Chapter 183 First Test Version

The general gameplay of the game is to explore the large map of Hakoniwa.Players can team up to explore the big map.

A team of up to four people.

You can use your own character, or team up with three other players.

But most of the world is dominated by the captain's world.

This is also for the convenience of old players to bring new ones.

Naturally, the game also has a corresponding elemental reaction mechanism.

They are gold, wood, water, fire, earth, wind, ice and thunder.

Carry out according to the mutual generation and restraint of the five elements.

The wind can diffuse all attributes except wood and soil.

Ice freezes when it meets water, melts when it meets fire, and shatters when it meets gold.

The thunder attribute will intensify when it encounters the wood attribute, it will be electrocuted when it encounters water, it will superconduct when it encounters ice, and it will explode when it encounters fire.

Anyway, the gameplay is quite interesting.

In the same state, the restrained damage will be reduced by 50%.

Restraint will increase damage by 50%.

In addition, different reaction mechanisms also have different attribute damage.

But apart from pure elemental creatures, other attributes, even if they are of the same type, will have a damage weighting based on the level difference between the two parties.

If the enemy's level is higher than the character's, the character's damage will be reduced. If it is lower than or equal to the character's level, the character's damage will be full.

But does not increase damage.

This is also a response mechanism extracted based on real-world responses.

It can be said that just this set of elemental reaction gameplay is interesting enough.

Other gameplay basically revolves around killing monsters and treasures, making blueprints, and progressing through plots.

Every area is a story.

Anyway, the general process is that the protagonist goes to a place, then meets some characters, and then completes the corresponding role tasks through these characters.

Some of these character tasks are restructured versions of the classic tasks in the original plot.

For example, Li Xunhuan is before and after the duel with Shangguan Jinhong in "Little Li Feidao".

Some are secondary plot creations of characters.

For example, Bai Yutang's Qinggong competition.

It belongs to the realistic restoration version of the game that only exists in Lao Bai's mouth in the original book.

This is also the tone of the game throughout the game.

Jobin gave it a try and nodded in satisfaction.

Even if you have already seen the experience of some classic plots, you still like it very much.

Some plots only exist in the dialogue of the protagonist, and there are no realistic scenes, which is really a pity.

Anyway, Jobin's experience was good.

In the game, in the non-team state, only one character can appear at a time.

And each character can only have two active skills and several passive skills.

At the same time, although there is an elemental reaction mechanism in the game, strictly speaking, the characters controlled by the player are the players themselves, and those characters are the cards corresponding to the characters.

Allows the player to have the ability of the corresponding character.

For example, Bai Yutang's lightness kung fu is very high.

So you can move and tap acupuncture faster.

Li Xunhuan's throwing knife is very strong.

But the damage of ordinary flying knives is only related to skill level, equipment attribute, level and probability.

In order to allow players to experience the power of Xiao Li Fei Dao, Xiao Li Fei Dao is set to have a 10% chance of instantly killing monsters in the big world gameplay.

And in the "Abyss Gameplay" which tests the player's skill level, the probability of Xiao Li flying the knife is reduced to [-]%.

And the damage is only 50% of the monster's blood.

But this damage is already very strong, after all, this is a forced blood deduction, absolute damage.

In other words, with Li Xunhuan, you can go through the "Abyss".

It's just the probability...

It would be better to directly improve the practice level, but it will be faster.

There are several types of player training.

The first is equipment.

There are six locations for weapons, clothes, hats, shoes, gloves, and jewelry.

Among them, weapons are divided into three categories: main-hand weapons, off-hand weapons, and two-hand weapons.

To break it down, there are about seven positions on the character.

The quality of equipment is white, green, blue, purple, and gold.

Among them, purple and below can be obtained through treasure chests, activities, and task forging.

Gold and above can only be crafted through blueprints obtained from events, treasure chests, and quests.

The second is the lottery.

The player's lottery is to draw the character card of the corresponding character.

After obtaining the character card, the player can use different characters by switching different character cards.

In the lottery pool, there are only character pools, not weapon pools.

There is a novice pool, two UP pools and a resident pool for newcomers.

Among them, the novice pool has ten consecutive five-stars, and the novice pool has a [-]% discount.

That is, eight tickets can get a five-star.

The UP pool lasts for four weeks.

After four weeks, it automatically enters the permanent pool.

The probability is 1%.

The minimum guarantee is 100.

It is bound to get the current UP role.

The price per draw is 160 Rift Points.

10 secret points = 1 red note.

This kind of game is based on the content of the project.

So the plot cannot be skipped.

However, because there is no shortage of money, in addition to the main missions and the personal legend missions of each character, side missions also have dubbing.

Of course, due to cost considerations, the dubbing is all newcomers, so it is inevitable that the quality is still weaker than the main line.

Some even have a strong sense of reading.

But it's not easy.

After all, it is not easy in terms of cost alone.

If it weren't for the new breakthroughs in AI technology recently, this really wouldn't be possible.

After all, there are too few voice actors of the boy type.

The overall style of painting is more realistic.

The images are all classic images from various film and television dramas and novels.

Because there is state support behind it, and Qiaobin himself is not short of money, copyright is naturally not a problem.

The main problem is the control of character dubbing.

In fact, strictly speaking, side missions or dubbing called "world missions" in the game can actually be dubbed or not dubbed.

But some of Jobin's original plans were that large-scale chain missions required dubbing.

Later, after calculating, after deducting these large-scale chain missions, there are not many ordinary world missions left. Considering the complete experience, I simply dubbed them all.

Of course, Jobin had already expected this.

That is, as there are more and more maps in the later stage, there are more and more tasks. If all tasks are dubbed, some well-known voice actors will be wasted.

So apart from some more important characters who are destined to enter the card pool, the characters of some branch lines or large branch lines are all chosen by college students.

Although in this way, it is inevitable that the dubbing will be awkward and the effect will not be very good.

But it's still better than no dubbing.

Overall, this game already has the potential to explode.

But the specifics will depend on the reaction of the players.

Of course, as a project supported by the government, how to make a profit comes second, and how to expand its influence faster is the key.

Anyway, the first test version is already very good.

But considering that it has not been tested yet, if it goes online directly like this, it may die suddenly.

So apart from the main storyline, there is no dubbing for world missions.

(End of this chapter)

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