-heart with you and knows that you are a psychic who deliberately reported the wrong identity to mislead the Wolves.
However, the possibility of this is very small, so this kind of routine can only be thought about. If you really go to play, nine out of ten will overturn.
In fact, it is precisely because the psychic can check the specific identity, which makes the wolf team jump more uncomfortable.
For other boards, the werewolf jump only needs to report gold water or check and kill.
But you have to say your specific identity on this board. If you make a mistake, you will basically be beaten by Biaolang.
In this way, the probability of failure in the fierce jump is much higher.
In this case, it is necessary to ensure that the wrong identity is not given and the vehicle is overturned.
You can only dress the wolf teammates, but in this way, it is easy to put the teammates in the focus position.
Dilemma.
Unless you don't jump fiercely, it is more difficult to fight the cowardly wolf game.
Because this board is guarded, the psychic gets the police badge, the guards shield it for another night, and the inspection is guaranteed for two nights.
In this way, the living space of the Wolves is very small.
Therefore, it is not a good idea to coax the wolf into the game. If you have to bite the bullet, you have to jump violently.
To throw gold water, you need to report your specific identity, but to throw gold water is much simpler, it is nothing more than slandering the other party as a wolf.
[All players please confirm your identity cards]
The sound of the system sounded in everyone's ears.
Ren Chaofan was Amitabha in his heart again, hoping that he could get a strong god or a mechanical wolf.
If possible, he is willing to trade being single for five years, the kind that he will never regret.
To be honest, Ren Chaofan doesn't like playing the prophet card very much, but the psychic on this board is not bad, he likes it a lot.
If he can get a psychic, he promises to beat the werewolf until he screams, and whoever dares to come out and dance with him will take the first step.
It's his fault that the jumping wolf can survive until the next day.
Of course.
Compared with the psychic, the mechanical wolf is undoubtedly a better choice.
There is simply not much to play with this card.
You can find a way to give yourself the identity of Wolverine, you can also learn the skills of strong gods, and directly chase the Wolves' rounds, or you can use the psychic to resist the magic card you have learned.
How to play, what tricks can be played, all depends on personal operation and choice.
Ren Chaofan thought to himself, and finally his hole card stopped on the mechanical wolf.
Seeing this situation, Ren Chaofan couldn't help but beam with joy, Mechanical Wolf, this card is exactly what he dreamed of.
Did his wish come true?
No, not this time, but next time.
[All players please confirm their identity cards]
The system beep sounded again.
Ren Chaofan glanced at his seat number.
7 number.
Being sandwiched between 6 and 8 is obviously a good sign.
【Please close your eyes when it gets dark】
[Mechanical wolf, please open your eyes, please choose the target you want to learn]
The mechanical wolf must not be able to learn it on the first night. If someone learns blindly, it will be a big loss if the opponent is a commoner. It is tantamount to wasting such a powerful skill in vain.
Although there is a risk of being killed if you don't study on the first night, but then again, won't you be killed if you study?The same is true, because after learning from wolf teammates, they are wolves when they are checked.
Therefore, the skills cannot be used on the first night, and you must listen to the speech and find the witch to learn.
As long as the witch's poison is obtained, the Wolves will win this round with a high probability. If they can't find the witch, they can learn the wolf knife. This can directly chase the rounds.
As for the hunter's gun, you need to be out of the game to use it. People like Ren Chaofan who are more life-saving don't really want to learn from hunters.
But if you don't care about your own life or death, you can find a hunter to get a gun, and after you are out of the game, you will collapse whoever is unhappy.
Ren Chaofan would never think about using skills on the first night, even if he was eating and killing.
……
The nighttime operation was quickly over.
After dawn, it is the familiar link of going to the police.
【Whether this bureau chooses to go to the police】
【Yes】
【no】
Without any hesitation, Ren Chaofan chose "Yes" without even thinking about it.
It doesn't make sense not to go to the police if you get the mechanical wolf. If you don't go to the police, what's the point.
Time was short, and the police report came out.
【本局上警的有1号、2号、4号、5号、7号、8号、10号、11号、12号,共九位玩家,随机从12号玩家开始顺序发言】
[Player No. 12 please speak]
"The first to speak, first of all, I said that I am not a psychic. The police came here just to chat. If someone in the front position jumps into a psychic, I can still make a few comments. It's a pity that it's my turn to be the first position. If you speak, there is nothing you can do."
"But I want to have a conversation with the psychic. Whenever a werewolf jumps out on this board, and whoever he puts on civilian clothes, you must go and test the other party."
"Listen clearly, it is for sure, don't just admit the other party just because he betrayed him."
"Because the psychic can verify the specific identity, if the wolf chooses to throw gold water, he will either wear civilian clothes for the wolf teammates, or take a gamble and blindly wear civilian clothes for the good guys."
"And in these two situations, we can only be the first one to play. I think if the jumping wolf wears civilian clothes for a player in the outer position, for this player, I basically want to play as a wolf." .”
"Actually, we all know that because the psychic can verify the specific identity, the risk and difficulty of werewolf jumping are greatly increased."
"Either they simply fight the wolves game and use barbs desperately. As long as they hook well, they have a chance to win, or they wear civilian clothes for the wolf teammates, so as not to overturn the car if they dress good people indiscriminately."
"So as long as the identity of the jumping wolf is a civilian, no matter whether this guy is on your side or not, he must be checked out."
Player No. 12 was ruthless enough to directly cut off a path for the Wolves.
As he said, if this board wolf wants to jump into the gold water, he has only two choices.
One is to gamble on luck, to lose one's identity to a good person. If you lose your identity correctly, you will be able to jump down. If you lose it wrong, you have no choice but to blow yourself up.
The second is to use the board to lose an identity to the wolf teammates, such as losing civilians, killing and killing, and playing the routine of wolves stepping on wolves.
Both options have risks.
The first one is easy to overturn, and it is not so coincidental to lose one's identity to a good person.
The second is to gamble with the lives of his teammates. Whether he loses civilians or tramples on wolves, he will definitely be caught by good people. In this case, the difficulty for wolves to deceive good people can be imagined.
Therefore, sometimes there will be a cowardly game on this board, which is why player No. 12 will say what if the wolf comes out and jumps violently.
In other boards, it is defaulted that the Wolves will jump violently, but this board is really not necessarily.
"The mechanical wolf and the little wolf don't meet each other, just like a gargoyle, so the jumping wolf doesn't dare to kill the good people easily. If the killing hits the mechanical wolf, it will collapse."
"It's also because of this that if anyone jumps out of the psychic and throws him out, I'm more inclined to stand by him."
"Of course, this is when the two psychics speak similarly. If the speeches are quite different, then it's another matter."
"Also, the psychic should not make excuses saying that he is afraid of revealing the identity of a good person, so he will not report his specific identity, and only mention Jinshui, so I will not recognize it."
"On the first day, you must report your specific identity. If you are a witch, you will be a witch. If you are a civilian, you will be a civilian. Don't be ambiguous."
"I don't even want to stand aside for psychics who report ambiguous identity information."
"Anyway, I said the ugly words before. If you insist on going your own way and insist on being a bull, then don't blame me for betraying you."
The purpose of player No. 12 talking like this is very simple, not to give the wolf a chance to exploit loopholes.
Some jumping wolves like to play tricks, for example, he will say that I have verified who is a god, but in order not to reveal his identity, so I will not say the specific identity.
For a speech like this, player No. 12 doesn't like it at all. What's there to hide?
If a god is detected, isn't that a good opportunity to prove his identity?
For example, if you find out that you are a hunter, if you say whoever you tested last night is a hunter, can he stand by you?After he admitted that he was a hunter, wouldn't the good guy's perspective be right?
But if you are ambiguous, who knows whether you are blindly guessing your identity, or if you really don't want to reveal the specific identity of God.
Anyway, for player No. 12, the psychic must report the specific identity of the person tested last night on the first day, otherwise, he will basically be treated like a wolf.
"There are 3, 6, and 9 people in this police department. If there is no accident, there is a high probability that a wolf will be killed."
"As for the probability that two wolves will emerge or none will emerge."
"Actually, my favorite pattern is that ten people go to the police, and two people go under the police. In this way, the votes can be evened in PK, and one more round of speeches by two prophets can be heard, which is very beneficial for good people to stand by."
"But if three people are under the police, they can only be allowed to vote freely. Forcibly equalizing the votes is not good."
"Okay, that's all I want to say, the police officer. You have a good card. I hope everyone can recognize me. If you recognize me, you will be one step closer to victory."
[Player No. 1 please speak]
"No, no, I think player No. 12's understanding of this board is a little bit off."
"The mechanical wolf psychic and the gargoyle gravekeeper have different boards. It's not that the prophets of Diuzhasha are more powerful. On the contrary, I don't believe in the prophets of Diuzhasha."
Player 1 got up and refuted 12's views and ideas.
He believed that the psychic Diu Chasha was unreliable, only Diu Jinshui reported his identity, and the correct psychic was more trustworthy.
"Player No. 12 also talked about it just now. The difficulty of this board werewolf jump has risen sharply, because the psychic has a specific identity, and it will be cool if the wrong identity is reported for the jump."
"But wearing civilian clothes for the wolves' teammates is cheating them again. After all, just now player No. 12 reminded the psychic that he must test the civilians who jumped into the wolf report. Most people want to get it."
"In this way, it means that the wolf is not good at throwing gold and water, and can only be forced to choose to throw and kill the jump."
"So, a psychic who reported the correct identity and a psychic who lost the killing, I choose to believe the former. The so-called killing power is not easy to use on this board."
"On the contrary, on this board, Diu Cha Sha is the least like a psychic, at least I think so."
"As for the mechanical wolf and the little wolf not meeting each other, there is a possibility that the little wolf will throw it on the big brother. Still better."
"Let's not say that there is a high probability that you won't hit the big brother, so what if you hit the big brother? The big brother can dodge the push with the jumping god card, or the jumping wolf realizes that he has hit the big brother, and the police will deliberately talk about selling himself .”
"Of course, I'm not saying that Diu Chasha's psychic is Huntiao, but relatively speaking, I'm more suspicious of Diu Chasha's psychic."
Player 1 talked about why he disagreed with 12's views and ideas.
In his opinion, if this guy wants to overturn the car or sell his teammates, he can only choose to throw and kill him, unless he is a wolf with a particularly strong identity ability. After listening to the speech of the front position, he backhandedly defines his identity.
In this way, the possibility of wearing the wrong clothes is much smaller, but the risk is still very high.
Good people must put enough pressure on the wolf. In this board, the strength of killing must be inferior to that of Jinshui.
On this basis, he then analyzed the speech and logic. If the two sides were [-]-[-], he would choose the psychic who stood aside and threw gold water.
If there is a big difference between the speeches of the two sides, it’s fine, and the speeches should be the main focus, supplemented by other off-court factors.
"The identity of the psychic on this board may not be correct, so even if the person who has entered the police badge stream is found to be a good person, we have to be careful."
"For example, if I were a mechanical wolf and the psychic hit me with the first police badge, then I would definitely want to learn from civilians. I don't want witches' poison or hunter's guns. I will learn from civilians to be King Kong Wolf."
"In this way, as long as my speech is not too bad, the Wolves team will remain invincible. Although good people may think that I am a mechanical wolf, but when it comes to the truth, it will be difficult to really fight me out of the game. gone."
"I'm reminding the good people of this now, just to say that the civilians detected by the psychic may not be real, but the divine cards detected by the psychic. As long as there is no counter-jump, there is a high probability that they will be recognized."
"In fact, no matter how much you say, it depends on the actual situation. It is meaningless to rely on your own experience here."
"Player No. 12 is not defined for the time being. Although I don't agree with his point of view, it doesn't mean that he should be beaten as a wolf. What's more, except for the psychic he said is more worthy of being sidelined, everyone else is talking about it." Gotta do it."
"Under the police, I want to see 12's stand and speech. Now I won't say whether he is a good man or a wolf."
"Okay, that's all I want to say, the policeman, you have a good card, so let's do it, it's over."
[Player No. 2 please speak]
"Player No. 3 was checked and killed, and he was found to be a mechanical wolf. The police badge is 6 and 1, so let's check it."
As soon as player 2 spoke, everyone frowned.
In the eyes of good people, it is a good thing for the psychic to test the mechanical wolf on the first night, but why does it feel so unreal?
Could it be that in order to increase the hatred value, the jumping wolf deliberately reported that player 3 is a mechanical wolf, so that the good guys can't help but want to get rid of him?
If this is the case, player 2 knows how to use the psychology of good people too well.
From the wolf's point of view, the eldest brother must be killed if he is checked and killed. The eldest brother cannot be kicked out of the game on the first day, otherwise, the Wolves will suffer a lot.
however.
From Ren Chaofan's point of view, player No. 2 is a fierce jump, because he is a mechanical wolf. How could it be possible for 2 to detect that 3 is a mechanical wolf? This is not a proper fierce jump.
It is estimated that player 2 has two purposes for doing this. One is to fool the good guy against pushing player 3. He reports 3 as a werewolf and reports 3 as a mechanical wolf.
There will be a considerable number of good people who will put their votes on player 3 with the mentality that they would rather kill the wrong than let them go, and even subconsciously think of 3's identity and speech as bad. This is to try their best to attract good people for 3 hatred.
The second is to let the eldest brother know that he is a wolf cub, so don't make them ignorant of each other, and it will be embarrassing if they fight each other at that time.
"There are only three people under the police. I have already killed player 3. I should let go of players 6 and 9. After all, the possibility of two wolves under the police is too small, and the reason why I beat the first police badge I didn't come to Lu to kill him, I did it to canvass votes."
"I'm sure I won't be able to get the ticket for player 3. The first police badge hit 6, and I just asked him for a ticket. The rest depends on who player 9 stands by."
"In other words, if I kill 3, I will lose one vote, so I have to forcibly pull one vote. The final decision depends on the choice of player number 9."
"If player No. 6 dares to vote for the wolf under the pressure of my police badge, then I have no tolerance and will directly mark the wolf."
"Actually, I asked 6 to vote for me. He should be very happy. He doesn't have to worry about who is on the side. It's good to be a tool person."
"Even if he gets the wrong ticket, no one will call him a wolf. After all, I have already solicited his vote. It is reasonable for him to vote for me as a good person."
"No one will be double wolves because of this game. If he goes to vote for the wolf under the pressure of my police badge, then not only will I call him a wolf, but someone will call him a barb. He's not pleasing to either side."
"So, as long as player No. 6 is a smart person, no matter whether his card is a good man or a wolf, he will hang his ticket on me and throw the problem to player No. 9."
"Because whoever votes for 9 is basically equal to whoever gets the police badge, and his vote is the most important."
"The second police badge hit player No. 1 because he felt that he was talking like a wolf. It's not that there is a problem with the logic of his game. Objectively speaking, what he said is correct."
"But because I verified that player No. 3 is a wolf last night, and then heard him say that killing is not as strong as throwing gold water, I feel uncomfortable."
"Player No. 12 said that the power of killing and killing is stronger than that of losing gold water, so I have a good impression of him."
"So, for 1 and 12, let me choose one to enter the police badge stream. There is no doubt that I want to choose player 1."
"Of course, I didn't test 1 for the purpose of killing. It's just that I jumped to the prophet in a high position and heard very few speeches. I can only play police badges like this for the time being. I hope good people, especially No. 1 Please bear with me, Player and Player 6."
Player No. 2 talked about his logic and reasons for playing 6 and 1 police badge flow.
To put it bluntly, player No. 6 was purely trying to canvass votes. He killed 3 under the police, and he was born with one less vote. How does player number 6 choose.
As 2 said, 6 is very comfortable with this kind of police badge flow, and you can vote for 2 without thinking, even if you vote wrong.
No one would play 2 or 6 pairs of wolves because of this ticket type. From the perspective of a good guy with his eyes closed, it is really normal for him to vote for player 2.
It is a problem to not vote for 2, but to vote for the prophet who is in the rear position directly under the pressure of the police badge flow.
Only player No. 9 is the most uncomfortable, and the pressure is all on him. If he casts the wrong vote, it will be equivalent to giving his police badge to the jumping wolf. At that time, it is inevitable that someone will doubt his identity.
Even if 2 is a psychic, and the police have already killed a wolf, it does not prevent him from getting a robbery ticket, and others will call the police to open double wolves.
The second police badge stream is purely played by player No. 2 based on personal emotions.
1. 12 has completely different views on the issue of killing psychics. Player 12's speech and opinions are in his favor. Of course, he has a good impression of 12 and doubts about 1.
"I don't know if good people will stand by me, and I don't know if I can get the police badge, but what I want to say is that no matter what, the 3rd Anti-Resistance must be pushed out of the game today."
"Because he is a mechanical wolf, he definitely didn't use his skills last night. We just want to seize this gap and get him out so that he won't activate his skills at night."
"If you really can't recognize me, please get out player 3 today, so that even the witch can feed me Coke at night."
"Finally, talk to player number 9. I hope you can vote for me. This police badge is very important to me."
"You have also seen the situation under the police. If you ask me to be a wolf, player 3 is the reverse gold, and player 6 is what I want to canvass. From your perspective, there will be no wolf under the police."
"But the possibility of three people under the police and none of them getting out is too low, so I want to remind you of this. If you think what I said is right, vote for me for the police badge."
"Okay, that's all I want to say, the police officer. Player 3 is a mechanical wolf, and the police badge is 6 and 1, so that's it, it's over."
[Player No. 4 please speak]
"How should I put it, I am dubious about the psychic 2. There is nothing wrong with his speech, but the test makes me feel something is wrong."
"Player No. 3 is a mechanical wolf, can he stay under the police instead of going to the police? Maybe everyone has different habits and play styles. Anyway, if I were a mechanical wolf, I would definitely go to the police. It's too easy to get off the police." became the focus."
"Actually, I just feel that player 2 reports 3 as a mechanical wolf, which means forcefully resisting 3."
"He knows how good people will react and think when they hear that 3 is a mechanical wolf. Even a few good people with a clear mind can't affect the general trend, because more people think that they would rather kill the wrong than let it go. Keep 3 alive till night."
"In this case, as long as the identity of player 3 cannot be photographed, there is a high probability that he will be pushed against."
"It is precisely because of this that player 2 chose to kill 3. After all, 3 is under the police, so the possibility of being a god card is relatively low."
"Although thinking like this is a bit malicious to speculate on 2's behavior and speech, but what I said is from the bottom of my heart. If he doesn't report 3 as a mechanical wolf, but only reports 3 as a little wolf, I will not have such evil thoughts."
"As soon as he said that 3 is a mechanical wolf, this idea popped up in my mind instantly."
It can be heard that player 4 doesn't seem to want to side with 2. He thinks that 2 is like a jumping wolf. He forced the policeman 3 to wear the clothes of a mechanical wolf, so as to increase the hatred value of the good guy, and then push him out of the game. .
He has encountered many such fierce jumping wolves, especially the board of the pure white girl. The wolf will play like this, forcing the pure white girl to wear wolf witch clothes for good people, forcing the good people to follow him to vote.
In this round, player 2 reported that 3 was a mechanical wolf, which made him feel this way, so although 2 had a good chat, he didn't have the urge to stand by 2.
"I think player 1 has a deeper understanding of this board than 12. Other boards are more powerful in throwing and killing, but this board is just the opposite. Instead of having any strength to speak of, throwing and killing is the most suspicious .”
"Because wolves are not good at throwing gold water and jumping wildly, whether it is to cover up the identity of a good person or to dress a wolf teammate, the risk is particularly high, so just throw it away and kill it."
"Player No. 2 reported that No. 3 is a mechanical wolf, perhaps an advanced version of Hantiao, throwing and killing. What makes him smart is that he knows the hostility of good people to mechanical wolves, and even more understands the psychology of good people."
"So, I don't really want to side with player 2. After listening to the speech of the prophet, I will tell you who I stand with after the police."
"I hope the prophets who are in the back position can find the strong gods. In this case, it will be much easier for good people to stand on the sidelines, especially if they find hunters and report their identities, I don't believe that the Wolves can still be tough. "
"Player No. 1 is a good guy, at least the one I recognize. His ideas are similar to mine. As long as his conversation with the police is not particularly bad, I won't ask him."
"Player 2 beats the police badge to 1. I'm not very satisfied. Maybe from his point of view, he should check 1, so I don't want to beat 2 because of the police badge. Bad speech."
"Player No. 12 has a certain gangster face. He said that the psychic who lost the killing is more trustworthy. He is obviously wrong. It is even more wrong to compare this board with the gargoyle board."
"However, whether 12 is a wolf or not, we have to listen again. This alone is far from enough to label player 12 as a wolf."
"My suggestion is that the psychic go to test the 12 at night, maybe there will be surprises."
Player No. 4 is very decisive and firmly recognizes Player No. 1, because the idea of No. 1 coincides with him.
On this board, the psychic who lost the investigation and killing should be the most suspicious, but the one who lost the golden water is different. As long as people report their identity correctly, even if they are civilians, it is better than losing the killing.
The price of jumping wolf to report to the people is very high, either you have to sell your teammates to let the wolf teammates into the sight of the psychic, or you have to gamble on luck.
Most of the jumping wolves will not take such risks, so throwing and killing is the choice of most jumping wolves.
This is also the fundamental reason why player No. 1 said that the psychic who was thrown and killed was unreliable.
However, player No. 4 didn't mean to beat 12 standard wolf, he just threw a water bag for 12 slightly, and he didn't have any intention of killing.
From this point, it can be seen that there is a high probability that player No. 4 is not a wolf. If he is a wolf, he may have already entered the wolf pit with rhythm plate 12.
"Just now I said some bad things about player 2, and you can tell that I have a lot of doubts about his identity, and I don't really want to stand by him."
"But I wouldn't believe that he was a violent jump. I have to listen to the speech to make a more accurate judgment. The information obtained by the police is still too little."
"If the psychic in the rear position or player 3 has a bad performance and cannot reveal his identity, I may hang the ticket on 3."
"Player No. 2, don't be too hostile to me. I doubt that you have any malicious intentions. If you make a mistake, I hope you can understand."
"Okay, that's all I want to say, the policeman. He has a good card, so he won't stand aside for now. Let it be like this, pass it."
(End of this chapter)
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